Micro #07
04 августа 1998
  Игры  

AD & D - a description of the system of AD & D (Part 3).

<b>AD & D</b> - a description of the system of AD & D (Part 3).
                  AD & D



              (Continued)

 Although I promised not to support the Micro, but
that podelaesh, a roll of free time
and other, more serious matter not zaymeshsya.Itak, start, or 
rather continue. 

"Slot" (slot)-conditional Specific unit, a place in the brain 
for some skill.  Next come the character traits of the hero.

"Int." (Intelligence)-Intelligence
"Vis." (Wisdom)-wisdom,
"Page" (strength)-power
"Index." (Dexterity)-agility, quickness
"Const." (Constitution)-health, stamina
"Enchant." (Charisma)-charm to, communication

 Groups (large groups, through a dash examples
those who enter there).
 Warrior (Warrior)-a paladin, druid, ranger.
 Sorcerer (Wizard)-illusionist, a magician.
 The Priest (Priest)-Druid (some classes
could use a few spells
group), paladin.
 Tramp (Rogue)-thief, bard.

 Will continue to follow the characteristics
groups: group name, the initial number
slots for military skills, in how many
urovney yields the one slot, a penalty (which
it is know more, perhaps During the next issue) nachalnoe 
number slotov for non-military skills through many levels 
daetsya exist yet one slot. 

Title Nach.sl sl.u. Packaging. N.sl. sl.

Warrior 4 3 -2 3 3
Magician 1 6 -5 4 3
Cleric 2 4 -3 4 4
Tramp 2 4 -3 3 3



            Non-military skills.

 Some features require skill proverki.Proverka done so: rushes
Cube (keep in mind that in AD & D dice can "have" will not only 
6 graney.Suschestvuyut dazhe separate tables for perescheta

6-sided cube under 20-sided) from aborted subtracted change (or 
pribavlyaem to the value line) and compared with the value 
traits to test for geroya.Esli value of this feature bolshe, 
then proverka went well, If not, then neudachno.Esli two 
znacheniya ravny, then let reshaet DM (Dungeon Master-player 
beat the monsters who created his own world, by which the other 
players roam). 


        Main (all groups).

Name of the required number of trait measurements were har-ra
            of slots to verify equation

Rural 1 int. 0
economy
Take
hands of a bismuth. -1
animal
Training a vis. 0
Animals
Artistry of a bismuth. 0
Blacksmithing 1 p. 0
case
Manufacture of beverages-1 Int. 0
Cove
Work on one page 0
tree
Shoemaking an index. 0
case
Were pre-1 Int. 0
tion of food
Dancing an index. 0
Feeling
direction vis-a. +1
of
Etiquette of a spell. 0
Kindling-1 vis. -1
of fire
Rybolovst-1 vis. -1
in
Knowledge of an int. 0
arms
Knowledge
contemporary-1 Int. 0
guages
Work on an int. 0
skin
Development
useful two bismuth. -3
Fossil
Potted an index. -2
case
Riding on
Flying two bismuth. -2
Animals
Riding on
riding on a bismuth. +3
land animals
Using ve-1 index. 0
Revky
Arts
moreplava-1 index. +1
of
Arts
seamstresses, port-1 index. -1
Nogo
Singing a spell. 0
Working with 1 page -2
stone
Swimming 1 p. 0
Am feeling a vis. -1
Weather
Spinning an int. -1


             For priests.

Ancient 1 INT. -1
History
Astrology 2 INT. 0
Engineering 2 Int. -3
case
Treatment 2 Vis. -2
Knowledge of 2 int. -2
herbs
Knowledge
Ancient 1 INT. 0
Languages
A local enchantment. 0
History
Musical yn-1 index. -1
strumenty
Navigation 1 int. -2
Reading, 1 int. +1
letter
Religion 1 Vis. 0
Knowledge
Magic 1 int. -2


               For vagrants.

Ancient 1 INT. -1
History
Rated 1 int. 0
Blind Boy 2 no no
Disguising a spell. -1
Spoofing an index. -1
Documents
Playing in the
Gambling a spell. 0
Games
Processing
drag.kam-2 index. -2
it
Juggle-1 index. -1
tion
Jumping 1 p. 0
A local enchantment. 0
History
Musical yn-1 index. -1
strumenty
Reading to 2 Int. -2
lips
Install 1 dex. -1
Traps
Walking on
spanned by an index. 0
rope
Acrobatic an index. 0
stunts
Chrevovescha-1 Int. -2
of


                For a warrior.

Habits of an int. 0
Animals
Manufacturing dospe-2 Int. -2
Hove et al
Fight vsle-2 no no
puyu
Manufacture of arrows, 1 index. -1
onions, etc.
Riding in the KO-1 index. +2
lesnitse
Endurance-2 Const. 0
susceptibility
Playing in the
Gambling a spell. 0
Games
Hunting a vis. -1
Climbing a no no
Navigation 1 int. -2
Marathon-1 Const. +6
sky race
Install 1 int. -1
Traps
Skills Int 2. 0
Survival
Tracking by 2 bismuth. 0
trail
Made-3 Int. -3
of weapons


             For wizards.

Ancient 1 INT. -1
History
Astrology 2 INT. 0
Engineering 2 Int. -3
case
Processing
drag.kam-2 index. -2
it
Knowledge of 2 int. -2
herbs
Knowledge
Ancient 1 INT. 0
Languages
Navigation 1 int. -2
Reading, 1 int. +1
letter
Religion 1 Vis. 0
Knowledge of an int. -2
magic



    Class possible for him to group

The main fighter for the Warriors
Paladin mainly for soldiers to

               svyaschennikov
Ranger primarily for soldiers, for

               Wizards
Cleric mainly for priests
Druid main, for the soldiers to

               priests
Mage Main for magicians
Illusionist primarily for enchanters
Thief mainly for vagrants
Bard All groups except for

               priests


__________________________________________


  08/05/1998 Brothers Wisniewski.






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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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