Spectrofon #08
31 июля 1994 |
|
Expertise - the passage of fantasy role-playing game in two parts of "Hero Quest" with shipping on the disc.
EXPERTISE Today we offer you great job staff editorial "SPECTROFON", Becoming one of the most beloved gaming geeks - "HERO QUEST ". In this typical role-playing games have appeared recently interesting extension, which soon became known as "HERO QUEST-2. "Although, in general, the second part - it's just ten new and interesting jobs for our heroes. Recently, we learned known to be preparing (or have already ready?) The third series about the adventures of our heroes. But everything in order. Read the expert elaboration of the game "HERO QUEST". Dmitry Usmanov. HERO QUEST "Hasbro Bradley Limited" together with the "Games Workshop Computer Software " GREMLIN GRAPHICS " Very long ago when the continents has not been broken Cataclysm, when the air was fresh, and not contaminated with smoke machines and the enterprises, when the forces of chaos and order Majd fought each other for the possession of the land, there was Empire. From the capital at the peak of Power, The emperor ruled his country, trying to avoid Ground forces of Chaos. But the people lived, not worrying about such large problems - peasants tilled the land, fearing barbarian, sorcerer tried to comprehend the power of white and black magic. Dwarfs in the mountains smelted metals, and quarreled with dwarfs that mined gems. The forests also lived little people - gay elves and the terrible trolls. If you go to East, invariably get into magical forest, behind which rise the grim Black Mountains: a monument to the battle between the master Chaos - Morcar, and the great emperor Agraynom. These mountains are infested with Orcs and their henchmen - goblins. Far south looming castles warlocks, which is rumored to have innumerable treasures are stored, protected by the living dead. One day the Emperor of obvil its decision to recruit for their needs of a small team to perform complex assignments. After a rigorous selection of the team included: BARBARIAN - SIGMAR Sigmar was born in the tribe barbarians on the plains of the South. God gave him a mighty muscles, fast response and endurance, but to mind it did not become generous. However, Sigmar no worries that it may outsmart even the stupid orc After all, in which case, Sigmar will cut in half every orc his sword. DWARF - GRUGNI Grugni belongs to the people dwarfs that live in Iron Hills. At an early age he began to show interest in all kinds of locks and mechanisms. After examining all the fixtures, which owned the dwarfs and gnomes, Grugni fled from his tribe - the search for knowledge on the surface. After long wanderings, he learned to master as a set of tools and battle ax. ELF - LADRIL Ladram, son of King Elves from the western forests, received a complete education, rightful prince - manners, magic, swordplay narrow sword elves ... But life in the yard bored him and he barely heard of the Emperor, no one was warned went to seek his fortune in the capital Empire. WIZARD - ZOLTAN Zoltan - a young and talented magician, in spite of his years was devoted to the rank of a white mage the second stage. His rapid progress in the magic did not give sleep another, more powerful sorcerers, and one day, Zoltan was ordered to Archmage join the team recruited by the Emperor, as magician. The young wizard was perfectly aware that this order - only way to permanently settle the score with him, but oppose the will of chief magician, he decided not to and went on the road. So, before you have a wonderful version of the game in the genre R.P.G. (Role Playing Game) - program "HEROQUEST 1,2". Name game can be translated as "Heroic exploits", namely feats, and you have to make on the orders of the Emperor in twenty-four missions, which are two of the game. After loading the game, you see the main menu: PLAY GAME - START GAME BUY EQUIPMENT - PURCHASE OF EQUIPMENT CREATE CHARACTERS - CREATION CHARACTERS SET CONTROL - CHOICE MANAGEMENT CREDITS - NAMES OF AUTHORS Navigating the menu buttons Up / down arrows. (Originally management is defined by the keys: "Up" - "O" "Down" - "K" "Left" - "Z" "Right" - "X" "Choice" - "SPACE" Option "CREDITS" there only HEROQEST - 1, and no names of authors you there see, but can read nickname hacker, who was opening the program. Selecting the "SET CONTROL", you find yourself in the game settings menu: 1. KEMPSTON ON / OFF 2. MUSIC ON / OFF 3. CHANGE SCRIPT 0. EXIT Key "1" can be connected the poll control devices "Kempston Joystick", but work it starts only after You start the game, and before you to go through several menu with the keyboard. Since downloading the 128-th version of the program from the speakers constantly playing music for the musical board. But after several hours of