29 февраля 1996 |
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* PART 2 - PLAYING TIPS *
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Some more solutions and tips for your
favourite Speccy games. This issue we have
solutions for the final Wally game, Three
Weeks In Paradise, plus a guide on how to
play The Time Machine (included with last
months pack). Plus Part 1 of an A-Z of
Game Cheats.
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THREE WEEKS IN PARADISE
Here is the solution to the final Wally
game in the series which sees the Week
family stuck in the jungle!
TO RESCUE WILMA
First of all get the Mint from the sign
outside the Trading Post then get Wilma's
Handbag from the beach, to get to the
beach go through the picture in the room
that contains the table. As long as you
have the Handbag in your possession the
crocodile will not harm you. Go to the
screen with the Ice Cube in it and press
the Action key. Now pick up the Hole and
go right until you are just past the
crocodile, now drop the Handbag. Take the
Goldfish Bowl and the Hole to the Wishing
well screen, stand at the far left of the
screen and press the Action key. Go left
into the new screen and take the Skeleton
key, the spider will not move as long as
you have the Bowl. Go through the picture
again and into the sea, pass over the
locker and the door will open. Take the
Spinach and drop it in a convenient place.
Go back to the room with the picture in it
and get the stuffing from underneath the
table, go to the room with the big bird in
it. Take the Egg but don't drop the
stuffing while you are in the same room as
the big bird. With the Egg and the Spinach
proceed to the room that contains the sign
'Old Faithful', now pull the rope and run
to the water. Jump up the geyser. Jump
into the nest and swap the Spinach for the
Bow and Arrows. Now drop down and drop the
Egg. Go to the screen that contains Wilma
and shoot the native with the Bow and
Arrows. Proceed to the screen with the
well in it and jump down. Go to the centre
of the well and press the Action key. Take
the bottle and climb out of the screen by
going to the right of the screen and
keeping the Action key depressed. With the
Bottle and the Corkscrew return to the
crocodile screen. Get the Bottle and the
Corkscrew past the crocodile one at a time
by using the Handbag. Standing over the
Coconut with both of the objects press the
Action key. Take the Bottle of Oil and the
Blunt axe to the screen with the hut and
the car. Pass over the front wheel of the
key and press the Action key. With the
Sharp axe return to the screen with Wilma
and cut her down by pressing the Action
key.
TO RESCUE HERBERT
First of all get the Deaux Sticks from the
crocodile room using the Action key, light
the fire in the anvil room. Take the
bellows from the top of the well, then
pass over the fire and press the Action
key. Get the Hot Ashes and take them to
the room with the Totem pole in it. Now
pass over the white man and press the
Action key. Should you have the bellows
the cloud will move away from you, so make
sure you are standing to the right of it.
When the cloud reaches the hut collect the
Shell. Now take the Shell down the well
and press the Action just as the drip
touches. Once that has been done take the
Billy Can to the Geyser, pull the rope,
and run to the water to fill the can. Go
and find the Flipflops and take them along
with the full Billy Can to the beach. Just
as you pass the crab press the Action key.
Now collect the Claw and take it to the
right hand side of the room that contains
Herbert. Whilst keeping the Action key
depressed walk into the lion. Take the
Thorn, with this and full Sea Shell walk
to the middle of the cauldron and press
the Action key.
TO ESCAPE THE ISLAND
Just go back to the beach via the picture,
in the room with the table, and you will
have finished the game with 100%.
==========================================
THE TIME MACHINE
Some of you wrote to say you've been
having problems with this game, both with
trying to solve at AND finding the right
controls.
Well, here are the solutions to both these
problems!
CONTROLS
Q = Up A = Down
O = Left P = Right
M = Lay 1st Travel Pod / Transport to
1st Travel Pod
? = Lay 2nd Travel Pod / Transport to
2nd Travel Pod
SPACE = Fire Ray Gun
SPACE and direction = Jump in that
direction
SPACE and UP/DOWN (When an object is in
your view screen) = Take Object
1-5 = Transport to level 1-5 (Only when
current level has been completed)
If an object is in your view screen when
you transport, it also transports. To pick
up a transporter just stand next to it and
press either M or ? You can only transport
to a new level if it has been revealed on
the grid at the top of the screen.
A RED square on the grid indicates a
problem has to be solved. A YELLOW square
on the grid means that a problem has been
half-solved. A GREEN square on the grid
means that square is safe and needs no
work done. When all squares on a row are
GREEN, the next level is revealed. You can
transport between any levels which are
revealed. IE, if you are in level 3.2 and
press "1" then you go to level 1.2.
GAME SOLUTION
The numbers in the solution refer to the
appropriate screens at the small grid at
the top of the screen. So level 1.4 refers
to the fourth screen from the left at the
bottom row of the grid.
