Spectrofon #08
31 июля 1994
  Игры  

Expertise - the passage of fantasy role-playing game in two parts of "Hero Quest" with shipping on the disc.

<b>Expertise</b> - the passage of fantasy role-playing game in two parts of
          EXPERTISE



   Today we offer you
great job staff editorial "SPECTROFON", Becoming one of the 
most beloved gaming geeks - "HERO

QUEST ". In this typical role-playing
games have appeared recently
interesting extension, which
soon became known as "HERO
QUEST-2. "Although, in general, the second part - it's just ten
new and interesting jobs for our heroes.


   Recently, we learned
known to be preparing (or have already
ready?) The third series about the adventures of our heroes. 
But everything in order. Read the expert

elaboration of the game "HERO QUEST".
  Dmitry Usmanov.


           HERO QUEST


   "Hasbro Bradley Limited"

  together with the "Games Workshop

       Computer Software "

       GREMLIN GRAPHICS "


   Very long ago when the continents
has not been broken Cataclysm, when the air was fresh, and not
contaminated with smoke machines and the enterprises, when the 
forces of chaos and order Majd fought each other for the 
possession of the land, there was Empire. 


   From the capital at the peak of Power,
The emperor ruled his country, trying to avoid
Ground forces of Chaos.



   But the people lived, not worrying about
such large problems -
peasants tilled the land,
fearing barbarian, sorcerer tried to comprehend the power of 
white and black magic. Dwarfs in the mountains

smelted metals, and quarreled with
dwarfs that mined gems. The forests also lived little people - 
gay elves and the terrible trolls. If you go to

East, invariably get into
magical forest, behind which rise the grim Black Mountains: a 
monument to the battle between the master Chaos - Morcar, and 
the great emperor Agraynom. These mountains are infested with 
Orcs and their henchmen - goblins. Far south looming castles 
warlocks, which is rumored to have innumerable treasures are 
stored, protected by the living dead.



   One day the Emperor of obvil
its decision to recruit for their
needs of a small team to perform complex assignments.


   After a rigorous selection of the team included:

BARBARIAN - SIGMAR


   Sigmar was born in the tribe
barbarians on the plains of the South.
God gave him a mighty
muscles, fast response and
endurance, but to mind it
did not become generous. However, Sigmar no worries that it may
outsmart even the stupid orc
After all, in which case, Sigmar will cut in half every orc his
sword.


DWARF - GRUGNI


   Grugni belongs to the people dwarfs that live in
Iron Hills. At an early age he began to show interest in all 
kinds of locks and mechanisms. After examining all the fixtures,

which owned the dwarfs and gnomes, Grugni fled from his tribe - 
the search for knowledge on the surface. After long wanderings, 
he learned to master as a set of tools and battle ax.




ELF - LADRIL


   Ladram, son of King
Elves from the western forests,
received a complete education,
rightful prince - manners,
magic, swordplay narrow sword elves ... But life in the
yard bored him and he
barely heard of the Emperor, no one was warned
went to seek his fortune in the capital
Empire.



WIZARD - ZOLTAN


   Zoltan - a young and talented magician, in spite of his 
years was devoted to the rank of a white mage the second stage. 
His rapid progress in the magic did not give sleep another,

more powerful sorcerers, and
one day, Zoltan
was ordered to Archmage
join the team recruited by the Emperor, as
magician. The young wizard was perfectly aware that this order -
only way to permanently settle the score with him, but oppose 
the will of chief magician, he decided not to and

went on the road.



   So, before you have a wonderful version of the game in the 
genre R.P.G. (Role Playing Game) -

program "HEROQUEST 1,2". Name game can be translated as
"Heroic exploits", namely
feats, and you have to make on the orders of the Emperor in
twenty-four missions, which are two of the game.


   After loading the game, you see the main menu:

PLAY GAME - START GAME
BUY EQUIPMENT - PURCHASE OF EQUIPMENT
CREATE CHARACTERS - CREATION
CHARACTERS
SET CONTROL - CHOICE MANAGEMENT
CREDITS - NAMES OF AUTHORS



   Navigating the menu buttons
Up / down arrows. (Originally
management is defined by the keys:

  "Up" - "O"

  "Down" - "K"

  "Left" - "Z"

  "Right" - "X"

  "Choice" - "SPACE"


   Option "CREDITS" there
only HEROQEST - 1, and no names of authors you there
see, but can read
nickname hacker, who was opening the program.