playing this tune begins to pall, and with some then I disable it by pressing "2" moreover, that the effects of replacing the musical accompaniment, perfectly complement the action on screen. Key "3" can be replaced beautiful, but difficult to read font is easy to use standard decoder Spectruma. I recommend you use precisely this type, so it's easier to parse quickly appearing on-screen messages (Only 128 kilobytes). "0" - Exit the menu. BUY EQUIPMENT - In this mode, you can buy for their heroes any equipment on money, obtained in the performance missions. First, the key down, you choose a character to whom you want something to buy. If He already has some equipment, it is displayed on the right. At the bottom is a table with prices on the weapon (left column) and Armour (right column). You can choose: WEAPON - GUN: STAFF - Staff SHORT SWORD - short sword BROAD SWORD - Broadsword BATTLE AXE - halberd CROSSBOW - Crossbow HAND AXE - Hand Axe SPEAR - dart Weapons increases your attack power, and a crossbow can be used only at a distance. Hand ax or a dart can fight in melee, but you can throw of the enemy. (In this case they will be lost). ARMOUR - Armour: SHIELD - Shield HELMET - helmet CHAIN MAIL - Mail Armor ARMOUR - Armor Armor helps to reflect strikes the enemy. Dwarf from the very beginning already has a set of tools (TOOLKIT), which is indispensable for Elimination of traps and obstructions; others, in time, too, can get it, unless, of course, allows financial position. Know how many gold coins There have given the hero can be, looking at the picture purse bottom right. END - Exit the menu. CREATE CHARACTER - Going into this submenu, you can write to CD or download features heroes of the game, and change their names at their discretion. In order to change the characteristics of the character, hover the cursor on the button "down". Pressing the right key can be changed his condition - "alive" / "dead." Thus you can raise the dead heroes, but all of them equipment, money and experience will be lost. By clicking the "choice" takes you to the Menu: NAME PLAYER LOAD SAVE NAME PLAYER - This option allows Give you the name of the hero, at its discretion, selecting letters of the alphabet keys "Left", "right". LOAD - load characteristic gerya. You get the menu disk access. You can upload up to five independent characteristics of the keys "1" - "5." If, during the disk fails, then the program will give a beep. SAVE - to record the state hero disc. You can do much five records. In my opinion, more than enough, because really need to use only one file. Condition heroes discharged to an independent file. Each character should be recorded separately. PLAY GAME - the beginning of the game. But before you are asked to choose the magic for the sorcerer and elves. Magic divided into four groups according to the elements - air, fire, earth and water. Each group includes of three spells: 1.AIR SPELLS-SPELL OF AIR 1.1. GENIE (gin) - After pronouncing this spell, the enemy comes down gin and selects one unit of health. 1.2. TEMPEST (storm) - character in which didst send a storm, can not move until it settles (one course). 1.3. SWIFT WIND (fast wind) favorable wind helps the character and doubles the number of its steps in one move. 2. FIRE SPELLS - Fire spell 2.1. COURAGE (courage) - helps to cope with strong opponents, increasing the force of the attack. 2.2. FIRE OF WRATH (fire rage) - burn victim, taking one unit of health. 2.3. BALL OF FLAME (fireball) - The action as before, but the power of this spell a little more. 3.EARTH SPELLS-SPELL OF THE EARTH 3.1. ROCK SKIN (Stone Leather) character, treated this spell for a while it becomes able to withstand the shocks monsters without harming themselves. 3.2. HEAL BODY (heal the body) - 4-5 units restores Health Hero, on which it is was addressed. 3.3. PASS THROUGH ROCK (pass through the stone) - very showy spell, allowing once pass through the wall. Not all walls can be overcome by this spell, I suggest you take place only in the visible room, otherwise you can, going to the next screen, then fought their battle through the entire maze. 4.WATER SPELLS - SPELL OF WATER 4.1. SLEEP (Sleep) - This spell lulls character about seven - ten moves. During these moves, he can not move. 4.2. VEIL OF MIST (Fog) - if you surround a hero veil, he at one stroke becomes invisible to the enemy and they are not will be able to attack. 