ZX Pilot #07
15 апреля 1997
  Игры  

We will understand - A detailed report on the passing game WILD WEST SEYMOUR.

<b>We will understand</b> - A detailed report on the passing game WILD WEST SEYMOUR.
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WILD WEST SEYMOUR

      CODEMASTERS (C) 1992

      ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) SLENDER


   In this game, Seymour takes a western, but it prevents 
certain AL BANDETTO, down the evil machinations and everywhere 
leaving a nasty note. Your task - to help Seymour execute his 
plan. 

   The game has four separate parts, called Acts. Log in
each act - for passwords or by passing the previous one.


   Act I.


   Mysterious AL BANDETTO scattered on the locations of cine
and put the script. Your task - to find them, lay on a bus and
go to the shooting.


   1) Take the bus from PETE (Pete) camcorder.

   2) Climb to the roof of the bus and the edge jump
left on the trees, clouds and rooftops until you reach
roof shed Al (AL'S SHED). Take it lying on the double
(MOVIE CLAPPERBOARD).

   3) In CLARE'S CARTOON CLUB Take the remote control (REMOTE
CONTROL) and use it in DAVE'S OFFICE - airplane takeoff and
break.

   4) Remove the crashed airplane battery and insert it
the camcorder.

   5) THE DARK ROOM turn off the lights, pulling a switch on
the right wall.

   6) Take the film (A CAN OF FILM) and charge her camera

   7) Take your camcorder to Pete on the bus and talk to him -
He says that now you can go.

   8) In the shed Al (AL'S SHED), Take antus (A PLUNGER) and
clean them sink into THE DARK ROOM - from her fall the key
Ignition (IGNITION KEY).

   9) Sign the bus connection and set it to use the key on the 
background steering.


  10) Awakened GAME GENIE (Gina Games) Give a piece of
paper, tucked away in a safe in DAVE'S OFFICE - in return 
receive blooming begonia (A STUNNING BEGONIA).


  11) Give begonia secretary Clara (CLARE) in CLARE'S
CARTOON CLUB - she runs away for a vase.

  12) Go into another room and returned back, take
Clara found her script (MOVIE SCRIPT).

  13) Make a note in the bus scenario, the double 
(CLAPPERBOARD), video camera, microphone (it lies in DAVE'S 
OFFICE) and flood (A SPOTLIGHT - it lies in the DARK ROOM).


  14) Again, please create a bus - you are in the second act!


   Act II. Password: 21D135008


   Seymour rushing for the train, but the controller it does 
not pass and requires a ticket and traffic card with a 
photograph of Seymour. But here trouble! Trip cards are valid 
only ten hours, and on the city exactly nine hours. The train 
departs from minute to minute!



   1) In THE TELEGRAPH OFFICE Take the brush (OLD BROOM).

   2) Sweep the floor in her SHY DAN'S GENERAL STORE - You will 
find ticket (RAIL TICKET).


   3) Knock on the door to Dan - he will pay you for cleaning up
dollar (DOLLAR).

   4) Sign in THE TELEGRAPH OFFICE and use the dollar, rising
against the background of photographs, go outside, and again 
went in, and ask Sam your photo - it will tell you that the 
camera is sometimes not works and you need to try again.


   5) Go back to SHY DAN'S GENERAL STORE. Again, brush
floor and knock to Dan. He'll give you another dollar and a road
card (RAIL CARD) in addition.

   6) Again, go to THE TELEGRAPH OFFICE and shoot
as follows: use the dollar against the backdrop of photographs, 
not wasting time, go right and stood up against the doorway,

release the buttons. If, during the flash Seymour will stand
facing you, then went out and log back in, you can get from Sam
a photograph, otherwise action on earning
dollar and photography will be repeated.

   7) Zaprygnuv roof THE TELEGRAPH OFFICE, take the key.

   8) Use the key on the background of the dial 3 times in a 
row - Hours run out for an hour in advance.


   9) Taking a ticket, traffic card and a photo, take the train 
- You are in the third act!



   Act III. Password: 10C700068


   Seymour rode on the engine and enjoyed a dream, when 
suddenly the whole of stopped. Seymour awoke and saw that the 
engine got up in the middle of a hot and desolate desert. 
Somehow, no one except Seymour, the car was not, had 
disappeared, and the driver fireman. What Seymour do but get 
out of this desperate situation? Only one way out: the most to 
fill the engine with coal and water and go further.



