Move #02
03 февраля 1997

Programmers - Writing Multicolor ...

<b>Programmers</b> - Writing Multicolor ...
              PROGRAMMERS

(C) Alexander Nikiforov


   In this issue, I decided to introduce a new column in our 
newspaper for novice programmers. In this issue I decided to 
write about a very simple effect called

multicolor. As soon as I was going to write this
article in Minsk came ZX-FORMAT # 5, and
there was a small little article about the effects of
on border'e. In this situation, I decided
slightly reduce the presentation of my thoughts,
on border'a, but still do not be surprised if you notice some 
repetition. 

   First, a little information. As is well known in the 
ZX-SPECTRUM 50 times a second signal comes INT. Simultaneously 
with the arrival of this signal IC ULA begins

form an image on the screen, starting
the upper left corner. One line of the screen
ULA brings over 224 cycles Z80 (in some
machines, this is for 220 cycles
[ZX-FORMAT # 5]). All at the Spectrum 312
lines, and the Pentagon - 320. Therefore, the formation of 
images on the screen of the Spectrum occupies 312 * 224 = 69888 
cycles Z80, while the Pentagon 320 * 224 = 71680 cycles (here's 
the answer the question: "Why the Pentagon" on intermeddle

interruption of "more effects than the Spectrum). Knowing this 
information can easily figure out how to make a multicolor: you 
just set a desired color border'a ULA before displaying on the 
screen the desired line screen display and a 224 (220) stroke 
change it to another color, etc. A small example: 


       DI

       LD HL, # FE00

       LD A, H

       LD I, A

       DEC A

       LD (HL), A; Organizazhiya second

       INC L; interrupt mode

       JR NZ, $ -2

       INC H

       LD (HL), A

       LD A, # C9; in the handling of interrupt
       LD (# FDFD), A; set of only

       IM 2; command RET
LOOP EI

       HALT

       CALL PAUSE
; Red

       LD A, 2, 7 clocks

       CALL BORDER; +17 = 24 cycles
; Yellow

       LD A, 6

       CALL BORDER
; Blue

       LD A, 1

       CALL BORDER
, Etc.

       XOR A

       OUT (254), A

       LD A, # 7F; Hit testing

       IN A, (# FE); space

       RRA

       JP C, LOOP

       DI; Return to assembler

       LD A, # 3F; (or BASIC).

       LD I, A

       IM 1

       EI

       RET
BORDER OUT (254), A; 11 clock cycles

       LD B, 13, 7 = 18

       DJNZ $; +12 * 13 +8 = 164 = 182

       NOP; +4 = 186

       NOP; +4 = 190

       RET; +10 = 200 cycles
, 200 + 24 = 224 cycles!


   And now, little comments. The result of the program will be 
3 (or more if you put in instead of "etc."

several teams change colors)
colored stripes on border'e. Subroutine
PAUSE is used to delay before displaying
bands on the border, so as usual on TVs and monitors, some not 
visible upper and lower rows, so you

have to write it yourself under your car and
monitor. You can write several different
PAUSE routines for different types of machines
or make one, but with the possibility of
podstoyki user via the keypad (as is done in EXTASY).

   Well it seems and all I wanted to write about the effects on 
border'e. If anything is unclear, read ZF # 5 can 'll be there.


   And now a little bit about multicolor'e on the screen. The 
principle is the same: before drawing ULA line on the screen, 
set the attributes of a color screen, and by 224 (220) clocks 
change it to another. However, to change the attributes of the 
screen is much more complicated border'a than as attributes in 
one line 32. The only way to change them

through the stack, because otherwise you do not
fail to meet at 224 bar. Example:


       DI

       LD HL, # 4000

       LD DE, # 4001

       LD BC, 2047

       LD (HL), # FF

       LDIR

       LD HL, # FE00

       LD A, H

       LD I, A

       DEC A

       LD (HL), A; Organizazhiya second

       INC L; interrupt mode

       JR NZ, $ -2

       INC H

       LD (HL), A

       LD A, # C9; in the handling of interrupt
       LD (# FDFD), A; set of only

       IM 2; command RET

       LD (OLD_SP +1), SP; Save stack
LOOP EI

       HALT

       CALL PAUSE

       LD HL, # 4242, 10

       LD SP, # 5820; +10 = 20

       DS 9, # E5; +9 * 11 = 99 = 119

       LD HL, # 4444, 10 = 129

       IN A, (254), 11 = 140

       LD A, (HL); +7 = 147

       DS 7, # E5; +7 * 11 = 77 = 224

       LD HL, # 4444

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4141

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4141

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4646

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4646

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4242

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4242

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4444

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4444

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4141

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4141

       LD SP, # 5820

       DS 9, # E5

       LD HL, # 4646

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

       LD HL, # 4646

       LD SP, # 5820

       DS 9, # E5


       LD SP, # 580E

       LD HL, # 4242

       IN A, (254)

       LD A, (HL)

       DS 7, # E5

OLD_SP LD SP, 0


       LD A, # 7F; Hit testing

       IN A, (# FE); space

       RRA

       JP C, LOOP

       DI; Return to assembler

       LD A, # 3F; (or BASIC).

       LD I, A

       IM 1

       EI

       RET


   The result of this program will
eight colors in the same familiarity. But for
this you will need to pick a pause
in sub PAUSE, so that-be program
COLOR started just in time for drawing the first line of 
Spectrum ULA screen. Since ULA draws the image on the

screen from left to right, and atrubuty change
through the stack from right to left in the middle
program output attributes are two teams delay IN A, (254) and 
LD A, (HL). They Need to ensure that-be attributes are not 
vydavavalis on the screen at a familiarity which currently 
draws a ULA. If this is not do something on the screen will 
appear all "leftists" effects. Maybe on some machines, these 
teams need to insert slightly earlier or later. If someone does 
not know that for such a team DS 9, # E5, then explain: it is 
nine (first digit) teams PUSH HL code kotoy # E5 (second 
figure). This format is supported by MASM and TASM v.4 .*. 

   All programs are listed here
I have written for advertising demos of my server (which I had 
still not finished :-(), and therefore guarantee their

one hundred percent efficiency.

   Well, that's all I wanted to write. I hope that you still 
understand something of what I here write out of one's own 
head. 

   P.S. I read all this nonsense again and
realized that probably vain hope.

   P.P.S. But hope springs eternal ...





Other articles:

Foreword - A new shell of the newspaper.

List BBS - A list of running BBS Minsk.

Reflections - Delusional thoughts on the further development of the shell of the newspaper. Why newspaper "irregular".

Review - Review of devices for SPECCY: Video port. The controller of any IBM keyboard.

Programmers - Writing Multicolor ...

XOR'em ALL - XOR'ki and how to deal with them: IMP PROTECTION SYSTEM'95 & GOLDEN EAGLE PROTECTION SYSTEM.

Interview - An Interview with Nicholas Kezhevnikovym (NICK SOFT)

Test - Test "Can you listen to the interlocutor."

Advertising - Advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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