Buzz #14
29 апреля 1998

Demomaking - demomeykinga history and its traditions.

<b>Demomaking</b> - demomeykinga history and its traditions.
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(C) Realm Of Illusion '1996


       Few of demos, demomaking'a history and traditions.

                        [Peter Sobolev]


  Often there are discussions about what a
a perfect demo, that it should prevail and what should not
be general. Without claiming to be the ultimate truth I want to
make a few abstracts that I've come to be seen in
For a long time, the Commodore 64, Amiga, and now the PC
demo scene.

History has developed in such a way that the heyday of 
demomaking'a on each of the three machines slightly crossed.

Roughly it looks like this:

I. 1987 .. 90 - Commodore 64
II. 1988 .. 93 - Amiga
III. 1992 .. 96 - PC

In the first era actually began demomaking, - all that
done - done 'for fun'. Demos release is not only
party but also just - without regard to any events.
Lack fido / internet networks (and as a consequence - the 
inability to widespread use of bases and tools'ov) introduces 
an element of originality in every demo. Use at loggerheads 
effects considered a disgrace to the team. The style of this 
era demos characterized by a large number of artistic elements

(Original fonts, drawing pictures, interesting ideas in
area of ​​the plot, a large number of different music in 
separate taken demo). By the end of an era when there were 
Amiga and PC people started thinking about switching to more 
powerful machine. Because PC Then do not stand any competition, 
the choice of most of the demomaker'ov fell on Amiga'y.


The second era - an era of prosperity began with the Amiga 
people was used in his works of the opportunities which the 
machine was not in the C64. This first rate and iron

allows to represent the vector objects in real time, and
as more memory and digital audio. Demos purchased
a new hue - they were often contain pure vector and 3d
2d part (along with others), usually with the effects of well-
synchronized with the music.
BBS craze has become widespread and people began to share
information. In this particular area it is played sharply
negative role. Together with a really good job
was already showing a tendency to copy what he saw. Here in
intervened case - the company produces Amiga'i was declared
bankrupt and bought ESCOM'om. Although it can not be called 
fatal but it has caused failure of many companies to maintain 
these machines, sharp decrease the volume of produced software 
and as a consequence of the fall interest in the Amiga. Thus, 
some people began to think about moving to another machine that 
does not address such issues. This machine has become PC.


The third period did demomaking _massovym_ enthusiasm. 
Appearance VGA and SB gave a very strong push in this 
direction. And again what could be done on the previous 
machine, steel implemented here. Now the winning factors are

speed and memory. As in all other PC
hopelessly behind (and still is) on the Amiga, and often even 
from C64, then all the flaws in hardware speed of offset

video / processor. All the same rate provoked demomaker'ov
proceed entirely on the 3d effects are forgetting the art,
traditions and so forth.
Thanks to the widespread use with PC, the mass of programmers'
software for it, and most importantly - had already fledged 
global networks - Anyone reading the literature could download 
from BBS / FTP sortsov different effects dazzle them together, 
and unreleased demos. "Become demomaker'om ..." This led to the 
emergence of giant the number is constantly appearing identical 
demos that difficult even to watch to the end, not what they 
get from viewing pleasure. Party quickly turned into a purely

commercial activities with cash prizes. Their number
began to grow in proportion to the number of demos. This flow 
releases was simply impossible to even see, let alone evaluate.

Demos were released not on the party rarely someone downloaded.
Just look at ftp.cdrom.com / pub / demos to rate
scale and low quality work.

This is the situation abroad and the current day. What does it
result can only guess. Declining interest
demomaking'y will cause an outflow of "superfluous" people and 
in theory should cause a new wave of high-quality demos that 
will be produced those for whom the interest is not casual and 
permanent. Will hope that it will do so:)


Somehow this situation, "they." There is some weak
hope that we still be able to avoid such a sad fate.
Although releases of demos in xUSSR not too frequent, most of 
them part is the interesting work.


First and foremost it is worth noting that the demo is primarily
work of art. Best indication that the demo
success, is its success among people far removed from
programming. In this sense, it seems a very good comparison
demos with video clips (and me with AK Trinity:)). After all 
clips removed in calculating the estimated mass audience rather 
than professionals. Also in the demos - if you can see on the 
screen nice effect, not if you care how this

achieved? What is the difference written in the code xor ax, ax 
mov instead ax, 0 or not? Of course, not everything is 
straightforward. Bad example practice to use in demos so-called 
clean Animation (pure animation). In this case, the demo is no 
longer combination of talent, artist, musician and programmer - 
demo consisting mainly of packaged recruitment is no longer

demo. On the other hand a reasonable combination of animation, 
along with Code is quite acceptable.







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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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