Spectrofon #09
30 сентября 1994 |
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Expertise - online version of the strategic game "Laser Squad". Allows play with a partner on the modem. Including the fourth, third scenario.
EXPERTISE Today's examination will be somewhat unusual. Will be discussed a super-hit "LASER SQUAD". But We will not describe in detail this game. Many have long understood it, and a description of the debut of this game has recently been published in the journal "ZX-REVIEW." Today, talking about "LASER SQUAD" go in a somewhat different plane. We will look at common mistakes, flaws, which are in this game will open some secrecy, unknown to users and lovers' LASER ARM ". Hope that you Our materials are interesting not only fans of "Infinity" and other amenities, but also programmers, computer designers, as well as developers of new games. We will try to open to all, who loves "LASER SQUAD", new possible courses of action. And if someone even half implements all the ideas proposed by us, then this game, we dare suggest, would pokruche any version of "ELITE". We know that work in this direction has already begun. Today one of these works, we will present to your attention. We are talking about network version of the game "LASER SQUAD ", which we have already mentioned In the seventh issue of our magazine. In the meantime, we bring to your attention an article on how to improve the program "LASER SQUAD". Dmitry Usmanov "LASER SQUAD" - on the path to perfection ... Hardly the "Spectrum" is steeper strategic-tactical game than a "LASER SQUAD ". Know about it almost all, published its description, but ... Not all the details this game is still lit and known to a wider audience. First of all, this game was moved from IBM with a stunning accuracy, but the authors Spectrum version is not able to exclude several infiltrators errors. This does not detract results of their work, but now, when there is a wave of rampant retrofit programs These errors can be corrected. It is possible that there are people who are able to make a "perfect" "LASER SQUAD ". To make their lives easier, I try to describe all the mistakes and shortcomings of existing versions. In addition, I considered ways to improve this program. So: The biggest error in this game associated with the management of fighters that make it possible cheat program. Here they are: 1. If placed two of its soldiers at a distance of one step from each other, we can produce the following cheats: moving one of them another cell, and clicking on "FIRE", you exit at the truncated menu "SELECT": END MOVE CANCEL If we now choose "END MOVE", then the program will not leave soldiers on each other, and return last to the place where he stood before, and will return his energy spent on trying to get the head of a friend. This is correct, and should be. But if before this step give the fighter command, which does not require movement (PICK UP, DROP, FIRE, OPEN, CLOSE, etc.), then he returned not only the energy spent on the course, but also on the previous operation. Thus it is possible, for example shoot the whole clip Aimed Shot in a single move and without any energy costs (the only thing that the soldiers tired for the next move). For that it is fraud work, between action and "Taps" on the partner is not should be no rotation, waste, etc. The second mistake can do to get unlimited energy, but to carry out It's hard. 2.If take some object Option "PICK UP", then the program takes on the energy cost of a fighter this rise (because of its strength, fatigue, weight, and ammo objects, etc.) But if empirically choose a weight to the men remained energy within approximately -3 to 3 action points, then the program the next move will give him about 255 units of energy. By well, reaching up to 170 action points energy is usually longer to subside, and you can easily run around soldier in the entire territory and score, literally, kicking all enemies. This error is most often manifested in the performance of the first mission, when up the remains of the droid. If the right does not work, try to quit something out of ammo, or vice versa - to raise. With some Soldiers such fraud is not never triggered. The third mistake - it is a section. The authors left no routine of throwing objects very "crude". 3.Itak, if you put in front of each other two soldiers, one of which nothing in his hands there, and the other an object (Let it be, for example, garnet), and if the last throw subject in the first, then he'll catch him safely. Your screen will remain as under a regime of fire, and the course in this case goes to catch the subject. It is assumed that a fighter can throw a grenade, and can deal with it in its discretion (in fact, it is possible that This grenade cotter, and its just thus handed). But! Cursor at the same time shifted somewhere upper left corner, and if they start to move randomly, then may freeze. Moreover, throw grenade will not catch it, but ... cast, in whose hands, by idea, nothing No! (A splurge will be energy catch). If the game spill grenades, soldiers from different units, in 90% of cases, the program will issue a failure - there's some new walls, items that are not what they seem, a variety of effects up to reset the computer. If you throw a grenade cotter a friend on the force, then the thrower will still be an option "PRIME" (pull out the check) which has nothing on impact. Here we have a lot to fix ... 4.Chetvertaya error occurs in those versions, which can be after the game without podzagruzki start the level again. Sometimes the enemy soldiers are not at their usual places, and the crowd somewhere on patch in the center and nowhere leave. Moreover, after each move they start to leave copies (also not moving). This is the most "fun" error. Rare ERRORS (The term "rare" means that me or my friends are effects of repeated no less than 10 times on different versions of computers and software.) 