ZX Pilot #01
24 ноября 1996
  Игры  

We will understand - A detailed description of the game LASER SQUAD

<b>We will understand</b> - A detailed description of the game LASER SQUAD
   Let us?


(C) Dmitry USMANOV


   "... Corporal Heavy bent over the prostrate corpse of the 
android Barker. Broneplastikovy charred suit, a polarized

glass helmet blackened and covered with a network of small 
cracks from the heat. There are signs of heavy laser - only it 
leaves such a horrible tracks. And the murderer could only hide 
in one place: where the corridor partitioned - bright green 
automatic door. Corporal brought her muzzle of his high-caliber 
machine gun system Marsack, and bullets with a dry crash 
smashed the plastic door. Minesweeper Dyudi confused: only that 
he felt securely protected behind a door, and Suddenly she, 
splashing his shrapnel fell down, revealing view Dyudi dark 
muzzle puleneta hand in hand fighter Lazarnogo Police 
Department. Machine gun barked again and sapper Dyudi in 
tatters, the former supreme moment ago, a bulletproof jacket 
degree of protection, spun in the same place and fell to the 
flooded blood tiled floor ... "


   This scene is quite possible in the best, in my opinion,
strategic game for the Speccy to date - the game
LASER SQUAD. It was written for IBM-compatible machines, and
then moved to the Spectrum, why did not hurt, but
management even changed for the better. Game features high-end 
graphics, interesting plot and well-designed algorithm. 

   The game's plot is as follows: in the future to deal with 
dangerous gangs of criminals, was created paramilitary police 
special forces unit, called "Laser treatment, which performs 
the operation to destroy the notorious villains, for their 
crimes have already received several death sentences countries. 
Here's to you and this office will be in command. In this game 
you will run separately by each fighter, not great groups. 
Because of this, the battle takes a special touch: You For 
example, you can not see the enemies before they do not see 
your soldiers, and the field of view, they have limited, as any 
man. All the same fixtures remain visible for You, you look at 
the battlefield with a bird's-eye view and can indirect 
information about the movements of the enemy (open the door 
broken glass and furniture, knocked off the wall and shot 
pictures etc.). Pay attention to the quality multicolor

graphics in the game - it has not changed after the transfer of
IBM.

   But back to the game. After downloading you will be offered 
one vubrat of the missions ...


   So, you've chosen one of the favorite missions, management,
number of players (1 or 2) and difficulty level (for one
player), and finally find yourself in the arms room.

   Each of the soldiers need to issue body armor, "0" - no
generally is no defense to "4" - the most powerful protection. 
Change of body armor: "Up," "down", "light" - the selection. Be 
careful - you can choose the body armor only once. Each body 
armor has its advantages and disadvantages. Fourth - most 
durable, but it is heavy and expensive (the number of remaining 
assets You credo is shown in the upper right corner), and the 
first, despite its ease and cheapness, can protect only on 
low-power weapons. Options vest shown in the table to the right 
of the soldier. 

   Once all the soldiers appear bulletproof vests, the game
moves to the next stage - you need to distribute weapons, which 
abound in the game. 

   M 4000 AUTO GUN - easy to medium-caliber automatic, in-store
20 rounds.

   MARSEC AUTO GUN - large-caliber machine gun - best weapon 
for the assault - 2-3 bullets stitch any body armor through. In 
store 20 rounds. 

   SNIPER RIFLE - sniper rifle, hit very accurately and
powerfully. Indispensable for strelbe from a distance. But 
shooting is very expensive - only enough for 1-2 shots. Shooting

Queues impossible to store 12 rounds.

   MARSEC PISTOL - powerful derringer. Shoots
only single shots. Good for shooting in a "stop", but with
Proximity penetrating power of bullets falls sharply, it is 
very inaccurate. In magazene 8 rounds.


   L-1950 LASER GUN - Cheap laser light, require little energy
for the shots. You can apply it against the light body armor, 
but if the enemy flak jacket in the fourth degree zaschety, 
then Your laser will be more like a harmless flashlight. In 
Store 40 energy capsules.


   HEAVY LASER - heavy powerful laser. Its pluses: 50 energy 
capsules in the chamber, the lowest energy for a shot at game 
and the highest killability. Cons: it is heavy, expensive and 
very inaccurate. 

