Sinclair Club #04
25 мая 2001 |
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Games - ELITE: When the stars were mine!
ELITE When the stars were mine! (C) Daniel Matveev reprinted with printing publications Mega game # 9 / 1999 in reducing (with) SASH / Sinclair Club The notion <GAME UNIVERSE>> now already firmly established in the lexicon of a player, but about fifteen years ago such an approach was, to put it mildly, in the novelty. Naturally, a game in the world where could live, has become incredibly popular. Why such a long entry, you ask? It's simple: is the Elite, you used to play on PC, - just recompile version Spectrum'ovskoy game, and the ZX Spectrum game in turn, has moved from long- Forgotten top box BBC Microcomputer. It happened back in 1984. At Sincler'e I've seen four versions of ELITE, a PC-three. How many of them only in nature and for any the number of platforms, does not know how I no one seems to. Which one is better, the more difficult to say - all the differences confined to the "cosmetics": in one version of the three types of lasers in the other - four, in the later versions of the game can be sit directly on the planet, etc. But gadgets do not change the fact - Elite still remains one of the most complex and large in terms of games. It would seem that what really easy-summer myself, what will you trade. But God knows why, in these Elite Simple actions cause the player a sense of fulfillment of religious rituals. While there, I know why everything in life. - If you have, be the best ... Valery Chkalov. Do you know many computer games, where can I live? That is REALLY live? Games in which the development of the plot It depends on you? From your behavior of your abilities? Games simulate the reality on the screen your monitor? I know two. But one of the They had the first. Her name - Elite. Undoubtedly, many of you know that story I plan to tell below, but Gentlemen, let's not forget that were born and raised a new generation players who began their careers in best case, a computer search (if someone does not know this was partly IBM PC / XT-compatible, the monster of the Soviet production, which is spiteful regulars Tushino market called "foundling"), and then and once from the cradle to operate a IBM PC / AT. So if someone is not interested in background to the birth of such epoch-making game, then they can easily skip the next few paragraphs. But, damn it, do you not nostalgia cover? This happened in 1982. Owned by raw this summer the company Sinclair Research Ltd., Founded gospodinomnom Clive Sinclair (later Sir) introduced the general public personal computer under the name Sinclair ZX Spectrum. It was the first computer has become a truly personal. Incidentally, the Peerage of England Sinclair received namely the creation of this computer. By Meanwhile, it was quite serious machine. Standard 64 KB operational memory (although 16 of them were reserved for ROM) at the time satisfy the fantasies of most programmers. The graphics engine is allowed enjoy 8 colors, two shades of brightness and flicker mode. And all this at the same time! Now this may cause epileptic seizure in a person with zlopyhayuschego disgust at HiColor, and 15 years ago it was almost Hi-End! But we ran into a little bit ahead. So, for yard in 1982. Players say the least spoiled pretty games, suddenly have at their disposal mechanism by which, despite its more than reasonable price, you can run the game with graphics! In those days it was very tech. The popularity of this platform grown with each passing day. Motley producers of software and hardware, understanding that not use excessive demand on these computers are just a sin, overwhelmed market games, applications and all kinds of joysticks (as delivered us, the users, a huge joy - the development of a soldering iron to ensure correct operation of most copies), which further increased sales. Various schemes were published on samostayatelnoy assembly at Tushino market hanging posters, luring happy computer owners ZX Spectrum. In Britain to sell up to 50,000 computers per month, for the early eighties figure is just fantastic. Whole world covered SINKLERNAYA FEVER! Despite that initially ZX Spectrum destined perhaps to solve business problems, the vast majority Buyers used a computer only as the most advanced at that time time a game console, or at best case, as an expensive typewriter. Neudevitelno that the games market for Sinclair breathe freely. And there was Elite. Elite - it's one of the first (and maybe The very first) fully three-dimensional game world. Even Sinclair'ovskaya version was three-dimensional - use the vector graphics, of course, what about the textures owners of ZX Spectrum, and never dreamed of, but Nevertheless, what it was on schedule those days! Of course in versions for PC were and textures and 256 colors, but no matter how Strangely enough, the attractiveness of the game is not added. For such a popular toy is not could not be clones, and other products human desire to earn as much as possible much money as possible straining.
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