Think #43
03 января 2000 |
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Iron - Kempston-mouse.
Iron: ZX-Spectrum and mouse. To begin to answer the question: why Kempston Mouse Interface? After all, some craftsmen manage to solder the mouse to the nest Kempston joystick other uses AY-mouse. What is the Kempston Mouse Interface is Better? First of all, it should be noted that any attempt to connect the mouse to the nest joystick is a mockery mouse. Mouse distinguishes one remarkable quality - in addition to the direction of movement She also reacts to the speed of this very moving, so the screen cursor moves in proportion to the movement of your hand, ie, when you move the mouse slowly, the cursor moves as slowly when you move the mouse quickly, the cursor moves quickly. Due to this work mouse much more convenient than the joystick. Joystick is not able to respond to travel speed, it takes into account only direction. Therefore, in the case of connecting your mouse to the nest joystick, no matter how fast you move the mouse, the cursor will move to constant speed. And the move cursor from one screen edge to another you may not have enough space table. Judging by everything, this deficiency deprived version of AY-mouse. But under the AY-mouse adapted not enough programs. So why are we so vigorously agitating you for the Kempston Mouse Interface? Reply trite: the case in the standard. This device invented long ago, it is the same standard as Kempston Joystick or Sinclair Joystick and it is supported by proprietary software such as Art Studio or Artist II. So why invent a bicycle and produce a lot of their standards, if the simpler and more logical to use what is already invented, the more so because under this option already exists software support. The most widespread Kempston Mouse Interface received in St. Petersburg, this understandable, since it was made in St. Petersburg his Russian counterpart. Along with the already mentioned Art Studio and Artist II brand podderku Kempston Mouse found in Victory Road, Battle Command, Carrier Command. Very quickly, were quickly adapted to Kempston Mouse Interface Program F - Commander v4.01, Instrument v2.01, DCU 2.32, etc ... New programs were written with a view the fact of the birth of Kempston Mouse Interface and support for the mouse can also be found in the FUT v2.01, ZXWORD v2.5m, ZxZip / ZxUnzip v1.02, Instrument v3.01, FPM v3.5, and others. Have adapted Kempston Mouse Interface and games, for example: Hero Quest, Dragon Spirit, Space Crusade, A New Whole Ball Game, The A Team 1 ', 2 Operation Wolf, Operation Thunderbolt, World Cup Challenge, Gunsmoke, R-Type, Gemini Wing, 1943 The Battle Begin, Zombi, Armagedon Man, etc ... A new electronic journal ZX-Format, which you can read, from the very first issue supports the Kempston Mouse Interface. Feel about the wishes of friends, Glory Mednonogov put support for mouse in its new game UFO II, and tried to play it with the mouse itself nemeryannom dragged. What I am talking like understandable. Number of mouse programs has steadily increased, almost all new Piterskie author's programs are supported mouse. Branded programs that control the mouse it would be logical also adapted to the Kempston Mouse Interface. What other arguments are needed specifically for this device? It seems to be enough arguments. Just try it once to sit in a murine Art Studio, then you are hardly to pull back. You'll be mad, looking at how dooolgo creeps arrow controlled by a joystick or buttons. At that time, as with the mouse all just flutters. And you will be amazed when he realized how much time you spend on simple movement on menues. Thus, virtually all Piterskie programmers support the standard Kempston Mouse