ZX-News #08
08 октября 1996
  Игры  

Games - Descriptions of arcade-adventure game "Joe Blade-3".

<b>Games</b> - Descriptions of arcade-adventure game
                  Games



            Alex Mikhailov, 1996



               JOE BLADE 3

              Premier, 1989

Today we offer a description of the most interesting 
arcade-adventure game - Joe Blade 3. 

Simple, easy, easy management,
cool graphics, unpredictable game situations - there is 
everything to nadologo keep the screen on any player. That's

and all the charm of Joe Blade 3. The game combines the ideas 
of many genres - from Dizzy-like arcade adventyur to space 
shooters, in which only your reaction and mastery of the 
joystick will lead to victory. But Joe was taken in, in my 
opinion, the best that is in all these games ...


The plot is not intricate. You - in the role of saboteur, and 
your task, mined some enemy buildings to fly the helicopter 
that is waiting on the roof. 

But, according to the will of the case, you are armed with only
pistol and a gun you do
magazaina two full rounds. So that all
for the explosion have yet to be found in the skyscraper (27 
floors). One of your predecessors, inactivated and heinously 
murdered enemies, had the same before his death, mine building, 
but had no time to insert detonators ... You need to find these 
six detonators and set in place. Moreover, as mine - with a 
clockwork mechanism, then You have 10 minutes of time to ensure 
that slip away by helicopter after activating

first.

By the way, at the expense of mine. The enemy's security system 
also does not sleep. Their engineers have put their mines, 
especially against such how do you ... These mines look 
different in as such the bulk of the ball with spikes (sorry 
for the unfortunate comparison, but nothing another does not 
occur). If you accidentally step on is such a gift, then read 
about the following message: "Oh, hell, you stepped on a mine." 
And the game to this end.


Messages are displayed at the top of the screen. As a rule, 
they simply describe action, which has just proizishlo,

For example: "You found the key," etc.


        The building is large enough:


  - Shelter

  - Basement

  - Polupadval

  - 27 floors


    You start the game from the shelter.

Information per floor has a lift. Strategy
about this: get out of the elevator, go around floor, gathering 
everything in its path, and opening all the doors, turn back 
and go to the next.


But it is not so simple. There exists
thing, like "Access to the floors." There are several, but each 
provides access to several located above the floor. Starting 
the game, you without any problems can climb up to third

level. And then - look for "access" ...

Door. There are open and closed. For
In order to enter into a closed door, you need to
use the key. Total number of keys is not much more than the 
closed doors, so that Try to pick them all.


Sometimes you will come across the door that says "Security". 
This is the room with the traps. If you find a so-called 
"missing in trap, then no problems will appear in this

room. But if you check with them you do not
will then try to open a door,
You politely suggest to solve the password, and
also only 1 minute on all-pro-all ...

But the greatest source of danger, of course, are the enemy 
slodaty. As only touches you with any of them,

immediately begins to melt your life energy, designated as 
hearts at the bottom left. If in time you find the food, the 
end is provided to you ...


After wandering through the lower floors and rising to
top, you'll be "pleasantly" surprised
that you began to fire intermittently guards-soldiers ... Well, 
if the body armor found in time, but you see, and can kill ... 

And if the enemy is too many, you can use the grenade: press
fire in the jump, and all around, but you
of course, will be destroyed.

The higher - the more interesting ... Already on the third 
floor you will meets with personal computers in appearance 
looks like a UKNC ... If you have to have a floppy, you can use 
it to enhance company ... Well, then you will be offered the 
code to unravel ... Although by this turn of fate you have 
already had to get used to. If the code is not told, the game 
is over, but the disk will be lost forever ... With luck, you 
can get from your computer information about where the food is, 
or detonators, or something like that ... And this information 
even very handy when you run out, for example, cartridges. 
There you will learn and the location of an enemy leader ... 

Ringleader - is such a little man in a cap, which is hanging 
out on the upper floors, and which also need to score ... 
Beware, his carefully guarded, so that is not so easy will 
catch him. But you have caught up with this bad man. Now the 
time has come opportunity to confront him with intelligence ... 
As you may have guessed it - another code must guess ...


Do not waste your floppy disk on the right and the left: you
have at least six to drag along on
helicopter.

But that's not all ... It's just not the army,
Bandits and some. Took six hostages, scattered on the floors 
and tortured periodically ... You need them all to find and

release.

In the elevator on the principle of thugs do not go,
so that there can sometimes hide or
spirit of the transfer, or drink a beer ...

Well, sort of, with the scenario clear.
Now remember hackers good and bad words. The country goes just 
a lot of versions of Joe Blade 3. There are even fonts. Best of 
all, imho, it turned out at Studio EIS, "from Peter, but I saw 
this version only on cassette. Not all versions

pass through. Most of them -
simply magic-up, slightly modified,
to not catches the eye. Some do not pass because it did not 
pass. 

But do not worry - this situation with
many programs in our country ... In
So, I went from version KIS'a (tape) and
by Mike Studio (disk). And what you want ...


      And finally, helpful tips:

1. Take care of ammo and energy, as they
not so much, and may not be enough at the end.
To do this, leave them when you find it and
when you have no shortage of them, and places
write down on paper (memorize) - is never too late to return.

