Insanity #02
08 сентября 1999
  Демо  

Free Page - a review of the coolest demo in 1999: NAPALM.

<b>Free Page</b> - a review of the coolest demo in 1999: NAPALM.
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| NAPALM inside my Brain |
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■ CyberJack ^ lfg
|

    In the bright future of the majority considers this
e-pape just one form of communication (something
like ordinary letters, but with a lot of
readers). Well, here's what you'll continue
read is in some sort of open
letter to some events. Although
that they have not yet occurred, to anticipate their
the emergence of a very simple. And also
assume that I do not give sleep laurels
UnBEL! EVER'a and Daniil'a:).

    It's about the coolest Deme this year.
Of course, the NAPALM'e of Kovrov team
Eternity Industry. The appearance of their work on
Di: Halt'99 bombshell.
Of course, I knew that would put EI'shniki
its DeMouy on this party, hoping for its steepness,
But this! I could not imagine. But
such could be expected. Indeed, in 98m
by deme '5 th ELEMENT 'not much inferior
REFRESH'u by code, Paracels already painted
good pictures, Sairoos wrote downhole
Mouzon. Deme did not have a design that
had to bind it into a whole like
REFRESH'a. It would be foolish to think that a
year, people do not correct their mistakes. And now
happened! Eternity Industry rush to
first place and take pride of place among
leading demomeykerov.

    Claudia, I sat down for this reason. In the
year Funtop'e Exploder took 1st place in
demokompo. More than a year of his DeMouy hayali all
networks (especially in Fido, Ehi, where one time I
regularly read). Do not like that deme
chankovaya, the plot is not, then the design of the Amiga
ripped off. Hundreds of people have asserted the same thing. 
Even become a good habit to respond REFRESH'e

lightly. It is likely that today
repeated a similar story. Place your vote in the
protection of good demos imho my personal debt,
Otherwise, there is a chance to stay in the next
year without any decent work.

    NAPALM very cool. Steep as in some
components (graphics, music, code), as well as
whole. Such an alloy is perhaps only in
REFRESH'e Yes FOREVER'e. But especially I would single out
RCD. Yes, yes, the RCD with a capital letter. Somehow
slowly, back in 1998, emerged and
The conventional wisdom is that the code is not Deme
important (you can actually agree with it), and
what to do demos with a steep bad code (such as:
do not have to dress), that the use of
animation (and even in large amounts) when
the absence of the normal code is fully justified.
No, I do not throw stones in the garden FOREVER'a (I
this deme very much, honestly). But
just look at what caused the data
conversations. Or there are people who think that the demos 7UP
ANAMNESIS and can be considered the best in the
Spectrum? Steep design, of course, can save
DeMouy with a gentle code (example is 'FOREVER'
or 'CONDOMED', although the latter can be
long enough to argue about the steepness / weakness
code), but a strong code raises DeMouy to heaven
heights. Again, pretty important komponenyom
demomeykinga is an element of rivalry
(Party did not just place), a kind
technology race. And if you forget the code,
Spectrum demoscene zagnetsya for the year (so
how we can develop both on PCs by
Development of iron). One need only look at the work
this year. The impression is that here it is -
the end of the ZX-demoscene. Maybe work EI
serve as a stimulant prick that
precisely it will lift the quality of work.

    So, I'm a little distracted. I just wanted to
Note the steepness of the code in NAPALM'e, and lost,
switched to a deep analysis of the features
demoscene in 1999:). Well, while
Many coders are still plagued by flate shading and
even in my dreams do not think about Gouraud,
Sairoos already mastered Fong'a, and quite
energetic. Then, when all suffer from
3D-objects on a blank screen (in the best case,
on a static background), we see a Napalm
incredible complexity (I'm talking about
Speck, do not forget) real-time background
moving. Voxels in his quick, bumpmapping
smart, a tunnel with holes, etc. etc. About
smooth transitions of one effect to another, I too
do not say.

    I certainly would say (have said:) that this
Amiga design. Here I can only say one thing:
If all is well, we assume Amiga or
pisishnym, then what remains at stake
Spectrum? And anyway, if you write pisishnuyu DeMouy
on the Commodore's cool, why not write a similarity
Amiga demos (on the Amiga like a design) on
Spectrum is suks? Anyway, all my Speck
Life pulled over everywhere all that he could
(Graphics, music, games, demos, ideas, design).
After all, we are not going to yell at Glory (Copper)
that we do not need the Black Raven, which is pisishny
WarCraft. Well, on this particular raspinyvatsya
about I'm not going (to me here politely hinted that
similar material prepared for Scenergy # 2;
very interesting, what there will be a point of view
this issue).

    Again, some people will be foaming at the mouth
prove that there are no design NAPALM'e
as such. To this I can advise
try to find differences between the subject and
design. If the thing looks like a single entity,
if from it you can not throw out anything and we can not
to add anything, then here it is design in all its
glory. And Napalm is exactly what looks good. Clicked
Enter, launched DeMouy ... and regained consciousness only
the last picture. Five minutes had disappeared
of life. It is such and should be demos.


    A single word should be said about music.
Excellently. Here's what happens when the encoder writes
music (or vice versa, musician zanimaeysya
code). Deliberately monotonous breykbitny track
perfectly timed for effects
really leaves an impression of the impact
Napalm. Unfortunately, not all of it comes up, but
who should, he will understand.

    A Liam Howlett spoke about his
Music: "We give only the title track, a little
phrases along the tracks and all. The rest you
should be thinking the self under the influence
music. Ie our music is annoying fantasy, and
not simply act on their feet. "For full precision
statements do not guarantee (memory, her mother), but
something like that imho could be said about
demomeykinga as a whole. Unlikely plot demos
will be able to say his final word. Even in
animations are not always readable
plot (for example worth looking at Mind's videos
Eye). So far, most good dem
classical plotless, and it is safe
say that NAPALM take its rightful place
among ZX-dem.

    That such a text, I dashed off on this issue.
Everyone who feels hurt by this text,
write letters to me, face it. Using
case, convey his best wishes to all
band Eternity Industry, as the best
demomeykeram this year. Also, I apologize
other coders who worked on NAPALM'om
(Senat and Sat), that everywhere, speaking about the code, I
mentioned only Sairoos'a.





Other articles:

From the Author - AUTHOR'itetnoe word.

Our News - ZX-Weekday city of Perm.

Scene Life - PARTY: A look from the outside. Overview demopati 1999.

Some Official-1 - the story of the Perm group "Light Future".

Some Official-1 - review of works exhibited at the group demopati Light Future.

Music World - an overview of modern musical styles: House, Garage, Speed Garage, Deep House, Acid House, Trance, Goa, Psyhedelic Trance, Club House, Progressive House, French House, Techno, Detroit Techno, Hardcore, Trip-hop, Bristol Sound, Big beats, Chemical beats, Jungle / Drum'n'bass, Ambient, Gabber.

Cyberpunk - What has become of cyberpunk.

Free Page - a review of the coolest demo in 1999: NAPALM.

Epilogue - an epilogue.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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