Spectrofon #21
04 декабря 1996 |
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Debut - "Dark Scepetre" - representative of the genre RPG. The game has amazing graphics, large, carefully traced sprite characters, excellent sound effects, great variety of commands, user-friendly interface.
Today we offer you translation Corporate description pretty well-known, but still not completely "split" of the game Mike Singleton "DARK SCEPTRE". The game features a gorgeous, large and easily legible graphics, plenty of characters, many puzzles. Game genre is difficult to determine. Most likely it's some kind of RPG. But ... However, let's look at the description and faster start play. We hope that in the next room our journal, we continue our discussion this exciting game. DARK SCEPTRE Firebird, 1986. (C) Mike Singleton Translation: (a) 1996 Andrew Schoolchildren One year after another quiet peacefully dozing Islands Western Sea. But once winter storm brought on the wings of the cold ships from the north, battered and broken icy seas. The Lord of the Isles smiled, looked at broken northerners allow ships to moor, and gave people shelter for the winter. But now spring came. The Lord Islands suggested northerners boats from the best oak island so they could get home. But northerners chose to stay. Wealth prosperous islands filled their hearts with envy and greed. They drew their swords and demanded land, to settle here permanently. The Lord of the Isles was no longer smiling. Northerners were too many, and the islanders relaxed quiet life. And even the enchanted sword, Lord, endowed with magic lightning and the dragon's fire, was powerless to stop the aliens. And then, in strict confidence, fearing a new betrayal, King collected the best blacksmiths, which could find. He ordered them to forge his magic scepter endowed with terrifying force, and blacksmiths obeyed. It's been five long years, and each year grow the power and wealth of northern invaders. But once the Lord Islands urged all Northerners to their yard. They were - what they were afraid of? And then the Lord lifted the scepter and cried: "The Power of Darkness let the forces of hell hounds pursue you until the end of time!" When he uttered those words, black lightning burst from the scepter and touched each of the northerners a fiery touch. One of the leaders of the northerners, mad with pain, rushed to the elevation at which The Lord was standing. "Forces of Death!" - Cried Northerner. - Hear me! Save us - and we will serve you forever! " And then the darkness that swirled around the scepter, curled into long fingers. These fingers reached for the northerners, mitigating their pain, and at the same time making their flesh shaky and ghostly, faintly smoldering like coals of fire. The Lord of the Isles made a terrible error. Instead of destroying the northerners, he gave them a strange and evil power. Dark Sceptre gave them some his power, and they ceased to be human beings. They became Lords of Shadow, trapped in the Darkness, puppets scepter that created them. From now on, the Western Isles no longer will know peace and quiet, until will be destroyed by the Dark Scepter, and together with it lost the power of the Shadow Lords. PURPOSE OF THE GAME. You command a detachment of soldiers, your task - to find and destroy the Dark Sceptre. But when (if?) You'll find it - beware: the dark power of the Scepter can destroy you if you are not prepared properly. And what preparations are necessary - you should find the course searches. Your task is complicated by the that roam the island and other units fighters controlled by computer. Most of them are neutral with respect to you, with the exception of the Dark Lords - they are your implacable enemies. Other orders may be be you and your friends and enemies - both will play. You can recruit new fighters themselves from foreign troops, but can exactly the same way and lose its own, if they Sman opponents. The main action takes place on the upper three-quarters of the screen. The bottom quarter is the information display. On It arranged from left to right: 1) Control options - WATCH, SCAN, CHECK, PLAN, and QUIT. 2) scrolling map that shows the inner circle of your fighter. 3) The grade and location of your fighter, an object in his hands and the current date. 4) display the time of day. CONTROL OPTIONS. Control options allow you to control the game. These include: I) WATCH (watch) - allows you to watch the fight. If you hear clang of swords - which means that one of your fighters joined the battle. You can select this option to see the battle. Keys "left" and "right" lets you switch between fighters. II) SCAN (scan) - allows you to see full map of the island. Position of each of your (living) soldiers are shown with yellow squares. White square indicates on the currently selected soldier. III) CHECK (check) - allows you to check the properties of the selected fighter and the last orders he had received. IV) PLAN (plan) - allows you to give orders to the selected soldier. For this option program goes into