30 ноября 1995 |
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* PART 2 - PLAYING TIPS *
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HERBERT'S DUMMY RUN Solution
1) First of all get the box key and get
the honey pot.
2) Now go to the room that the game starts
in and jump up on to the box. This will
spring you up to where you can exchange
the honey pot for the teddy.
3) Get the rope. Now with the rope and the
teddy go to the arcade room with the
daleks in It.
4) The teddy will go and open the right
handside door; you can now go through
this. Jump at the rope in the next room
and itshould extend into a room with a
rubberduck, collect this.
5) Load the pop gun (with the cork) and go
tothe castle.
6) Exchange the pop gun for the flag
andwith the rubber duck go to the seaside
screen. You can now collect the pebbles
toload the catapult.
7) Now get the torch and the bulb, this
willmend the torch.
8) Go to the dark room with the bulb and
this will enable you to see. Shoot all the
ducks and a couple of rolls of caps should
be dropped. Put these somewhere
convenient.
9) Get the A brick and the chocolate 10p
and go to the screen with the till.
11) Climb on top of the brick and walk
past the till with the chocolate 10p, this
should now be exchanged for a real 10p.
12) Take the 10p and the bomb and then
goto the room with the 10p slot on the
door and jump at it. You will now be in a
Blitz game, and when this is completed you
will recelve a cannonball.
13) With this and the rolls of caps go to
the room with the cannon and walk through
it.The cannonball will be launched and a
hole in the wall will be made.
14) Pass through this hole and get the
spacehopper.
15) Then go back up to get the tennis
racket, put the space hopper in a
convenient place.
16) Next go into the Breakout room and
complete the game. Once the Breakout game
is completed you should receive a glove.
17) Get the space hopper and with the
glove go to Level 1 where there is a room
with a hand guarding a door. You must now
jump into the room behind the hand (the
hand will no longer harm you because you
have the glove).
18) You will be in a room with Wally and
Wilma at the top of an escalator. As you
have the space hopper you will be able to
jump very high. This means that you can
now jump up and switch the escalator on
and be reunited with Wally and Wilma to
complete the game.
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BOOTY HIDDEN GAME
It has long been known that Booty has a
hidden game which can be accessed using
the Currah Microspeech add-on for the
Speccy. Unfortunately none of us
emulator-users have this little gem (!)
Fortunately, help is at hand from Darren
Salt who posted the solution in the Speccy
newsgroup, which I have reproduced here
for everyone to see. Just enter these
pokes using the Multiface option at the
title screen. The hidden game itself is a
diving game similar to Scuba Dive:
POKE 52796,32
POKE 52798,58
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QUICK CHEATS
CYBERNOID II
Define your keys as ORGY for infinite
lives.
CONTACT SAM CRUISE
When in jail, press CAPS SHIFT and P to
turn invisible.
CHRONOS
Type in 'jing it baby' into the high score
table for a mega laser.
VAMPIRE
Hold 1,2,3,4,5 together to go straight to
the final boss.
DOWN TO EARTH
Press 1,2,3,4,5,6 together to skip
straight to the next level.
LAST NINJA 2
When fighting a baddy, hold the pause key
and you should kill him easily.
RENEGADE 128k
Pressing 0 will enable you to skip to the
next level.
STIFFLIP AND CO
Typing DEFACED in Part 2 lets you wander
around the whole level.
STUNTBIKE SIMULATOR
When it says 'Attempt 12345' press Delete
to skip the level.
ROLLING THUNDER
Type in JIMBO on the title screen to get
infinite lives and energy.
STREET HASTLE
Press L to skip a level when you have just
died and are lying on the ground.
COMBAT ZONE
Pause the game and hold down 0,P,C and
ENTER for infinite bombs and fuel.
IKARI WARRIORS
Type PETELIVES on the loading screen for
infinite lives.
CAPTAIN PLANET
Hold down Q, A, GRAPH, EDIT, CAPSSHIFT,
CAPSLOCK and press V for infinite time.
DIZZY DOWN THE RAPIDS
Type in CHEAT on the title screen and
press ENTER for infinite energy.
TOTAL RECALL
Type in THE END IS NIGH on the high score
table to skip levels.
XENON
Press BREAK to pause and hold down TINY
for an invincible ship.
