On-Line #72
09 февраля 1997
  Игры  

Mosaic - Ivan Gudkov released a new game.

<b>Mosaic</b> - Ivan Gudkov released a new game.
                 MOSAIC


(C) Ivan Gudkov


   Hi, everybody!


   This is Ivan Gudkov from Novosibirsk. I hope someone I
remembers the last work - Soldier of the Future.


  Somewhere in the middle of 1996 I learned of the existence of 
ON-LINE, and at the end of 1997 yanvarya recorded (thanks 
FIKUS'u of Flash Inc.) more than 60 rooms of your newspaper 
(thanks Oldman'u for this edition). 


   What struck me - is that in Moscow a lot of people involved 
with the Speccy, while my friends were quietly dumping on the 
PC. And in the capital, I think, in general, and Speccy-then no 
more (well, it's me, of course, crossed the line, but his 
thoughts were on this subject).



   Surprised your ZXNet and its relation to the "outside" world 
through FIDO / INTERNET - I had no idea that this can be 
arranged on Speccy on such a scale - remember, in the early 
96-th we have a couple of guys assembled a modem (even persuade 
me - I began to collect, but did not graduate), but then things 
went - poobmenivalis toys and everything. 


   Few got in your debate on the GPU. My
opinion: it does not take hold. Maybe in Moscow and put the EP 
10 people, not more. Ordinary people simply will not bother 
with it - not before. We have over 128K of something hung, and

it's good. And Get information (unfortunately, I have a PC
Currently there is no modem, so my access to the Internet or 
FIDO is approximately equal to zero). 


   Now I would like to dwell on the fact that I wrote a year 
ago (although it may no longer relevant). IN ON-LINE 3x 
columnist novya "said something like" you've ruined the idea, 
too complicated programming a robot. "Well, I do not know - 
about ruined the idea I do not agree. Artificial intelligence 
is difficult to implement, and it should be understood, because 
it is not LIFE, in the end. With regard to the interface for 
programming - I agree with Oldman'om - it is inconvenient. 
True, I do not understand why the Spectrofon'20 UFO-2 has a 
higher rating on the sounds. 


   When I was finishing a project, I have accumulated a lot of 
extra "bells and whistles" that I did not realize. These bells 
and whistles I devised for the complications of programming and 
gain interest game, because he believed that everything I did - 
too easy 

(Eg, introduction of a system interrupt, the screen memory of 
the robot, stack / routines, variables, etc. If all the 
transfer - by sheet of paper will not fit).



   Now the question I often ask:

> Will-if SOTF-2?


   Hardly, although the idea is there.

> Where to find additional information on the SOTF?


   In the ZX-Review 6 / 96 there is an article - add to help'u. 
Also, you 

   can ask questions as to me personally, as well as in 
electronic 

   or printed publications on Speccy; I, if possible, will be on
   burghers responses in these publications.

> So how valid function Turn = N?


   Analogue to BASIC'e (true, false light):


   ; Entry point the first call

   LET A = RND: LET K = 0

   ; Entry point following appeals

   IF GO_TO_DESTINATION_LAST = OK THEN LET K = 0: LET A = RND

   IF A> 0.5 THEN TURN_LEFT
        ELSE TURN_RIGHT

   LET K = K +1

   IF K> = N THEN LET K = 0: LET A = RND: EXIT_OK

   EXIT_NOTOK


   I hope this add to help'u enough.

> This is your last project?


   I hope not. I am currently working on new games in (y to
   Torah, however, has no name) - is a strategy with an element
   Mi adventure. There will be many new things, which was not 
yet 

   Speccy: heap VIDEO, DIGITAL SOUND'a under AY, cool, and once
   ous schedule. The first part, according to preliminary 
calculations    there will hold 2 discs (CD) ... about the CD - 
a joke. Desirable    are positive volume memory Speccy - 256, 
512K, although it will work    thief and 128K.



   Therefore expand the memory in their machines - support will 
be 

   implemented through RAM_DRIVER, which can be connected
   Setup'e chit in the game.


   Well that's all. Thank you for your attention.

                             Ivan Gudkov
                         Tel. (383-2) 76-45-43

P.S. It is quite possible to reach you soon Demo-version - heap
compiled and uzhatyh source - you do not panic.






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HOT GAMES - Top Ten by Magic Soft.

ZXNet - O global processing of telephone and address directory in ZXNet.

Mosaic - Ivan Gudkov released a new game.

Mosaic - on how to use C-DOS.

Advertising - Advertisements and announcements ...

Soon ... - On the exit of the game "Dune II - The Battle Fof Barrakis".


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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