On-Line #39
01 июня 1996 |
|
Stuck? - The second part prompts the dungeon "(The Bards of Tale).
Stuck? THE BARD'S TALE Tips from the dungeon Part 2 "... We have created an unbeatable team!" Sauron The text that follows I will try to give you some tips on this, certainly not (yet) the best RPG on the Speccy. If you are in my deep ignorance, once downloading this game decided that it was a real !'#'#($, and that playing it can just insane, you are deeply mistaken. According to its playability BARD'S TALE is comparable with such monsters as ELITE and UFO. If you doubt this, try to play it at least a little time and I hope that you will understand what it is masterpiece. Well, now prompts. 1. Of all the races involved in the game, the most versatile are half-elves. They effectively create the majority occupations that exist in the game. And the most useless, I thought gnomes (GNOME) and, oddly enough, people. Of the combat professions best shown himself a hunter and a monk. Hunter, in fact, at higher levels of "critical bearing on the case and about every second stroke he is mortal. Monk also affects enemies to the death of his speed and power. Few enemies can outrun him in the speed of the strike. As for the warrior paladdina and then, in spite of multiple shocks, they can not be compared with the monk. Magicians in the unit must be at least two. From Bard, in general, and you can not refuse - the good of his songs are not too much, but it can take its place another magician. Cracker - a valuable squad member, and is best left in the rear ranks. So perfect, in my opinion, the detachment: monk, monk, hunter, magicain, conjurer, rogue. 2. Now the monsters. First, ordinary, that is "trivial." The most "underpaid" in terms of getting points for their killings are kobolds. For them give only 10 points experience at his brother. Well, most "vysokooplachivyemye" monsters - is barbarians. For them, paying as much 33 points. Somewhere between kobolds and the barbarians have settled all the other monsters. This and skeletons, and the nomads, and Hobgoblins, and of course the Orcs. As in the game, there are so-called "trivial" monsters. These whole day sit in the corners, and when night comes, they emerge from dens and attack luckless troops "adventurous." This type of monster are all sorts: half-orcs wolves, swordsmen, zombies, well, etc. For such monsters give an order of magnitude more points, and yes, killing them, you can find all sorts of interesting things there. Such as mithril swords. And who else, and you are lucky, may find, for example, a ring of force or the sword of the dragon. There are also so-called "stationary" monsters. These are statues that come alive when approaching them detachment. Statues There are varied: from samurai to gray dragon. On this hint yet ended. Perhaps in the next issues of ON-LINE will be continued. Well now, if you have any questions win the game, then you can contact Yuri Vasin, leading in that category. He took the game to the end and look waiting for your calls with questions. His phone can be found in the end of the newspaper. Maxim Lebedev (MAX) 242-6161 P.S. The first part of the "tips of the dungeon," as the game itself, you can be found in the 18th issue of electronic journal SPECTROFON.
Other articles:
Similar articles:
В этот день... 21 November