Micro #23
17 декабря 1999 |
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AD & D - The texts on the subject of AD & D.
Texts on subjects AD & D These texts are taken from Pal'a. I hope the authors will not be offended. __________________________________________ And still they roll! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This seems to be no doubt nor whom. Neither the Brave, neither steep nor the Light nor the Dark. It remains only the question "Where", and he is rhetorical. And "why", but it is a whole bunch of answers. Most favorite: yes because the masters ... (Please append). It is easy to reconcile the most opposite points of view. Well, except for the studio, but and there is simple: replace the masters on the players. Who can not play and never do not learn. What is a bad game, we all know. What is a very bad game - guess. What is good - sort of know, too, but for her, alas, you need to play three hundred two hundred copies have Loved and another hundred of our best friends. Claim number one: this is not Middle-earth! According to Tolkien so can not be, because there can never be! And in most cases this is true, but ... As, believe reacted to Tingol, Bring him Kirdan jackhammer? A does - this could not be, right? But that's what the trouble: although the name of Frodo or Gandalf's respond to the forty-something man, stern, most are not eager to accept them real. Few people seriously think that Aragorn Gandalf, Arwen live among us. Can not is so surprised that the characters on the CI is slightly different from the prototype? And maybe not so bad that the orcs there quite real? And, therefore, why should Tingol respond to another, not quite tolkinovskogo Kirdana exactly the same as in the present? No, I do not mean to yell "it's not Tolkien. "I just want to say that Kirdan if, say, show him not credible, and Feanor, on the contrary - noldorom kind-hearted, he does not have to remember how it was actually. Is it that he wants to be thus man that he saw at the zoo giraffe said that the animal can not be ... Not logical to remembering what it was "Sometime" when the game has not started yet assume that the last time it changed? Yes, once he did that and then some; and now ... Even elves change that would there is no lack of advocates argue Elves have free will. Teams create their own team legends and not always strictly JRRT. A time and would be happy to - so cunning wizard specifically take a moment, of which almost nothing is said, to get there loved life scenarios from the Languedoc or Novgorod. Or just know that there was a people - but it is described in five lines ... AND even described a lot that does not mean, though, it is clear how to write the legend. After all, as said chestertonovsky Father Brown, "one reads his Bible." If really want, you can deduct in a book whatever. This fact increases that is not always possible to feel the enormity of the length of time in which events occur. Players will probably be surprised to if the game suddenly appear on the Renaissance gladiators, legionaries and vestal. A modest goals, separating from Elros Ar-Pharazôn or Elessar of Kiriagera as would not exist ... And every one has read Tolkien Especially in the original, by definition, assumes that others can not do it. AND that all who disagree with his vision Middle-earth, just do not read the book. And when it turns out that reading - very offended and tries to arrange an exam, the naivete of his belief that his competence is something of doubt ... Next, would be nice to everyone to critic already decided: it is to play or to win? Usually, and in order and for another, I agree, but most often hear insults like "We play, and they have taken out!" or "Why did not they resist?", and ... from the same person! Why all this? It is very simple. Think debate about "where are all the same they roll and what to do, "may well be constructive. If you do not try to figure out who and played "not to Tolkien" and not begin to divide the players on the steep and marvelous or others as a constructive method. Not so long ago was published a draft "Code of Ethics workshop. On many occasions there is to argue, but I drew the special attention to the following two points. "The player is entitled to his own interpretation of the role." (I apologize to venerable Code authors: a copy of my No, because quoting from memory.) On the I think that rule applies not only to masters, but also to the players. For when in Game time is quite the conversation suddenly having things like "You can not say this!" or "That's not ...", it worse any marasmus _v_igre_. And