Spectrofon #10
02 февраля 1995
  Игры  

Presentation - Fantastic detective game "Star Heritage".

<b>Presentation</b> - Fantastic detective game
          PRESENTATION



   Today we offer
attention demo
game "Star Heritage" ("STAR
INHERITANCE "). Let me tell you
a few introductory words,
Before we tell you about the most
game.


   The idea to write adventyurnuyu game was born at the 
beginning of last year. One of the reasons that prompted us to 
undertake the work was the fact that our country was

written very few games
Spectrum. Ninety-nine percent of the software
were playing Western firms.



   And if the system programs the situation was better, then
games - worse than ever. Main
same mass of new software
software includes a lot of
infinite, and the already rather podnadoevshih music demos, and
rework old, very well-known games. In this regard, all
more acutely the question arose a
new programs. Publication of the
next issue of our magazine
We constantly think about how
untwist flywheel production
programs. Of course, in parallel
developed a draft "Author
program and must pay
granted, he now plays a minor role in the development of 
"sinklerizma in our country. 



   But wanted more. Wanted to "wake up" new talented 
programmers living example and encourage them to work on

the right people programs. In the
including the creation of "toys".


   And so is born the idea of ​​the game. In
loudly proclaimed by
shout sinkleristov - magazine
"ZX-REVIEW." Published an introductory story to the game. 
Received the first positive feedback. And finally, when the 
first step done, we start working on

game.


   Adventyurny game genre, we have chosen not accidentally. 
Firstly, growing interest in this

direction. Secondly, the full-Russian adventyury (original, not 
translated) can be counted on the fingers. But to deal with a 
decent adventyuroy requires a good knowledge of English. 
Otherwise it is very difficult to estimate all the charms of 
this genre. 


   We must pay tribute to amateur translators, all of our 
"localization" - they have done much to popularize adventyur, 
but, with rare exceptions, Russified adventyura largely worse 
than the original. If you do not take into attention to the 
quality of translations, which leaves much to be desired, 
perception of the genre prevent inconveniences associated with 
a set of Russian command of the English

keyboard. Many probably will not
once suffered in search of the letters "g"
"B" and others. How long it took time and effort.



  And another thing: if the English game
there is always a certain standard, then
our programs, it is completely absent. They simply
"USE", for example. And we? Someone
wrote "use" someone
"Apply", etc. The analog
problems arise with other
teams.


   Proceeding from these considerations, we
and defined the interface of our game. We've tried to simplify 
the management of a hero. Of course, this idea of ​​the genre a 
little bit damaged, but we decided it would be better. So you 
can quickly attach mass to adventyurnym games.



   Last summer, in the general
outline was written script, and
the end of 1994 betaversiya completed the first part of the 
game. 

   And so today we bring to the
your court our first "serious"
game. That this idea came from -
judge you, dear readers, and
players. We are waiting for your comments on the
to our editorial address. Your feedback, comments and 
suggestions will help us in our future

work on a full version of the game.


   Now a few words about the features of the game (a description
to work with the interface a bit
later).


   Due to the large volume of text and graphic information is 
not managed to "leave alone" drive, even in the 128th mode. Not 
to mention the 48th mode. But the first tests have shown that

constant podzagruzka blocks
practically does not interfere with play.

Especially because we have tried to
reduce the inconvenience
with this, to a minimum (used Process all sectors loading).


   And two more words about how we
now called. The boundaries of the names of MAT '& ampSHISOFT 
today day became too small for us. Around the Editor

"SPECTROFON" united like-minded people - artists, musicians, 
and programmers. In short, all those who love computer

"ZX-SPECTRUM". We continue to
open and welcome all talented,
creative people. Therefore, from now on
we call the "creative team
"STEP". We hope that our work with copyright law "STEP" will be 
even not just boot into your

computers. We shall try you will not
disappoint. And now for the game:


        Star Heritage

(C) Creative Group "STEP" 1995


   So, you take on the role
secret agent of the Military Meeting. Hardly having escaped the 
battle with the enemy, our hero gets

on an unknown planet, located away from all the major space 
trails. The main goal Games - to be able to get to civilization 
and to perform important task to finish. 



         The game interface

         -------------

   At the bottom of the screen are (left to right):

INDICATOR OF THE HERO:

Z-Health

C-POWER

In-ENDURANCE

ON-THE EXPERIENCE

U-TIER


1. Health. Upon reaching
column of "health" zero hero dies and the game will start.


   On the health of the hero the following factors: length of 
path traveled without rest, the number of wounds inflicted by 
enemies, value of the length of time of inactivity (excessive 
rest). This may be called sedentary. Health is restored only

at rest and after administration of specific drugs. Here,
however, should not be forgotten
inactivity.