Interface. We therefore urge all users to solder yourself this device and all programmers - just to maintain it, that the user does not have too often soldering iron to heat the appearance of something type Sinclair Joystick Mouse or say ZX Lprint III Mouse ... :-) At this introductory part is over, go directly to the scheme. The author of the scheme is Michael Kondratyev, a scheme was developed after studying Driver Programs Art Studio and Artist. The original version contained 11 buildings, this was due to the fact that the author used the most affordable chip of those that were at hand. Later chip count was reduced to 8'mi. For some time the scheme is a commercial product, the right not it have been transferred to Sergei Zonov. In the past year Sergei Zonov allow its distribution, after which the scheme Kempston Mouse Interface was published in an electronic network FidoNet. As an arm of the most used an ordinary gray passive mouse from the search. At the lowest price it works quite well. While wishing to may use proprietary passive mouse. With a complete lack of visibility in the area of passive mice can be used and active, however, will have to dig deeper into them a bit (see the notes to the diagram). So, store a pencil or a printer and to look: ========================================= Scheme Kempston Mouse Interface: DD1 DD5 5 June 2, 1918 D0 oCa CT 0 D1 |> 1 Xb 15 Apr. 11, 1916 D1 / C 1 D2 2 Xa 10 June 14, 1914 D2 U / D 2 D3 3 9 2 August 1912 D3 R 3 D4 4 1 11 9 D4 S D5 5 4 July 13 D5 D6 0 6 12 May 15 D6 A D7 7 1913 March 17 D7 2 D8 8 3 July 1919 3 Co oE2 1 oE1 DD2 May 6 / XCS oCa CT 0 November 15 / C 1 October 1914 U / D 2 February 9 R 3 1 S 4 0 12 1 13 2 July 3 3 Co DD3 DD6 5 June 2, 1918 D0 oCa CT 0 D1 |> 1 Ya 15 Apr. 11, 1916 D1 / C 1 D2 2 Yb 10 June 14, 1914 D2 U / D 2 D3 3 9 2 August 1912 D3 R 3 D4 4 1 11 9 D4 S D5 5 4 July 13 D5 D6 0 6 12 May 15 D6 A D7 7 1913 March 17 D7 2 D8 8 3 July 1919 3 Co oE2 1 oE1 DD4 May 6 / YCS oCa CT 0 November 15 / C 1 October 1914 U / D 2 February 9 R 3 1 S 4 0 12 1 13 2 July 3 3 Co DD7.2 DD8 RIGHB May 6 D0 A10 January 1915 D |> 1 DC 0o A8 4 February 1914 oE 2 1o A7 March 1913 DD7.3 4 2o LEFTB September 8 D1 / RD May 1912 D |> o '3o 10 June 1911 A0 / BCS oE 4o April 1910 DD7.4 oS 5o MIDLB December 11 D2 9 / XCS D |> 6o July 13 / YCS oE 7o / BCS DD7.1 / IORQ March 2 D |> DD1 .. DD4 - K561IE11 A5 1 DD5, DD6 - K555AP5 oE DD7 - K155LP8 DD8 - K555ID7 (C) 1994 Michael Kondratyev ========================================= Notes: - Thick line denotes the bus Spectrum; - On the mouse are the following signals: Xa, Xb, Ya, Yb, RIGHTB, MIDLB, LEFTB, +5 V, GND; - / BCS, / XCS, / YCS - internal signals scheme, combined with the same pairs GOVERNMENTAL in the scheme; - The scheme is presented for the passive-type mice (Mouse to the "Search" MMP-9B), for other necessary to derive signals Xa, Xb and Ya, Yb, which are taken from the optocouplers after chain transistor Schmitt trigger; - The computer is required to ensure the block Kirovka port 0DFh; - Possible replacement scheme decoding (DD7.1, DD8) on plmku type 556RT4 (RT11), is still free you approach can be used to block ports. ========================================= If you have any suggestions / complaints, questions / ideas, then you can contact the author Michael Kondratyev'ym scheme: 2:5030 / 362.1 @ FidoNet So now explain how to work with the Kempston Mouse Interface programmer. Nothing difficult to understand not expected, because the interface rather simple and straightforward. There are three ports, so their addresses: # FADF, # FBDF, # FFDF; bit of each - 8 bits, ie, bytes. # FADF - Port buttons meaningful it are the lowest three bits: 0 bits - a state the right button; 1 bit - the state of the