ESCAPING LEVEL 1
Go to 1.2 and place a travel pod there. Go
to 1.5, crossing the river using the
pterodactyl. Place another pod by the
cave. Return to 1.2 and hit the animal
with your ray gun. Stand so the animal is
in your view screen and transport yourself
and the animal to the pod in 1.5. Repeat
this process until you have quite a few
animals in the cave. Go to 1.3 and block
the geysers with the boulders lying
around. Note. You can also avoid the river
simply by going left from screen 1.1 to
screen 1.5. This is probably easier and
safer.
ESCAPING LEVEL 2
Go to 2.5 and place a pod by the cave. Go
to 2.2 and get the wood. Transport the
wood to 2.5. Go to 2.1 and stand on the
solid patch in the middle of the screen.
Return to 1.1. Transport the flame to
level 2.5, where the wood should be
ignited. Return to the geysers in level
2.3 and remove the boulders. If the yeti
tries to stop you, just transport apple
from 1.4 to feed him. Before leaving for
level 3, place a pod by the river bank in
level 2.4 and transport the apples from
1.4. Repeat for both river banks.
ESCAPING LEVEL 3
Go to Level 3.4 where the apple seeds
should have grown to trees. Break some
branches from the trees to form a bridge
over the river. To do this, use the
pterodactyl in level 1 to fly across the
river and as you do so, change zone so you
land on branches. Go to 3.2 and move the
wheel over the river to 3.5. Replace the
square wheel for the round wheel.
ESCAPING LEVEL 4
Get a barrel from level 4.5. To avoid the
cannon, try transporting to 4.5 from level
3.5. Take the barrel to 4.4 and drop it a
close to the right hand side of the bridge
as you can. Place a pod near the barrel
and wait for Goliath to get near the pod.
Transport the flame from 1.1 to ignite the
barrel and destroy Goliath. Take another
barrel from 4.5 and drop it by the moving
rock in 4.1. Ignite this barrel as you did
earlier to reveal the oil.
ESCAPING LEVEL 5
Kill some terrorists in 5.5 and wait for
the bomb. Transport this bomb to 1.1 by
the rock containing the crystal. Ignite
the bomb to blow up the rock. You will
have to search for the crystal in 2.1 as
the swamp in 1.1 is too deep. Place a pod
near the time machine and transport the
crystal there. Use the pterodactyl in
level 1 and switch zones so you land on
top of the building in 5.1. Fire at the
switch to turn it on, ensuring the cystal
is in place. Now simply get in the time
machine and use it to win the game!!
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3D STARFIGHTER
I recently found a solution I wrote for
this game when I first completed it about
eight years ago and I thought I'd include
it with the mag. Warning! This will spoil
the game if you read it!!
BELMAR
You must escort 4 Leopard fighters to
Ganta. However they will not be much help
as their guns are in need of repair.
GANTA
The purser is pleased with your prompt
service and he berths the leopards in the
repair docks.
ALPHA
An attack is planned and CATS need:- 250
Magnetic influence mines, 80 Homing
missiles and 50 Dilithium crystals.
GANTA
The arms you require are loaded onto your
fighter before your leave. You are told
that the CATS are ready to leave.
ALPHA
CATS are grateful for the arms and will
leave immediately to intercept the enemy
flagship.
SANAST
A saboteur has been caught attempting to
destroy the CHAOS laboratory. Take him to
the prison ship.
CRAKO
The saboteur is marched away and locked
up. You leave quickly - you don't want to
catch anything!
DATON
A strange man runs into you whilst you are
on your way to the engine room. You think
nothing more of it.
CRAKO
There is a message waiting for you here.
It says you must return to Daton now!
DATON
Investigators have heard that you saw a
stranger last time you were here. With
your help they find the spy. They thank
you.
NEXIS
A group of new graduate scientists need a
lift to Sanast where they will join the
CHAOS project.
SANAST
The scientists say the ride was great fun
and ask to tour the fleet. You throw them
out!
TERRAT
A doctor here asks you to transport 7
plague victims to a hospital with a decom
department.
FLERIN
The patients are now being rushed to Decom
department. The doctor guarantees free
treatment should you ever need it.
CRAKO
You feel faint and realise you have caught
one of the many diseases here. You'll need
to act fast
FLERIN (Note: Do not go here!)
The doctor you spoke to last time you
visited has been moved to Ganta. Nobody
else will help you. You collapse and die!
GANTA
At last, you've found the doctor. You are
suffering terribly, but the doctor injects
you. After a long sleep you feel fine.
SANAST
The designs for CHAOS have finally been
completed and you are asked to take them
to the ship which is to produce the
missile.
GANTA
The designs are rushed away and after
about five hours the missile is loaded
onto the panther. This is it, at last you
can use CHAOS.
CONGRATULATIONS!
The CHAOS missile was launched directly
into the pursuing flagships with
devastating results! The remaining small
fighters are destroyed easily. The fleet
and the last of the Human race is free to
find a new home! You're awarded the star
of honour!
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