1. In the game there are situations when faced with an opponent in a narrow corridor of nearly face to face. Moreover, if your fighter is armed only with a grenade, then to do not suffer from the fragments, it is necessary throw a grenade behind the enemy. And then it waits for us surprise games: if you throw a grenade at a very acute angle to the wall of a building, it is possible that when it flies through the solid wall, and falls for her. (Although, according to the rules, it must a rebound from it and fall for the enemy). This will explode grenade behind a wall, as expected, without bringing anyone any harm. Possible even if such an effect, when the grenade will fall into random place on the territory, where fighting is taking place and will explode with unpredictable consequences. 2. Error explosion. With the explosion different subjects, when the soldiers turned to the epicenter of one side of the body, can such effect: the explosion removes protection not from the front, and on the opposite side of the vest. This, of course, can be deflected, but why then no wounded from the front of the explosion? 3. When playing with the computer You must have noticed that his fighters less energy expenditure. It is done correctly, change nothing. However, if the soldier computer armed with a "MARSEC PISTOL", then sometimes it does not decrease energy during the shooting. It will shoot until the ammo runs out. 4. The blast wave is not delayed by the body. A in life we have many examples where one of the men saved the others, covered the grenade his body. 5. Very rare error. If under certain circumstances (Hard to understand what) crash soldier in a wall, something will happen several unfortunate effects. (For example, instead of vertical walls appear images of soldiers). More in the game there are no errors, but there are gaps that can be corrected for best results. 1. The biggest flaw "LASER SQUAD" - this is perhaps static deployment of fighters computer on the playing field. The man quickly learns these provisions, and could easily destroy the 5.6 soldiers already in the computer the first move, firing back, or throwing grenades into dangerous places. Dramatically reduces the predictability of "playability" of the program. This disadvantage is eliminated in a 3-m level, would be nice to clean it up and in the rest. 2. When the grenade (and only her) on the screen showing all the soldiers that are in radius of action, which gives additional information about the enemy. Displayed, even those who is behind several walls, and can not suffer from the explosion. We have to do so that all No one appeared, either to manifest those soldiers who are wounded by shrapnel. 3. When your soldiers saw men opponent, the computer will inform you this sound signal and sign "<N> ENEMY", where <N> - The number of enemies. However, if the narrow corridors of a soldier sees the enemy, and then a move another (at the same time it loses out of sight of the first), the inscription remains, but no sound signal. Inattentive players it can bring down confusing, they will notice enemy, only by entering into one with the screen. Let me explain, the sound signal not be issued if the total number of opponents has not changed. 4. When the soldiers ambushed at "SPOTTED'e" does not show any signal. When playing with a computer that is not important, but for the game two of the signal should be mandatory, otherwise it is possible to trick the opponent, and quietly remove "spotted." In addition, the screen should not scrolled to the shooting, giving its location. Well, with errors like the clear. But there is no limit to perfection, there is still much to be do to have turned "Cart-smashing superhit. AND if the 48-m mode change something for the better is almost impossible, in the 128 meters in front of us opened a whole field of activity. First, you can add sprites, depicting a man with rocket launcher on his shoulder, and now it can not be distinguished from a machine gun or high-power laser. Secondly, the sound design can be done with the music board. It simply huge scope for creativity. Voice can fly grenade opening the door, hitting the walls and on the enemy, cries of pain (See how it was done in program, "SPACE HARRIER 2" - just the upper class!) Imagine how, after command "OPEN" in the airlock, you hear a growing hiss of compressed air, and then sharp clatter open doors is reflected echoes in the corridors. A whiz of bullets near the soldier's shoulder will cause many players flinch. Ideally, the whiz of bullets, the hiss of the laser and the roar of the flying missiles should be different. Hum of automatic doors, the creaking of wood, the sound of breaking glass - all this can be implement. The main thing that these effects allowed by AY-8910, to be you can listen on headphones, not giving information to the opponent. You can add music to the menu and if you select "INFO". On the dynamics of the "Spectrum" should go only the sounds of "SPOTTED'ov. In the third, schedule. It is necessary to squeeze out of the 128-th machine, all that it may make in this regard - pictures of body armor and weapons in the arsenal of arms, yeah such that they are in full-screen and in color. When "SPOTTED'e" instead of scrolling screen should appear as a beautiful picture of a sniper provides no intelligence. When select "INFO" can be output at small figure and portrait This soldier, with a graph showing the functioning of the heart over time. Fourth, it is introductory text to each mission with music, graphics, and maybe a cartoon. Such "INTRO" can be done in Russian, with explanations of what we need do in each mission. At the end of the mission can be arranged "Analysis of Job command, with the issuance of awards, titles, or on the contrary - with the removal from office. In addition, such cool game just needed more levels. Can move with the remaining "IBM", but this is not the limit. Suffice it to a little dream up, and new stories missions literally wallow in you. How great it will look Lost Space ship of "Nostromo" to the strangers on board. Small buds that do not know how to shoot, but quickly move and attack. And uterus who controls them, with powerful protection, and spitting acid. Task - to destroy the uterus and All cocoons ... Levels or, more suitable for two players: For example, an underground base on which are two of the same unit, and each of its military computer. Task - to destroy computer opponent (who placed once at the beginning of the game, and do not move). Or quite simply - two identical groups face in ancient deserted maze of which there is no exit. Objective - destroy the enemy, without additional conditions. You can come up with a mission terminators T-1000, civilization predator ninja clan ... Can come up with anything! That prevent us to equip their soldiers say kvaziplazmennym submolecular annihilator of remote control? The main thing that any changes made changes do not simplify the game, and complicated. And if you do not repeat old mistakes (as in "LASER SQUAD with five levels), the result is stunning. Still possible to teach computer play a more intellectual - For example, use grenades in addition to small arms, or shoot through the door, and not become a "permanent" ambush near her. Should be added to the complexity of the game, and then for real fans it is not difficult to win 7-m level, armed only knives and without body armor. And finally, the coolest "Gadgets" - to "LASER SQUAD "network. Imagine you are 're in his apartment, and communicating with each other the end of the modem! What Fights can be arrange! Can even arrange championship in this game, which emerge most talented military leader. How great fight other professional, "Special Forces", which you absolutely do not know, and who uses own tactics of warfare. That's when the real start Battle! * What is described above, this is Of course, the ideal "LASER SQUAD ". But even close to the it will cause this version furor among the fans of this game. The editors of SPECTROFON'a ", in turn, is always ready extend the author's program, and help in its preparation. A few words about the network version of "LASER SQUAD", which was included in the "Supplement". Today we present the first prototype development of a network version of the game " spanLASER SQUAD". Authors - Waseem B. and Michael Bayderin. Unfortunately, so far failed to make a complete network version that could work with any type of modem. But Work in this direction are underway. We hope that soon we will please all our readers an improved version this game. In the meantime, we have the opportunity to play in the "LASER SQUAD" on phone through the device TAPE IN - TAPE OUT. Here is his scheme. Matching Transformer resistance R> 300Om. In the menu settings of the game set the ports and bits of it under this device and we do not recommend users to change set parameters. Later, when the prepared by the universal version, we'll go about setting up more detail. We can only say one thing: right now Owners of computers with modems type CDOS, may try to play this version through the CDOS modem. Settings: I / O PORT: # FFEF # FFEF NUMBER: # 20 # 20 BIT: 4 7 However, we do not guarantee a confident communication via modem CDOS. This is due to communication protocol Data used in the program, which is tweaked for TAPE IN - TAPE OUT modems. When slightest incompatibility of your computer with a computer partner, the program will not work. But this is still only CDOS modem. Device TAPE IN - TAPE OUT ensures stable communication. It is desirable to make sure that the telephone socket, to which are connected Your computer was not capacitors. And lastly: do not be confuse the new game scripts, which appeared in the menu: "THE CYBER HORDES "and" PARADISE VALLEY ". This is the real (corporate) names of scripts that has not yet been found. On IBM they are, but for "ZX-SPECTRUM" not likely to written. Anyway, so far. Maybe they will write in Russian? Wait. And as evidence of this, we included in the submission version of the new (fourth) scenario the unknown author (recorded under entitled "THE CYBER HORDES"). This is a remake script "MOONBASE ASSAULT ".'ll Give tribute to the reenactors - Map of thought carefully enough. Incidentally, in the This scenario is fun to play together. "Broken" corridors greatly exacerbate the game. The only drawback (however, this shortcoming is inherent all scenarios, alterations due to use in a map editor) - low mobility of the soldier on your computer. Well a flaw - the lack of "data banks" (DATA BANK). And it is this: in the company scenarios "MOONBASE ASSAULT" striker for a complete victory, you must destroy all banks data. For one destroyed Bank issued five bonus points. Thus, killing all databases, you ensure victory. In this case you can not kill a single soldier opponent. One point can be obtained for each destroyed by the analyzer. This fact the author does not take into account. He probably just about it knew. Well, in general, the new scenario, of course, much more interesting than those who were "LASER SQUAD with" five "levels" ("S" N3). It only remains to add that offer a version of the game designed for computers with parallel myatyu no less than 128Kb. GOOD LUCK! *>
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