Micro #07
04 августа 1998 |
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AD & D - a description of the system of AD & D (Part 3).
AD & D (Continued) Although I promised not to support the Micro, but that podelaesh, a roll of free time and other, more serious matter not zaymeshsya.Itak, start, or rather continue. "Slot" (slot)-conditional Specific unit, a place in the brain for some skill. Next come the character traits of the hero. "Int." (Intelligence)-Intelligence "Vis." (Wisdom)-wisdom, "Page" (strength)-power "Index." (Dexterity)-agility, quickness "Const." (Constitution)-health, stamina "Enchant." (Charisma)-charm to, communication Groups (large groups, through a dash examples those who enter there). Warrior (Warrior)-a paladin, druid, ranger. Sorcerer (Wizard)-illusionist, a magician. The Priest (Priest)-Druid (some classes could use a few spells group), paladin. Tramp (Rogue)-thief, bard. Will continue to follow the characteristics groups: group name, the initial number slots for military skills, in how many urovney yields the one slot, a penalty (which it is know more, perhaps During the next issue) nachalnoe number slotov for non-military skills through many levels daetsya exist yet one slot. Title Nach.sl sl.u. Packaging. N.sl. sl. Warrior 4 3 -2 3 3 Magician 1 6 -5 4 3 Cleric 2 4 -3 4 4 Tramp 2 4 -3 3 3 Non-military skills. Some features require skill proverki.Proverka done so: rushes Cube (keep in mind that in AD & D dice can "have" will not only 6 graney.Suschestvuyut dazhe separate tables for perescheta 6-sided cube under 20-sided) from aborted subtracted change (or pribavlyaem to the value line) and compared with the value traits to test for geroya.Esli value of this feature bolshe, then proverka went well, If not, then neudachno.Esli two znacheniya ravny, then let reshaet DM (Dungeon Master-player beat the monsters who created his own world, by which the other players roam). Main (all groups). Name of the required number of trait measurements were har-ra of slots to verify equation Rural 1 int. 0 economy Take hands of a bismuth. -1 animal Training a vis. 0 Animals Artistry of a bismuth. 0 Blacksmithing 1 p. 0 case Manufacture of beverages-1 Int. 0 Cove Work on one page 0 tree Shoemaking an index. 0 case Were pre-1 Int. 0 tion of food Dancing an index. 0 Feeling direction vis-a. +1 of Etiquette of a spell. 0 Kindling-1 vis. -1 of fire Rybolovst-1 vis. -1 in Knowledge of an int. 0 arms Knowledge contemporary-1 Int. 0 guages Work on an int. 0 skin Development useful two bismuth. -3 Fossil Potted an index. -2 case Riding on Flying two bismuth. -2 Animals Riding on riding on a bismuth. +3 land animals Using ve-1 index. 0 Revky Arts moreplava-1 index. +1 of Arts seamstresses, port-1 index. -1 Nogo Singing a spell. 0 Working with 1 page -2 stone Swimming 1 p. 0 Am feeling a vis. -1 Weather Spinning an int. -1 For priests. Ancient 1 INT. -1 History Astrology 2 INT. 0 Engineering 2 Int. -3 case Treatment 2 Vis. -2 Knowledge of 2 int. -2 herbs Knowledge Ancient 1 INT. 0 Languages A local enchantment. 0 History Musical yn-1 index. -1 strumenty Navigation 1 int. -2 Reading, 1 int. +1 letter Religion 1 Vis. 0 Knowledge Magic 1 int. -2 For vagrants. Ancient 1 INT. -1 History Rated 1 int. 0 Blind Boy 2 no no Disguising a spell. -1 Spoofing an index. -1 Documents Playing in the Gambling a spell. 0 Games Processing drag.kam-2 index. -2 it Juggle-1 index. -1 tion Jumping 1 p. 0 A local enchantment. 0 History Musical yn-1 index. -1 strumenty Reading to 2 Int. -2 lips Install 1 dex. -1 Traps Walking on spanned by an index. 0 rope Acrobatic an index. 0 stunts Chrevovescha-1 Int. -2 of For a warrior. Habits of an int. 0 Animals Manufacturing dospe-2 Int. -2 Hove et al Fight vsle-2 no no puyu Manufacture of arrows, 1 index. -1 onions, etc. Riding in the KO-1 index. +2 lesnitse Endurance-2 Const. 0 susceptibility Playing in the Gambling a spell. 0 Games Hunting a vis. -1 Climbing a no no Navigation 1 int. -2 Marathon-1 Const. +6 sky race Install 1 int. -1 Traps Skills Int 2. 0 Survival Tracking by 2 bismuth. 0 trail Made-3 Int. -3 of weapons For wizards. Ancient 1 INT. -1 History Astrology 2 INT. 0 Engineering 2 Int. -3 case Processing drag.kam-2 index. -2 it Knowledge of 2 int. -2 herbs Knowledge Ancient 1 INT. 0 Languages Navigation 1 int. -2 Reading, 1 int. +1 letter Religion 1 Vis. 0 Knowledge of an int. -2 magic Class possible for him to group The main fighter for the Warriors Paladin mainly for soldiers to svyaschennikov Ranger primarily for soldiers, for Wizards Cleric mainly for priests Druid main, for the soldiers to priests Mage Main for magicians Illusionist primarily for enchanters Thief mainly for vagrants Bard All groups except for priests __________________________________________ 08/05/1998 Brothers Wisniewski.
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