Spectrofon #10
02 февраля 1995 |
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Presentation - Fantastic detective game "Star Heritage".
PRESENTATION Today we offer attention demo game "Star Heritage" ("STAR INHERITANCE "). Let me tell you a few introductory words, Before we tell you about the most game. The idea to write adventyurnuyu game was born at the beginning of last year. One of the reasons that prompted us to undertake the work was the fact that our country was written very few games Spectrum. Ninety-nine percent of the software were playing Western firms. And if the system programs the situation was better, then games - worse than ever. Main same mass of new software software includes a lot of infinite, and the already rather podnadoevshih music demos, and rework old, very well-known games. In this regard, all more acutely the question arose a new programs. Publication of the next issue of our magazine We constantly think about how untwist flywheel production programs. Of course, in parallel developed a draft "Author program and must pay granted, he now plays a minor role in the development of "sinklerizma in our country. But wanted more. Wanted to "wake up" new talented programmers living example and encourage them to work on the right people programs. In the including the creation of "toys". And so is born the idea of the game. In loudly proclaimed by shout sinkleristov - magazine "ZX-REVIEW." Published an introductory story to the game. Received the first positive feedback. And finally, when the first step done, we start working on game. Adventyurny game genre, we have chosen not accidentally. Firstly, growing interest in this direction. Secondly, the full-Russian adventyury (original, not translated) can be counted on the fingers. But to deal with a decent adventyuroy requires a good knowledge of English. Otherwise it is very difficult to estimate all the charms of this genre. We must pay tribute to amateur translators, all of our "localization" - they have done much to popularize adventyur, but, with rare exceptions, Russified adventyura largely worse than the original. If you do not take into attention to the quality of translations, which leaves much to be desired, perception of the genre prevent inconveniences associated with a set of Russian command of the English keyboard. Many probably will not once suffered in search of the letters "g" "B" and others. How long it took time and effort. And another thing: if the English game there is always a certain standard, then our programs, it is completely absent. They simply "USE", for example. And we? Someone wrote "use" someone "Apply", etc. The analog problems arise with other teams. Proceeding from these considerations, we and defined the interface of our game. We've tried to simplify the management of a hero. Of course, this idea of the genre a little bit damaged, but we decided it would be better. So you can quickly attach mass to adventyurnym games. Last summer, in the general outline was written script, and the end of 1994 betaversiya completed the first part of the game. And so today we bring to the your court our first "serious" game. That this idea came from - judge you, dear readers, and players. We are waiting for your comments on the to our editorial address. Your feedback, comments and suggestions will help us in our future work on a full version of the game. Now a few words about the features of the game (a description to work with the interface a bit later). Due to the large volume of text and graphic information is not managed to "leave alone" drive, even in the 128th mode. Not to mention the 48th mode. But the first tests have shown that constant podzagruzka blocks practically does not interfere with play. Especially because we have tried to reduce the inconvenience with this, to a minimum (used Process all sectors loading). And two more words about how we now called. The boundaries of the names of MAT '& ampSHISOFT today day became too small for us. Around the Editor "SPECTROFON" united like-minded people - artists, musicians, and programmers. In short, all those who love computer "ZX-SPECTRUM". We continue to open and welcome all talented, creative people. Therefore, from now on we call the "creative team "STEP". We hope that our work with copyright law "STEP" will be even not just boot into your computers. We shall try you will not disappoint. And now for the game: Star Heritage (C) Creative Group "STEP" 1995 So, you take on the role secret agent of the Military Meeting. Hardly having escaped the battle with the enemy, our hero gets on an unknown planet, located away from all the major space trails. The main goal Games - to be able to get to civilization and to perform important task to finish. The game interface ------------- At the bottom of the screen are (left to right): INDICATOR OF THE HERO: Z-Health C-POWER In-ENDURANCE ON-THE EXPERIENCE U-TIER 1. Health. Upon reaching column of "health" zero hero dies and the game will start. On the health of the hero the following factors: length of path traveled without rest, the number of wounds inflicted by enemies, value of the length of time of inactivity (excessive rest). This may be called sedentary. Health is restored only at rest and after administration of specific drugs. Here, however, should not be forgotten inactivity. 