Spectrofon #10
02 февраля 1995 |
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Debut - the author's review of the game "MARSPORT".
D E B U T Today, we continue promotion program "MARSPORT". Our regular correspondent from Ufa continues his story about this game. (C) Blagovidov VV MARSPORT (Continued, see "S" N9) A small digression: in our town I have not found any yet One player who would be interested in this program. Maybe using "spectrophone" there are people who can help deal with "MARSPORT". But, business! Once it became tight with his thoughts, I looked routines game. It clarified some details. In particular, in the main game menu (the bottom line) is inscription which can be translated something like this: "You are closer to M-center in NN percent. "I have, incidentally NN = 61%. Interest calculated for the investigated sector. A & M center (M-Central) at the level of H (H) - it sometimes it can be seen by laminating on the elevator. We also know that the M-center to three keys: the first of which I found at the level of AD (recall: Floor A, Sector D) in the room Director. Thus, from the message menu can be concluded that M-center is the ultimate goal of the game. Not at all! In the code of the program, I found something like this: "You are in the M-center. Now all the doors, type Restricted open "(that's the clue of the doors). Whew! Game will give surprises! Now briefly write about all their achievements by placing them in chronological order ... "S": Here we have decided to suspend our distinguished author. The point that followed by individual Hints on the principle: "go there, bring it here." As is known, we are against this kind of description. But today we make an exception: game "MARSPORT" so voluminous that few detailed hints in the opening does not interfere those who are just beginning to master it. 1. Put Gunpermit a Key to the level of D-D, - get a Power Gun. 2. Put Water, Flour, Bakingtin in Factor level D-F, - get the Cake, to open Bakery. 3. In the transition Danger E (C-H) First deactivate the bomb in window Refuse. 4. Put Char Coal and Gauze in Factor, - get the Gas Mask against gas bombs (Gas Bomb). 5. With Cornet can open the Music Room in the F-A. 6. With Earth Map can be Soil Depot to open in the G-E. 7. With Ice-Pack can be Hot Hous open in G-C. 8. With Geranium can Plant Room opened in J-H. 9. Bomb at the level of G (A) should not deactivate the box to Refuse, a box Key - then opens second output. 10. Mix Glass, Sun Chart, and Frame - get Eyeshield against Nova Bomb in Danger A (BI). 11. Mixing Lute and Dais (incidentally, what is this?) get Lead Suit for ...??? 12. Mixing Mute and Manifesto receive E-token (such tokens program code are five pieces, by letters: E, N, T, R, Y (the word "input" turns out!). That's all my achievements! It should be the same because of some dozen lines, I suffered so much! I want to say that I got a firm impression that every object in the game used only once, in one place. Thus remained unused items: Mars Map (map of Mars), dough (dough), kettle (tea), empty tank (Empty container), Projector (projector), Machines (calculator) pointe (not clear which), and, of course, Lead Suit (Lead suit - against radiation, probably) and E-token. Left no doors open: Chemists (drugstore) and Banker (banker), and I could not pass Sonic Bomb (apparently it's a sound bomb), which is Danger in the room at the G-B. So what else is great field activities. Good luck! *
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