what about "non-blacklisting" - Maybe it was they have an alternative? After all, it is clear that for Galadriel manyachaschuyu in tavern (it's just an example, there was no such seems!) beat will be in the first place masters, but to talk to her game that she was wrong and incorrect, and just plain stupid ... When some scenarios, the game this can be solved and game methods - until falling through the underworld - but not always the same! If do not want to let someone on the role, it is necessary say that she's busy, though it is not so? Or spit and throw, and then whether that be? Yes, you can not correct the behavior players in the game - but if you can not intervene, and before the game, then maybe play without masters of all? While on someone then barrel roll? Andrey Lensky __________________________________________ H e r n a m to about about e? ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "That knocked the model-enemies in huge white sheets covering the table with such force that it burst graphite rods in a pencil. " S. Lem Phrase "AD & D" (often spoken to us as the PSD) recently attracted roughly the same reaction as the name all sorts of disciplines such as astrology or Socionics: often heard immediately begins rapidly exchanged remarks on the Anglo-Russian, part of the same crooked grins, and says something like "No, I did not see and do not want. "interests for the sake I decided porassprosit this category of people, what is it considers AD & D, and for that so it does not like. Of course, people were asked only of relevance to the role-playing games. Here are some answers: - It's like bingo for preschoolers that rolled on the dice, it will be! - To get them to look like will come, so soon ... - No freedom of choice that rushed ... - Here in our system rush and characters! Kicked here yesterday, two sex maniac ... It is easy to see that the last two answers, in fact, opposites. Together with Secondly it shows that the case before all that is just not enough information. Indeed, to produce literature AD & D, we are still a problem to the same in English reading is not everything, but in Russian nothing and is not expected. Meet same with the idea for an enthusiastic (or vice versa) review - it highly ungrateful ... Therefore, I had a desire for these pages tell a little about AD & D. In Further, in addition to materials for beginners, there may appear something of interest to AD & D'Schnick with experience. And yet ... Who are the "Advanced Dungeons & Dragons" and how to deal with them? Briefly, AD & D role-playing essence of the verbal game where the participants do not need any equipment except a sheet of paper and a pen. Master - in the jargon of AD & Dshnikov, DM - represents a world, the players the same - characters of this world, usually one per player. They say that their characters say and do - the master also tells how reacts to this world: the characters (in jargon - "adventurer," tracing the English words adventurer) see that they correspond to counter what the weather ... For example - a couple of fragments from the games. First - translation from English, from the description of the game: Three characters fought verkrysoy (A creature like a werewolf, but not turning into a wolf and a rat). The rat was wounded and fled down the tunnel, the characters her pursue. The detachment consists of two warriors and a cleric. Warrior 1 - the boss. DM: You went through a tunnel about 120 yards. On the floor, cold water up to his ankles. Every now and then something soft As for your feet. All the more it stinks rot and decay. The tunnel is spreading a cold fog. Warrior 1: Ugh, how disgusting. Nothing like door or side passage can not see? DM: No, the line corridor as far as the flares. Cleric: Verkrysa could not be anywhere from here go. Come on. Warrior 1: If only we did not miss secret door. Lousy place! Warrior 2: We must still find her. Come further. Warrior 1: Okay. Go ahead. But keep an eye on everything that can be door. DM: Another thirty yards. Lying on the floor large stone. Warrior 1: Stone? Prismotryuc closely. DM: Stone trimmed about 12 to 16 inches and inches of height 18. Breed stone does not seem that from which the walls of the tunnel. Warrior 2: It's against the wall or the middle? DM: Just right. Warrior 1: I try to move - we have? DM (checking for valid character): Yes easily. Warrior 1: Hmm. It looks like some sort of label or sign. We need to check the walls for secret doors. DM (throwing some bones, so that players do not see the result): No, nothing unusual was found. Warrior 1: There should be a door! And what