Odyssey Magazine #00
11 декабря 1996
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System - description of the sprite editor: MICROSTUDIO

<b>System</b> - description of the sprite editor: MICROSTUDIO
 STUDIO (review)
_______________________________________
A. Soft 1996


         MICROSTUDIO 1996

Codes and ideas

       - Makushin Alexander (# FF Soft)
Graphics and ideas

       - Mirchuk Paul (Visual Graphics)
Graphics, ideas and testing

       - Vladimir Konovalov (A. Soft)


  We want to bring to your attention
Editor sprites "Microstudio". Describe how to use it I will 
not, you can read the help in the application. And I praise him 
also will not, work will see for yourself. 

  I want to talk about the new version. That
we have it added.

  There was a increase of sprites. Very
a handy feature especially when drawing
fonts. Increased only true
equilateral sprites. Increase occurs in three modes - 8x8 to 
16x16, 8x8 to 24x24, 16x16 to 24x24.


  The very first version, in which even
did not have normal names, was
a very useful function - reproduction.
I do not know why, but "Microstudio" her
overlooked. But now we have this
error corrected.

  In the function "Copy" a new option "MULT". She also as 
"COPY" supports the imposition on a mask. That she This? In 
both wrapped. Explained by the example you have drawn about 
twenty sprites, well, such as "MST", centered them, and now we 
have to draw on each frame. It must grow stupid f - twenty same 
frames! But with the help "Mult" it can be done just as

two bytes to send. Draw a simple
one frame, and then her razmnozhte
mask "Xor" for all your twenty sprites. The program will make 
even the most even faster.


   Also, there are two RAM-bank. Not
confused with the discs and beer cans. In
Each of them can keep a set of
128 and sprites. Exchanged between
screen and select the bank. But RAM-banks operate only on a 
128-x machines. 

   Of the visible changes there are still
only one thing - using the "COPY" (and "MULT"
too) settings can be changed by choice
summing up the arrow on the subject to change.

   In general, help us to be very
clever, right on both versions, the application of our 
magazine, you understand, the previous version of the MST 
(old), and so, to properly understand, do not read

what otcherknuto, it's all attitude
the new MST 1.02.

   The plans for the future is - a logical extension - map 
editor. As it will look like, I do not know, but

because we want to make this editor
MST and complement each other by a pair (of Mons-Gens), then 
the style will try to save.


   Now in turn, the second studio:




Other articles:

Entry - About the authors of the magazine.

Entry - the second part.

Entry - navigation.

Advertising - Advertising and announcements.

UPGRADE - To the question about installing 3.5 'FDD.

System - IBM: GIF - FORMAT: description of the graphic format (GIF).

Review - Overview of the gaming ...

Demolition - Game Description THE GOONIES.

System - Description of the music editor FLASH TRACKERa v2 (for SOUND DRIVER v1.0).

System - description of the sprite editor: MICROSTUDIO

System - Studio (Review): MULTICOLOR STUDIO.

Fun - "The Fisherman and the Fish."

Guests - On the prospects of SPECCY.

Demolition - Game description: MAPSNATCH

System - IS-DOS: Problems and resheneniya: RAM-DISK.

Wishes - A couple of words in place of an epilogue.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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