   ROCKET LAUNCHER - rocket launcher. Kills everyone within a 
screen destroys the stone walls and tear off a tile from the 
floor, but ... Only one rocket to it, Unit Stake weapons is 
very high, and if you miss (with a rocket launcher that is 
possible) and the shell falls into wall next to you then ... 
See above. 

   AP 50 GRENADE - plastic grenade with electronic fuses that 
must be installed before throwing (option PRIME) by the number 
of plies (ie: "0" - grenade explodes right after you finish 
your turn, "1" - You go, then the enemy and - explosion, etc.) 
So, the grenade can be used as a time bomb. But with a grenade

must be handled carefully; throwing it, we must keep in reserve 
as a minimum of 24 action points, otherwise it could explode in 
your hands. But the opportunity to kill the enemy hiding around 
the corner, making this weapon is very attractive. 

   DAGGER - dagger. Melee weapon. To kill someone
dagger, you need to come to him and keep going
forward. Do this, and not life shot, very difficult, that
makes a dagger ineffective weapon. The most vulnerable part of 
the body armor - are the seams between the dorsal and lateral 
plates - there will be the best result.


   In the manner described above, we can fight with other 
species weapons in the hands and even without it, but the 
result will be worse. 

   M 7000 BLASTER - built-in battle droid blaster in the first
mission. According to the destructive power of reminds HEAVY 
LASER, but much more accurate. In store 32 charge, recharge in 
the field impossible.


   EXPLOSIVE - explosives that are issued for blasting doors
Laser treatment to fighters in the third mission. Explosives 
equipped with fuse, like grenades, but the blast from 
explosives in 6 times more powerful, and indeed it is so heavy 
that it is better not to throw, and carefully put the (DROP).


   Each firing weapons may also be purchased and ammunition (by 
analogy with the name of the weapon). 

   In the menu of arms control as follows: choosing a movement
"Right" or "left" the right weapons, you fail the cursor to the 
soldier, and - "right" - to add one more instance of this 
weapon the soldier, "the left" - Remove "fire" - go to the 
airdrop. 

   Disembark troops LASER SQUADa can only be done by
red and yellow squares with the letter "D", while their 
opponents in purple and black squares with the same letter. 

   When landing all weapons that are in them, already loaded.

   After landing in front of you, a menu appears:

   1. Change Control

   2. Burn the game.

   3. Download the game, postponed earlier.

   4. Check the record.

   If none of the above you do not need - press
"Fire" and the computer will give you information about whose 
turn, some progress on the account and how much is left up to 
the computer declare a draw.


   The following is an account of each of the opponents. These 
menus always will arise at you throughout the game at the end 
of turn. 

   From the screen saver you are transported back in the game. 
Point to Soldier, you are in the main menu that looks like this:


   1. SELECT

   2. INFO

   3. NEXT UNIT

   4. SCANNER

   5. END TURN

   6. CANCEL

   Consider this option in more detail:

   6. CANCEL - this feature exists in each menu and the means
back to back one step. Next, I will omit this option.

   1. SELECT - exit the menu control a soldier: he starts
blink, and appears on the right: the title and name of the 
soldier, the number of Energy (ACTION POINTS) at the moment, 
the arrow in the box shows the direction of gaze fighter. 
Slightly below the state moral warrior: it can vary from SUPER 
B - the best to flashing alarm PANIKED (panic). Panic could 
seriously affect the combat capability of the soldier - it 
becomes much vulnerable, can throw their arms and make 
unpredictable movement. The best remedy against panic - 
parutroyku shoot enemy soldiers. 

   Following is the index of physical condition, measured from 
the SUPER B to FEEBLE (frail). If a soldier FEEBLE - hence his

need to rest a couple of moves and he is again ready to fight.

   Indicator WOUND (wound) shows the number of injuries and 
BURDzagruzhennost soldier accoutrements; OBJECT - shows the 
subject in the hands of the soldier, TERRAIN - something on 
which it stands. PROT - Protection areas.