   Selecting the "SET CONTROL", you find yourself in the game 
settings menu: 


  1. KEMPSTON ON / OFF

  2. MUSIC ON / OFF

  3. CHANGE SCRIPT

  0. EXIT


   Key "1" can be connected
the poll control devices
"Kempston Joystick", but work
it starts only after
You start the game, and before you
to go through several
menu with the keyboard.


   Since downloading the 128-th version of the program from the 
speakers constantly playing music for the musical board. But 
after several hours of playing this tune begins to pall, and 
with some then I disable it by pressing "2"

moreover, that the effects of replacing the musical 
accompaniment, perfectly complement the action on

screen.



   Key "3" can be replaced
beautiful, but difficult to read
font is easy to use
standard decoder
Spectruma. I recommend you
use precisely this type, so it's easier to parse quickly
appearing on-screen messages
(Only 128 kilobytes).


  "0" - Exit the menu.

BUY EQUIPMENT - In this mode, you
can buy for their heroes
any equipment on
money, obtained in the performance
missions.



   First, the key down, you
choose a character to whom you want something to buy. If
He already has some equipment, it is displayed on the right. At 
the bottom is a table with prices on the weapon (left column)

and Armour (right column). You
can choose:


      WEAPON - GUN:

STAFF - Staff
SHORT SWORD - short sword
BROAD SWORD - Broadsword
BATTLE AXE - halberd
CROSSBOW - Crossbow
HAND AXE - Hand Axe
SPEAR - dart



   Weapons increases your attack power,
and a crossbow can be used
only at a distance. Hand ax or a dart can fight
in melee, but you can throw
of the enemy. (In this case
they will be lost).


      ARMOUR - Armour:

SHIELD - Shield
HELMET - helmet
CHAIN ​​MAIL - Mail Armor
ARMOUR - Armor


   Armor helps to reflect
strikes the enemy.



   Dwarf from the very beginning already
has a set of tools
(TOOLKIT), which is indispensable for
Elimination of traps and obstructions;
others, in time, too, can get it, unless, of course, allows 
financial position. 


   Know how many gold coins
There have given the hero can be,
looking at the picture purse
bottom right.


  END - Exit the menu.

CREATE CHARACTER - Going into this
submenu, you can write to
CD or download features heroes of the game, and change
their names at their discretion.



   In order to change the characteristics of the character, 
hover the cursor on the button "down".

Pressing the right key can be changed
his condition - "alive" / "dead."
Thus you can raise the dead heroes, but all of them
equipment, money and experience will be
lost.


   By clicking the "choice" takes you to the
Menu:


  NAME PLAYER

  LOAD

  SAVE

NAME PLAYER - This option allows
Give you the name of the hero, at its discretion, selecting 
letters of the alphabet keys "Left", "right".



LOAD - load characteristic
gerya. You get the menu
disk access. You can upload up to five independent 
characteristics of the keys "1" - "5." If, during the disk

fails, then the program
will give a beep.

SAVE - to record the state hero
disc. You can do much
five records. In my opinion,
more than enough, because
really need to use
only one file. Condition
heroes discharged to an independent file. Each character
should be recorded separately.



PLAY GAME - the beginning of the game. But
before you are asked to choose the magic for the sorcerer and 
elves. Magic divided into four groups according to

the elements - air, fire, earth and
water. Each group includes
of three spells:

1.AIR SPELLS-SPELL OF AIR

1.1. GENIE (gin) - After pronouncing this spell, the enemy 
comes down gin and selects one unit of health. 1.2. TEMPEST 
(storm) - character in which didst send a storm, can not move 
until it settles (one course).

