DonNews #08
05 июля 1999

PARADOX - Paradox'99 rules v1.0.

<b>PARADOX</b> - Paradox'99 rules v1.0.
   Here you can learn about the rules of
PARADOX demo party. These rules have not yet
final, but will soon
the final version.

   And another one, most likely between 2
days PARADOX'a in Azov will bat,
which can participate to attend.


   And now, in fact, the rules:



      Paradox'99 party infofile v1.0

      (Released the 7th june 1999)


    7,8 august, Rostov-on-Don, Russia.

           PC, ZX summer party.

 Contents:
 ~~~~~~~~~~~


   1. General Information

   2. Admission Fee

   3. Prizes

   4. Contests

   5. Technical equipment

   6. The order of the contests

   7. Acceptance of papers

   8. Contact Addresses

= [■ 1. General information ]________________


   Date:

   ~~~~~~~~~~~~~~~~

   - August 7-8, 1999.


   Venue:

   ~~~~~~~~~~~~~~~~~

   - Rostov-on-Don, Russia.

   - Venue: Palais des Sports,
enormous room, raschitanoe somewhere at 4
thousand people.

   - Two PC platform and the ZX Spectrum.

   - If two weeks before the party people
expresses the wish to come with their
computers, it is possible to organize
grid to the party.

= [■ 2. The cost of visiting party ]________


   - Entrance for 2 days will be
approximately equal to 10-15 rubles
regardless of the number who came to
party.

   - For women entrance is free.

= [■ 3. Pisa ]____________________________


   - Prizes - as resources allow,
for example, for first place in the PC and ZX compo
approximately 1000-1500 rubles regardless
the number who came to the party.

   - In any event, prizes will be very
good.

= [■ 4. Contests ]________________________

a. PC compos:
~~~~~~~~~~~~~

 256bytes intro compo:
 ~~~~~~~~~~~~~~~~~~~~~

   - The maximum size of 256 bytes intro.

   - No extenders are not provided.

   - The maximum duration of the show - 30
seconds.

   - Only 10 entries.

 512bytes intro compo:
 ~~~~~~~~~~~~~~~~~~~~~

   - The maximum size of 512 bytes intro.

   - No extenders are not provided.

   - The maximum duration of the show - 60
seconds.

   - Only 10 entries.

 4 kb intro compo:
 ~~~~~~~~~~~~~~~~~

   - The maximum size of 4096 bytes intro.

   - Provided by DMPI.

   - The maximum duration of the show - 3
minutes.

   - Only 15 entries.

 64kb intro compo:
 ~~~~~~~~~~~~~~~~~

   - The maximum size of 65536 bytes intro.

   - Provided by DMPI and DirectX.

   - The maximum duration of the show - 5
minutes.

   - Only 15 entries.

 8mb demo compo:
 ~~~~~~~~~~~~~~~

   - Provided by DMPI and DirectX.

   - The maximum duration of the show - 15
minutes.

   - Size of file in a compressed form (zip) are not
exceed 8mb.

   - Total 20 papers.

 Observations on all PC intro / demo compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   - The maximum allowed memory -
32mb.

   - Do not use 3dfx or
other hardware accelerators.

   - Allowed the use of specifications
Vesa 2.0 (UniVBE).

   - Maximum resolution 800x600x24bit

   - All demos / intros should work with
GUS or SB16, if necessary

   - Net animation is prohibited.

   - In all the demos / intros should be
opportunity to reach out to Escape.

 Traditional music compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~

   - Do not packaged samples (in
Impulse Tracker).

   - Allowed to use no more than 32
channels.

   - Maximum Module 4 mb.

   - Permitted music formats: S3M,
XM, IT.

   - The maximum playing time - 4
minutes.

   - Only 15 entries.

 Alternative music compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~

   Deprecated-packed samples (in
Impulse Tracker).

   - Allowed to use no more than 32
channels.

   - Maximum Module 4 mb.

   - Permitted music formats: S3M,
XM, IT.

   - The maximum playing time - 4
minutes.

   - Only 15 entries.

 MP3 music compo:
 ~~~~~~~~~~~~~~~~

   - Maximum Module 4 mb.

   - The maximum playing time - 4
minutes.

   - Only 15 entries.

 Pixeled (Hand-Drawn) GFX compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   - Maximum resolution 1024x768x
x24bit.

   - Graphics should not have any
logos or references to the group / author.

   - All formats are supported SEA.

   - Total 25 papers.

 Rendered GFX compo:
 ~~~~~~~~~~~~~~~~~~~

   - Maximum resolution 1024x768x
x24bit.

   - Graphics should not have any
logos or references to the group / author.

   - All formats are supported SEA.

   - Total 25 papers.

 ASCII / ANSI compo:
 ~~~~~~~~~~~~~~~~~~~

   - Two size 80/25 and 80/50.

   - Standard PC or your own font
font loader.

   - Only 20 and 20 of ANSI ASCII works.

 Animation compo:
 ~~~~~~~~~~~~~~~~

   - Formats: AVI, MPG, MOV.

   - Possibility to show with Video Tape.

   - The duration for 15 minutes.

   - Only 15 entries.

b. ZX Spectrum compos:

   ~~~~~~~~~~~~~~~~~~~

 4kb intro compo:
 ~~~~~~~~~~~~~~~~

   - Code size 4096 bytes max +
BASIC zagruschchik.

   - Duration of the show for 5 minutes.

   - You can use any domain
memory, except for Bank # 06 and the region with 23,552
(# 5C00) -24320 (# 5F00).

   - Only 15 entries.

 16kb intro compo:
 ~~~~~~~~~~~~~~~~~~

   - Code size 16384 bytes max +
BASIC zagruschchik.

   - Duration of the show for 5 minutes.