2. Better in the first place to take ammo / food / grenades / 
mask away from the elevators, because when you come back for 
them (Leaving), then you risk not getting

in time ...

3. Carefully move to the next screen, and then can easily 
stumble upon an enemy mine. 

4. On the third floor are beginning to appear
such "machines" is more similar to table lamps, than the robot 
assassins. However, it's all the same robot-killers. They are 
equipped with sensory detectors, and if you get

in their field of view, they will chase you until you do not 
will kill, or until do not hide myself in an elevator, or while 
you are not ubyut. Their distinguishing feature is the so-

is several times greater percentage of
"Eaten" your energy for One unit of time, rather than as a 
common soldier. 

5. Detonators of the latest
turn. Remember that after the first bomb charge, will begin the 
countdown to 10 minutes. "Your" mines are generally

on the lower floors, in a bomb shelter in the basement and the 
basement. Remember the (record) their exact location, so you do 
not spend in search of precious minutes.


6. The game has several types of floors. Some of them - 
circular, ie out of the elevator, go left, went around the 
whole floor and returned to the elevator on the right, but not 
always a freebie ...


7. In order to save ammunition / life
Try the following effect: Calculate
(By eye) jump over the enemy soldiers. In
principle possible to jump so that your energy does not 
diminish one iota, but for that such a leap was obtained 
constantly, you have to train at least a week. This method has 
a disadvantage: in unsuccessful jump can occur

fatality ... However, not applying it, imho,
the game does not pass - cartridges end
before ... It is also not recommended to jump through robots, 
because they immediately unfold, and there is certainly an end.


8. If you run out of ammo, do not rush to reap the Reset, and 
try to point seven. Perhaps fortune will smile to you, and

you find them before the energy runs out ...

9. When you shoot in, and you go without
body armor, try to have time to jump up - sometimes it helps, 
and then kill hands, and not something he would continue all 
sorts of nonsense ... 

10. Postraytes as quickly as possible to remember / sketch 
floor plans, as survive on top of the house without the 
knowledge doskanalnogo these plans are absolutely not realistic.


11. Start the game extremely easy, even for "brake", ie for 
people with inhibited reaction. In any case not Relax for a 
second: it's specially rigged by the authors, not to facilitate 
and complicate the game. Sometimes it happens that no problems 
going through 15 floors in a row, and on the 12th - comes 
quickly, but very unpleasant death, for example,

hostile mines, or from a soldier who
went along with you from a single
that the same door ...

12. And remember that even though the game and it seems
simple, it took very few!

So in the end bring the "system" decryption code:


              In the computer:

You will be greeted 2 rows of four digits
each. For example:


                   2314

                   4312

Within minutes of them will automatically move the square, as 
it were, covering the two columns at a time. Total possible 
Only three of the square: 


            2314 2314 2314

            4312 4312 4312

            - - -
You need, using left / right
keep up while the square is on the
place (1-2 seconds) move the figures so
to a combination of any of the series was
as close to "1234" or
"4321." In our case, can such an option:


  2314 3314

  4312, press the "left", we get 2412,

   - -
ie figures in a circle spinning one way or another
side. And when you receive the "1234" or
"4321", the code as it were assembled / guess. Inspection of 
this example ... 

Squared is denoted as "--", keys - as
">" And "<" and "@" means "to wait for moving
Square:

 3314 3314 3114 3114 3142 3142
 2412, @ 2412, <, 2342, @ 2342, <, 2314, @ 2314,
 - - - - - -

     3142 1342 1342 1342 1324

   @ 2314, <, 2314, @ 2314, @ 2314, <, 2341,

     - - - - -
and so on, until you get the combination. In practice, this 
looks much faster than it might seem. At one time, we even have 
a sort of competition conducted - who soon will guess the code.

Sometimes, under favorable circumstances, it is possible to 
collect a combination of a second, and sometimes half-minute 
account tinker. The main thing at first, to

eyes are not scattered, ie, not sure
so much for the square, but for the current
a combination of ...


                Trapped:

Roughly the-same, but the way of the code is somewhat simpler 
(imho): 

 Permanently marked with two digits, for example:


                   3421

                   1243

                   -

Left / right keys you move the figures
chain, for example:


        3421 1342 2134

        1243> 2431> 4312, etc.

        - - -

In order to change the two selected
numbers in some places, then fire. For example:


             3421 1421

             1243, fire, 3243

             - -

The ultimate combination - so the same: "1234" or
"4321."

And in order to neutralize the leader, you
have to combine both systems.


              Enjoy the game.


        __________________________






Other articles:

FIDO novice - View the files.

Glitches in ZX-News - Flying "glitch" in the July issue.

Iron - Tips of the wizard. - Basic soldering.

Games - Descriptions of arcade-adventure game "Joe Blade-3".

From the Editor - ZX-News is now coming out on Wednesday ...

Advertising - Advertisements and announcements ...

List BBS - A list of current BBS in the city of St. Petersburg.

Fido-conversations - The history of "nicknames" or who and why is called ...

Humor - Grigory Oster "Bad advice".


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Rectime - a pair of promotional announcements.
News - News from the creators of the newspaper ZX Time.

В этот день...   30 April