Games - secrets of the game Bard Tales.

ZX Software #01
So let's begin. Spectrofone has given
good description. To begin with, I advise you to rewrite
send a list of spells, brief explanations
to them, as well as control keys. After
for this, take a notebook in a cage, a pencil
and an elastic band (for making cards).
   Probably, after reading the description, you have here
there will be a desire to create your own
military detachment, but I don’t advise you to do this
do because a) you will get naked persons-
zhey (without protection and weapons) b) from the character
named EL CID there is a very useful item -
Fire Horn. This thing, when used,
nii spews out flames that inflict on everyone
the enemy in the group takes about 40 damage
Hp. By the way, it can only be used
bard In fact, there was an article in ONLINE that
the newly created detachment found new
items (prefixed with ADMT and DMND).
With the squad given by the program, I am like this
I haven't found anything yet.
   Okay, I started talking about something. Immediately
I’ll tell you about an unpleasant surprise in the program -
Recording of shipment is possible only for that
the disc containing 'The Bards' itself
Tales'. So don't regret a separate one
blank disc for this game.
   After downloading the game, load the shipment
(if necessary) and press the 'E' button (Exit
Guild). Don't forget that when leaving the building
you find yourself with your back turned to him.
Now you can start mapping
city. I want to give you some advice on
drawing up a map:
  1) Select the size of one location in
      cells of the notebook, based on the fact thatthe size of the city is approximately 40 by 40 lo-
      cation.
  2) Designate thick blank walls
      There is no line to mark the passages,
      and the doors are perpendicular to the
      a blackened blank wall.
  3) If there is something interesting in the location -
      no, then put it on the map in place
      location something (for example a number),
      and write on a separate sheet
      legends and comments
      to them.
    Those who like to explore everything themselves,
may not read further text.
    Now I want to give some advice
for beginners in the game itself:
 1) Arm anyone you can with a halberd
     (Halbard), because, as is correct
     it says in the description, this is not the best
     magic weapon.
 2) Don't be stingy and spend money and
     time to select such a kit
     armor that would provide
     lowest AC (protection class)
     character - the less AC the less
     the probability that an enemy strike on a person
     I will reach the goal, as well as the lower
     AC, the less damage dealt
     enemy.
 3) If you become cool enough to
     soak a golem without any problems
     (Golem) and gray dragon (Grey
     Dragon), guarding the entrance to the tower
     Baron Harkyn, then
     start exploring the ground floor
     towers, because you might find something
     interesting.
 4) I do not recommend excluding for all magicians
     chance to become an Archmage -that is, move to other classes of study
     ive not completely previous.
 5) I advise you to send one of the magicians to
     path to Archmage, and the other, after
     le studying the first three levels of the order
     transfer lines to the Sorcerer class
     - there is one powerful spell there
     WIDR, which causes illusion
     red dragon
     which AC=6, and the impact is approximately 100
     HP, and in 50% of cases it is high
     flames on the entire group of enemies.
 6) It is advisable to attach magic to the squad
     chelic shield(MYSH) and sing a song
     bard number 5 - this lowers AC every
     dogo character for 3.
 7) The GRSU spell causes actions
     powerful characters( Greater
     demon or Demon lord), and both
     breathe fire. The most powerful of them is
     Demon lord - hit approximately 200 HP,
     but even if this blow does not happen
     enough to kill the enemy, then he
     petrifies - this is indicated by the message
     chanting: ... and stones him.

    Now I want to sort out the most interesting
new spells.

  1) Conjurer's spells 
MAFL - light in the dungeon. Because of its de-
Shevzny is suitable for studying dark
(Darkness) locations, as well as spells
Knowledge of lighting for a beginner squad.
ARFI - a magical strike against one enemy.
Useful because with the level of experience of the magician
The impact force also increases (according to the formula (1-CHHP)*
magician's experience level).
TRZP - destroys traps - very disappointingwhen, as a result of the action of the trap, a member
the squad is petrified.
MACO - magic compass showing
direction of movement both in the city and
in dungeons (towers, sewers, etc.)
LERE - MAFL+vision of secret doors+
higher visibility range.
LEVI - the unit levitates, which allows
avoid traps, but not in chests.
FLRE - healing the hero by 6-2CHHP - help
maybe when there is little energy, and the temple is far away -
co.
INWO - call a wolf. Such a wolf you can
meet at night.
GRRE - LERE with even better range
thou visibility.
SHSP - hits each enemy with one
groups in 8-32HP.
INOG - challenge of the giant. Better than INWO.
MALE is better than LEVI, because... only disappears
due to your fault (for example, you entered GUILD).
APAR is an excellent spell - it allows you to
leport to any place within
of a given tower level (sewerage, etc.),
as well as up and down (but in some cases
In some cases, this option does not work), but
it does not operate in the city, and also not those
leports to places protected by teleports
tational shield.

  2) Magician Spells.
STLI is an analogue of MAFL.
SCSI - find out your location.
MYSH - lowers AC for the entire squad.
STFL - weaker than SHSP.
DRBR is the same as SHSP.
PHDO - turns a wall into air for one
move, does not work in the city, as well as on non-
which floors of the tower (sewerage, etc.).
REST - completely restores physical
what energy each character has and heals
some diseases - for examplepoisoning
DEST - instantly kills even very
strong monsters.

  3) Sorcerer's magic.
MIJA is the same as ARFI, but twice as strong.
MIFI is stronger than MIJA.
WIWO - wolf illusion.
WIOG - the illusion of a giant.
MIBL is a great spell - every enemy
(if he cannot dodge), receives
10-CHOHP.
WIDR - red dragon illusion - see
above.
WIGI - the illusion of a giant - stronger than illusion
red dragon, but does not burst into flames.

