Sinclair Club #04
25 мая 2001
  Игры  

Games - ELITE: When the stars were mine!

<b>Games</b> - ELITE: When the stars were mine!
               ELITE

         When the stars were mine!



        (C) Daniel Matveev
 reprinted with printing publications
        Mega game # 9 / 1999

   in reducing (with) SASH / Sinclair Club



   The notion <GAME UNIVERSE>> now
already firmly established in the lexicon of a player, but
about fifteen years ago
such an approach was, to put it mildly, in the
novelty. Naturally, a game in the world where
could live, has become incredibly
popular. Why such a long
entry, you ask? It's simple:
is the Elite, you used to play on PC, -
just recompile version
Spectrum'ovskoy game, and the ZX Spectrum game
in turn, has moved from long-
Forgotten top box BBC Microcomputer.
It happened back in 1984. At Sincler'e
I've seen four versions of ELITE, a PC-three.
How many of them only in nature and for any
the number of platforms, does not know how I
no one seems to. Which one is better, the
more difficult to say - all the differences
confined to the "cosmetics": in one
version of the three types of lasers in the other -
four, in the later versions of the game can be
sit directly on the planet, etc. But
gadgets do not change the fact - Elite still
remains one of the most complex and large
in terms of games. It would seem that what really
easy-summer myself, what will you trade.
But God knows why, in these Elite
Simple actions cause the player
a sense of fulfillment of religious rituals.
While there, I know why everything in life.

        - If you have, be the best ...
               Valery Chkalov.


   Do you know many computer games,
where can I live? That is REALLY
live? Games in which the development of the plot
It depends on you? From your
behavior of your abilities? Games
simulate the reality on the screen
your monitor? I know two. But one of the
They had the first. Her name - Elite.

   Undoubtedly, many of you know that story
I plan to tell below, but
Gentlemen, let's not forget that
were born and raised a new generation
players who began their careers in
best case, a computer search (if
someone does not know this was partly
IBM PC / XT-compatible, the monster of the Soviet
production, which is spiteful regulars
Tushino market called "foundling"), and then
and once from the cradle to operate a IBM PC / AT.

   So if someone is not interested in
background to the birth of such
epoch-making game, then they can easily
skip the next few paragraphs.
But, damn it, do you not nostalgia
cover?

   This happened in 1982. Owned by raw
this summer the company Sinclair
Research Ltd., Founded gospodinomnom
Clive Sinclair (later Sir)
introduced the general public
personal computer under the name
Sinclair ZX Spectrum. It was the first
computer has become a truly personal.
Incidentally, the Peerage of England Sinclair received
namely the creation of this computer. By
Meanwhile, it was quite serious
machine. Standard 64 KB operational
memory (although 16 of them were
reserved for ROM) at the time
satisfy the fantasies of most
programmers. The graphics engine is allowed
enjoy 8 colors, two shades of
brightness and flicker mode. And all this
at the same time! Now this may cause
epileptic seizure in a person with
zlopyhayuschego disgust at HiColor, and 15
years ago it was almost Hi-End!

   But we ran into a little bit ahead. So, for
yard in 1982. Players say the least
spoiled pretty games, suddenly
have at their disposal mechanism
by which, despite its more
than reasonable price, you can run the game with
graphics! In those days it was very
tech. The popularity of this platform
grown with each passing day. Motley
producers of software and hardware, understanding that
not use excessive demand on
these computers are just a sin, overwhelmed
market games, applications and
all kinds of joysticks (as delivered
us, the users, a huge
joy - the development of a soldering iron to
ensure correct operation of most
copies), which further increased sales.
Various schemes were published on
samostayatelnoy assembly at Tushino market
hanging posters, luring happy
computer owners ZX Spectrum. In
Britain to sell up to 50,000 computers
per month, for the early eighties
figure is just fantastic. Whole world
covered SINKLERNAYA FEVER! Despite
that initially ZX Spectrum
destined perhaps to solve
business problems, the vast majority
Buyers used a computer only
as the most advanced at that time
time a game console, or at best
case, as an expensive typewriter.
Neudevitelno that the games market for Sinclair
breathe freely.


   And there was Elite.

   Elite - it's one of the first (and maybe
The very first) fully three-dimensional game
world. Even Sinclair'ovskaya version was
three-dimensional - use the vector
graphics, of course, what about the textures
owners of ZX Spectrum, and never dreamed of, but
Nevertheless, what it was on schedule
those days! Of course in versions for PC
were and textures and 256 colors, but no matter how
Strangely enough, the attractiveness of the game is not
added. For such a popular toy is not
could not be clones, and other products
human desire to earn as much as possible
much money as possible straining.





Other articles:

From the authors - edition of Sinclair Club continues their activities.

Programming - Displays a three-character file extensions in the operating system TR-DOS.

SS'2000 - Interview: Doctor MAX / Global Corp. GLOBAL TRACKER v2.0 coming soon!

ZXNet - What is ZXNet: network spektrumistov - Realschikov.

Iron - Protecting KR1818VG93.

Miscellaneous - The information is different: why publish an article about the death of the Spectrum Spectrum'ovskih in publications?

Games - ELITE: When the stars were mine!

SS'2000 - The last interview ETERNITY INDUSTRY.

Club - the Spectrum in an age of high technology.

Application - supplement to the newspaper.

Announcement - advertising and announcements.

Authors - The editors of the newspaper.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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