1.3. SWIFT WIND (fast wind)
favorable wind helps the character and doubles the number of its
steps in one move.


2. FIRE SPELLS - Fire spell

2.1. COURAGE (courage) - helps to cope with strong opponents, 
increasing the force of the attack. 2.2. FIRE OF WRATH (fire 
rage) - burn victim, taking one unit of health.

2.3. BALL OF FLAME (fireball)
- The action as before, but the power of this spell
a little more.

3.EARTH SPELLS-SPELL OF THE EARTH

3.1. ROCK SKIN (Stone Leather)
character, treated this spell for a while it becomes
able to withstand the shocks
monsters without harming themselves.



3.2. HEAL BODY (heal the body) -
4-5 units restores
Health Hero, on which it is
was addressed.
3.3. PASS THROUGH ROCK (pass
through the stone) - very showy
spell, allowing once
pass through the wall. Not all walls can be overcome by
this spell, I suggest you
take place only in the visible room, otherwise you can, going 
to the next screen, then fought their battle through the entire 
maze. 

4.WATER SPELLS - SPELL OF WATER

4.1. SLEEP (Sleep) - This spell lulls character about
seven - ten moves. During these moves, he can not move.


4.2. VEIL OF MIST (Fog) - if you surround a hero
veil, he at one stroke becomes
invisible to the enemy and they are not
will be able to attack.
4.3. WATER OF HEALING (Living Water) - adds three to four units 
to that of the character's health. 



  Spells can be used once. Those spells
which will be triggered only when
fulfillment of certain conditions
(Eg, "go through the stone will only be valid
when trying to enter into the wall), then
such zaklinaniya can be used immediately after
utterance or the next
move.



   First you must choose
the first verses to spell
sorcerer, then another - elf
(Switching elements - a key
"Right"). The two remaining elements
accrue to the magician.


   After selecting the magic, you'll see a list of missions 
that must be done. Key Down, select the mission and secure the 
choice by pressing the "fire". I strongly recommend you

pass all the missions sequentially, one after another, as
they are interconnected by
sense and is gradually gaining
complexity. Try, for example,
From scratch, get the second last mission "HEROQUEST" and ... 
(Recommendation for the fans quick, but painful death).




   So, you've chosen one of the missions. Adviser to the 
Emperor, the sage Grokul, will tell you about the latest

developments in the country and talk about
what exactly you need to do now. (Translation of these parting 
words given at the end of the description and in the game, he 
appears only in 128 KB.) Click on "choice" and you start the 
game. 


   You will get one
labyrinth of rooms in three-dimensional
image and if you 128ya
version of the game, you'll see the most
Grokula sage who is watching you from his cell in the
Palace. But he can not anything
Help you, the heroes have to rely only on herself.



   On the screen as you see the first character of the team - 
the barbarian (BARBARIAN). His image flashes, and in the upper 
left corner rapidly changing the number of

moves around the image feet.
While changing these values, you
can change the control by clicking the "choice" on the 
keyboard, the left or right Sinclair joystick and the joystick 
Kempston. This remarkable feature of the program allows you to 
play four, driving Every hero of his joystick. (By the way, try 
to play in this way - it is very

exacerbates the game because of a lack of coordination and 
competition characters).




   By clicking the "choice", you commit a number of steps that 
could make this hero at the move. By doing this, you can safely

look:


   In the upper left corner of the screen
a block of information
reports of this character:
his name is on a small flag, with a purple flag a barbarian, a 
dwarf - blue, the elf -

red, while the magician - green. Painted underneath the heart -
is an indicator of health,
if it is zero,
then the character will die. Sign
issue with him means the amount of intelligence;
symbolic representation
purse below shows
material condition of the hero.

   Under the purse is drawn
trace of the feet - this is how I
already said, the number of steps.


   In the center of the screen is
cursor to an arrow with
which you can manage
characters, using the icon below:


   The key in the keyhole - this icon
allows you to open locked doors in the maze. In principle, one 
can pass through the door, simply pointing at her arrow

but then there is a danger,
that you are unprepared, broke into the room with several
monsters. Opening the door, you will see what is behind it (if
it's just not a magic door).