2. Force. This option is particularly important in the fight against the enemies. Than it is, the more likely victory in a battle with the enemy. This is understandable: the more our hero, the stronger his attack. On the force is also influenced by all factors referred to in paragraph 1. 3. Endurance. This parameter determines the resistance of the main hero to attack the enemy in bouts. The higher the value of endurance, so painless every attack the enemy. The magnitude Stamina affects all the factors referred to in paragraph 1. 4. Experience. This parameter determines the ability to make a hero Some kinds of actions, including until the new commands in the Main Menu (in the demo version of this parameter of fundamental importance has not). 5. Level. This option, when achievement of certain values increases all parameters except experience (in the demo version of the principle does not matter). INDICATOR time of day: Notifies you a statement moment of time of day: morning, afternoon, evening, night. COMPASS: On command "GO" shows possible directions of movement. WINDOW MAIN MENU: Has a branched structure and contains all the basic commands Games: "GO", "VIEW" "GET", "throw", "USE", "THAT IS", etc. NOTE: The "WHAT'S WITH YOU" - an analog of the British "Inventory". But we deliberately refuse to rectilinear analog "STOCK", which often used in Russian (or translated) adventyurnyh games. If we wrote the play "A MILLION Red Roses "about the gardener, then it is appropriate would be to use "equipment", but in this game, we decided on a team refuse. To see the object that you carry with you to give the command "THAT WITH YOU." If You want to explore a subject that is in the location (ie do not you) Give the command "VIEW." The instruction set of the game is simplified, so that people first time adventyurnuyu now involved in the game, could quickly and no problem to play it. So the experts and experienced "Adventyurnym" players can say only one thing: do not worry, more and more difficult. As already mentioned, one of the goals that we set is this communion of broad masses to adventyurnym games. Therefore, we tried to use some teaching moments in the game ie we were not trying to create magnificent puzzle. However, the degree of difficulty gradually increases. And still recall all those who will play in our game: "Star Heritage" - is not "Pure" adventyurnaya game. It used elements of games such as D '& ampD and RPG, which are defined way alter strategy win and reach the final goal. But we will not go into details. Two hours of play and you themselves will understand. Just to say that the main "highlight" of the genre D '& ampD - choose the optimal route on the map of the game in order to strength of the opponents of increased gradually and would not outstrip growth armed, security and experience of the hero. A "highlight" genre RPG - Education hero. Then You may have to defer primary goal of the game and do education of the hero (improvement its parameters) .. kad In the demo version of our game hero "Educated" as the study of the playing area. On the mode of "Combat": when Meeting with enemies, if you enough strength to fight, play goes into the bout. Here Much will depend on the parameters of your hero and, of course, from yourself. Each click on the "Fire" you strike the enemy one stroke. For the enemy operates a computer. That is probably all that we wanted to tell you at the presentation of our first game. Now, following the release of the demo version, we will prepare a full game. Please send us your feedback! And now, story-introduction to the Game: I did not understand where they have undertaken in this dead silence hyperspace, where there is no stars or planets, where no work, no law of the universe, where does not even have time. Where there is nothing ... But I saw their bright shiny faces ships. Like a giant blocks of ice, carefully processed great master. They walked me meet. Persistently squealed opoznovatelny sensor on the side panel. I already knew - it's a patrol. I was able to talk to any patrol. Experienced Space wolf decades scoured space The universe, could withstand, if it was necessary, any yuntsam of galactic police force and patrol. Any, only not Surprising situation: the ship, crowded DEATH, could not even try his luck in