DonNews #15
16 июля 2001 |
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911 - Cheats Homer Simpson In Russia 2.
... And mulberries with us today gosti.Huy knows where KLIM spizdolil this stateechku, but its author vseravno thanks. (C) ALONE CODER. Quite by accident I found myself took the game earlier than others. Therefore, I asked to write some HELP that I do: Description of the game Homer Simpson In Russia 2 Mr.Gluk 'Co. To get started make sure you understand the instructions and built about me, and rename the file COVOX # FB.C in COVOX # 00.C, if kovoks absent. Otherwise, the essence of many jokes left for you incomprehensible. During the game, you can save and load;) by pressing the "E". When loading occurs very useful tekstik, that the time can be used as a hint. But one moment of this text you do not help! Option A: For advanced Gamer. Nothing read more, just sit down and play. Someday you will pass;). Option B would Podskazochku ... (For those who wanted to pass himself but is broken off) First, talk with the guy in the school toilet. After the first breakup with ATM advised to consult with the programmer. Go to a policeman and a cupboard full of books are advised to approach with an ax. Pioneer and developer - drug abuser. Actions at the plant to perform in strict accordance with the specified computer. No extra items, but the repair shop and pump relationship to the game is not have. Option B. Prohodilovka. (For lazy people) In the game runs the time at which synchronized the various characters. Those who do not have the property to disappear screen, other times simply do not respond for your actions. Others appear / disappear only during the absence of Homer room, so wait for them on the ground senseless. Merchant left software - 12 ° ° -18 ° ° Pioneer - 6 ° ° -12 ° ° Shakhtar - 6 ° ° -12 ° ° Shift supervisor at the plant - 8 ° ° -16 ° ° Granny-samogonschitsa - 10 ° ° -16 ° ° Programmer - 18 ° ° -24 ° ° Lombardschik - 12 ° ° -18 ° ° Cop - 0 ° ° -6 ° ° + 12 ° ° -18 ° ° On the very first screen Get it out of a suitcase vypotroshennogo magazine "Playboy". (2%) In the school toilets Take a newspaper from a peasant, who will explain your situation in the game. (9%) Take figovinu in "Class-2 without a library and use it to undermine the monument. (11%) take away from the damn dungeon, and figovinu throw out. On the lawn in the eastern part of the card was found in a bucket and carried it to the house pensionerki.S Unlock by damn house (12%) and chat with his grandmother. (14%) Take dichlorvos. Open the damn door in the basement, Come to the programmer and wash your feet in the bathroom. (16%) walk will be much faster:). Take a hatchet, climbs up and way to school pick up a credit card. Dichlorvos and leave a credit card in the corridor school - this is the best place to nothing to lose. I recommend leaving here temporarily unneeded items in the future - then in the corridor there will be a whole a lot:). Talk to the janitor at the plant. (18%) He'll explain that, without crossing the station nelzya.Dlya get it the necessary picture of Homer and glue. Go the other way and threatening to ax let me cop a newspaper;). (20%) while he was distracted, otderi picture from the stand by damn (22%) as the stand was your face, learn from the first part;). Go back to school, and holding in his Dichlorvos, borrow glue from pioneer. (24%) Go to the station, designed the badge and talk to the janitor. (28%) at the station find a gun. At school, drop the gun, take up a credit card and dichlorvos. In the basement of the pawnshop podsun this credit card ATM and try to collect pyatnashki. (32%) Go to the programmer, and perhaps, that the ATM does not handle deneg.Programmist credit card Dichlorvos;). (36%) Find an impasse key to the shelter battery and take them to the screen shkolu.Na "bushes" (north of the school) Take a sledgehammer. Gather pyatnashki again and take away their 15 rubles. (38%) With that money buy moonshine Grandmother (40%) and watered them the shift in nuclear power plants (42%). He advises to go to the programmer. Leave a sledgehammer at the station. Talk to the programmer. (44%) Collect (by pistol) drive with a 1-m Homer at the shopkeeper. (48%) Give disc programmer, he will give a floppy disk TD to launch the reactor. (50%) Take a pass at the entrance to nuclear power and, using them, fed floppy main component station. (58%) Comp will advise fans include cooling system. Take a sledgehammer (it must lie somewhere here) and follow through elevators and utilities facilities, go to the north wing AES.Tam Take the panel for the reactor (screen generator with the turbine) and turn the switch. (60%) To his turn, need to step away. The panel put in a conspicuous place near the entrance to the station. Again, consult your company. (62%) He said that no uranium in a reactor. Talk about it with lombardschikom. (64%) who sends you to a pioneer. Pioneer will buy you "Playboy" for 100 bucks. (66%) Take the key and go back to the pawnshop. Give money lombardschiku (68%) and open refrigerator (70%). 235 Bring in a reactor at the station. (72%) Check with the company that the system of secondary No cooling circulation. (74%) This means that we must find and pour diesel fuel into washing machine (screen drive the reactor), which is a centrifuge for filtration of diesel fuel that feeds the air pump secondary cooling system (RTFM). Ask (unsuccessfully) to diesel fuel in a pensioner. (76%) In the school hallway take an ax in the closet (on the screen, Merchant left soft ") book" Crime and Punishment "(78%), back to the old woman and kill her. (80%) Carry a handkerchief (screen Bend Road) miner in exchange for a nail. "(82%) Go back to the moonshine. By Take a bucket of the road. Dial a bucket of diesel fuel. (84%) zaley it in the washing machine at the plant. (86%) The main station complex will notice that the reactor is closed. (88%) Take cover and close the window to load uranium. (90%) before closing can be admire the fission reaction. Comp says that a security do not have redundant power. (92%) Take the battery (most likely it will be in school) and place it in the "main point of control." (94%) Comp says it was time to connect the reactor to the consumer network. (96%) We go to the "main switch" and see that the removable handle stolen. (98%) Selects the knob of a pioneer in the school. (100%) Connect. I strongly advise not to play the accuracy of description, and from time to time make mistakes - you can see a lot of other jokes. Die two ways, and each of them appear different picture. I was not trying on purpose, but you can try to beat the game in minimum time (Number of game days, which, unfortunately, do not count). Generally - the game killing!
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