interactive mode, until the orders will not be condemned completely. If you chose to GO TO, then box will appear map of the island. You must move the cursor to the place where you want go (you can choose only crossings) and press fire. V) QUIT (exit) - by choosing this option, you get into a menu from which you can ship or load a game state to continue the game or get in BASIC. In "Dark Sceptre" the whole game is without direct control: how to present the commander, you can not control soldiers like puppets. They perform your orders, using their own skills and ability. However, your soldiers do not distinctive strategic thinking, and without your leadership they do not perform the task and save the Island. You should think carefully about your orders, taking into account the natural inclinations and professional skills of each fighter. To give orders to the soldier who first select this option, the warrior WATCH. Then Select PLAN - this will allow you to "communicate" with the fighter. He'll tell you the orders, which he performs at the moment, but you be able to change those orders or to add to their list of new ones. You can choose from a list orders, each of them can be given any soldier. True, he may not be able to fulfill the order. Some Orders can be given only to certain men: for example, orders associated with magic, can be fully implemented only those who are endowed with magical powers. ORDERS. At your disposal a huge number of orders that can give your fighters. These orders will help to cope virtually any situation which only can meet. FOLLOW warrior (follow the fighter) - join the fighter as an assistant. PROTECT warrior (to protect the fighter) - to join the fighters and protect him in battle. STALK warrior (sneak for a fighter) - follow him a few steps behind. HARASS warrior (fighter disturb) - to follow him, leaning his way, until it possible. AVOID warrior * (to avoid the fighter) - not fall in his path. FIND warrior * (to find the soldier) - search it and do nothing else. KILL warrior * (to kill the soldier) - find and kill him. BEWITCH warrior * (enchant fighter) - To find him and magical power to transform him in his spy. PETRIFY warrior * (hardened fighter) - find him and magical power to transform into stone. CURSE warrior * (cursed warrior) - find the magical power to change the parameters of good to bad. CHARM warrior * (enchant fighter) - find him and magical powers to recruit to your party. RELEASE warrior * (to release the fighter) - find a fighter and a magic power to remove from his spell BEWITCH, PETRIFY or CURSE. THREATEN warrior * (threaten fighter) - find and take away his view that He is threatening to force. CHALLENGE warrior * (throw a fighter call) - to find and recruit him to his detachment, threatening force. PERSUADE warrior * (to convince the soldier) - to find and convince him to join your party. BRIBE warrior * (buy fighter) - to find and recruit him into his squad, gave him a gift. JOIN warrior * (to join the fighters) - To find him and join his squad. GIVE TO warrior * (to give a fighter) - find and give him the item that you are. BEFRIEND warrior * (make friends with the fighter) - to find him and send him a message - Pledge your friendship and his troops. INSULT warrior * (offending fighter) - find him and give him the offensive message, terminating any friendship between you and his troops. WAIT FOR warrior * (wait for a fighter) - wait for his arrival. AMBUSH warrior * (wait a soldier in an ambush) - Wait for it to arrive, and then attack. TRACK object (to follow the target) - find the object, but not take it, and follow him if he will take away somewhere. GUARD object (protected object) - to find object, but not to take it myself and no one afford. SEEK object (find object) - to find object, but not to take it. TAKE object (get object) - to find the object and take it, but do not use force. GRAB object (to grasp an object) - to find the object and take it, if necessary, use force. USE object (using object) - to find the object, take it, if necessary, using force, and use it. BLOCK place (lock position) - go at the specified location, stay there and not miss anyone. DEFEND place (to protect the place) - go to specified place, stay there and pass only friends. WAIT AT place (wait in this location) - Go to a specified location and wait there. GO TO place (go to a specified location) - go to the specified location. ROAM (wander) - wander along the roads island at random. WAIT (wait) - waiting at the place where You were. In those places where the word "warrior" is marked with an asterisk, you can also choose to Order Options "friends" (friends) "Enemies" (enemies) or "anyone" (anyone else). In those places where the word "object" is marked with an asterisk in the order you can choose to "anything" (anything). When an order is completed, regardless of whether whether the soldier to carry it out, it will automatically begin the following orders, if orders are no more, he enters the WAIT. Slaves (thralls) rustic and can not remember more than one