4.3. WATER OF HEALING (Living Water) - adds three to four units to that of the character's health. Spells can be used once. Those spells which will be triggered only when fulfillment of certain conditions (Eg, "go through the stone will only be valid when trying to enter into the wall), then such zaklinaniya can be used immediately after utterance or the next move. First you must choose the first verses to spell sorcerer, then another - elf (Switching elements - a key "Right"). The two remaining elements accrue to the magician. After selecting the magic, you'll see a list of missions that must be done. Key Down, select the mission and secure the choice by pressing the "fire". I strongly recommend you pass all the missions sequentially, one after another, as they are interconnected by sense and is gradually gaining complexity. Try, for example, From scratch, get the second last mission "HEROQUEST" and ... (Recommendation for the fans quick, but painful death). So, you've chosen one of the missions. Adviser to the Emperor, the sage Grokul, will tell you about the latest developments in the country and talk about what exactly you need to do now. (Translation of these parting words given at the end of the description and in the game, he appears only in 128 KB.) Click on "choice" and you start the game. You will get one labyrinth of rooms in three-dimensional image and if you 128ya version of the game, you'll see the most Grokula sage who is watching you from his cell in the Palace. But he can not anything Help you, the heroes have to rely only on herself. On the screen as you see the first character of the team - the barbarian (BARBARIAN). His image flashes, and in the upper left corner rapidly changing the number of moves around the image feet. While changing these values, you can change the control by clicking the "choice" on the keyboard, the left or right Sinclair joystick and the joystick Kempston. This remarkable feature of the program allows you to play four, driving Every hero of his joystick. (By the way, try to play in this way - it is very exacerbates the game because of a lack of coordination and competition characters). By clicking the "choice", you commit a number of steps that could make this hero at the move. By doing this, you can safely look: In the upper left corner of the screen a block of information reports of this character: his name is on a small flag, with a purple flag a barbarian, a dwarf - blue, the elf - red, while the magician - green. Painted underneath the heart - is an indicator of health, if it is zero, then the character will die. Sign issue with him means the amount of intelligence; symbolic representation purse below shows material condition of the hero. Under the purse is drawn trace of the feet - this is how I already said, the number of steps. In the center of the screen is cursor to an arrow with which you can manage characters, using the icon below: The key in the keyhole - this icon allows you to open locked doors in the maze. In principle, one can pass through the door, simply pointing at her arrow but then there is a danger, that you are unprepared, broke into the room with several monsters. Opening the door, you will see what is behind it (if it's just not a magic door). See the room behind the door as well as the entire maze you can select an icon card. You will see a marked in yellow passes available gaze of your heroes, the rest of the maze is filled with black. If you look closely to the contour of black, you can see it numerous protrusions and depressions - is possible branches and forks. Two little higher Tupa dash denote the closed Tide door. On car are also schematically but marked items obstanov ki, and being on villagers maze. You can read their names, aiming an arrow at them. True, the some notation on the map things you did not read (Say, a dead mist). Speaking of pieces of furniture: chests, cabinets and cupboards You can find something useful, a weapons cache can sometimes find something suitable to use. Be careful chests, often in addition to the treasures are traps - they should be removed. Exit cards - a key " Below shows the attack power, expressed in number of swords, and power protection (number of sheets). If the sword is more than billboards, then attacking the opponent wins, and the last is removed many units of health, the as the number exceeds the number of swords shields. Since all creatures of chaos index Health is one, it is enough to hurt once the monster to destroy him. In this If the program writes "YOU KILL YOUR ENEMY ", otherwise attack will not succeed. (If you have 128-I version of the game, and in fact, and In either case, you'll see a nice picture that illustrates the proishedshee). If you polzuyutes Arms melee, you need to right next to the opponent of the plate floor (but not diagonally), the opponent may found even in the other screen. If you have such a useful thing, like a crossbow - You only need to stay away too close to the enemy and make sure that between him and you There were no barriers (doors - do not count). You can change weapons in the battle by clicking on the line "WEAPON" at the bottom of the screen. For refusing to attack, press "CANCEL". It should be remembered that the attack did not succeed if one plate floor with the attacker is still living creature. By selecting the icon with the travel bag, you get Gear characters to the screen (this takes you here, selecting "WEAPON" during battle). Before you encounter four or five, depending on the character, windows, menus that you can use. They are: 1.POTIONS (drugs) - in this section lists all drugs that can be found in maze (on how to do this, below). Each flask with the dope has a purpose, for example: POTIONS OF STRENGTH (elixir force) - Increases your attack power. POTIONS OF SPEED (elixir of speed) - doubles the number of steps on the next move. POTIONS OF RESILIANCE (drug Firming) - If you drink it drug, then in the next battle You will be much harder to hurt, swords will bounce off Your body. POTIONS OF HEALING (elixir Health) - perhaps the most desirable drug, returns four One unit of health from your character. HEROIC BREW (heroic mix) - Allows you to attack twice per turn. After one battlefield you will be asked whether you want to You have to repeat the attack, but take her to have the same where you stood at the beginning. HOLY WATER (holy water). In the maze you can find a bottle of holy water, and on the bottle says that the holy water kills any immortal creature. Do not know if I come across the water past their expiry date, whether the creature in the maze do not suffer from hydrophobia, but how much I did not use, I did not achieve any effect. As Who knows, maybe, we can expect more and "HEROQUEST III", with locks, populated by vampires, who, as we know do not like holy water? .. Drugs can be used choosing them arrow. Those which disappear at once, act immediately and the remaining are allocated inversion, and will act, as soon as any relevant circumstances. Therefore, it makes sense found bottle of elixir of elasticity used immediately to guard against sudden attacks. At the same time can carry no more than two similar drugs. 2.WEAPON (weapon) in this menu You can choose your extra weapons for battle. The chosen weapon is denoted by an inversion, while simultaneously You can only use one type of weapon. To use halberd (BATTLE AXE), to keep her two hands, and This means that you can not keep the second hand board. Required one additional weapon can not be totally disabled, is, if you have weapons of a crossbow, you will have to avoid the melee. 3.ARMOUR (armor) - here can be put on the armor purchased in weapon shop. Remember that armor-clad go and interfere reduce the number of steps per move. Armor can be used together, simultaneously, not only wear once, and chainmail, and armor. The sorcerer is the menu is missing, but from the weapons he can only use a staff. 4. SPELLS (spell) - is menu is only a magician and elf. After selecting a spell from this menu, you'll see a map on which you will need to specify to whom sent your spell. Action spells rasprostronyaetsya infinitely far away, as long as between you and the place appointments have not been any obstacles, otherwise the program will write a "SPELL WAS DEFLECTED" (Spell affected). Reflected spell can return back to you, and you can then use it again. But possible that the spell will be reflected again and still work. (This happens very rarely). 5. QUEST TREASURE (unknown treasures) - here fit very important things you found - Mascots, legendary weapons Precious Plate, etc. Most of the found items You give the Emperor at the end mission, but much can be left themselves and use: Some things like weapons, while others, like armor; third, although not selected cursor also bring favor. At the bottom of the screen prints additional messages. For example, if a character has set of tools that take advantage of them by selecting option "USE TOOLKIT". Bottom right print additional features that are characteristic for specific missions. Say, use the magic keys to open the magic door, or throw the bothersome fight gold, which character is loaded to excess, etc. Exit this mode with the option "EXIT" at the bottom. Icon depicting the eyes, gives you the opportunity to search the room. Program ask you whether you want to find hidden trap doors or treasure (SEARCH FOR TRAPS, DOORS, TREASURE). I do not know whether the idea is the author or a result of hackers, but in our version of the game selecting search traps, you'll find More and hidden doors, and vice versa. This, of course, makes great life. Masked Door immediately opened. On the traps should speak otherwise, they exist in all the labyrinths - traps in chests, opened under your weight plates sex; darts flying out of walls as soon as the hero comes on a plate. All this One unit takes one's health character. If after using the option "SEARCH FOR TRAPS", was found in a chest trap, the program will display