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SCEPTRE OF BAGHDAD
Especially for Boris Donko (See Letters)
heres a solution for this game:
SWAP FLUTE FOR HANKY, GO LEFT UNTIL FLYING
CARPET, FLY OVER RIVER, ENTER THE TOWER,
CLIMB UP THE ROPE, RIGHT, JUMP UP TO BIRD,
SWAP FLUTE FOR WINGS, JUMP ACROSS NEXT TO
BALCONY, WALK UNDER BEES NEST, CROSS RIVER
AGAIN, GO LEFT UNTIL STATUE OF ARCHER,
JUMP UP STEPS UNTIL IT FLIES OFF, CROSS
BACK OVER THR RIVER, SWAP WINGS FOR KEYS,
GO TO THE ROOM WITH THE BEACHBALLS, JUMP
UP STAIRS AND GO RIGHT, KEEP GOING RIGHT
TO GET RID OF THE NAGGING WOMAN, OPEN
WARDROBE, SLIDE DOWN BANISTER AND GET THE
BOOK, GO UPSTAIRS AND SWAP THE KEYS FOR
THE FIRE-RING, GO LEFT, GO THROUGH DOORS,
SLIDE DOWN THE BANISTER, GO TO FLYING
CARPET AND CROSS WIVER TO WHERE STATUE
WAS. GO DOWN HOLE, GO LEFT UNTIL ROOM WITH
BATS, EXIT ROOM AND RETURN TO ROOM WHERE
YOU LEFT THE PURSE. NOW RETURN TO BAT ROOM
BY THE SAME ROUTE, THIS TIME USING THE
DOOR OPEN KEY ON THE OPEN ROCK. THIS
SHOULD FILL YOUR PURSE. RETURN TO THE
PURSE ROOM, ENTER WARDROBE, DOWN STAIRS,
GO RIGHT UNTIL THE BLUE BRICKED MARKET,
ENTER THE SHOW SHOP AND SWAP THE BOOK FOR
THE SHOES, ENTER THE WEAPONS SHOP AND SWAP
THE PURSE FOR THE AXE. LEAVE THE AXE AND
SLIPPERS IN A SAFE PLACE. GO LEFT FROM THE
SHOPS AND PRESS UP BETWEEN THE PALM TREES.
GO UP STEPS AND TAKE THE SLING, GO BACK TO
THE ROOM WITH THE TRIDENT AND TAKE IT, GO
DOWN THE HOLE MADE BY THE STATUE, AND SWAP
THE TRIDENT FOR THE PEARL IN THE OYSTER -
THE SLING SHOULD NOW BE LOADED. USE THE
DOOR KEY BETWEEN THE TORCHES IN THE OYSTER
ROOM, GO TO THE ROOM WITH THE COCONUT ON
THE PALM TREE AND WLAK UNDERNEATH IT. GO
LEFT TO THE DESERT AND TAKE THE BLUNT
TRUNK (KEEPING THE COCONUT), LEAVE THE
DESERT AND PUT THE COCONUT IN A SAFE
PLACE. RETRIEVE THE AXE TO SHARPEN THE
TRUNK, DROP THIS IN A SAFE PLACE. GET THE
COCONUT AND GO TO THE OYSTER ROOM. GO
RIGHT TWICE AND TAKE THE FISH HELMET (HANG
ON TO THAT COCONUT!). GO TO THE DESERT AND
GO DOWN THE WELL. SWAP THE MIRROR FOR THE
COCONUT AND GO RIGHT BACK TO THE OYSTER
ROOM. SWAP THE FISH HELMET FOR THE
SHARPENED TRUNK.
ENTER THE DOOR IN THE ROOM LEFT OF THE
STARTING ROOM, GO DOWN STAIRS, GO LEFT
UNTIL YOU GET PAST THE MEDUSA, KEEP GOING
LEFT TO KILL THE CYCLOPS. RETURN TO THE
START ROOM, GET THE WHIP FROM THE BALCONY,
GO THE ROOM NEAR THE SHOPS WITH THE BULL,
JUMP INTO THE WAGON'S WHEEL TO GET THE
AXLE, GO TO THE OYSTER ROOM, RIGHT,
REPLACE AXLE IN DRAWBRIDGE, TAKE SLIPPERS,
ENTER DRAWBRIDGE, WALK OVER COALS UNTIL
YOU REACH AN ISLAND, SWAP WHIP FOR BOW AND
DROP IT IN A SAFE PLACE.
GET THE INSECT NET AND USE IT ON THE BEE
FROM THE HIVE, GET THE SWORD, ENTER THE
DOORS IN THE SAME ROOM AND GO DOWN STAIRS,
RIGHT, JUMP TO COLLECT THE STRING. LEAVE
THE STRING IN A SAFE PLACE.
GET THE WHISK FROM THE BEACHBALL ROOM, GO
TO THE DOOR BETWEEN THE TWO PALM TREES AND
THE GREEN PLATFORM, ENTER PALM TREES AND
GO DOWN THE HOLE, GET THE LAMP AND LEAVE
IT SOMEWHERE SAFE.
GET THE BOW AND THE STRING, THEN DROP THE
STRING. TAKE THE QUIVER FROM THE HOLE MADE
BY THE STATUE AND GET THE LAMP. GO TO ROOM
TO THE LEFT OF THE START ROOM AND ENTER
THE DOORS. GO DOWN AND LEFT UNTIL YOU
REACH A SEE-SAW. WALK TO THE SEE-SAW AND
GET CATAPULTED INTO ANOTHER ROOM.
TAKE THE SCEPTRE AND GET TELEPORTED.
RETURN TO THE BALCONY AND YOU WILL HAVE
COMPLETED THE GAME WITH 100%!!!
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Don't forget - if you want loads more
hints, tips and cheats, check out the
Emulate! Winter Special which is a massive
A-Z of game tips. You can find it in the
usual distribution sites.
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