2. Force. This option is particularly
important in the fight against the enemies. Than
it is, the more likely
victory in a battle with the enemy.
This is understandable: the more our
hero, the stronger his attack. On
the force is also influenced by all
factors referred to in paragraph 1.



3. Endurance. This parameter
determines the resistance of the main
hero to attack the enemy in
bouts. The higher the value of endurance, so painless
every attack the enemy. The magnitude
Stamina affects all the factors
referred to in paragraph 1.

4. Experience. This parameter determines the ability to make a 
hero Some kinds of actions, including

until the new commands in the
Main Menu (in the demo version of this
parameter of fundamental importance has not).

5. Level. This option, when
achievement of certain values
increases all parameters except
experience (in the demo version of the principle does not 
matter). 


INDICATOR time of day:


   Notifies you a statement
moment of time of day: morning, afternoon,
evening, night.

COMPASS:


   On command "GO" shows
possible directions of movement.

WINDOW MAIN MENU:


   Has a branched structure
and contains all the basic commands
Games: "GO", "VIEW"
"GET", "throw", "USE", "THAT IS", etc.



NOTE: The "WHAT'S WITH YOU" - an analog of the British
"Inventory". But we deliberately refuse to rectilinear
analog "STOCK", which
often used in Russian (or
translated) adventyurnyh games.
If we wrote the play "A MILLION
Red Roses "about the gardener, then
it is appropriate would be to use "equipment", but in this 
game, we decided on a team refuse.



   To see the object that you carry with you to
give the command "THAT WITH YOU." If
You want to explore a subject that is in the location (ie
do not you) Give the command "VIEW."



   The instruction set of the game is simplified, so that people
first time adventyurnuyu now involved in the game, could 
quickly and no problem to play it.



   So the experts and experienced
"Adventyurnym" players can
say only one thing: do not worry, more and more difficult.


  As already mentioned, one of the
goals that we set
is this communion of broad
masses to adventyurnym games. Therefore, we tried to use
some teaching moments in the game
ie we were not trying to create
magnificent puzzle.
However, the degree of difficulty
gradually increases.



   And still recall all those who will play in our game:
"Star Heritage" - is not
"Pure" adventyurnaya game. It
used elements of games such as
D '& ampD and RPG, which are defined
way alter strategy
win and reach the final
goal. But we will not go into
details. Two hours of play and you
themselves will understand. Just to say
that the main "highlight" of the genre
D '& ampD - choose the optimal route on the map of the game in 
order to strength of the opponents of increased gradually and 
would not outstrip growth armed, security and

experience of the hero. A "highlight"
genre RPG - Education hero. Then
You may have to defer
primary goal of the game and do
education of the hero (improvement
its parameters) .. kad


  In the demo version of our game hero
"Educated" as the study of the playing area.


   On the mode of "Combat": when
Meeting with enemies, if you
enough strength to fight, play
goes into the bout. Here
Much will depend on the parameters of your hero and, of course,
from yourself. Each click on the
"Fire" you strike the enemy
one stroke. For the enemy
operates a computer.


   That is probably all that we
wanted to tell you at the presentation of our first game. Now,
following the release of the demo version,
we will prepare a full game.
Please send us your feedback!


   And now, story-introduction to the
Game:



   I did not understand where they
have undertaken in this dead silence
hyperspace, where there is no
stars or planets, where no work, no law of the universe, where
does not even have time. Where there is nothing ...


   But I saw their bright shiny faces
ships.
Like a giant
blocks of ice,
carefully
processed
great master. They walked me
meet.


   Persistently squealed opoznovatelny sensor on the side panel.
I already knew - it's a patrol. I was able to
talk to any patrol.
Experienced Space wolf decades scoured space
The universe, could withstand,
if it was necessary, any
yuntsam of galactic police force and
patrol. Any, only
not 

   Surprising situation: the ship, crowded DEATH,
could not even try his luck in
battle with artangami. Fists of itching, but I'm realistic 
about power. I stayed one more chance a million. And I should 
just was obliged to use it. So, pretending to be a lamb, I

with a broad smile on his face,
went to meet the patrol.


   When a quiet hiss, the door swung open the airlock,
I am not without disgust bowed
three went down. Pupyrchatye head
in the high green caps have answered me with a slight nod.