about ceiling? DM: You will not get to it. About feet is not enough. Klerik: Of course! This is not a label, it is step. Become a rock and examine ceiling. DM (throwing another bone): Seconds after twenty searches of the ceiling suddenly alert. Do you find the rising bar. Warrior 1: Open up, just gently. Cleric: lifts bar on a couple of inches and gently move it. What else can see? DM: Never mind - your head is below the level of sex. But on the one hand be seen weaker light. Warrior 1: lifts him to better see. DM: Your friends lifts you up ... Warrior 1: No, no! Just so that he be seen. DM: Well, raises you on foot. You you see another tunnel like this, but going in one direction only, and ten yards - the door. Behind her the light. Back stretches a chain of muddy footprints. Cleric: Okay. Fighters - in advance? DM: They dipped you. Heard the approaching grunts, splash and clang of metal. Cleric: Up! Top! Push me! Grab, pull up and help them climb. (All three of them climb to the top.) DM: What about the cover? Warrior 1: Get it in place. DM: It becomes a place with a loud ringing. Growl grows louder. Warrior 1: Heard. Cleric, come here and Stand on the panel. But we shall verify that there behind the door. DM: Cleric, you can hear the cries and the bottom pant, then a blow from which cover under you shivers. Cleric: Open up! DM (soldiers): Behind the door a little cubicle with a table and chairs. On the bench - coiled verkrysa to you back. In the long the wall is another door in the corner of the bell. Warrior 1: The rat moves? DM: No. Cleric on the cover beating again. It crackles. Cleric: Hey, quick! When the panel begins to break down, I'll go! Warrior 1: Now! I walked into the room, pushing verkrysu shield. The result? DM: Nothing. Blood on the bench. Warrior 1: This is the same rat, which we fight? DM: How do I know? For you they all look the same face. Cleric, another blow, and there is a big crack. Cleric: I'll go with the panel. And to the others. " (Player's Handbook AD & D 2nd Edition, p.10) This is a good sample of a game without characters, clears the master. For sample with those quote a piece of the presentation module, played with us Slava Lyubkinym. (Note: NPC - characters for whom playing the master; PC - characters for whom the game players; number after the name of the class (Cleric 9 etc.) - level. Cast: NPC: Reinhard Wanderer (Fighter 10, AC5, STR 18/52, Long sword Frost Brand with specialization) The first demon, 2 nd Ifrit PC: Kato, kensay 9, the weapon of choice - katana, vakizashi +2; Gillespie's father, a cleric 9 Tanner, assassin 9 Nath, tri-kreen fighter 8 Horatio, the magician 8 Looking for a daring killer imperial subject, with a detachment of adventuring acceded to Reinhard, falls into the secret hideout magi elementalist. In During the research dungeon adventuring enter the cave, separated from the rest of the dungeon deep abyss, at the bottom of which is boiling lava, and the only way through it - a narrow suspension bridge without railings. Once in the room, the characters discover that it is full of swords (one copy each), it has 20 red Rob and 20 daggers, two pairs of deer antlers and two bottles. All: Uuuh-tyyy .... Father Gillespie: My friend Horatio! It is time to know yourself for what ... HORATIO: Mmm ... (Read Detect Magic) Ooh! (All of these things shine strong magic) All: Uuuh-tyyy .... Kato: Well here again! Again, treasures and none for me ... Tanner: But you've got your honor ... Horatio (trying to take the robe and put on): Terrific! I can touch it, but I can not pick it up - my hands just pass through! Nut (perekapyvaya bunch of swords): Here and leave it where it lies. Damn! Why there are no copies! Tanner: However, it should take the gifts to our friends who are now probably sweet sleep together with some fascinating barbarian ... Nate, please perturbation away katana, long sword and the sword and engrave on them the inscription "For Bravery". Father Gillespie (carefully examining the a pair of antlers): Horns, horns, gorgeous antlers, magical reindeer antlers ... Tanner: Just your size. Father Gillespie: Put on your own, suddenly prirastut! In general, it is time to move from here, once take nothing more ... but the horns ... Nut (packaging swords): I'd have to search ... hey, Horatio ... Horatio! Stop the crank! Th ... Well here is always so ... Horatio, unable to deal with robami, decided to take the first available long item (it was bastard sword) and poke them robe. As soon as the metal touched First, all robes suddenly revived and grabbed daggers pounced on the characters. Tanner: I'll kill you