   See the room behind the door
as well as the entire maze you can select an icon
card. You will see a marked in yellow passes available gaze of 
your heroes, the rest of the maze is filled with black. If you 
look closely to the contour of black, you can see it numerous 
protrusions and depressions - is possible branches and forks. 


              Two little higher
              Tupa dash

              denote the closed
              Tide door. On car
              are also schematically
              but marked

              items obstanov
              ki, and being on
              villagers maze.


You can read their names, aiming an arrow at them. True, the
some notation on the map
things you did not read
(Say, a dead mist).
Speaking of pieces of furniture:
chests, cabinets and cupboards
You can find something useful,
a weapons cache can sometimes
find something suitable to
use. Be careful
chests, often in addition to the treasures are traps - they 
should be removed. Exit cards - a key "

Below shows the attack power, expressed in number of swords, and
power protection (number of sheets).
If the sword is more than billboards, then
attacking the opponent wins,
and the last is removed
many units of health, the
as the number exceeds the number of swords shields. Since
all creatures of chaos index
Health is one, it is enough to hurt once the monster to destroy 
him. In this If the program writes "YOU

KILL YOUR ENEMY ", otherwise
attack will not succeed. (If you have
128-I version of the game, and in fact, and
In either case, you'll see a nice picture that illustrates the
proishedshee).

   If you polzuyutes Arms
melee, you need to
right next to the opponent of the plate floor (but not 
diagonally), the opponent may found even in the other screen.

If you have such a useful thing, like a crossbow - You
only need to stay away
too close to the enemy and
make sure that between him and you
There were no barriers (doors -
do not count).


   You can change weapons in
the battle by clicking on the line
"WEAPON" at the bottom of the screen. For refusing to attack, 
press "CANCEL". 


   It should be remembered that the attack did not
succeed if one plate floor with the attacker is still living 
creature. 


   By selecting the icon with the travel bag, you get
Gear characters to the screen (this takes you here,
selecting "WEAPON" during
battle).


   Before you encounter four
or five, depending on the character, windows, menus that you 
can use. They are: 


  1.POTIONS (drugs) - in this
section lists all drugs that can be found in
maze (on how to do this, below). Each flask
with the dope has a purpose, for example:

 POTIONS OF STRENGTH (elixir
force) - Increases your attack power.


 POTIONS OF SPEED (elixir of speed) - doubles the number of
steps on the next move.

 POTIONS OF RESILIANCE (drug
Firming) - If you drink it
drug, then in the next battle
You will be much harder to hurt, swords will bounce off
Your body.

 POTIONS OF HEALING (elixir
Health) - perhaps the most desirable drug, returns four One 
unit of health from your character. 

 HEROIC BREW (heroic mix)
- Allows you to attack twice per turn. After one
battlefield you will be asked whether you want to
You have to repeat the attack, but
take her to have the same
where you stood at the beginning.
 HOLY WATER (holy water). In the maze you can find a bottle of
holy water, and on the bottle says that the holy water
kills any immortal creature.
Do not know if I come across the water past their expiry date, 
whether the creature in the maze do not suffer from 
hydrophobia, but how much I did not use, I

did not achieve any effect. As
Who knows, maybe, we can expect more
and "HEROQUEST III", with locks,
populated by vampires, who,
as we know do not like holy water? ..


  Drugs can be used
choosing them arrow. Those
which disappear at once, act immediately and the remaining are 
allocated inversion, and will act, as soon as any relevant 
circumstances. Therefore, it makes sense found

bottle of elixir of elasticity
used immediately to
guard against sudden attacks. At the same time can carry no 
more than two similar drugs. 


  2.WEAPON (weapon) in this menu
You can choose your extra weapons for battle.
The chosen weapon is denoted by an inversion, while 
simultaneously You can only use one

type of weapon. To use
halberd (BATTLE AXE), to keep her two hands, and
This means that you can not
keep the second hand board. Required one additional weapon
can not be totally disabled,
is, if you have weapons of
a crossbow, you will have
to avoid the melee.

  3.ARMOUR (armor) - here
can be put on the armor purchased in
weapon shop. Remember that
armor-clad go and interfere
reduce the number of steps per
move. Armor can be used together, simultaneously,
not only wear once, and
chainmail, and armor. The sorcerer is
the menu is missing, but from the weapons he
can only use a staff.


