Micro #19
28 мая 1999 |
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Doomdarks - Revenge - the continuation of the description.
DOOMDARKS REVENGE (Continued) The enemy's strategy 7.4 bits of each element in Table 13 describe the movement of the hero's number from 0 to 3 as follows: 0: Go to the lord of the hero (if the hero dead, then go to his lord, etc. If All seniors are dead, then go to the Luxor). 1: Go to the enemy hero (if the hero dead, then go to his lord, etc. to empty set) 2: Go to weapons or magical items hero, if they are on the ground. In another case move toward a fortress or town hero. 3: Go to the fortress and hero city, except Charette is going to the city Glireonu (Glireon) During the night, all the forces loyal to Prince Lunar move according to given rules, but the first number may change as follows: - If the hero has a lady who moves with the code 0 or 1, the hero moves from Code 0 - If a random number from 0 to 15 less 4, the code hero is changed to that number. If it is equal to 4, the hero is not moving. The hero along the way picks up any object lying on the ground. He moves to the end of the night or until he gets tired (very) or it does not find the enemy. In these cases it stop. The hero is always trying to negotiate with the enemy, if only 2 of the hero in lokatsii.Esli dawn, and the hero was an enemy and is located in the same location, the hero will leave with a probability of 50%. Location and character ------------------- Example: G Imgarorn (Imgarorn) Fortress / City Imgarorna Giant. Exceptions are listed below. A = Ice Lord (Icelord) G = Giant (Giant) P = Cave Dwarf (Dwarf) B = Barbarian (Barbarian) O = Doomed (Fey) C = Special (Special) All names of places are created algorithmically from card. There is a fixed point in upper left corner of the map and trace regarding the situation from this point, are all unique names (table names will be shown below) for each zone (Plains, forests, etc.), the Citadel or Fortress considered a zone and receives the name of such the same way. There is 128 places and 124 owner. The first 5 places special, and their owners are not heroes with the same name a place name (for others). There are 5 special characters: Lunar Luxor Prince Morkin Free, Taritel Doomed, Rorthron Wise and Charette Pohititelnitsa serdets.Sharet own city Imirielem (Imiriel). The other four cities are independent. A complete table of Heroes: 0 S Luxor 64 D Torormarg 1 S Morkin 65 I Ushangrane 2 S Tarithel 66 I Fangrorn 3 S Rorthron 67 I Carangresh 4 S Shareth 68 G Anvildrak 5 G Imgarorn 69 I Anvarorn 6 G Ingormad 70 D Hagudril 7 I Malisane 71 G Ganigrorn 8 I Anvireon 72 D Berangrorn 9 I Talormane 73 G Fenorn 10 I Imildrorn 74 G Sildrorn 11 I Carorthad 75 D Carorthay 12 I Ushudrarg 76 B Glortharg 13 G Glormeon 77 B Thortheon 14 G Thormuk 78 D Glormane 15 I Imgaril 79 D Gloruk 16 G Obularg 80 D Gludreon 17 I Thigrim 81 D Thudrun 18 I Lorelorn 82 D Torelorn 19 I Kagangrorn 83 D Thatruk 20 I Malirarg 84 B Carormand 21 G Imatrorn 85 D Lorangrarg 22 G Asorthane 86 D Thelak 23 I Imasharg 87 D Imangruk 24 I Torangrorn 88 D Glidril 25 I Sortharg 89 B Thangrad 26 I Zarashand 90 D Imulorn 27 I Glororn 91 D Thigrak 28 I Malorthand 92 B Lorangrorn 29 G Varangrim 93 B Varatrarg 30 I Sigrorn 94 D Imelorn 31 I Hagudrak 95 D Ulfangrak 32 I Berudrarg 96 B Thorthak 33 I Imgudrur 97 F Thormand 34 I Talorthane 98 B Anvorthun 35 I Morangrim 99 F Imgormand 36 G Obortharg 100 F Carorthorn 37 G Glortheon 101 B Imgorad 38 I Ulfangruk 102 F Tororthane 39 I Malarorn 103 F Imorthorn 40 I Ganormarg 104 F Berormorn 41 G Berorthim 105 B Firak 42 I Firim 106 F Morildrane 43 I Glireon 107 F Thigrand 44 I Kahangriel 108 B Kahudrarg 45 I Kahudruk 109 F Lorangriel 46 I Lororthane 110 F Carorthane 47 I Malirane 111 F Thorthand 48 I Kahudrun 112 F Berormane 49 G Ulformane 113 F Ingormiel 50 D Hagildrorn 114 B Careneon 51 I Thildresh 115 B Varangrand 52 I Glormarg 116 F Imgorthand 53 I Carorand 117 F Lorangrim 54 G Carangrane 118 F Tharand 55 G Thangrorn 119 B Torinarg 56 I Malormun 120 F Imorthesh 57 I Varormane 121 B Anvortheon 58 G Imgenarg 122 F Obireon 59 G Thorarg 123 G Obigrorn 60 I Thirium 124 I Imgasharg 61 I Fenarg 125 I Thangrarg 62 D Imgorarg 126 B Kahudrak 63 H Torelak 127 F Carorthand All names are arranged from north to south. It can serve as a clue to the distribution of the races in Icemark'u. Format to save the game All the addresses listed below desyatichnye.Sohranyaemye data starts at address 39,933 and have a length of 9219 bayt.Tuda include: - The index of a hero - Count days 2 - 24 tables (128 bytes each), 3072 - Map (64 * 96) 6144 --- 9219 Address 39933 contains the number of character you used in this moment.Adresa 39934, 39935 contains the number of days with the time when Lunar Prince entered the Icemark ". Map and several tables are located on. They are the reason that after death need to download the recorded game to restart (no room for two copies of all data). Below you will find All tablitsy.Oni all have a length of 128 bytes and Indexes of places and characters in them are similar top of the table. Tablitsy0 / 1 (39936/40064): Coordinates of places Table 0 contains the coordinates of X (map) for 128 seats, and table 1 coordinate Y. They not