ZX Pilot #07
15 апреля 1997 |
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We will understand - A detailed report on the passing game WILD WEST SEYMOUR.
Let us? WILD WEST SEYMOUR CODEMASTERS (C) 1992 ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ (C) SLENDER In this game, Seymour takes a western, but it prevents certain AL BANDETTO, down the evil machinations and everywhere leaving a nasty note. Your task - to help Seymour execute his plan. The game has four separate parts, called Acts. Log in each act - for passwords or by passing the previous one. Act I. Mysterious AL BANDETTO scattered on the locations of cine and put the script. Your task - to find them, lay on a bus and go to the shooting. 1) Take the bus from PETE (Pete) camcorder. 2) Climb to the roof of the bus and the edge jump left on the trees, clouds and rooftops until you reach roof shed Al (AL'S SHED). Take it lying on the double (MOVIE CLAPPERBOARD). 3) In CLARE'S CARTOON CLUB Take the remote control (REMOTE CONTROL) and use it in DAVE'S OFFICE - airplane takeoff and break. 4) Remove the crashed airplane battery and insert it the camcorder. 5) THE DARK ROOM turn off the lights, pulling a switch on the right wall. 6) Take the film (A CAN OF FILM) and charge her camera 7) Take your camcorder to Pete on the bus and talk to him - He says that now you can go. 8) In the shed Al (AL'S SHED), Take antus (A PLUNGER) and clean them sink into THE DARK ROOM - from her fall the key Ignition (IGNITION KEY). 9) Sign the bus connection and set it to use the key on the background steering. 10) Awakened GAME GENIE (Gina Games) Give a piece of paper, tucked away in a safe in DAVE'S OFFICE - in return receive blooming begonia (A STUNNING BEGONIA). 11) Give begonia secretary Clara (CLARE) in CLARE'S CARTOON CLUB - she runs away for a vase. 12) Go into another room and returned back, take Clara found her script (MOVIE SCRIPT). 13) Make a note in the bus scenario, the double (CLAPPERBOARD), video camera, microphone (it lies in DAVE'S OFFICE) and flood (A SPOTLIGHT - it lies in the DARK ROOM). 14) Again, please create a bus - you are in the second act! Act II. Password: 21D135008 Seymour rushing for the train, but the controller it does not pass and requires a ticket and traffic card with a photograph of Seymour. But here trouble! Trip cards are valid only ten hours, and on the city exactly nine hours. The train departs from minute to minute! 1) In THE TELEGRAPH OFFICE Take the brush (OLD BROOM). 2) Sweep the floor in her SHY DAN'S GENERAL STORE - You will find ticket (RAIL TICKET). 3) Knock on the door to Dan - he will pay you for cleaning up dollar (DOLLAR). 4) Sign in THE TELEGRAPH OFFICE and use the dollar, rising against the background of photographs, go outside, and again went in, and ask Sam your photo - it will tell you that the camera is sometimes not works and you need to try again. 5) Go back to SHY DAN'S GENERAL STORE. Again, brush floor and knock to Dan. He'll give you another dollar and a road card (RAIL CARD) in addition. 6) Again, go to THE TELEGRAPH OFFICE and shoot as follows: use the dollar against the backdrop of photographs, not wasting time, go right and stood up against the doorway, release the buttons. If, during the flash Seymour will stand facing you, then went out and log back in, you can get from Sam a photograph, otherwise action on earning dollar and photography will be repeated. 7) Zaprygnuv roof THE TELEGRAPH OFFICE, take the key. 8) Use the key on the background of the dial 3 times in a row - Hours run out for an hour in advance. 9) Taking a ticket, traffic card and a photo, take the train - You are in the third act! Act III. Password: 10C700068 Seymour rode on the engine and enjoyed a dream, when suddenly the whole of stopped. Seymour awoke and saw that the engine got up in the middle of a hot and desolate desert. Somehow, no one except Seymour, the car was not, had disappeared, and the driver fireman. What Seymour do but get out of this desperate situation? Only one way out: the most to fill the engine with coal and water and go further. 1) Take the medicine cabinet plaster (ELASTOPLAST), surgical scissors (SURGICAL SCISSORS), you will catch a harmonica (HARMONICA) and exit the car. 2) Zaprygnuv on the wagon with coal type a little bit of coal and put it into the furnace locomotive. 3) On the Road to Nowhere (WAY TO NOWHERE) go 7 screens to the left, take a tumbleweed (A BIT OF TUMBLEWEED) and put it there too (the furnace). 4) with an accordion and scissors to go right to the old cowboy - playing the harmonica can and must put down a snake. 5) Do a cowboy take a pickaxe (PICKAXE) and get down into the mine. 6) Go left to the end of the tunnel - it uses a pick and be gone in a dug pit. 7) Give scissors Polo (POLO)-in return he will give a metal detector (ORE DETECTOR). 8) Talk to the GAME GENIE - it teleports you back. 9) Take the plaster, metal detector and harmonica. 10) Again, go down the shaft and go right until the metal detector does not zaoret like crazy. Get the scoop on this place with a pick - you will find a gold nugget (CHUNK OF GOLD). 11) Obmenyayte it from an old cowboy on the bucket (BUCKET). K Unfortunately, it is leaky, therefore, cover the hole patch. 12) Go down to the GAME GENIE and stood at the edge of the river, Fill the bucket with water. 13) Pour the water into the boiler and a steam locomotive with a smoking Cuban cigars kindle a fire in the furnace - a locomotive and you are together him get into the next and last act IV! Act IV. Password: 238A35008 Seymour rested after that hard work he has done. Only by some miracle, Seymour noted that the railway bridge blown up, and stopped the train at the edge of a precipice. 1) Take a pin (SAFETY PIN) and jump down. 2) IN THE RAVENE grab a box of whiskey (GRATE OF WHISKY) and go left. On the way, meet El Angel (AL ANGEL) - he will offer you a ride. 3) After passing nemnogo, the cart stopped near the grave of an Indian shaman Drippi. 4) Go right into the camp of Indians. 5) Go into the middle wigwam and give whiskey - you will be asked bring pipe smoking. 6) Inspect the tomb of a shaman - the receiver dropped it there. 7) Give the phone to someone who asked her - he would be happy and believing in your power, prompted bring rain, as their Shaman died and no one to do it. 8) The right to lodge take the air cushion (WATER WINGS), head back and ask her to inflate your friend Al. 9) Go right, feel free to go across the river from the pressurized air bag and the Indian plantations take a shovel. 10) Get the scoop shovel (it is like that) in the burial of the deceased shaman - a spell of rain stupid Indians buried with him! 11) Go to the plantation and use a spell of rain (RAIN SPELL). 12) Leave the plantation and go back - on the plantation growth will be some grass. 13) Take a bush strange plants (A HANDFULL OF STRANGE GROPS). 14) Give it to tenants middle wigwam - they nabyut them his tube, and you will discover the entire civilized world a new plant, which will call "tobacco". You will hear the command "Cut!" (CUT!) and to congratulate you on completion of filming. But some questions remain: what Seymour so annoy AL BANDETTO? Who is he? Ran a Misadventures of Seymour? Answers can be given only by the creators of this great game - brilliant CODEMASTERS. This description lists only those actions that are necessary for the passing game. Game abounds, and other possible actions that serve to uncover the plot. So go for it!
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В этот день... 21 November