  4. SPELLS (spell) - is
menu is only a magician and
elf. After selecting a spell from this menu, you'll see a map 
on which you will need to specify to whom sent your spell. 



Action spells rasprostronyaetsya infinitely far away, as long 
as between you and the place appointments have not been any 
obstacles, otherwise the program will write a "SPELL WAS 
DEFLECTED" (Spell affected). Reflected spell can return

back to you, and you can then use it again. But
possible that the spell will be reflected again and still work. 
(This happens very rarely). 

 5. QUEST TREASURE (unknown treasures) - here fit very
important things you found
- Mascots, legendary weapons
Precious Plate, etc.



Most of the found items
You give the Emperor at the end
mission, but much can be left
themselves and use: Some
things like weapons, while others, like
armor; third, although not selected cursor also bring
favor.


   At the bottom of the screen prints additional messages.
For example, if a character has
set of tools that take advantage of them by selecting
option "USE TOOLKIT".


   Bottom right print additional features that are 
characteristic for specific missions. Say, use the magic keys 
to open the magic door, or throw the bothersome fight gold, 
which character is loaded to excess, etc.




   Exit this mode with the option "EXIT" at the bottom.


   Icon depicting the
eyes, gives you the opportunity to
search the room. Program
ask you whether you want to find
hidden trap doors or treasure (SEARCH FOR TRAPS, DOORS,
TREASURE).


   I do not know whether the idea is the author or a result of 
hackers, but in our version of the game selecting search traps, 
you'll find More and hidden doors, and vice versa.

This, of course, makes great
life. Masked Door
immediately opened.



   On the traps should speak
otherwise, they exist in all the labyrinths - traps in chests, 
opened under your weight plates sex; darts flying out of

walls as soon as the hero comes
on a plate. All this
One unit takes one's health
character. If after using the option "SEARCH FOR TRAPS",
was found in a chest trap,
the program will display a message that
You have found a trap and neutralize it. If, after selecting
this option, the program does not
will return any messages, it
means that you have discovered and removed from the trap 
shooting darts. In case of opening up the floor boards, the 
last shown with a single open

sash.



   In principle, such a plate
You can go through, but very large
Chance still fail in the pit
under it and lose one's health. It is best not to risk
and, using a set of tools
eliminate the trap. For this
need to stand next to a trap, or even on it and use the tools 
(USE TOOLKIT) I should add that to destroy the trap, you must 
be with her one screen.



   Many rooms have not been visited labyrinths have for 
millennia, it is not surprising that they are worn out and can 
fall from the slightest shock. So, in Some places, for you may

collapsing ceiling. (The program displays a message "THE ROOF
SUDDENLY FALLS IN ON YOU "- the roof suddenly collapsed on you).
It can take away from your hero
unit of health, may simply
fall, unharmed, and can crumble around you, creating a 
blockage. Parse a blockage You can also use a set of

tools are usually required
run them twice. Detect
plot with rushischimsya ceiling impossible, it can crumble
repeatedly.


   Treasure hunting can lead
to find drugs or a few dozen gold coins
but there is a danger to get
a trap that does not detect, and it is likely that instead of 
the treasure before You there to guard -

crept up to your monster. He
only one in the maze, however,
kill him you will not succeed.


   A good move would be put to sleep
his spells of sleep. In this
case, he will attack only
for the first time, with the appearance and
then peacefully stand. Spell
Sleep will act on it
next incarnation.


   As I said earlier, the guardian of the treasure is only one 
and it can be "Perezyvat" from one place to

else if "lucky" when searching for valuables. If you try to 
search for treasure twice one screen, the program writes "THIS 
ROOM HAS BEEN SEARCHED "(this room has been searched), and no 
treasure you you find it. True, in one of

missions in a room with chests
they could take three different characters. But this is an 
exception. 