   1) Take the medicine cabinet plaster (ELASTOPLAST), surgical 
scissors (SURGICAL SCISSORS), you will catch a harmonica 
(HARMONICA) and exit the car. 

   2) Zaprygnuv on the wagon with coal type a little bit of 
coal and put it into the furnace locomotive.


   3) On the Road to Nowhere (WAY TO NOWHERE) go 7 screens
to the left, take a tumbleweed (A BIT OF TUMBLEWEED) and put
it there too (the furnace).

   4) with an accordion and scissors to go right to the old 
cowboy - playing the harmonica can and must put down a snake.


   5) Do a cowboy take a pickaxe (PICKAXE) and get down into 
the mine. 

   6) Go left to the end of the tunnel - it uses a pick and
be gone in a dug pit.

   7) Give scissors Polo (POLO)-in return he will give a metal 
detector (ORE DETECTOR).


   8) Talk to the GAME GENIE - it teleports you back.

   9) Take the plaster, metal detector and harmonica.

  10) Again, go down the shaft and go right until the metal 
detector does not zaoret like crazy. Get the scoop on this 
place with a pick - you will find a gold nugget (CHUNK OF 
GOLD). 

  11) Obmenyayte it from an old cowboy on the bucket (BUCKET). K
Unfortunately, it is leaky, therefore, cover the hole patch.

  12) Go down to the GAME GENIE and stood at the edge of the 
river, Fill the bucket with water.


  13) Pour the water into the boiler and a steam locomotive 
with a smoking Cuban cigars kindle a fire in the furnace - a 
locomotive and you are together him get into the next and last 
act IV! 


   Act IV. Password: 238A35008


   Seymour rested after that hard work he has done.
Only by some miracle, Seymour noted that the railway bridge
blown up, and stopped the train at the edge of a precipice.


   1) Take a pin (SAFETY PIN) and jump down.

   2) IN THE RAVENE grab a box of whiskey (GRATE OF WHISKY) and
go left. On the way, meet El Angel (AL ANGEL) - he
will offer you a ride.

   3) After passing nemnogo, the cart stopped near the grave of 
an Indian shaman Drippi. 

   4) Go right into the camp of Indians.

   5) Go into the middle wigwam and give whiskey - you will be 
asked bring pipe smoking.


   6) Inspect the tomb of a shaman - the receiver dropped it 
there. 

   7) Give the phone to someone who asked her - he would be 
happy and believing in your power, prompted bring rain, as 
their Shaman died and no one to do it.


   8) The right to lodge take the air cushion (WATER WINGS),
head back and ask her to inflate your friend Al.

   9) Go right, feel free to go across the river from the 
pressurized air bag and the Indian plantations take a shovel.


  10) Get the scoop shovel (it is like that) in the burial of 
the deceased shaman - a spell of rain stupid Indians buried 
with him! 

  11) Go to the plantation and use a spell of rain (RAIN
SPELL).

  12) Leave the plantation and go back - on the plantation
growth will be some grass.

  13) Take a bush strange plants (A HANDFULL OF STRANGE
GROPS).

  14) Give it to tenants middle wigwam - they nabyut them his
tube, and you will discover the entire civilized world a new
plant, which will call "tobacco".

   You will hear the command "Cut!" (CUT!) and to congratulate 
you on completion of filming. But some questions remain: what

Seymour so annoy AL BANDETTO? Who is he? Ran a
Misadventures of Seymour? Answers can be given only by the 
creators of this great game - brilliant CODEMASTERS.



   This description lists only those actions that are necessary 
for the passing game. Game abounds, and other possible actions 
that serve to uncover the plot. 

   So go for it!





Other articles:

Our news - On creating a list of users.

Review - On the new games: FIVETEENS.

We will understand - A detailed report on the passing game WILD WEST SEYMOUR.

DUCK NEWS - WINDOWS97 for SPECCY memory of 2 MB or higher.

Visiting Fairy Tales - Tale of the Roma and the processor.

HARD and SOFT - The problem of the thirteenth drives.

HARD and SOFT - a procedure that allows the absence of instruments to determine the duration of the signal INT.

HINTS! - Tips for the games: UFO ENEMY UNKNOWN, FIVETEENS, SEXTRIS, Field of Miracles.

Advertising - Advertisements and announcements ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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