battle with artangami. Fists of itching, but I'm realistic about power. I stayed one more chance a million. And I should just was obliged to use it. So, pretending to be a lamb, I with a broad smile on his face, went to meet the patrol. When a quiet hiss, the door swung open the airlock, I am not without disgust bowed three went down. Pupyrchatye head in the high green caps have answered me with a slight nod. Artangi moved on two thick, muscular feet. All three were dressed in thin slinky clothing from some of the lung, air material. Big up ugliness stomachs of these zhabopodobnyh beings, gird oneself wide purple ribbon. One artangov apparently the senior carefully looked at me from under the dark points and took a six-fingered hand on the wet forehead: - It's hot you The officer said here .- these words on his language, but it worked avtoperevodchik on wall of the hall where we were, and I even heard a male voice. In response, I shrugged my shoulders and smiled. I had to look down on them. Even the highest of artangov barely I took out the shoulder. But still less form in these toads was quite formidable. All three on shoulders hung gravimetry. I knew what it is. Once I able to see this thing in the action ... Then I skidded on some political forgotten God, the station and I went to the local foul bar to restock food supplies on his ship. In my eyes a drunken artang figuring out relationships with some desperate hermit shot of accident gravimetry directly at the counter bars, near which there was quarrel. Artangu gave then quietly leave. But as soon as this toad left the bar, the crowd roared with displeasure. From all sides rained curses and comments experienced pilots. Unable to hear all this drunken symphony, I quickly filled containers suitable food and took his legs from this backwater station .. kad Since I no longer met artangami, but I knew about them everything. Pilots love to talk about his misadventures and encounters with them in the most vivid colors. AND if someone is exaggerating and bloodlust and guile zhabopodobnyh, then not much. Difficult was to exaggerate the narrator and their own prowess, since no one dared to even hint that he was able to meet in a close battle with a ship artangov and win. All knew what could face even mention of the massacre with the patrol and other ships invaders. Artangi spared money for his whistle-blower ... - Do you have any prohibited goods on board, guns, secret technique? - Patter said the officer, looking shabby hall. - Never did that. I Plain Dealer. I want to save money and to retire, I said, holding out their instruments and cargo card. Artang long tinkered with my documents and its miniature equipment, checking all nuances. Finally out of the slot box that held the officer, jumped first loading card, then my documents. I stretched out my hand to pick up them, but artang with a grimace on his face pupyrchatom handed my papers to his partner. He did not hesitate to put them in his pocket. "The Beginning" - I thought, preparing for the worst. - And you, it turns out, a high-pilot - with an incomprehensible intonation, the officer said. - Yes, I'm flying since childhood. - Excellent. - He came to me and I felt some unpleasant smell of marsh that flowed from his body. - So you probably could in the service of your military conference? Artang hit right on target. C Lately I've been deystitelno help humanity prepare well for the start of the war. Yes, I carrying arms to the most unprotected station. And now, on the fifth or sixth flight, I took the patrol artangov. It seems after this meeting, military conference will not be able to rely on me seriously. A pity. I know a lot and know how to ... - Why are you silent? - What? Oh yes, sorry. I recalled, was not whether I have relatives who have worked for military conference since his education. It was, it seems, six hundred years ago? So Now, mud, such relatives I had not. And I myself have that so - small bird ... Artang looked at me, but questions set no longer was. He made more steps side Cargo hatch and turned: - Let's see the goods. - I need to go get the keys - this silly phrase in my head nothing has come: artang knew that the cargo hatch can be opened with the code. - Have you forgotten the code? - But the loading card, then you. I just must remember these figures. At the moment I said the first thing that comes to mind. My brains were occupied by another. I waiting for the other two artanga during divert. I just it was necessary to seize the initiative. - Okay. - Senior artang turned gray, and turned to those standing rear guards. - Sergeant look at the code. The sergeant reached into his pocket. I closely watched for its second hand. He held her firmly on the trunk gravimetry. Perhaps out of this situation, I probably whether something could