   Remember that one stroke character can either search the 
room spell or pronounce, or join in the battle. Moreover,

if the character commits one of the
these actions in the early running, before he moved,
then all the steps are saved. But
if the hero has made a single step,
then, after these steps, it moves
nulled. Therefore, it follows by
opportunities to look for treasures
fight, cast spells, or at the very
beginning of turn, or at the end.


   After you finish
move one character, then
icon with a male head and
arrow - a transfer of the
the next character. First always
goes a barbarian, dwarf him, and then an elf, and the last one 
- a sorcerer. 


If on one of them acts
restraining spell it
misses its stroke, and the program
displays the corresponding message such as: "YOU FEEL ASLEEP.
MISS YOUR GO "(you are asleep, miss your turn.)


   When your moves will do everything
four characters, moves to
Dark Lord - Morcar. He
controls all the monsters in the labyrinths. They can also 
peremeschatsya and attack you. But they move only when

see you in my room, and
only within the screen. Therefore, try not to linger without 
meaning, in rooms with monsters: if you have the opportunity to 
go - should go. 



       HELPFUL HINTS:

1. If a single screen with the monsters are a few characters, 
the monsters are usually first try to attack the barbarian, 
then a dwarf, an elf and then and then the wizard. Consider

is planning a defense.

2. Enter the door, you can not
Get out of it until end of turn, so you always look at the map,
before entering the room.

3. Wander through the magical castles
alone, then subjected to
herself in great danger. But
go together - also an impermissible expenditure of effort. 
Optimally traveling in two groups:

Barbarian - Witch, and the dwarf -
elf.

4. While playing, you probably encounter a problem, how to 
restore power. I advise you to use restorative spells and 
elixirs in the extreme case, store them until the end of the 
maze, to use the exit.

Then in the next mission you'll be back fit and healthy.

5. Do not blow elixirs
(Especially HEALING) from the labyrinth,
they do not continue to the next
mission. Keep spell too
should not be - you still will
new.

6. In the first HEROQESTe can use this technique for
rehabilitation of health: since
some missions you start
directly from the exit, you can,
restore the health of the characters,
immediately withdraw from the castle.
In the second part of this number is not
pass. In addition, the present
player will not stoop to
similar "bugs".

7. Never in a hurry, better
just entered the new screen, just search the trap. Health
dearer than any treasure.

8. Do not try to search for treasure, if the room is a monster, 
he is you still can not will not do it.


9. To protect yourself from the appearance of monsters, 
searching for treasure, enough to do so, to around a hero who

scours the room was full of plates of sex.



10. Each mission contains some feature
zest. For example, going out into the corridor, at the court of 
Lord Witches, I saw the striker orc. I do not hesitate to around

magnitude hit his halberd
and ... pieces of broken arms
a stone statue. Similar features you will vstrechatsya
often, without them the game would quickly
has lost its charm.


   That these surprises are not
too shocked you carefully read the instructions to the sage 
Grokula before each mission. He says nothing for nothing.


Here is the translation of these parting words:


   Balur, fire mage, obviously, is responsible for helping them.
No fire magic can not
harm him, and imperial wizards are unable to resist his spell.


   So, you were elected,
to enter his lair,
deep beneath the Black Flame cliff.


   The Emperor will pay you for
One hundred and fifty gold pieces each for the destruction of 
Balura. 



Ninth mission: "RACE AGAINST
TIME "(against time)


   Explorer started you in the dark
cave, which is rumored to have
holds a great secret. He led
You down, through many dark corridors and, finally, you
found themselves in a room with three doors. Suddenly, the 
conductor extinguished his torch, and in the darkness, you 
heard him laugh. "Farewell, my heroes!" - Smile it, getting 
out. You are horrified to find that it is a trap. 


   You must escape or die in this dark, forgotten by all, the 
hole. 



TENTH MISSION: "CASTLE OF
MYSTERY "(mysterious castle)


   Long ago, the mad
Sorcerer Ollar opened the entrance to the auriferous mine. 
Using great strength, he built a magical Castle above the mine, 
to protect it.



   The castle was a lot of magical gates, and it protects the 
host of monsters that are caught in trap times.



   Can you find the entrance?
Others tried, but always lock
prevent them.