   - You can use any domain
memory, except for Bank # 06 and the region with 23,552
(# 5C00) -24320 (# 5F00).

   - Only 15 entries.

 640kb demo compo:
 ~~~~~~~~~~~~~~~~~

   - The size of the demonstration - the standard trdos disk 
(636kb). 

   - Support AY, Covox on request.

   - Total 20 papers.

 Requirements for all ZX intro / demo compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   - Intro / demo should be available
on the standard 5. 25 ~ DD or 3. 5 "disc
which can be copied to the program
teledisk and translated into a format TRD.

   - Boot to 4kb and 16kb intro, should
be issued:


   1 RANDOMIZE USR 15619: REM: LOAD "xxxxx"
CODE adres

   2 RANDOMIZE USR start


   where: xxxxx - the name of the code block to
drive

        adres - load address code
block

        start - start address of the intro.

! No other data in the loader!

          ! There should be no!



   - Allowed to use OUT (# FD), A

   - Of the works should
complete work on a computer
the following configuration: Pentagon 128kb
RAM, AY, Covox, 5.25fdd.

   - The demo should work without the participation of
person to switch between the parts without
clicking on any loavishu. By
completion does not cause reset the computer.

 ZX AY music compo:
 ~~~~~~~~~~~~~~~~~~

   - The module must be compiled with
player in the address 49152.

   - Maximum playing time - 3
minutes.

   - Total 20 papers.

 ZX Digital music compo:
 ~~~~~~~~~~~~~~~~~~~~~~~

   - Ready module must be
provided in compiled form, with
BASIC loader, and with his
player. Should play in
covox, computer memory 128kb.

   - Maximum playing time - 3
minutes.

   - Only 15 entries.


   - The loader must be of the form:


   1 CLEAR clear

   2 OUT 32765, page: RANDOMIZE USR 15619:
REM: LOAD "blok1" CODE adres1

   3 OUT 32765, page: RANDOMIZE USR 15619:
REM: LOAD "blok2" CODE adres1
..........................................

   etc.
..........................................

   100 RANDOMIZE USR init: RANDOMIZE USR
start


   where: clear - address setting the stack

                   (If needed)

        page - the page in question,

        blok1, 2 - names on the disc is loaded
                   emyh code blocks,

        adres1, 2 - load address blocks

        init - initialize the address

                   Player,

        start - address of playing.

! No other data in the loader!

          ! There should be no!

 ZX Graphics compo:
 ~~~~~~~~~~~~~~~~~~

   - Standard Spektrumovsy screen (6912
bytes).

   - Graphics should not have any
logos or references to the group / author.

   - Staggered work is not permissible.
That is, provided the work should be
performed manually. To resolve disputes
questions to have with the intermediate
stage design.

   - Total 25 papers.

c. Special compos:
~~~~~~~~~~~~~~~~~~

 Coca-cola drinking compo:
 ~~~~~~~~~~~~~~~~~~~~~~~~~

   - Caused by 3-4 people and are given 2
liter bottle of Coke each.

   - Winner of one who in time
faster than anyone would drink this bottle.

 Disk throwing compo:
 ~~~~~~~~~~~~~~~~~~~~

= [■ 5. Technical equipment ]________

 IBM PC:
 ~~~~~~~

   - Intel Pentium II 450, 128 Mb RAM,
Gravis Ultrasound PnP 4mb, Sound Blaster
16.

 ZX Spectrum:
 ~~~~~~~~~~~~

   - Pentagon, 3. 5 mhz, 128 Kb RAM, AY
Yamaha, Covox, 5.25fdd.

 Lighting equipment:
 ~~~~~~~~~~~~~~~~~~~~~~

   - Multimedia Projector (large
screen).

 Sound Equipment:
 ~~~~~~~~~~~~~~~~~~~~~~

   - A powerful sound system (15-20 kW).

= [■ 6. The order of the contests ]____

 First day:
 ~~~~~~~~~~~~

   - PC 64kb intro compo

   - ZX AY music

   - Hand Drawn GFX compo

   - Traditional Music compo

   - Disk throwing compo

   - ZX Digital music compo

   - PC 256bytes intro compo

   - PC 512bytes intro compo

   - MP2 music compo

 Second day:
 ~~~~~~~~~~~~

   - ZX demo compo

   - Render GFX compo

   - ZX 16kb intro compo

   - Alternative music compo

   - PC demo compo

   - Coca-cola drinking compo

   - Animation compo

   - PC 4kb intro compo

   - ASCII / ANSI compo

= [■ 7. Acceptance of works ]_____________________


= [■ 8. Contact adrksa ]_______________

 Common questions and PC platform:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  warhawk / t-rex

  ~~~~~~~~~~~~~~~

   e-mail: warhawk@t-rex.org

     fido: 2:5061 / 24.38

    phone: (8632) 34-26-18 (Alex)


  twinser / nrg / merlin group

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   e-mail: twinzen@mail.ru

     fido: 2:5061 / 5.31

    phone: (8632) 38-89-92 (Kirill)

 ZX platform:
 ~~~~~~~~~~~~~


  Jocker / ohg

  ~~~~~~~~~~~~

    fido: 2:5061 / 33.32

   phone: (8632) 31-05-49 (Andy)


  screecher / ohg

  ~~~~~~~~~~~~~~~

    fido: 2:5061 / 57.23

   phone: (8632) 57-07-97 (Viktor)






Other articles:

Entry - The reasons for the delay release of the newspaper.

News - Local news from Rostov.

PARADOX - Paradox'99 rules v1.0.

NEOS - NEOS about glitches and more.

Presentation - The presentation of the game Mario Island, music editor - Ultra Sonic v1.02.

Story - The story "Persona Grata".

Advertising - Advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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