Micro #24
04 января 2000

Interview - an interview with the main coder of one of the authors of the magazine Playboy: Vladimir Kramarenko.

<b>Interview</b> - an interview with the main coder of one of the authors of the magazine Playboy: Vladimir Kramarenko.
                 Interviews



  Many remember the magazine Playboy. How many
was talking about him being wanted, or irrelevance, but 
nevertheless, the fact remains that the word in 
zhurnalostroenie Playboy said. Yes, it was not a magazine for 
professional spektrumistov, yes it was a magazine for boys, 
teens, teenagers. Nevertheless, he won though not the first but 
not last place after Spectrofon'a. Desiring to resurrect the 
past, I decided to interview the main coder, one

of the authors Playboy'ya, Vladimir Kramarenko. Interviews 
usually consist of questions (B) and responses (O). In keeping 
with this tradition (and in order to discard unnecessary trash)

An interview with Q & A:

Q: What kind of computer at the moment you
use?

A: At this point in my house is worth two
Pentium'a 133, a Pentium 2 and AMD K-6.

Q: And what do they all work?

A: Well, mostly Pentium 2.

Q: What do you do it?

A: In addition to toys make music.

Q: The music you write professionally?

A: No, it's not professional music.
Just write for myself.

Q: Tell me, how came Playboy?

A: Actually, he appeared "nothing better to do." Just me and 
Alex decided to produce magazine. I was a coder, and Alex 
brought texts, reworked them and carried on

Spectrum.

Q: How were taken texts?

A: INTERNET.

Q: On which machine does Playboy?

A: The first and the second number on the Pentagon, and
the third - on the Profi 512.

Q: In the third issue has been written about the fact that
will soon be the fourth with a new shell.

A: Yes, the envelope was written, but the fourth number of 
wilted. The main reason is that burnt my pros, and I took three 
and PTsshku decided to try to write something for

emulsion. Naturally I will not last long, because emulsion in a 
troika inhibits nemerenoe. 

Q: Would you resume writing Playboy'ya?

A: Yes, of course. Just can not imagine how
possible. Firstly, it took much
time - I almost forgot everything. Secondly, the
I have no floppy drive.

Q: But if you are asked to cooperate
would you agree?

A: Yes, would agree, but we need to solve the problem with the 
transfer from my "screw" on a floppy disk. 

Q: Do you Write something on the IBM?

A: None. I do not write. Just very difficult. On
Spectrum everything was simpler. Just sat down and began to 
write the program. And if you write a Windows need to know 
entry points, driver library. At IBM have 20 people to make a 
normal working program, at least the same toy. Take, for to 
schedule. In order to draw sprites, make them move should be to

at least a few artists, coders. Sam the toy never narisuesh on
IBM. More on the Spectrum pleasure to write because you can 
make something of themselves. At PTsshke some templates.


Q: How do you feel about PTsshnym tracer (monitor, debugger, 
etc.) 

A: I do not know anyone like me and after STS'a
PTsshnye tracers do not seem good.

Q: What games on the Spectrum you most like?

A: First of all UFO 1-2.

Q: "Black Crow"?

A: Not really. Here's more like "The Adventures of Pinocchio" 
and various tetrisopodobnye toys. 

Q: And on what games like IBM?

About: Quake 2, Starcraft 2, Need for Speed,
Imperia. In general, strategy, tactics. Well
More like Mortal Kombat 4, only to play with anyone on the 
network, not a computer. The computer same type tactics so 
bored with it quickly. 

Q: What do you think of online games on
Spectrum?

A: Positive. We had several projects online games, but mostly 
not on the modem, and on lokalke. 

Q: And why lokalku?

A: Just at the time it was easier and
accessible.

Q: What do you wish spektrumistam?

A: Well first of all to write more different
programs, newspapers, magazines, and try not to
forgotten your Spectrum, even if passed
to another platform.


Text packed with Alexander Vishnevsky.

                                05.01.2000





Other articles:

Happy New Year - the first number in the coming year.

Interview - an interview with the main coder of one of the authors of the magazine Playboy: Vladimir Kramarenko.

Gray - Gray Human-Spy (Thief, Part One).

Gray - Gray Human-Spy (Thief, Part Two).

AD & D - descriptions of monsters AD & D (Part One).


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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