a message that You have found a trap and neutralize it. If, after selecting this option, the program does not will return any messages, it means that you have discovered and removed from the trap shooting darts. In case of opening up the floor boards, the last shown with a single open sash. In principle, such a plate You can go through, but very large Chance still fail in the pit under it and lose one's health. It is best not to risk and, using a set of tools eliminate the trap. For this need to stand next to a trap, or even on it and use the tools (USE TOOLKIT) I should add that to destroy the trap, you must be with her one screen. Many rooms have not been visited labyrinths have for millennia, it is not surprising that they are worn out and can fall from the slightest shock. So, in Some places, for you may collapsing ceiling. (The program displays a message "THE ROOF SUDDENLY FALLS IN ON YOU "- the roof suddenly collapsed on you). It can take away from your hero unit of health, may simply fall, unharmed, and can crumble around you, creating a blockage. Parse a blockage You can also use a set of tools are usually required run them twice. Detect plot with rushischimsya ceiling impossible, it can crumble repeatedly. Treasure hunting can lead to find drugs or a few dozen gold coins but there is a danger to get a trap that does not detect, and it is likely that instead of the treasure before You there to guard - crept up to your monster. He only one in the maze, however, kill him you will not succeed. A good move would be put to sleep his spells of sleep. In this case, he will attack only for the first time, with the appearance and then peacefully stand. Spell Sleep will act on it next incarnation. As I said earlier, the guardian of the treasure is only one and it can be "Perezyvat" from one place to else if "lucky" when searching for valuables. If you try to search for treasure twice one screen, the program writes "THIS ROOM HAS BEEN SEARCHED "(this room has been searched), and no treasure you you find it. True, in one of missions in a room with chests they could take three different characters. But this is an exception. Remember that one stroke character can either search the room spell or pronounce, or join in the battle. Moreover, if the character commits one of the these actions in the early running, before he moved, then all the steps are saved. But if the hero has made a single step, then, after these steps, it moves nulled. Therefore, it follows by opportunities to look for treasures fight, cast spells, or at the very beginning of turn, or at the end. After you finish move one character, then icon with a male head and arrow - a transfer of the the next character. First always goes a barbarian, dwarf him, and then an elf, and the last one - a sorcerer. If on one of them acts restraining spell it misses its stroke, and the program displays the corresponding message such as: "YOU FEEL ASLEEP. MISS YOUR GO "(you are asleep, miss your turn.) When your moves will do everything four characters, moves to Dark Lord - Morcar. He controls all the monsters in the labyrinths. They can also peremeschatsya and attack you. But they move only when see you in my room, and only within the screen. Therefore, try not to linger without meaning, in rooms with monsters: if you have the opportunity to go - should go. HELPFUL HINTS: 1. If a single screen with the monsters are a few characters, the monsters are usually first try to attack the barbarian, then a dwarf, an elf and then and then the wizard. Consider is planning a defense. 2. Enter the door, you can not Get out of it until end of turn, so you always look at the map, before entering the room. 3. Wander through the magical castles alone, then subjected to herself in great danger. But go together - also an impermissible expenditure of effort. Optimally traveling in two groups: Barbarian - Witch, and the dwarf - elf. 4. While playing, you probably encounter a problem, how to restore power. I advise you to use restorative spells and elixirs in the extreme case, store them until the end of the maze, to use the exit. Then in the next mission you'll be back fit and healthy. 5. Do not blow elixirs (Especially HEALING) from the labyrinth, they do not continue to the next mission. Keep spell too should not be - you still will new. 6. In the first HEROQESTe can use this technique for rehabilitation of health: since some missions you start directly from the exit, you can, restore the health of the characters, immediately withdraw from the castle. In the second part of this number is not pass. In addition, the present player will not stoop to similar "bugs". 7. Never in a hurry, better just entered the new screen, just search the trap. Health dearer than any treasure. 