   Artangi moved on
two thick,
muscular
feet. All
three were dressed in thin
slinky
clothing from some of the lung, air
material.
Big up
ugliness
stomachs of these
zhabopodobnyh
beings, gird oneself wide purple ribbon.
One artangov apparently the senior carefully
looked at me from under the dark
points and took a six-fingered hand on the wet forehead:

   - It's hot you
The officer said here .-
these words on his
language, but it worked
avtoperevodchik on
wall of the hall where we were, and
I even heard a male voice.


   In response, I shrugged my shoulders and
smiled. I had to look down on them. Even
the highest of artangov barely
I took out the shoulder. But still
less form in these toads was quite formidable. All three on
shoulders hung gravimetry. I knew
what it is. Once I
able to see this thing in the
action ...



   Then I skidded on some political forgotten God, the station 
and I went to the local foul bar to restock food supplies

on his ship. In my eyes
a drunken artang figuring out relationships with some desperate 
hermit shot of accident gravimetry directly at the counter 
bars, near which there was quarrel. Artangu gave then quietly 
leave. But as soon as this toad left the bar, the crowd roared 
with displeasure. From all sides rained curses and comments

experienced pilots. Unable to hear all this drunken symphony, I
quickly filled containers suitable food and took his legs from 
this backwater station .. kad 



   Since I no longer met artangami, but I knew about them
everything. Pilots love to talk
about his misadventures and encounters
with them in the most vivid colors. AND
if someone is exaggerating and bloodlust and guile 
zhabopodobnyh, then not much. Difficult was to exaggerate the 
narrator and their own prowess, since no one dared to even hint 
that he was able to meet in a close battle with a ship artangov 
and win. All knew what could face even

mention of the massacre with the patrol and other ships
invaders. Artangi spared
money for his whistle-blower ...


   - Do you have any prohibited goods on board, guns, secret 
technique? - Patter said the officer, looking shabby hall.



   - Never did that. I
Plain Dealer.
I want to save money and
to retire, I said, holding out their instruments and
cargo card.


   Artang long tinkered with my documents and its
miniature equipment, checking all
nuances. Finally out of the slot box that held the officer,
jumped first loading card, then my documents.
I stretched out my hand to pick up
them, but artang with a grimace on his face pupyrchatom handed 
my papers to his partner. He did not hesitate to put them in 
his pocket. 


   "The Beginning" - I thought, preparing for the worst.


   - And you, it turns out, a high-pilot - with an 
incomprehensible intonation, the officer said.



   - Yes, I'm flying since childhood.


   - Excellent. - He came to me and I felt
some unpleasant smell of marsh that flowed from his body. - So 
you probably could in the service of your military conference?



   Artang hit right on target. C
Lately I've been deystitelno help humanity prepare well for the 
start of the war. Yes, I carrying arms to the most unprotected 
station. And now, on the fifth or sixth flight, I

took the patrol artangov. It seems
after this meeting, military conference will not be able to 
rely on me seriously. A pity. I know a lot and know how to ... 


   - Why are you silent?


   - What? Oh yes, sorry. I
recalled, was not whether I have
relatives who have worked
for military conference since
his education. It was, it seems, six hundred years ago? So
Now, mud, such relatives I had not. And I myself have that
so - small bird ...

   Artang
looked at
me, but
questions
set
no longer
was. He
made
more
steps
side
Cargo
hatch and
turned:


   - Let's see the goods.


   - I need to go get the keys - this silly phrase in my head
nothing has come: artang knew that the cargo hatch
can be opened with the code.

   - Have you forgotten the code?


   - But the loading card, then
you. I just must remember
these figures.


   At the moment I said the first thing that comes to mind. My
brains were occupied by another. I
waiting for the other two artanga
during divert. I just
it was necessary to seize the initiative.


   - Okay. - Senior artang
turned gray, and turned to those standing
rear guards. - Sergeant
look at the code.


   The sergeant reached into his pocket. I
closely watched for its second
hand. He held her firmly on the
trunk gravimetry.

Perhaps out of this situation, I probably
whether something could squeeze. Had
wait until the sergeant read out
aloud code shifrozamka cargo
compartment.


   After hearing the code, the officer quickly
pressing a key on the numeric
panel. Hatch open.


   - For me - ordered the officer and
entered.


   I slowed down slightly and politely skipped forward a 
sergeant. Third artang lightly pushed me back, letting him know 
that he will go back. 