   In the SELECT soldier can be moved:

   "Right" - clockwise rotation;

   "Left" - counter-clockwise rotation;

   "Back" - a step back;

   "Forward" - a step forward;

   "Fire" - exit from the submenu SELECT:

   1.1. END MOVE

   1.2. OPEN / CLOSE

   1.3. FIRE

   1.4. LOAD

   1.5. CHANGE

   1.6. DROP

   1.7. PICK UP

   1.8. SCANNER

   Here:

   1.1. END MOVE - exit menu.

   1.3. FIRE - again menu: name of the weapon, the amount of 
energy quantity of ammunition. Below, the characteristics of 
fire: 

   1.3.1. AIM SHOT - aimed shot.

   1.3.2. SHAP SHOT - Shot without thinking. "

   1.3.3. AUTO SHOT - streltsba queues (at least 3 shots).

   1.3.4. THROW - throwing things. In this mode, the map is 
changing, and you can choose to cross the target for the 
shooting. If X will not in the field of view of a soldier, then 
there is the inscription "NOT IN FIELD VISION ". Under each 
type of shooting two indicators ACC - the probability of 
hitting the exact center of sight (in percent). APS - amount of 
energy expended in one shot. 

   If you throw the object straight into the hands of a soldier 
who nothing, it's most likely to catch this last subject,

and its energy does not change.

   1.3.5. END FIRE - a cease-fire.

   1.5. CHANGE - In this mode, the soldier can change weapons,
which he now uses. On the screen appears all sposok
available to the soldier items triangle marker on the left
Notes object currently in use.

   Indicator AM - the number of remaining ammunition. WT - 
Weight weapons, SZ - destructive power.


   1.2. OPEN / CLOSE - opening / closing all kinds of doors,
hatches and so on. In order for this option appeared to
stand facing the door.

   1.4. LOAD - load the gun (only appears when there
ammunition).

   1.6. DROP - soldier puts a subject who is in his hands, on 
the floor. 

   1.7. PICK UP - raises the subject of men having sex, energy 
costs are very large, depending on the weight of the subject. 
For fans throw back grenades thrown at you: to raise

grenade without checks are much more expensive than with her.

   1.8. SCANNER - displays a detailed map of the battlefield.
Here soldiers are indicated by flashing squares LASER SQUAD, a
crosses - visible at the moment opponents. Large square - an 
area in which the cursor was at the time of the call card. 

   2. INFO - this command displays the details of the soldier.

   UNIT - the name and rank of the soldier in the picture you 
can see the type of weapons, the strength of body armor on all 
four sides. 

   This is followed by a histogram:

   WEAPON SKILL - Skill in the use of weapons;

   CLOSE COMBAT - the ability to melee;

   AGILITY - felicity;

   STRENGTH - strength;

   CONSTITUTION - the general condition of the fighter;

   ACTION POINTS - the number of remaining energy;

   MORALE - the morale of the soldier;

   STAMINA - endurance.

   A remarkable feature of the game "LASER SQUAD" that
Each soldier represents a unique
personality: for example, a girl HARRIS weak, but aptly
shoots, and phlegmatic Ebony ANDERSON - coolest of all -
insensitive to pain, tough, strong as an ox, but can sometimes
mistakes and awkward to drop a grenade without checks directly 
under his feet. When playing with a computer can immediately 
determine which of the soldiers the enemy is brave and smart 
(BLAKE), and who - is cowardly and slowpoke (NELSON). Droids 
are much stupider than men, although they are not brave occupy.


   3. NEXT UNIT - go to the next on the list of the soldier.

   5. END TURN - the end of the course (you will be asked to 
confirm the decision.) 


   Some of the subtleties of the game.


   1. If a soldier after the move is about 30 action pts,
it will be ready for the unexpected appearance of the enemy in 
the field view and be able to respond. In this case, shows:


   "SPOTTED BY <name>" and moves to the enemy. In the
SPOTTED can only shoot. When you exit the menu, move again
transferred to the opponent.

   2. First, your opponents are simply patrolling territotiyu,
moving on difficult routes and wasting all the energy. But, as
only thunder first shots, the picture changed markedly -
enemy soldiers begin to move with short dashes,
saving energy to you "zaspottat" (see point 1.).
Brave rushing to place shots, cowardly - on the contrary,
cautious remain in place and looks around. You this
tend to nothing, so do not shoot anywhere, for the sake of
pleasure.

   3. On the battlefield around you all kinds of furnishings.
Many of them, such as monitors, all sorts of canisters and
gas cylinders, have a remarkable ability to explode on
contact with them. Use this fact - if the enemy is at the
one of these items, they often get charged with the udovnee
such a subject than to punch the protection of body armor.

   4. If a soldier kills an explosion, all the ammunition - 
cartridges, grenades, bombs - detonated, increasing, however 
slightly, the blast wave. The same applies to ammunition lying 
on the floor.



   In this wonderful game you can fully apply your
Talent commander - Forward, soldiers LASER SQUAD!





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