Insanity #02
08 сентября 1999 |
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Free Page - a review of the coolest demo in 1999: NAPALM.
- - | NAPALM inside my Brain | - - ■ CyberJack ^ lfg | In the bright future of the majority considers this e-pape just one form of communication (something like ordinary letters, but with a lot of readers). Well, here's what you'll continue read is in some sort of open letter to some events. Although that they have not yet occurred, to anticipate their the emergence of a very simple. And also assume that I do not give sleep laurels UnBEL! EVER'a and Daniil'a:). It's about the coolest Deme this year. Of course, the NAPALM'e of Kovrov team Eternity Industry. The appearance of their work on Di: Halt'99 bombshell. Of course, I knew that would put EI'shniki its DeMouy on this party, hoping for its steepness, But this! I could not imagine. But such could be expected. Indeed, in 98m by deme '5 th ELEMENT 'not much inferior REFRESH'u by code, Paracels already painted good pictures, Sairoos wrote downhole Mouzon. Deme did not have a design that had to bind it into a whole like REFRESH'a. It would be foolish to think that a year, people do not correct their mistakes. And now happened! Eternity Industry rush to first place and take pride of place among leading demomeykerov. Claudia, I sat down for this reason. In the year Funtop'e Exploder took 1st place in demokompo. More than a year of his DeMouy hayali all networks (especially in Fido, Ehi, where one time I regularly read). Do not like that deme chankovaya, the plot is not, then the design of the Amiga ripped off. Hundreds of people have asserted the same thing. Even become a good habit to respond REFRESH'e lightly. It is likely that today repeated a similar story. Place your vote in the protection of good demos imho my personal debt, Otherwise, there is a chance to stay in the next year without any decent work. NAPALM very cool. Steep as in some components (graphics, music, code), as well as whole. Such an alloy is perhaps only in REFRESH'e Yes FOREVER'e. But especially I would single out RCD. Yes, yes, the RCD with a capital letter. Somehow slowly, back in 1998, emerged and The conventional wisdom is that the code is not Deme important (you can actually agree with it), and what to do demos with a steep bad code (such as: do not have to dress), that the use of animation (and even in large amounts) when the absence of the normal code is fully justified. No, I do not throw stones in the garden FOREVER'a (I this deme very much, honestly). But just look at what caused the data conversations. Or there are people who think that the demos 7UP ANAMNESIS and can be considered the best in the Spectrum? Steep design, of course, can save DeMouy with a gentle code (example is 'FOREVER' or 'CONDOMED', although the latter can be long enough to argue about the steepness / weakness code), but a strong code raises DeMouy to heaven heights. Again, pretty important komponenyom demomeykinga is an element of rivalry (Party did not just place), a kind technology race. And if you forget the code, Spectrum demoscene zagnetsya for the year (so how we can develop both on PCs by Development of iron). One need only look at the work this year. The impression is that here it is - the end of the ZX-demoscene. Maybe work EI serve as a stimulant prick that precisely it will lift the quality of work. So, I'm a little distracted. I just wanted to Note the steepness of the code in NAPALM'e, and lost, switched to a deep analysis of the features demoscene in 1999:). Well, while Many coders are still plagued by flate shading and even in my dreams do not think about Gouraud, Sairoos already mastered Fong'a, and quite energetic. Then, when all suffer from 3D-objects on a blank screen (in the best case, on a static background), we see a Napalm incredible complexity (I'm talking about Speck, do not forget) real-time background moving. Voxels in his quick, bumpmapping smart, a tunnel with holes, etc. etc. About smooth transitions of one effect to another, I too do not say. I certainly would say (have said:) that this Amiga design. Here I can only say one thing: If all is well, we assume Amiga or pisishnym, then what remains at stake Spectrum? And anyway, if you write pisishnuyu DeMouy on the Commodore's cool, why not write a similarity Amiga demos (on the Amiga like a design) on Spectrum is suks? Anyway, all my Speck Life pulled over everywhere all that he could (Graphics, music, games, demos, ideas, design). After all, we are not going to yell at Glory (Copper) that we do not need the Black Raven, which is pisishny WarCraft. Well, on this particular raspinyvatsya about I'm not going (to me here politely hinted that similar material prepared for Scenergy # 2; very interesting, what there will be a point of view this issue). Again, some people will be foaming at the mouth prove that there are no design NAPALM'e as such. To this I can advise try to find differences between the subject and design. If the thing looks like a single entity, if from it you can not throw out anything and we can not to add anything, then here it is design in all its glory. And Napalm is exactly what looks good. Clicked Enter, launched DeMouy ... and regained consciousness only the last picture. Five minutes had disappeared of life. It is such and should be demos. A single word should be said about music. Excellently. Here's what happens when the encoder writes music (or vice versa, musician zanimaeysya code). Deliberately monotonous breykbitny track perfectly timed for effects really leaves an impression of the impact Napalm. Unfortunately, not all of it comes up, but who should, he will understand. A Liam Howlett spoke about his Music: "We give only the title track, a little phrases along the tracks and all. The rest you should be thinking the self under the influence music. Ie our music is annoying fantasy, and not simply act on their feet. "For full precision statements do not guarantee (memory, her mother), but something like that imho could be said about demomeykinga as a whole. Unlikely plot demos will be able to say his final word. Even in animations are not always readable plot (for example worth looking at Mind's videos Eye). So far, most good dem classical plotless, and it is safe say that NAPALM take its rightful place among ZX-dem. That such a text, I dashed off on this issue. Everyone who feels hurt by this text, write letters to me, face it. Using case, convey his best wishes to all band Eternity Industry, as the best demomeykeram this year. Also, I apologize other coders who worked on NAPALM'om (Senat and Sat), that everywhere, speaking about the code, I mentioned only Sairoos'a.
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