ELEVENTH MISSION: "BASTION OF
CHAOS "(BASTION OF CHAOS)


   Country to the East was zachumlena killers - orcs and 
goblins. 


   The emperor ordered the team
characters to send forces to destroy them. Orcs are well 
protected in powerful underground fortress, known as a bastion 
of chaos. Orcs commanded a small group of Warriors of chaos.



   You have to force their way
and kill all the monsters that
find. You will receive a prize
Size: 10 gold coins
each dead goblin. 20 gold coins each orc 30
gold coins for each fimira
or dead warrior of chaos.

TWELVE MISSION: "BARAK TOR,
THE HOME OF WITCHLORD "(ROCK
Barak HOUSE POVELITEL WITCHES)


   Looming war with the eastern
Orcs, and the Emperor to merge small kingdoms for
performances in the conflict. To
to do so, he must find
ancient western star that
wore the legendary King Roger
when he fought with Morcar.


   The one who finds this diamond will pay two hundred gold 
coins. Jewel is in the rock, Barack, resting place of Lord of 
the Witches, King of the Dead, mighty servant Morcar.



   Lord of the Witch was destroyed by Blade Spirits very long 
time. This is the only weapon that can inflict harm.

THIRTEENTH MISSION: "QUEST FOR
THE SPIRIT BLADE "(QUEST Blade
Spirits)


   You woke Overlord
Witches. It is a serious
danger to the Emperor in the looming war. Lord
Witch must be destroyed
before he will lead his
immortal army to attack the forces of the Emperor.


   You must first find the Blade of Spirit, because only this
ancient weapons can inflict
him harm. Blade Spirit was forged by dwarfs in the mountains on 
the edge Light and hardened in the fountain

Elves Lebine. The sword is now in the ancient ruins of the 
castle. You must find him.



Fourteen MISSION: "RETURN TO
BARAK TOR "(The Return of the Rock
BARACK)


   Now, when you find Blade
Whit, you must return to
Barack and rock to destroy the Lord of the Witches.


   The Emperor rode with his
army forth to meet
Orcs on a fiery mountain pass.


   If you fail,
Lord of the Witches will raise their
immortal army, and attacks
Imperial forces from the rear.


   Then nothing can not keep the forces of chaos, and they 
overflow the whole country. 



PART TWO heroic feat - RETURN POVELITEL
WITCHES "


   Several years have passed since
since you have destroyed the Lord of the Witches. But in recent 
years scum was again raised

head, they began raiding again
harass civilians. More recently, a detachment attacked the dead 
guard's Gate of Destiny, killed them, and disappeared beyond 
the Gate. They say that this detachment commander

he Lord of Witches, the insurgent
from the dead. You have received an order
follow the squad into a parallel world through the Gate of 
Destiny and to destroy the Lord of the Witches.




FIRST MISSION: "THE GATE OF DOOM"
(GATES OF FATE)


   It is easy to find the entrance to the repository of force, 
no one tried to disguise it. Log remained

open, and you clearly see how
many changes have occurred in the past few days.


   "You have to navigate their
way through the terrible tunnels to find the Gate of Destiny. 
Your appointment is for them. 


   Go gently, my friends
my enemies have had enough
time to prepare for
Your meeting. "



Second mission: "THE COLD HALLS"
(COLD ROOMS)


   These icy walkways are
resting place for horrific
ghost riders who
once commanded the cavalry
Skeletons in the battle.


   Now they are resting on their laurels
and waiting for them again cause to
black flag.



The third mission: "THE SILENT
PASSAGES "(SILENT PASSAGE)


   These passages are silent
for over a thousand years. Newest
sound, which was reflected by these
holy walls, was the voice of the King
Agrayna and its people, who
desperately defended the city.


   He said that the ancient and
terrible magic worked here.


   "Go gently, my friends
my "



The fourth mission: "HALLS OF
VISION "(HALL Vision)


   King was one of Agrayn
the greatest kings that ruled until the beginning of chaos. He 
was great warrior, and its laws

were valid.


   Agrayn also fascinated by magic
and created these halls visions, magic maze of rooms, secret
which was in the keys Agrayna.



