ZX-News #08
08 октября 1996 |
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Games - Descriptions of arcade-adventure game "Joe Blade-3".
Games Alex Mikhailov, 1996 JOE BLADE 3 Premier, 1989 Today we offer a description of the most interesting arcade-adventure game - Joe Blade 3. Simple, easy, easy management, cool graphics, unpredictable game situations - there is everything to nadologo keep the screen on any player. That's and all the charm of Joe Blade 3. The game combines the ideas of many genres - from Dizzy-like arcade adventyur to space shooters, in which only your reaction and mastery of the joystick will lead to victory. But Joe was taken in, in my opinion, the best that is in all these games ... The plot is not intricate. You - in the role of saboteur, and your task, mined some enemy buildings to fly the helicopter that is waiting on the roof. But, according to the will of the case, you are armed with only pistol and a gun you do magazaina two full rounds. So that all for the explosion have yet to be found in the skyscraper (27 floors). One of your predecessors, inactivated and heinously murdered enemies, had the same before his death, mine building, but had no time to insert detonators ... You need to find these six detonators and set in place. Moreover, as mine - with a clockwork mechanism, then You have 10 minutes of time to ensure that slip away by helicopter after activating first. By the way, at the expense of mine. The enemy's security system also does not sleep. Their engineers have put their mines, especially against such how do you ... These mines look different in as such the bulk of the ball with spikes (sorry for the unfortunate comparison, but nothing another does not occur). If you accidentally step on is such a gift, then read about the following message: "Oh, hell, you stepped on a mine." And the game to this end. Messages are displayed at the top of the screen. As a rule, they simply describe action, which has just proizishlo, For example: "You found the key," etc. The building is large enough: - Shelter - Basement - Polupadval - 27 floors You start the game from the shelter. Information per floor has a lift. Strategy about this: get out of the elevator, go around floor, gathering everything in its path, and opening all the doors, turn back and go to the next. But it is not so simple. There exists thing, like "Access to the floors." There are several, but each provides access to several located above the floor. Starting the game, you without any problems can climb up to third level. And then - look for "access" ... Door. There are open and closed. For In order to enter into a closed door, you need to use the key. Total number of keys is not much more than the closed doors, so that Try to pick them all. Sometimes you will come across the door that says "Security". This is the room with the traps. If you find a so-called "missing in trap, then no problems will appear in this room. But if you check with them you do not will then try to open a door, You politely suggest to solve the password, and also only 1 minute on all-pro-all ... But the greatest source of danger, of course, are the enemy slodaty. As only touches you with any of them, immediately begins to melt your life energy, designated as hearts at the bottom left. If in time you find the food, the end is provided to you ... After wandering through the lower floors and rising to top, you'll be "pleasantly" surprised that you began to fire intermittently guards-soldiers ... Well, if the body armor found in time, but you see, and can kill ... And if the enemy is too many, you can use the grenade: press fire in the jump, and all around, but you of course, will be destroyed. The higher - the more interesting ... Already on the third floor you will meets with personal computers in appearance looks like a UKNC ... If you have to have a floppy, you can use it to enhance company ... Well, then you will be offered the code to unravel ... Although by this turn of fate you have already had to get used to. If the code is not told, the game is over, but the disk will be lost forever ... With luck, you can get from your computer information about where the food is, or detonators, or something like that ... And this information even very handy when you run out, for example, cartridges. There you will learn and the location of an enemy leader ... Ringleader - is such a little man in a cap, which is hanging out on the upper floors, and which also need to score ... Beware, his carefully guarded, so that is not so easy will catch him. But you have caught up with this bad man. Now the time has come opportunity to confront him with intelligence ... As you may have guessed it - another code must guess ... Do not waste your floppy disk on the right and the left: you have at least six to drag along on helicopter. But that's not all ... It's just not the army, Bandits and some. Took six hostages, scattered on the floors and tortured periodically ... You need them all to find and release. In the elevator on the principle of thugs do not go, so that there can sometimes hide or spirit of the transfer, or drink a beer ... Well, sort of, with the scenario clear. Now remember hackers good and bad words. The country goes just a lot of versions of Joe Blade 3. There are even fonts. Best of all, imho, it turned out at Studio EIS, "from Peter, but I saw this version only on cassette. Not all versions pass through. Most of them - simply magic-up, slightly modified, to not catches the eye. Some do not pass because it did not pass. But do not worry - this situation with many programs in our country ... In So, I went from version KIS'a (tape) and by Mike Studio (disk). And what you want ... And finally, helpful tips: 1. Take care of ammo and energy, as they not so much, and may not be enough at the end. To do this, leave them when you find it and when you have no shortage of them, and places write down on paper (memorize) - is never too late to return. 