left button; 2 bits - the state of the middle button. As for the buttons of rest, all the bits in `1 '. When you click on the corresponding bit set to `0 '. According to ancient tradition, the left button is used as a selection (Fire), right - as Cancel (Cancel). Middle button made used for additional functions. # FBDF - port X-coordinate; # FFDF - Port Y-coordinate. As you move the mouse-arm values in the port has changed, and yet and cyclically, ie when reaching # FF and further increases are again zero and grow further, again to # FF. When Traffic in the opposite direction a similar pattern, but changes occur in the opposite direction. Submit the matter help is such a picture: y ^. . . 2 1 012 ... > x Therefore, you must read the values of ports, and the difference between the current and the previous value is determined by the direction of Mixing Capacity mouse. If you need a very precise manipulation of the driver is written with this in mind, and move the arrow at one point made when the value read from the port to 2, 3, 5, or more ednits. In recent years become fashionable smarter driver, which at the beginning waits for button and you press the button on a mouse becomes (for drivers) left. These things only applies to the two extreme buttons Middle button - it is in Africa average. This is useful for people who keep a mouse in his left hand, or in case if someone often comes to your mouse and keyboard one of the buttons it works worse than others. Such a driver is considered good form. And if you notice, just so ZX-supplied driver Format'a. Check the work had just been harvested interface can operate directly from with the Basic, making PRINT IN of the ports: 64479 - X, 65503 - Y - when moving mouse values should vary cyclically. When reading from port 64423 - Fire need to click three younger bitika at Pressing buttons. And finally - an example of driver Kempston Mouse, used in the ZX-Format'e: ; MOUSE DRIVER WITH FIRE BUTTON AUTOCONFIG And (c) Andrey Rachkin'95 JR MDRV DIRECTZ DEFB 0; FIRE DEFB 0; UP DEFB 0; DOWN DEFB 0; RIGHT DEFB 0; LEFT DEFB 0; CANCEL MCOORD DEFW 0; LAST CURSOR COORDS ; IN PIXELZ MPORTS DEFW 0; LAST READED MAUSY COORDS NONDEF AND 3; HERE COMEZ BUTTONZ ; CONTROL IF FIRE BUTON ; NOT DEFINED JR Z, MDRV4; IF NONE BUTTON ; PUSHED CP 1 JR Z, NONDEF_ XOR A LD (MDRV3 +2), A LD A, 5 LD (MDRV2 +2), A NONDEF_ LD HL, 0 LD (MDRV1), HL POP IX ; ***** MAIN PROC OF MOUSEDRIVER ***** MDRV PUSH IX LD HL, DIRECTZ PUSH HL POP IX XOR A LD (HL), A; CLEARING INC HL; OF LD (HL), A; DIRECTZ INC HL; BUFER LD (HL), A INC HL LD (HL), A INC HL LD (HL), A INC HL LD (HL), A INC HL LD BC, # FADF; BUTTONZ CONTROL IN A, (C); READING FROM PORT ; OF BUTTONS CPL MDRV1 JR NONDEF; JR UNTIL FIRE ; BUTTON NOT DEFINED RRA MDRV2 RL (IX +0); FIRE RRA MDRV3 RL (IX +5); CANCEL ; ***** COORDS CONTROL ***** MDRV4 LD HL, (MCOORD); FORM LAST ; CURSOR COORDS LD DE, (MPORTS); FROM LAST ; READED MOUSE ; COORDS LD BC, # FBDF IN A, (C); READING FROM ; PORT X-COORD (0 - # FF) LD (MPORTS), A SUB E JR Z, MDRV9 JP P, MDRV6 LD (IX +4), 1; MOVE LEFT ADD A, L JR C, MDRV5 XOR A; MIN X-COORD MDRV5 LD L, A JR MDRV9 MDRV6 ADD A, L LD (IX +3), 1; MOVE RIGHT JR C, MDRV7 CP # FE; MAX X-COORD JR C, MDRV8 MDRV7 LD A, # FE; MAX X-COORD MDRV8 LD L, A MDRV9 LD B, # FF IN A, (C); READING FROM ; PORT Y-COORD (0 - # FF) LD (MPORTS +1), A SUB D JR Z, MDRV14 NEG JP P, MDRV11 LD (IX +1), 1; MOVE UP ADD A, H JR C, MDRV10 XOR A; MIN Y-COORD MDRV10 LD H, A JR MDRV14 MDRV11 ADD A, H LD (IX +2), 1; MOVE DOWN JR C, MDRV12 CP # BF; MAX Y-COORD JR C, MDRV13 MDRV12 LD A, # BF; MAX Y-COORD MDRV13 LD H, A MDRV14 LD (MCOORD), HL; NEW CURSOR ; POSITION ; IN PIXELZ POP IX RET ; ***** DRIVER END *****
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