order at a time. The remaining fighters are able to remember multiple orders. RANK. In total there are eight major ranks of fighters. All of them are portrayed with the same body (the programming tricks!) But easy to distinguished by their headgear. THANE (Thane, leader) - is helmet with a crown. Detachment commander. If Tan was killed, increases the likelihood that members of your squad of deserters. MYSTIC (sorcerer) - is ostroko finite mask - cap wizard. Has magical powers. HERALD (Herald) - is a winged helmet. Simultaneously, a fighter and a messenger. ASSASSIN (murderer) - wears a turban. Hunter and hired killer. FOOL (fool, fool) - wears the crown. Charming talker, he is not so stupid as one might expect by its name. REAPER (Reaper) - wears a mask in the skull. Executioner. Frightening all the rest. SAVAGE (savage) - is a wolf head. Savage, barbarian from the forests, brutal and enduring. THRALL (office) - wears a hood. The lowest rank, a pawn in a big game. Rustic slaves, they have only a few properties. But slaves are numerous. FRIENDS AND ENEMIES. In addition to yours, to roam the island still six units. They can be both your friends and enemies alike. In the "PLAN" You can determine whether your ordered to friends or enemies. This allows us to reduce orders. However, the friendship that arose as a result of Order "BEFRIEND", differs from the others. If you attack a friend - To the rest of the game you will get the glory of a traitor, and all teams will fear you. To avoid this, you must formally terminate the alliance, sending someone to the order of "INSULT" (insult). This, of course, infuriate offended party, but others will respect You for your honesty. A command "BEWITCH" turn someone else's fighter unit in your spy. He will remain member of his squad and will report his master. You can not give he orders, but will be able to watch where he goes and does what. This may be a useful source of information. You can show their good feelings toward others in many ways: you can give them some things to send their combatants into the wrong groups of order "JOIN", can simply send a messenger with offer of friendship. In gratitude, they can do something good for you. In the Western Isles popular saying: "Rub my back and I rub your. A total of seven squads roam the island. Here is their color: UMBRARG'S (Dark Lords) - Red VERDAN'S - Green TYRIAN'S - purple KUANO'S - Blue AURIC'S - Yellow GRISUL'S - Gray YOUR OWN (your team) - White QUALITY. Each fighter is characterized by its qualities. Depends on them, how successful he will follow orders and go winner of the fights. Rustic slaves are limited by only two or three qualities. The higher the rank of soldier, the more he and qualities. Each quality is the opposite: for example, "strong" and "weak." Spell "CURSE" changes all the good qualities of a soldier on their opposites. Here is a list of qualities that can be endowed with a fighter. In the list of all the qualities are divided into pairs: opposites are together. STRONG - strong FEEBLE - weak BRAVE - brave COWARDLY - Coward LOYAL - true TREACHEROUS - Traitor OBEDIENT - submissive UNRULY - recalcitrant TIRELESS - a tireless FLAGGING - limp SWIFT - fast SLOW - slow WISE - Wise FOOLISH - stupid MASTERFUL - overbearing FAWNING - toady MERCIFUL - Merciful RUTHLESS - ruthless BOLD - cocky TIMID - timid PERSUASIVE - persuasive BLUNT - rude boor INCISIVE - grasping BUNGLING - sad sack TIPS. And finally, something else which may well be useful information. 1) Only sorcerers (Mystic) can successfully execute orders "CHARM", "CURSE", "BEWITCH" or "RELEASE". 2) You'll hear all the sounds of each battle, in which those who enter any of your soldiers, even if he is not on the screen. Press "Fire" mode "WATCH" - and will be transferred directly on the battlefield. 3) When any fighter squad changes, even if it does not happen on the screen, you will hear a musical phrase. Usually This means that someone has joined your party. To find out who it is, will check orders for your troops. Soldiers with orders, which you do not give it up again and there are new recruits. 4) The men were turned to stone, not can move, and they can not give orders. However, they can fight if we must, and can kill or be killed. 5) The men who lit the inscription "EN GARDE ", or fight, or are poised to battle. They will ignore your new orders until the battle is not over. 6) At the same time can go only one fight. This will allow you to better control events. 7) The men nobly do not attack an enemy that is already struggling with someone or square up. This means that sometimes you can find a crowd of soldiers looking for a duel, waiting its time to test your luck! 8) The outcome of the fight depends entirely on the fighting qualities. Random element not here. If both fighters the same fighting qualities, then the attacker wins. 9) Just give the order "KILL ENEMY" or "GRAB DARK SCEPTRE" - not the best way to win. Rather, it is tantamount to suicide! - - -
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В этот день... 21 November