Micro #24
04 января 2000 |
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Interview - an interview with the main coder of one of the authors of the magazine Playboy: Vladimir Kramarenko.
Interviews Many remember the magazine Playboy. How many was talking about him being wanted, or irrelevance, but nevertheless, the fact remains that the word in zhurnalostroenie Playboy said. Yes, it was not a magazine for professional spektrumistov, yes it was a magazine for boys, teens, teenagers. Nevertheless, he won though not the first but not last place after Spectrofon'a. Desiring to resurrect the past, I decided to interview the main coder, one of the authors Playboy'ya, Vladimir Kramarenko. Interviews usually consist of questions (B) and responses (O). In keeping with this tradition (and in order to discard unnecessary trash) An interview with Q & A: Q: What kind of computer at the moment you use? A: At this point in my house is worth two Pentium'a 133, a Pentium 2 and AMD K-6. Q: And what do they all work? A: Well, mostly Pentium 2. Q: What do you do it? A: In addition to toys make music. Q: The music you write professionally? A: No, it's not professional music. Just write for myself. Q: Tell me, how came Playboy? A: Actually, he appeared "nothing better to do." Just me and Alex decided to produce magazine. I was a coder, and Alex brought texts, reworked them and carried on Spectrum. Q: How were taken texts? A: INTERNET. Q: On which machine does Playboy? A: The first and the second number on the Pentagon, and the third - on the Profi 512. Q: In the third issue has been written about the fact that will soon be the fourth with a new shell. A: Yes, the envelope was written, but the fourth number of wilted. The main reason is that burnt my pros, and I took three and PTsshku decided to try to write something for emulsion. Naturally I will not last long, because emulsion in a troika inhibits nemerenoe. Q: Would you resume writing Playboy'ya? A: Yes, of course. Just can not imagine how possible. Firstly, it took much time - I almost forgot everything. Secondly, the I have no floppy drive. Q: But if you are asked to cooperate would you agree? A: Yes, would agree, but we need to solve the problem with the transfer from my "screw" on a floppy disk. Q: Do you Write something on the IBM? A: None. I do not write. Just very difficult. On Spectrum everything was simpler. Just sat down and began to write the program. And if you write a Windows need to know entry points, driver library. At IBM have 20 people to make a normal working program, at least the same toy. Take, for to schedule. In order to draw sprites, make them move should be to at least a few artists, coders. Sam the toy never narisuesh on IBM. More on the Spectrum pleasure to write because you can make something of themselves. At PTsshke some templates. Q: How do you feel about PTsshnym tracer (monitor, debugger, etc.) A: I do not know anyone like me and after STS'a PTsshnye tracers do not seem good. Q: What games on the Spectrum you most like? A: First of all UFO 1-2. Q: "Black Crow"? A: Not really. Here's more like "The Adventures of Pinocchio" and various tetrisopodobnye toys. Q: And on what games like IBM? About: Quake 2, Starcraft 2, Need for Speed, Imperia. In general, strategy, tactics. Well More like Mortal Kombat 4, only to play with anyone on the network, not a computer. The computer same type tactics so bored with it quickly. Q: What do you think of online games on Spectrum? A: Positive. We had several projects online games, but mostly not on the modem, and on lokalke. Q: And why lokalku? A: Just at the time it was easier and accessible. Q: What do you wish spektrumistam? A: Well first of all to write more different programs, newspapers, magazines, and try not to forgotten your Spectrum, even if passed to another platform. Text packed with Alexander Vishnevsky. 05.01.2000
Other articles:
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Interview - an interview with the main coder of one of the authors of the magazine Playboy: Vladimir Kramarenko. |
Gray - Gray Human-Spy (Thief, Part One). |
Gray - Gray Human-Spy (Thief, Part Two). |
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