listed below, as having the card can be easily find them. Each location belongs to the hero with the same name except: 0 Fortress Varenand> Lorangrim Doomed (117) 1 City Carudrium> Karorvay cave gnome (75) 2 Fortress Thigrorn> Lorangriel Doomed LIMITED (109) 3 Fortress Finorn> Karangran Giant (54) 4 City Imiriel> Charette Pohititelnitsa Hearts (4) Table 2 / 3 (40192/40320): Coordinates before stamps Similar tables 0 and 1, only subjects. Unlike table 0.1, these are not fixed and random set in the early game. Each object has its owner and can be used only once. Anyone who owns the object, but is not its owner can not use it, but gets a slight advantage. Subjects can be used to attract new characters (giving the object of his present master you are doing the latter more supportive of the transition to your side). Items 5-128 are oruzhiem.Ih force manifests itself in the battles and they belong to characters with the same nomerom.Eto spears (for Barbarians), bows (for the doomed), axes (For the cave gnomes), hammers (dly giants) and swords (for Ice Lords). All of them provide advantages in battle. Items 0-4 are spetsialnymi.Nizhe described their main forces: 0 Crown Varenanda: Used Luxor to transfer all of its people in one location with him. 1 crown Karudriuma: Used Morkinym for transfer of Luxor and all its people this location 2 Spell Vigrorna: Used Taritel and transfers of any in the city Imiriel. 3 Rune Finorna: Use Rorthronom and increase the strength of all forces of the Moon Prince. 4 Crown Imiriela: Used for Charette Luxor and transfer all of its people in one location with it. Spell simply takes the hero using it (read Taritel) in a location where is Morkin (koneno she can get away from nego.Esli same Morkin remain trapped, then between them will begin battle). runes give holiday each hero, who is loyal to the Lunar Prince - like a weapon that uses a hero, but the latter acts only on most geroya.Geroy is "not tired "and" not depressed. " Crowns are not the main force Ubezhdeniya.Oni allow better negotiate with heroes. Keep in mind that the Runes and Spell also have their own power. Spell is not the main force of the rapidity (More moves per day). The runes are not the main force of Protection. Owner (not necessarily the owner) can not be killed in battle. When an object is a hero, the number of the last recorded in Table 3 and Table 2 is the number 255. Table 4 (40448): Number of enemies killed in last battle Table 5 (40576): The number of people lost in the final battle Table 6 (40704): Size of the Army Table 7 (40832): Size of the home army (In a city or fortress) All these tables contain the number divided by 5. Ie 15 indicates 75 people and 255 (max) - 1275 people. Table 8 (40960): Type of soldiers (based on Table 13) 0-5: Moon Guard 6-7: Doomed 8-9: Barbara 10, 11, 14: Ice Guard 13: The Giants 15: Cave Dwarves Other values are not used Table 9 (41088): The owner of each place The initial owners were described somewhere vyshe.Eta table contains the current owners. Table 11.10 (41216/41344): Coordinates hero X and Y, respectively. At the beginning of every hero in his hometown or Fortress. Exceptions: Luxor: Gates Varenorna Morkin: City Imiriel Taritel: Forest Fangrim Rorthron: Gates Varenorna Charette: City Imgaril Table 12 (41472): Mixed I ------------------------------ a) The five upper bits store information about remaining daytime: 0: Overnight 1: Hour 2-9: Two hours 10-12: Three hours 13-16: Four hours 17-20: Five hours 21-24: Six hours 25-27: Seven hours 28-30: Eight hours 31: Dawn You've probably already noticed that this table not quite complete. In it the number one must understand how the number of remaining quarters hours before the night. When this information is displayed on the screen, then it is rounded in the direction of greater (ie if you have left 2.25 an hour, then displays the 3 hours). b) The bottom three bits contain information about direction where the hero looks: 0: North 4: South 1: North East 5: South West 2: East 6: The West 3: Southeast 7: North-west Table 13 (41600): Types of Heroes -------------------------------- This table is used mainly for graphic characters: 0: Luxor (in horses) 1: Luxor (foot) 2: Morkin (a horse) 3: Morkin (foot) 4: Rorthron (a horse) 5: Rorthron (foot) 6: Doomed (a horse) 7: Doomed (foot) 8: The Barbarian (on horseback) 9: The Barbarian (foot) 10: Ice Lord (on horseback) 11: Ice Lord (on foot) 12: Taritel (always on a horse) 13: Giant (always on foot) 14: Charette (always on a horse) 15: Dwarf Cave (always on foot) There are also codes that are not used in this table, but I included them for completeness. So, here are independent codes. 16: Dragon 17: wolf 18: Troll 19: Skulkrin 20: Horse Table 14 (41728): Mixed II --------------------------------- Bits 0-2: 0 = Faithful Luxor 1 = Charette 2 = doomed 3 = Barbara 4 = Giants 5 = Cave Dwarves (6, 7, daemon) Bit 3: Killed by an enemy in the final battle Bit 4: Was the battle (bits 3 and 5 do not have No matter if this bit is not included) Bit 5: Win a final battle (1 - victory) Bit 6: Located in the tunnel Bit 7: Used his subject (perhaps only once) To be continued ... Text translated Maxim Vishnevskiy.29.05.1999
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