MISSION FIVE: "THE GATE OF
BELLTHOR "(GATES BELLTORA)


   Here begins the ancestral
Lord of the Witches of ownership. In
of the deepest caves, he created his own underground
fortress, from which he planned to begin destroying the Empire.


   "Tom's knowledge told me about
horrible Belltora Guard, which oversees the gate. You
should oppose Belltora
together, if you want to win. "



SIXTH MISSION: "HALLS OF THE
DEAD "(HALL OF DEATH)


   You enter the halls of death, where
Lord of the Witches gather their
evil army.


   At the moment it is not
here. You have to hit on him
troops before they slip away.


   Good luck! Your skill and cunning - your only hope.



Seventh mission: "THE FORGOTTEN
LEGION "(THE FORGOTTEN LEGION)


   You were saved from the Master
Witches, but he did not take
wait, and began to chase you.


   Rooms through which you are now going through, fraught 
Forgotten Legion, an elite force Lord Witches. They are under 
Skulmara command. 


   "In combat, they fear for their
scars received in thousands
battles, and each of them - a victory
in the name of Chaos. "



Eight missions: "THE FORBIDDEN
CITY "(Forbidden City)


   Nobody has ever before been included in the Forbidden City. 
Only book knowledge can be a little to lift the veil over what 
lies ahead of you. 


   She says that these passages
filled with walking dead,
mad Morcar servants, which are designed to roam the streets
Forbidden City forever.


   The city itself may also deliver a concern, it has become 
dilapidated, and mozhit collapse at any moment.




Ninth mission: "THE LAST GATE"
(LAST GATE)


   That, my friends, the last
gate, which you must pass
before you reach the courtyard
Lord of the Witches.


   Passages beyond the gates guarded by
warriors of chaos from the custody of fate.


   Please note that they are more
stronger than the other warriors of chaos
with whom you have fought before.



TENTH MISSION: "THE COURT OF
WITCHLORD "(At the court POVELITEL
WITCHES)


   Lord of the Witches watching
Your promotion, he tried
kill you, but you always contradicted him. Now, he fled to
his throne room, where you must
give him a fight. You can not leave
him the opportunity to escape.


   When you go through the subsequent
mission You will get an epilogue. Here's the text:


   Lord of the Witch is defeated, and
his army was dead asleep again
underground. But the favorites of Lord of the Witches, who were 
saved, all still active, and will certainly try to avenge his 
slain master. 


   Skulmar, whom you thought he was dead, he managed to escape 
from the ruins of Kalos, taking a set of powerful

Book Lord of the Witches incantations.
He attacked the Sir Regnara whom you once already
rescued from the forces of Chaos. The war with
Skulmarom just around the corner: Sir Regnar was kidnapped and 
tortured him now. Do you have a chance to forever to end the 
threat. 


   "And now, a small gift
for you, you soon came to rest. Come, my friends, the Emperor
waiting for you at the Grand Palace. This
tonight we will celebrate you.
For your heroic deeds you
Dedicated to the rank of nobility of the Empire. "



   Thus, the history fascinating
adventures do not end there. Ahead clearly emerges the third 
part of "HEROQUEST" Yes. So do not rush to erase the disk their 
shipment, they may still need ...



             *


   That's all I want to add that all of the above relates 
specifically to the version of the game, you can find in the 
section "APPENDIX." Case that

different versions of the program, there are different in 
detail, for example, a recently introduced

selling version, labeled "MAX
IWAMOTO ", has a serious drawback - there is no possibility
unload the characteristics of heroes
on the disc. We offer you full-disk version.





Other articles:

Expertise - the passage of fantasy role-playing game in two parts of "Hero Quest" with shipping on the disc.

Debut - opening problems the game: "They Stole a million" - a masterpiece in its genre.

Exam - questions about the game "They Stoley a million" and the answers to the past.

Review - a review of two remarkable toys Space Crusade and Dizzy-X. Traditional charts games.

From the world of bat - a large block is devoted to letters from readers.

From the world of bat - The article, a parody of various descriptions of games, "Short Guide to the descriptions of games."

Advertising - advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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