8. Do not try to search for treasure, if the room is a monster, he is you still can not will not do it. 9. To protect yourself from the appearance of monsters, searching for treasure, enough to do so, to around a hero who scours the room was full of plates of sex. 10. Each mission contains some feature zest. For example, going out into the corridor, at the court of Lord Witches, I saw the striker orc. I do not hesitate to around magnitude hit his halberd and ... pieces of broken arms a stone statue. Similar features you will vstrechatsya often, without them the game would quickly has lost its charm. That these surprises are not too shocked you carefully read the instructions to the sage Grokula before each mission. He says nothing for nothing. Here is the translation of these parting words: Balur, fire mage, obviously, is responsible for helping them. No fire magic can not harm him, and imperial wizards are unable to resist his spell. So, you were elected, to enter his lair, deep beneath the Black Flame cliff. The Emperor will pay you for One hundred and fifty gold pieces each for the destruction of Balura. Ninth mission: "RACE AGAINST TIME "(against time) Explorer started you in the dark cave, which is rumored to have holds a great secret. He led You down, through many dark corridors and, finally, you found themselves in a room with three doors. Suddenly, the conductor extinguished his torch, and in the darkness, you heard him laugh. "Farewell, my heroes!" - Smile it, getting out. You are horrified to find that it is a trap. You must escape or die in this dark, forgotten by all, the hole. TENTH MISSION: "CASTLE OF MYSTERY "(mysterious castle) Long ago, the mad Sorcerer Ollar opened the entrance to the auriferous mine. Using great strength, he built a magical Castle above the mine, to protect it. The castle was a lot of magical gates, and it protects the host of monsters that are caught in trap times. Can you find the entrance? Others tried, but always lock prevent them. ELEVENTH MISSION: "BASTION OF CHAOS "(BASTION OF CHAOS) Country to the East was zachumlena killers - orcs and goblins. The emperor ordered the team characters to send forces to destroy them. Orcs are well protected in powerful underground fortress, known as a bastion of chaos. Orcs commanded a small group of Warriors of chaos. You have to force their way and kill all the monsters that find. You will receive a prize Size: 10 gold coins each dead goblin. 20 gold coins each orc 30 gold coins for each fimira or dead warrior of chaos. TWELVE MISSION: "BARAK TOR, THE HOME OF WITCHLORD "(ROCK Barak HOUSE POVELITEL WITCHES) Looming war with the eastern Orcs, and the Emperor to merge small kingdoms for performances in the conflict. To to do so, he must find ancient western star that wore the legendary King Roger when he fought with Morcar. The one who finds this diamond will pay two hundred gold coins. Jewel is in the rock, Barack, resting place of Lord of the Witches, King of the Dead, mighty servant Morcar. Lord of the Witch was destroyed by Blade Spirits very long time. This is the only weapon that can inflict harm. THIRTEENTH MISSION: "QUEST FOR THE SPIRIT BLADE "(QUEST Blade Spirits) You woke Overlord Witches. It is a serious danger to the Emperor in the looming war. Lord Witch must be destroyed before he will lead his immortal army to attack the forces of the Emperor. You must first find the Blade of Spirit, because only this ancient weapons can inflict him harm. Blade Spirit was forged by dwarfs in the mountains on the edge Light and hardened in the fountain Elves Lebine. The sword is now in the ancient ruins of the castle. You must find him. Fourteen MISSION: "RETURN TO BARAK TOR "(The Return of the Rock BARACK) Now, when you find Blade Whit, you must return to Barack and rock to destroy the Lord of the Witches. The Emperor rode with his army forth to meet Orcs on a fiery mountain pass. If you fail, Lord of the Witches will raise their immortal army, and attacks Imperial forces from the rear. Then nothing can not keep the forces of chaos, and they overflow the whole country. PART TWO heroic feat - RETURN POVELITEL WITCHES " Several years have passed since since you have destroyed the Lord of the Witches. But in recent years scum was again raised head, they began raiding again harass civilians. More recently, a detachment attacked the dead guard's Gate of Destiny, killed them, and disappeared beyond the Gate. They say that this detachment commander he Lord of Witches, the insurgent from the dead. You have received an order follow the squad into a parallel world through the Gate of Destiny and to destroy the Lord of the Witches. FIRST MISSION: "THE GATE OF DOOM" (GATES OF FATE) It is easy to find the entrance to the repository of force, no one tried to disguise it. Log remained open, and you clearly see how many