squeeze. Had wait until the sergeant read out aloud code shifrozamka cargo compartment. After hearing the code, the officer quickly pressing a key on the numeric panel. Hatch open. - For me - ordered the officer and entered. I slowed down slightly and politely skipped forward a sergeant. Third artang lightly pushed me back, letting him know that he will go back. Now everything is decided a few seconds. If I do not have time to do something in This relatively narrow corridor that leads into the cargo compartment, then you can safely order his funeral music. There, twenty feet, lay tons of weapons. And I decided to risk it. Especially that rely on leniency was not necessary. I podnyrnul sharply down, and giving Back up, pushed back walking behind artanga. I made sure that he had poglotat little air. At a fraction of a second gravimetry artanga remained unattended. To remove weapons from fat body was not with his hands, so vzhav obmyagshego artanga into the wall, I grabbed gravimetry and sent barrel on the already turning to me sergeants and officers. If I had not had time to shoot, in the next moment I was with artangom against the wall, smashed would be in shreds by his companions. But I was ahead of them. Slapped gravimetry and corridor cargo bay lit up blue lightning. Two toads were smeared on the walls. I did not expect this from me get so famously. Third artang virtually no resistance. I tore off his gravimetry and without hesitation, sent him to Marsh forefathers. Wiping spattered stinking zhizhey face, I popped into the hall. Resheneie matured instantaneously. Throwing open the casement walls, leading to the gate, I quickly got before entering the patrol ship artangov. I could do was pray God that everything went on as oil. Shoot from artangov gravimetry - not a pleasant job. Too much water was in these monsters. At this time I was lucky. On moored ship one was not. Aside gravimetry, I sat down at the control panel. Once, I had to learn Ships artangov. It was two years ago when we were preparing to upcoming fight on landfill Military Meeting. It seems I did not hit the face in the dirt. Now I could test himself in battle against artangov. And we were equal. Let show the worth of their vaunted pilots. I started the engine and slowly led "Artang Great" from his ship at a crucial fight. Artangi apparently managed to smell a rat. For several minutes I did not answer requests of their ships. But I had time to turn around to face his enemies, before they open fire. On on-board monitors flashed and faded disgusting pupyrchatye faces. Someone has persistently tried to squeeze out of me at least a couple of words on their gurgling language ... Finally, the maneuver is completed. Now I can see perfectly in the front screen, two bewildered ship. It seems they have not understood, what happened to their colleagues. Well, do not. Give a volley artangovskimi missiles. After such volley from the usual type ships "Cobra" or "Sirius" is still a handful of fragments, which, without Labour placed in any road backpack. But me not easy opponent. In artangov there is an antidote, and these missiles. It is true I have never seen operates such a system. All I see now. Blue wall on the second broke out and went out. Where's the rocket? Great. Only one managed to reach the goal. But it was it is sufficient that one of the ships split in half. For the first time in my life I had seen bursting like soap bubbles, artangov, which issued an explosion in an open, space. The second ship, apparently with fright, gave a powerful volley from all guns on my first thrown into the void ship, and then for me. I desperately maneuvered, but escape from this attack failed. Cracked protective field. Broke the alarm panel. I seemed I still have time to meet enemy final fire. I tore down, trying to get under belly of the ship artangov, which quickly turned around after the next maneuver. But this moment of the universe shook terrible explosion. I only later realized that the rocket artangov overtook my old abandoned ship, laced with death. Tens of tons of weapons, explosives and bombs in the proportion Seconds turned into a blindingly bright fireball, which eclipsed all the stars in a velvet bottomless void of space. I'm on for a while blind. A moment later, I already knew that in this world I no longer exist. No, I certainly do not died as those who tried to punish me for obstinacy character. But I no longer was a pilot Universe. My body is torn a broken lifeboat fell to an unknown ugly planet, which, by happy chance, was near the site of our encounter. I waited quite different, "Dusty life" as named pilots vegetation on the planets. Who have thought that I finish my existence here at this forgotten island life away from main space trails? ..
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