Virtual World #02
19 июня 1997
  Звук  

idea - Optimization of the music tracks.

<b>idea</b> - Optimization of the music tracks.

             IDEA!


SHEYH ALEKS



    Throughout his life wrote a
only 3 Mouzon, of which 1 for AY
and 2 under COVOX, then realized
that music - it's not for me. But
in the process of writing and parsing
dozens of other tunes noticed one piece, which all became law, 
and I finished it off and he is forced to think, as a result 
and This idea was born.



    Let's start with the simple and such
the same law for all (including
and for me), which is used
when writing programs, but for some reason do not want to 
introduce a melody editor for AY-CHIP or DIGITAL.



    And all this chatter is as follows: Suppose you
writing a program in assembly language and
in it you have to use ten times the calculation procedure 
asresa the screen - you have two options:



    1.Desyat time to write it in
right place (???)


    2.Napisat it once and then in the right place at the right
Time to call it CALL'om.


    Naturally you will choose the second option, but when 
writing music, it turns out, you choose the first option!



    The thing is that when writing music, usually some
Channels povtorayutsya several
time, ie you have to write
it once, and then flip to the other patterns (all
writing comes to editing patterns), but the idea is to exclude
extra costs for throwing
channels and simultaneously reduce
memory for music.
And make it very easy: just need to edit the melody is not in 
patterns, and the channels and continue to just insert the 
right channel at the right place and in the desired pattern.



    For clarity, give you an example: Your song takes 10
patterns, they channel 'A' busy
under the main melody, channel 'B'
give a background, let them be
2 species, and the channel 'C' is completely
busy percussionists, for
all tunes are the same.
We make small calculations: 10
patterns of 3 channels each,
total of 30 channels. When introducing
the above ideas: 10 channels
with the main melody, 2 channels
background and 1 channel with striker
Total 10 +2 +1 = 13 channels, after
then paste it into the desired channel
right place and right pattern
ie going savings in the 17
channels, I is not bad if
consider that, whatever music is
you never had it on any longer will not be written in the usual
editor. In all of this will leave the memory 2 times
less. I'm not so cool
coder to translate this idea
in life, but who wants to and most
importantly can - go ahead, you
there is a 'battlefield'.


    For a specific study of
ideas, contact tel. in Ulyanovsk 8/8422/63-00-18 (Alexander)

________________________________






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idea - Optimization of the music tracks.

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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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