29 февраля 1996 |
|
==========================================
*****************************************
* PART 8 - CLASSIC REVIEWS - CYBERNOID *
*****************************************
Evil pirates have ransacked the
Federation's storage depots, stealing
valuable minerals, jewels, ammunition, and
the latest in battle weaponry. The player
take the part of the brave Cybernoid,
picked to retrieve the valuable cargo and
destroy the pirate horde.
Apart from human adversaries, the
Cybernoid also has to battle his way
through the planetary defence system that
the dastardly pirates have activated in
order to stop the hapless hero from
completing his mission. Add to that the
time limit imposed on returning the cargo
for each level, and it can be seen why
only the brave - or the foolhardy -
volunteer for these tasks. The cybernoid
isn't entirely defenceless, though; apart
from the standard lasers, his arsenal also
consists of bombs, mines, shields (used to
provide limited invincibility), bouncing
bombs, and heat-seeking missiles. Needless
to say that stocks of these items are
limited, although collection of the yellow
canisters occasionally dropped by pirate
ships increases the currently selected
weapons stock by one.
Other items that may be collected include
the Federation's stolen booty, objects
that alter the appearance of the player's
craft and extra external weaponry that can
be used on the more difficult screens. As
the Cybernoid travels through the pirates
flick-screen territory, he is hampered by
their activated defence systems. These
take the shape of gun-emplacements,
missile launchers and so on - tricky to
pass, but easily eliminated with the extra
weapons. Once a level has been completed
and the cargo collected, the Cybernoid
then heads for the level depot, where he
is informed whether or not he has
collected enough cargo to warrant being
given a bonus. If not, one Cybernoid ship
is lost, and the player is transported to
the next level.
JOYSTICKS : Cursor, Kempston, Sinclair
GRAPHICS : Cybernoid is so colourful and
detailied you'd be forgiven for thinking
it was an arcade version.
SOUND : An amazing 128k in-game tune, as
well as some impressive spot effects
OPTIONS : Sound On/Off
GENERAL RATING : The formula may be old,
but everything else is new or improved.
Raffaele Cecco's best game to date - if
only it were bigger!
PRESENTATION - 93%
GRAPHICS - 96%
PLAYABILITY - 95%
ADDICTIVE QUALITIES - 96%
OVERALL - 96%
==========================================
Other articles:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Similar articles:
В этот день... 21 November