bastard ... (Wounded with a dagger) Shit! Well, magic! Horatio: I'm not .... (Falls, pierced by five daggers) Kato: Well, why do I always have to save him .... Ouch! Oops! Uuh! Well, no ... yourself! (Wounded three times) Agrrr! (With difficulty leaving from the fourth stroke) Get It! (Deals robe blow vakizashi which would cut the elephant, but Rob is still on his feet) No skeletons! Father Gillespie (removing the holy symbol): Now, now .... Uaaaaaaaaaa !!!!! (Behind him there is a fire elemental and wraps his tongue of fire) Nat (taking daggers on the carapace): Once, two, three, four, five, went robes Pogue ... Damn! A dagger is not less than ... Damn! (Noticed Elemental) Meanwhile, Reinhard silently fights back in the corner of four robes, ironically looking like they are trying to pierce his magical armor. Passes a couple rounds, and the enemies stage is only an elemental, burning anybody. Kato (there were 6 hits): And because of this bastard mage my art must die KIYAAAAA !!!!! (C wild battle cry hacks Elemental into small pieces) Tanner (shaking from scraps Rob): The Holy Father, look, Please, what we can do for our misfortune halfwits Maga. Father Gillespie: Yes I did ... Yes, if He ... To his bones ... (Grim reading Raise Dead) It worked! Success! By ... (Falls prostrate) Horatio (without regaining consciousness): Guys I do not spe ... I just ho ... (Also silent) The balance of the day is to bring Father Gillespie consciousness and division of the spoils. Around midnight, Reinhard, standing on the guard at the bridge, hears the other side suspicious noise and sees the passage of opposite appears sleepy-eyed demon in his turban askew and goes on the bridge in its side (bridge melting before our eyes). Reinhard: Hmmm ... Uh ... mneee .... WHAT YOU'RE DOING, ugly mug! He is BURNT! First demon: I? I turn to you. (Looking from a height of three meters on their Reinhard) I can go? Reinhard (backs his head thrown back): Yes yes of course ... Be kind ... First demon (Enter the cave and saw dissolves in it): UGM. Okay. So, adventurers! The owners of this dungeon suggest that you immediately leave the room in general and in particular the dungeon! If you do not do it yourself, am I allowed to help you! Reinhard (from behind demon): But ... but Bridge .... All except the demon: WHAT - MOST? Reinhard (sadly): The Bridge ... burned. All except the demon: HOW ??????? First demon: I took advantage of it. I guess he did not survive this. Well, yes it does not matter. Sweep away, adventuring, while I Good morning. People silent, Kato, Tanner and Reinhard approach closer and begin to retrieve the weapon from its scabbard. First demon: Well? Count to three, who did not hid not my fault. One, two ... Kato, Tanner, Reinhard: ON!! (Round chop, chopping, kicking, etc. Ifrit) Chipped in thousands of small pieces, disappears artfully induced illusion. First demon from a very different place: Do not want to good .... (Enclose them all charoy Wall of Fire), soak a bit. Reinhard (removing a sword Wall of Fire): Now! Now! Now spill someone's blood. First demon: UGM. (In reverie Cards head) Meanwhile, the characters, uttering animal rumbling slowly surround him in a semicircle, expressively waving their arms. First demon: Okay. And if so? (Protects charoy Fire Shield) Adventurer in thought stopping. Nobody wants to be first. Nat gets packet and starts throwing triangles their throw. All with the hope of gazing at Kato which looks at grim demon and mumbling something about the unfair fight. First demon (stung by propelling the triangle): Okay, okay, now I do ... Pshshsh! (The whole room is covered with thick white smoke, as a result of the spell Pyrotechnics, part 2) Realizing that more will only get worse, Characters are thrown up in smoke, hacking and poking right and left. Reinhard (hitting into something): Oh! Gotcha! And now a second attack .... Nut (after hitting Reinhard down to 20 hits): NO !!!!!!! Soon, the characters realize that before them no one. Kato (turning over the head of a katana): Twist the sword like me! So we do not Zaden friend other and do not release the bastard! A few minutes of whirring sounds of swords and concentrated sniff characters. First demon (voice can be heard from the middle Cave): So. I want to .... I want ... I want to .... Idea! Fireball want in there! Hear the shrill whistle. In a terrible premonition adventuring freeze and 20D Fireball explodes in complete silence. All except the demon: UAAAAAAAAAAA !!!!!!!! Among the general shouting and roaring flames poorly breaks crunch a splitting shell Nat (he did saving throw, and remained