2. Better in the first place to take ammo / food / grenades / mask away from the elevators, because when you come back for them (Leaving), then you risk not getting in time ... 3. Carefully move to the next screen, and then can easily stumble upon an enemy mine. 4. On the third floor are beginning to appear such "machines" is more similar to table lamps, than the robot assassins. However, it's all the same robot-killers. They are equipped with sensory detectors, and if you get in their field of view, they will chase you until you do not will kill, or until do not hide myself in an elevator, or while you are not ubyut. Their distinguishing feature is the so- is several times greater percentage of "Eaten" your energy for One unit of time, rather than as a common soldier. 5. Detonators of the latest turn. Remember that after the first bomb charge, will begin the countdown to 10 minutes. "Your" mines are generally on the lower floors, in a bomb shelter in the basement and the basement. Remember the (record) their exact location, so you do not spend in search of precious minutes. 6. The game has several types of floors. Some of them - circular, ie out of the elevator, go left, went around the whole floor and returned to the elevator on the right, but not always a freebie ... 7. In order to save ammunition / life Try the following effect: Calculate (By eye) jump over the enemy soldiers. In principle possible to jump so that your energy does not diminish one iota, but for that such a leap was obtained constantly, you have to train at least a week. This method has a disadvantage: in unsuccessful jump can occur fatality ... However, not applying it, imho, the game does not pass - cartridges end before ... It is also not recommended to jump through robots, because they immediately unfold, and there is certainly an end. 8. If you run out of ammo, do not rush to reap the Reset, and try to point seven. Perhaps fortune will smile to you, and you find them before the energy runs out ... 9. When you shoot in, and you go without body armor, try to have time to jump up - sometimes it helps, and then kill hands, and not something he would continue all sorts of nonsense ... 10. Postraytes as quickly as possible to remember / sketch floor plans, as survive on top of the house without the knowledge doskanalnogo these plans are absolutely not realistic. 11. Start the game extremely easy, even for "brake", ie for people with inhibited reaction. In any case not Relax for a second: it's specially rigged by the authors, not to facilitate and complicate the game. Sometimes it happens that no problems going through 15 floors in a row, and on the 12th - comes quickly, but very unpleasant death, for example, hostile mines, or from a soldier who went along with you from a single that the same door ... 12. And remember that even though the game and it seems simple, it took very few! So in the end bring the "system" decryption code: In the computer: You will be greeted 2 rows of four digits each. For example: 2314 4312 Within minutes of them will automatically move the square, as it were, covering the two columns at a time. Total possible Only three of the square: 2314 2314 2314 4312 4312 4312 - - - You need, using left / right keep up while the square is on the place (1-2 seconds) move the figures so to a combination of any of the series was as close to "1234" or "4321." In our case, can such an option: 2314 3314 4312, press the "left", we get 2412, - - ie figures in a circle spinning one way or another side. And when you receive the "1234" or "4321", the code as it were assembled / guess. Inspection of this example ... Squared is denoted as "--", keys - as ">" And "<" and "@" means "to wait for moving Square: 3314 3314 3114 3114 3142 3142 2412, @ 2412, <, 2342, @ 2342, <, 2314, @ 2314, - - - - - - 3142 1342 1342 1342 1324 @ 2314, <, 2314, @ 2314, @ 2314, <, 2341, - - - - - and so on, until you get the combination. In practice, this looks much faster than it might seem. At one time, we even have a sort of competition conducted - who soon will guess the code. Sometimes, under favorable circumstances, it is possible to collect a combination of a second, and sometimes half-minute account tinker. The main thing at first, to eyes are not scattered, ie, not sure so much for the square, but for the current a combination of ... Trapped: Roughly the-same, but the way of the code is somewhat simpler (imho): Permanently marked with two digits, for example: 3421 1243 - Left / right keys you move the figures chain, for example: 3421 1342 2134 1243> 2431> 4312, etc. - - - In order to change the two selected numbers in some places, then fire. For example: 3421 1421 1243, fire, 3243 - - The ultimate combination - so the same: "1234" or "4321." And in order to neutralize the leader, you have to combine both systems. Enjoy the game. __________________________
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