30 ноября 1995 |
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* PART 4 - HAVEN'T I SEEN YOU BEFORE? *
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By Stephen Smith(stevo@jonlan.demon.co.uk)
One thing that I can't stand is blatant
plagiarism! And one group of items has
been more blatantly plagiarised more than
most are Spectrum games. Being the natural
fountain of originality that they are (in
most cases), today's software houses with
a terminal case of programmers-block, like
nothing better than to get out their
trusty rubber key, load up an old classic
and then try and convert it to the latest
mega-computer fad, stopping briefly on the
way to maybe improve the graphics. So I am
here with my Roger Cook hat on to expose
this seedy trade and put them under the
spotlight.
Our first suspect is a copy of Dungeon
Master for the Atari ST, probably the best
example yet of Blatant Plagiarism. How the
computer world raved when it came out,
announcing it as unlike anything ever seen
before. Well, that only applies to a man
who has been living inside a paper bag for
7 years; to us True Spectrum Users, it was
a blatant copy of that excellent old
Quicksilva game Dragonsbane! Quicksilva's
legal dept must have been half asleep not
to spot that multi-million pound
money-spinning lawsuit a mile off.
Flying 3D shoot'em-ups were not that
common on the Spectrum. Of the few that I
can think of (Dark Star, Star Wars, Star
Strike) one that didn't have the word
"Star" in the title was 3D Tunnel, an
altogether different game with some
excellent ideas - and it seems Descent's
programmer agreed with me. Okay, I'm sure
that you'll all spot the moderately
improved graphics on the PC (and if you've
got a Pentium you'll even get to see them
moving at a half-descent (sic) speed), but
I reckon that if the Spectrum was capable
of producing garoud-shaded wire-framed
texture-mapped graphics in 1984, then 3D
Tunnel's authors would no doubt have
produced a game 10 years ahead of it's
time.
Next is Doom - it's just Catch 23, with
(as all games mentioned here) improved
graphics. Having never actually played
Catch 23, I am giving a completely
uninformed opinion here, but that never
stopped Crash, eh? (only kidding, Crash
was okay (I suppose - you can take that
gun from my head now)). But it seems to me
that Catch 23 is a walking and shooting
game. Doom is a walking and shooting game.
Being able to see the walls from more than
just the wire-framed edges never really
improved it that much, but the blood, gore
and weapons did.
Arkanoid, another guilty game, did appear
on the Spectrum so I did consider sparing
it from a tirade of four letter words, but
let us not forget that it was a coin-op
conversion from Taito (I think), so let's
have a pop at their programmers and spare
Imagine's. So Arkanoid's original
programmer must have just popped the
Horizons tape into the cassette player,
tapped their fingers for five minutes, and
then started playing Thro' the Wall.
Knowing a great idea (but also knowing
about things like copyright law), they
resorted to that most trusted friend on
improving a game - power-up's, in the same
way that Street Fighter 2 depending on
Special Moves to differentiate itself from
Way of the Exploding Fist.
And finally, scraping the bottom of the
barrel and running desperate for ideas,
under the spotlight in this paragraph is
virtually every flight simulator ever
written after Flight Simulation and
Fighter Pilot. Knights of the Sky?
F14-Tomcat Fleet Defender? The list is
endless, and they all owe something to
these two fine examples of the genre. kay,
so anybody would prefer to play Knights of
the Sky rather than Flight Simulation, but
that's only because there's no shooting in
Flight Simulation. When I was a lad, and
this was all fields, we had to make do
with aerobatics and navigation...
So what say we all band together and take
these scourges of the software world to
court and then to the cleaners? No, we'll
spare them the embarrasing court cases
(and hope they spare us for passing round
snapshots like it's going out of fashion).
Stephen Smith (stevo@jonlan.demon.co.uk)
"Spectrum users load before they shoot."
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