  4) Wizard's magic.
SUDE - zombie or dead man (Zombie or
Skeleton).
LESU - elemental or demon.
PRSU - elemental or demon. Harder
LESU.
ANDE - revive the dead, but for some reason
does not fully work.
SPBI - forces the enemy to join
squad, but has almost no effect on special
strong monsters.
SPSB - ghost(Gnoul).
BEDE is a great spell - completely
revive the hero. When the hero dies, it is advisable
it’s different to first revive the hero (BEDE), and then
restore his body (REST).
GRSU is a great demon.

    Now I’ll tell you how an illusion differs
from a real monster - in that some
strong monsters may not believe in your
illusion and dispel it.
    As stated in Spectrofon, you
you can find holes in the floor and ceiling, but
it doesn't say how to navigate through them
So this can be done with the 'E' and
'D'.
    Now about the riddles that I couldn't
allow:
 1) On the second floor of Baron Kharkin's tower
there are two places that I couldn’t get to
fight. The first place is two horizons -are adjacent locations, and the second is rectangular
flax measuring 2 by 4 locations, in front of the entrance -
om in which the teleport is located.
 2) On the second floor of the Mangar tower there is
location with a magic brick that
says: Speak the seven of the One God,
in sequence, and seek the lost stairs.
And after that the program asks for something
enter. By viewing the disc we were able to discover
live message LIEWITHPASSIONANDBEFOREVER
DAMNED', upon entering which the program will
delivers the second line - when you enter white -
Birds the matter ended with the first line,
but still nothing confirming the rules
lenity even after typing this message
failed to obtain.
 3) Who knows how to penetrate further (possibly
you can go to the third floor of the tower) - I succeeded
bypass only three - zero, first and second -
swarm).
 4) Who knows how to use the eye(EYE)
except as a 'password' (they can
equip the character, but nothing at the same time
does not change).

    Now I want to talk about unusual
items that I discovered:
 1) At night after a battle, the character may
army Mthr Sword. How did this sword turn out?
Better than Broadsword, but worse than Crystal Sword.
 2) On the ground floor of Baron Kharkin's tower
managed to discover the Crystal Sword. This is sa-
my best weapon I've found.
 3) Also in the tower of Baron Harkin, but on
on the ground floor I found the first magical
talisman - Silvr Square. Like the other two -
In this case, it reduces the owner's AC by one.
 4) I am in the tower of Kilearanfound the second one
magical talisman - Silvr Triang.
 5) In the Mangar tower I obtained the third magic
talisman - Silvr Circle.
 6) On the second level of the catacombs there is a madman
We managed to get our god in a battle with Specter
eye (Eye). It serves as a password for penetration
novenies beyond the gates of the Kilearan tower - on
on the second floor of Baron Kharkin's tower you can
find the Mad God statue. If you give a command
Approach it (press the A key), then it is issued
message: An eye levitates from Merlin
and goes into the statue's empty socket.
Merlin is the name of a character who had
eye. The statue comes to life and after a successful
After completing the fight with her, you will be teleported behind
Gate of the Kilearan Tower.
 7) On the first floor of Baron Kharkin's tower
you can get a shield - Ybarrashield, which
better Tower shield.
 8) In the tower of Kilearan, after a personal sign-
companionship with Kilearan himself, he gives Onyx
key, with which you can log into the tower
nude Mangara.
 9) On the second floor of the Mangar tower you can
meet Keymaster and, if he is paid,
Tit 50,000 gold coins, then he will give you
Master key, with which you can freely
obstructed passage through the gate
courtyard of the Mangara and Kilearan towers.

     Now about the riddles that I succeeded in...
allowed:
 1) In the tower of Baron Kharkin you can meet
tit brick who asks:
Past warscapers fought by men long dead,
and treasures lost on bloodied fields the
One God lifts his thorn-crowned head and
lays a strength on friendly...You need to answer SHIELD and you will receive
Ybarrashield.
 2) In the tower of Baron Kharkin you can meet
tit Master Sorcerer, who asks:
Answer this riddle to pass:Once man alive
Now living death It drinks blood N'
stealth breath
You need to answer VAMPIRE and then he will
will pass unhindered.
 3) On the second floor of Baron Kharkin's tower
you can meet an old man who says:
Answer the question to pass: What tavern
lies off Night Archer Street?
You need to answer SKULL TAVERN and he will piss you off
will let you through.
 4) In the Kilearan tower you can find a brick,
which says: Name for one of cold,
foretold twofold.
You need to answer STONE GOLEM, after which you
teleport.
 5) On the first floor of the Mangar tower you can
find a magic brick that says:
Two shapes yours, one around, speak the
shape and final found.
You need to answer CIRCLE and you will be given Silvr
Circle.
 6) In the Kilearan tower you can find magic
ical brick that says:
Name the endless byway and your path
shall be guaranteed.
You need to answer SINISTER ROAD, after which
they will tell you: Right.
   I also discovered how to get past the le-
gion Baron Kharkin, without causing them any
any suspicions (they will let you through without
battle) - you need the whole squad (of course, except
specialist) put on robes (Robes), take away
6 Berserkers have on
ground floor of Baron Kharkin's tower.

   That's it. If anyone beat this game
at least a little further than me, then very muchplease
call me.
   Those who want to help me create
further numbers of ZX SOFTWARE are also pro-
I'm going to call.
   HELP!!! I'm looking for some music
edging.
   I say hello to: Sergei Istomin, Alek-
Sandra Zhukov, Dmitry Istomin, Andrey
Dibrov, Hacker Loki.

   My phone: (812)586-21-95, Artem.

P.S.: Music taken from the music edit
tora Sound Tracker.

          Creation date:01.97

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