six hits ...). When the smoke settles, the characters discover that the missing demon and Nat. And if by Nathan can not find a spear Throwing triangles and legs, demon disappeared without a trace. Reinhard (looking around, whispering): It is where here! Tanner (shaking, whispering): Who? Three-Crean? Father Gillespie (getting out from under racks, whisper): No, demon. By the way, anyone should be treated? All look askance at the remains of Nathan and whisper yelling: "I !!!!". Kato (almost not affected by the explosion, loud): I'm going to look, where did this coward! I knew that he was no match for us in a fair fight! (Published) Idyll: Cleric, heal characters and beach, sweeping broom ashes Nath and top all other residues, in a whisper reads Raise Dead. Somewhere in the corner of Reinhardt wipes Plate with soot, muttering something about "Meeting - kill bastard!" Horatio peacefully snorting on the rack, Tanner works off blows back. Suddenly, from a passage leading to the abyss voice of Cato, the outgoing tank of cunning and valor the enemy in half with blasphemy, which would envy any devil. After a short time audible thump, noise falling body, and then silence. All look with hope to Reinhard. Reinhardt: Well, I do not know the right ... Well have look ... Well, now I'll drink this bottle (Gulp!) ... And then here is this (Gulp! Poor fellow, he did not know that the second bottle was Potion of Delusion) ... Well here and now You can go. (Exits) From a passage heard two dull blows, din fallen armor, and again silence. Assassin pulling a rope with a hook shaking goes to passage, and going into it sees as a demon with shouting "I'll be back!" dives into the chasm in the lava. The remainder of the day goes by without accidents. " This text has a lot of "special terms ", meaning that I will gradually explain, but I think the main the meaning is clear without them ... Another accusation is often leveled against the AD & D - is that the alleged Party in the AD & D are composed exclusively of "Come on, chopped monsters, went further, More chopped ...". The conclusion is made from seen one module or the abundance of combat rules in the book. In fact, this is not true: Yes, there are parties, in which the problem - to chop a bunch of monsters and calm down, but they still do not exhaust the game. Me say, ever to play the game where the characters went wandering the theater and put play, in keeping with the terrain and conditions ... And the abundance of rules because simple fact that the warhead more all in need of clarity and to foresee all possible cases. After If, for example, come to blows with each other characters of two players from the master there must depend on nothing - otherwise likely resentment, and so forth joy, who played in rolevki - understand what I mean. Now a bit about the pros and cons of the game. It is not necessary, of course, think that it is capable of, say, replace the field or pavilion game: and other wagering method and model can not ... This is - just another tool. Hardly smodeliruesh by this game of scientific and technological progress, both in the pavilion game. And the attitude to the game there is not something that rolevke. What You really should not be able to own a sword or climb over the walls, on the one hand, gives you the opportunity to play a character closer to the desired, on the other hand, the value gaming realities - death, for example - are much lower. And how would it differ from the Field rolevok, it certainly can recommend a man that gathered on the field game team of novices - in order to accustom them to role-wagering. It's easy, requires no so much time and equipment, and most importantly - in case of failure does not lead to such oblomu as runaway field play. Of course, there are many other word games and systems. Some of them even quite successful, but for most cases, I would recommend not to try reinvent the wheel. For AD & D, in contrast from many artisan crafts, balanced and thought-out system. Looking good grounds to say that it is not suitable for some cases. Of course, all very sloveskah much depends on the master. Good Wizard hold rolevku and very shaggy system so that players in the loser will not go. But I say to that Stradivari violin differs from the violin factory to them. Left Shoe Illich not the fact that it may make wonderful sounds, and the fact that It is not their issue as an example to better ... Andrey Lensky
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AD & D - The texts on the subject of AD & D. |
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В этот день... 21 November