ZX-News #09
15 октября 1996 |
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Games - The history of the game "tag" and how to play this game.
Games Alex Mikhailov, 1996 Fiveteens Greedy guys group, 1996 Not so long ago in the software game appeared "Fiveteens" and immediately entered into all possible charts, prompting with the huge interest from user'ov. And this interest is, of course, was more paid porn animtsii, converted from the Amiga than the game itself, especially since the built-in cheat mode without any problem can be some of the concerns adolescents to meet their "unhealthy curiosity "... What a pity! A few original ideas that have been added by the authors of so-called "standard rules", such as time and a few lives, for example, give up hope that at least someone caught the very process game, not a process of contemplation images more so, imho, that Zx-Stag'e Pictures looked more realistic ... Cool music and a few surprises for During the game made very much in the topic and were are appreciated by everyone who ever download "15." Clearly, the first load (and someone else and The second and third ... :) Is included with "immortality," and more than 15 minutes to go then to get to the entry points "Lime" table of winners. But later in the head comes to mind: What if you really sit down and play! A pair of "rounds", and the game does not come off! The only thing that the authors do not quite "Beat", so it is time allotted for the last few levels. Imho, at least 30 sec. - It is a chur for the "average" player. Although some people seem to be passed "15" without a cheat for a while. At least until I've heard these rumors ... :) And my "ceiling" - 35 sec. : ( Let's talk about the history of "Pyatnashek" as well as how to play them, dig in strategy and tactics - it's a mathematical puzzle, after all ... Game "15" was born in the U.S. in the late 70 the last century. She came up with the famous at the time the inventor Samuel Loyd. For several years, "tag" spread around the globe and have become is "a disaster". They played "and old and young, were arranged around tournaments were a huge bet, open even gambling! And all this despite the seeming simplicity and elementary "15"! Even now, after so many years, it is difficult find someone who would not be familiar with rules of the game, so I present them here will not, and talk about mathematical theory, which was created around "15." What do you answer that almost half of the possible combinations (and theoretically, too) has no solutions? Any initial position may be given to either the "a" or a "b": a. 1 2 3 4 b. 1 2 3 4 5 6 7 8 5 6 7 8 9 10 11 12 9 10 11 12 13 14 15 13 15 14 This statement can be mathematically proved (the theory of determinants, higher mathematics), but I think it's obvious that we are now engaged in will not:) Since the same know-if you can "pass" This kind of option (a combination of "a"), or No (a combination of "b")? In fact - quite simple. There is such a term: "a mess". If you have, for example, the sequence: "1 3 4 2" then looking at her, you can easily count the number of "disturbances". After "1" dolzhna be "2". But "2" is not in place. Before it - "3" and "4". Troika is located at the two positions "before" two, therefore, received two of disorder. "4" is followed by "3", ie in this case No mess. Similarly, determines the total number disorder in a suitable combination, not forgot to leave it empty right lower square. If the total number of inversions is even, then combination has a solution (a), and if odd - it does not matter (b). So, from now on you will find quite a bit to find out is to spend time out to "collect" tag, or not worth it. Now, having understood the theory, we proceed to practice, or strategy - how you want. There are several systems using which can be quickly assembled, "15" in position "a". In my opinion, the most acceptable for "beginners" is a "system Arens," because it is simple enough to understanding and does not require complex arithmetic: 1. Near movements set to "1" on their place 2. Without touching the "1" set "2" 3. Without touching the "1" and "2" set "3" and "4" Similarly, the gathering and the second number "5678" and the more both of these series do not bother and only work with the two bottom rows. 4. Set to the desired position "9" and "13", which also never again move Remained a small area in the six fields one of which is free, while five others occupied by "10", "11", "12", "14" and "15" random order. You will need very little time, so that these remaining figures to put in place. A little exercise - and you'll quickly be able to collect any "tag". But not enough fast to catch, say, 20 seconds! To do this, I think the system Arens somewhat weak, because they do not reduces the number of steps to a minimum, and, moreover, can not count the strokes from the beginning of the "party" to the end forward, so as the number of possible combinations does not seem to much smaller than in checkers, for example ... Incidentally, as you can try created its own system, ie how-to reduce "Noted by" you "details" in a "Code of practice on your system, and then share the achievements with the rest readers. Yet one thing is clear: without a clear analysis of the position of not less than 10.8 moves forward, so to speak, by "brute force", "15" for 20 seconds to collect. (Imho) P.S. In conclusion I would like to add that computer version of the game "15" All levels passable, ie reduce to (a)! __________________________
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