   Now everything is decided a few
seconds.



If I do not have time to do something in
This relatively narrow corridor that leads into the cargo
compartment, then you can safely order
his funeral music. There, twenty feet, lay tons of weapons. And 
I decided to risk it. Especially that rely on

leniency was not necessary.


   I podnyrnul sharply down, and giving
Back up, pushed back walking behind artanga. I
made sure that he had
poglotat little air. At a fraction of a second gravimetry 
artanga remained unattended. To remove weapons from fat body

was not with his hands, so vzhav
obmyagshego artanga into the wall, I
grabbed gravimetry and sent
barrel on the already turning to me
sergeants and officers.



If I had not had time to shoot, in
the next moment I was with artangom against the wall, smashed
would be in shreds by his companions. But
I was ahead of them.


    Slapped gravimetry and corridor
cargo bay lit up blue
lightning.

Two toads were smeared on the walls. I did not expect this from 
me get so famously. Third artang virtually no resistance. I 
tore off his gravimetry and without hesitation, sent him to

Marsh forefathers.


   Wiping spattered stinking
zhizhey face, I popped into the hall.
Resheneie matured instantaneously. Throwing open the casement 
walls, leading to the gate, I quickly got before entering the 
patrol ship artangov. I could do was pray

God that everything went on as
oil. Shoot from artangov
gravimetry - not a pleasant job. Too much water was in
these monsters.


   At this time I was lucky. On
moored ship one
was not.
Aside gravimetry, I
sat down at the control panel. Once, I had to learn
Ships artangov. It was two
years ago when we were preparing to
upcoming fight on landfill Military Meeting. It seems
I did not hit the face in the dirt.
Now I could test himself in battle
against artangov. And we were equal. Let show the worth of 
their vaunted pilots. 


   I started the engine and slowly led "Artang Great" from
his ship at a crucial
fight.


   Artangi apparently managed to smell a rat. For several 
minutes I did not answer requests of their ships.



But I had time to turn around to face his enemies,
before they open fire. On
on-board monitors flashed and
faded disgusting pupyrchatye
faces. Someone has persistently tried to
squeeze out of me at least a couple of words on
their gurgling language ...


   Finally, the maneuver is completed. Now I can see perfectly 
in the front screen, two bewildered ship.

It seems they have not understood,
what happened to their colleagues.
Well, do not. Give a volley artangovskimi missiles. After such
volley from the usual type ships
"Cobra" or "Sirius" is still
a handful of fragments, which, without
Labour placed in any road backpack. But me not
easy opponent. In artangov
there is an antidote, and these missiles.
It is true I have never seen
operates such a system.


   All I see now. Blue
wall on the second broke out and went out. Where's the rocket? 
Great. Only one managed to reach the goal. But it was it is 
sufficient that one of the ships split in half. For the first 
time in my life I had seen bursting like soap bubbles,

artangov, which issued an explosion in an open, space.


   The second ship, apparently with fright, gave a powerful 
volley from all guns on my first thrown into the void ship, and 
then for me.



   I desperately maneuvered, but
escape from this attack failed.

Cracked protective field.
Broke the alarm panel. I
seemed
I still have time to meet
enemy
final fire. I tore
down, trying to
get under
belly of the ship
artangov, which quickly turned around after the next maneuver. 
But this moment of the universe shook terrible

explosion.



   I only later realized that the rocket artangov overtook my 
old abandoned ship, laced with death. Tens of tons of weapons, 
explosives and bombs in the proportion Seconds turned into a 
blindingly bright fireball, which eclipsed all the stars in a 
velvet bottomless void of space. 


   I'm on for a while blind.
A moment later, I already knew that
in this world I no longer exist. No, I certainly do not
died as those who tried to punish me for obstinacy character. 
But I no longer was a pilot Universe. My body is torn

a broken lifeboat
fell to an unknown ugly
planet, which, by happy
chance, was near the site of our encounter.


   I waited quite different,
"Dusty life"
as named pilots vegetation
on the planets. Who
have thought that
I finish my
existence
here at this
forgotten island life away from
main space trails? ..


           




Other articles:

Expertise - parsing the game HIJACK.

Debut - the author's review of the game "MARSPORT".

Presentation - Fantastic detective game "Star Heritage".

Review - Training Program for Children: "Sound", which allows to digitize analog signals.

From the world of bat - Letters from readers, the debate on software provide for "ZX-Spectrum". Requests for the publication of author's programs.

System - "turbirovanie VG93.

Advertising - advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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