Spectrofon #23
20 июля 1997 |
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Premiere - music editor of a new generation of Fast Tracker, assembler ZASM 3.10, font editor BYTEX Font Editor, adventyurnaya game "Pluto."
F A S T T R A C K E R (DEMO) (C) Digital Reality Authors: Programming, design and engine by: Orion [A.k.a. Sergey Matveyev] Technical and coding support by: Sauron [A.k.a. Alexander Vassiliev] Music support by: Sauron [A.k.a. Alexander Vassiliev] Joe [A.k.a. Ruslan Yermolin] Addititional design and organized by: Arty [A.k.a. Artem Kharitonov] Team "Digital Reality" offers your attention a demo of the new music editor "Fast Tracker". It is an editor for FM music (not digital). He represents the currently best tracker for the ZX-Spectrum! "Fast Tracker" absorbed all that was best in all editor on the Speccy and the most interesting innovation and convenience of the editors on PC / Amiga! Specifications + Pattern: 32 + Sample: 32 + Ornaments: 32 + Items: 255 ! maximum length of the sample: 80 ! maximum length of ornament: 80 + Length pattern from 1 to 64 ! speed tracks from 3 to 255 + Volume range from 0 to 15 ! ability to use up to 32 teams (Now sold 6) ! automatic scrolling notes 1 to 16 Exit from the menus: [EDIT] and [BREAK]. Editing performed pattern almost exactly the same as in the PRO TRACKER 2.1. Innovations: ■ If you hold [CAPS SHIFT] notes placed an octave higher. ■ Installing the sample, the ornament and the team keys 1 through 9 and A through W. ■ The command and its parameters are displayed next to a note, unlike other editors (ASM and PROTRACKER). ■ [CAPS LOCK] and [GRAPH] paging patterns. ZASM 3.10 demo (C) 1993-1995 Oleg Khokhlov (C) 1995-1997 K. Afendikov, V. Rubtsov The new version of the famous assembly. Greatly expanded opportunities to re- rewritten editor (now it became even convenient) ... From the menu, people expect a lot useful functions until the mini-games (such as Minesweeper) for the rest ... Assembler so developed, that is, almost all the functions that you can only wish: no problem You can even listen to music while editing! Well, now complements the built-in monitor, specifically designed to work in Zx Asme, but does not prevent the parallel presence in the memory of STS ... Everyone will appreciate a convenient text editor, where you can write a text, and directly recruit program. The editor has lots of features (from work with blocks to search for text) that allows it to compete with all known editors. BYTEX Font Editor version 1.00 improved Vova Hex (c) 1997 Key features: Editing symbols size 8x8 peak. Operation with the symbol / font Search and edit fonts on disk Convenient windowed interface Built-in hint system Support Kempston Mouse and Kempston Joystick Saving settings in the body of the program With careful use of the program is not causing any destructive actions. However, still possible trouble in the following cases: . Saving changes without opening File . Saving Changes after changing the disc without opening a new file . Preservation of plants in the presence of another program named "FontEd_1.B" . While maintaining the fonts, all existing files with the specified name are removed . Red screen after boot warns of the violation of object code program. USE MAY BE DANGEROUS For the contents of CD! The program is efficient if there is no less than 128k of RAM. Commercial some distribution is not allowed and encouraged. BYTEX Group, 25-05-97. With all questions please contact: 2:469 / 32.7 @ fidonet, Vova Hex PLUTONIUM Twin Peaks Group (c) 1997 Hi SPECTROFON! Wrote you Pochinchik Andrew (Rogue) from Slonim, which is located in Belarus. I always read your magazine, but decided to write a letter once received a twenty-first room (unfortunately, he have only appeared in late February). The fact is that in the Overview section I to his great surprised to find a toy Dr.Mario, which I wrote over a year ago. It was actually written for friends, and the appearance tion it in your journal no one expected. I was pleased and disappointed at the same time. In much I agree with Andrew Shkolnikova: It was my first serious work and I really just wanted to test their power, ie self-assertion, and because it was only the beginning of my code of life, I a lot of things borrowed from other coders (Such as Max Iwamoto). About the schedule we can say the same thing or worse. Well at the expense of music, I totally disagree. In intro music was written by me but in the game authors of music I have (with the choice of music that you can see the names of such class music makerov as KSA, KLAV and KENT). Well Okay it's been a long time for this year a lot of What has changed, namely, a group of Romantic Warriors no longer exist, but for there is a new - Twin Peaks Group. Which consisted of only two people: I - Pochinchik Andrew (Rogue) - coder, and music maker and Gil Cyril - GFX Maker. By this I enclose a letter demo version of our game - Plutonium, which differs significantly from my previous work, even if that are all written and drawn by us. We are asking to publish the demo version in the Appendix. And please give an assessment for us is very important. Well, if things go the same way as now, the full the version you see somewhere in the late spring or by early summer 1997. Well that's all. Keep up the good work! Bye! "S": Apparently the game is unfinished, otherwise we would have about it something to be heard. Anyway, hope you bring the follow through. We liked your game. You feel that you are trying to develop ideas "Star Heritage" and you have it bad obtained. Good luck! ■ ■ ■
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