changes have occurred in the past few days. "You have to navigate their way through the terrible tunnels to find the Gate of Destiny. Your appointment is for them. Go gently, my friends my enemies have had enough time to prepare for Your meeting. " Second mission: "THE COLD HALLS" (COLD ROOMS) These icy walkways are resting place for horrific ghost riders who once commanded the cavalry Skeletons in the battle. Now they are resting on their laurels and waiting for them again cause to black flag. The third mission: "THE SILENT PASSAGES "(SILENT PASSAGE) These passages are silent for over a thousand years. Newest sound, which was reflected by these holy walls, was the voice of the King Agrayna and its people, who desperately defended the city. He said that the ancient and terrible magic worked here. "Go gently, my friends my " The fourth mission: "HALLS OF VISION "(HALL Vision) King was one of Agrayn the greatest kings that ruled until the beginning of chaos. He was great warrior, and its laws were valid. Agrayn also fascinated by magic and created these halls visions, magic maze of rooms, secret which was in the keys Agrayna. MISSION FIVE: "THE GATE OF BELLTHOR "(GATES BELLTORA) Here begins the ancestral Lord of the Witches of ownership. In of the deepest caves, he created his own underground fortress, from which he planned to begin destroying the Empire. "Tom's knowledge told me about horrible Belltora Guard, which oversees the gate. You should oppose Belltora together, if you want to win. " SIXTH MISSION: "HALLS OF THE DEAD "(HALL OF DEATH) You enter the halls of death, where Lord of the Witches gather their evil army. At the moment it is not here. You have to hit on him troops before they slip away. Good luck! Your skill and cunning - your only hope. Seventh mission: "THE FORGOTTEN LEGION "(THE FORGOTTEN LEGION) You were saved from the Master Witches, but he did not take wait, and began to chase you. Rooms through which you are now going through, fraught Forgotten Legion, an elite force Lord Witches. They are under Skulmara command. "In combat, they fear for their scars received in thousands battles, and each of them - a victory in the name of Chaos. " Eight missions: "THE FORBIDDEN CITY "(Forbidden City) Nobody has ever before been included in the Forbidden City. Only book knowledge can be a little to lift the veil over what lies ahead of you. She says that these passages filled with walking dead, mad Morcar servants, which are designed to roam the streets Forbidden City forever. The city itself may also deliver a concern, it has become dilapidated, and mozhit collapse at any moment. Ninth mission: "THE LAST GATE" (LAST GATE) That, my friends, the last gate, which you must pass before you reach the courtyard Lord of the Witches. Passages beyond the gates guarded by warriors of chaos from the custody of fate. Please note that they are more stronger than the other warriors of chaos with whom you have fought before. TENTH MISSION: "THE COURT OF WITCHLORD "(At the court POVELITEL WITCHES) Lord of the Witches watching Your promotion, he tried kill you, but you always contradicted him. Now, he fled to his throne room, where you must give him a fight. You can not leave him the opportunity to escape. When you go through the subsequent mission You will get an epilogue. Here's the text: Lord of the Witch is defeated, and his army was dead asleep again underground. But the favorites of Lord of the Witches, who were saved, all still active, and will certainly try to avenge his slain master. Skulmar, whom you thought he was dead, he managed to escape from the ruins of Kalos, taking a set of powerful Book Lord of the Witches incantations. He attacked the Sir Regnara whom you once already rescued from the forces of Chaos. The war with Skulmarom just around the corner: Sir Regnar was kidnapped and tortured him now. Do you have a chance to forever to end the threat. "And now, a small gift for you, you soon came to rest. Come, my friends, the Emperor waiting for you at the Grand Palace. This tonight we will celebrate you. For your heroic deeds you Dedicated to the rank of nobility of the Empire. " Thus, the history fascinating adventures do not end there. Ahead clearly emerges the third part of "HEROQUEST" Yes. So do not rush to erase the disk their shipment, they may still need ... * That's all I want to add that all of the above relates specifically to the version of the game, you can find in the section "APPENDIX." Case that different versions of the program, there are different in detail, for example, a recently introduced selling version, labeled "MAX IWAMOTO ", has a serious drawback - there is no possibility unload the characteristics of heroes on the disc. We offer you full-disk version.
Other articles:
Similar articles:
В этот день... 21 November