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║ 4. PASSAGE ║
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(C) A. Zaitsev
So, in this issue the promised analysis
games PIJAMARAMA (MICRO-GEN'87), or rather,
its first half.
The goal of the game is to develop
to wake up sleeping Wally. You have to wake him up
he himself marries only by acting in his sleep.
Yes, a little unclear beginning, but
We'll figure it out as the game progresses.
You need to wake up Wally with the help of
dealer, the key to which is on
moon(?!).
You can only get to the moon on a ruck-
those, so you need to refuel it first
fuel.
So, first of all, find the cross-
LIFT ON switch and switch it.
Take a bucket from the library and fill it with
Water it down with water from the bathroom on the 4th floor.
Then on the 3rd floor in a room with a slot
using traps, take the canister,
exchanging it for a bucket (if you have one,
then the traps should not work).
On the ground floor, find the fuel station
mpu and fill the canister.
After this you need to find and charge
laser pistol to get through
via aliens on the moon.
Take a pound (1`) from the cafeteria on the 2nd
floor and exchange it at the exchange
device with the inscription CHANGE.
With the penny you received, go to the toilet
and take a hammer. Use it to break the glass in
elevator and take the fire extinguisher.
Climb with a fire extinguisher onto the roof of the
cut the first floor and jump from it to
atticPut out the fire with a fire extinguisher
go ahead and take the square one
the key, just don't stay too long
this place.
Open the billiard room on the second floor
with this key and take the laser pistol
years
Take the triangular key near the cancer
you are on the 3rd floor. They open on the 1st floor -
same door and load the laser pistol with
using a battery.
Fly with a loaded pistol and half-
throw a canister at the moon and leave it there
gun.
Well, perhaps that's enough for today.
Stay tuned for more.
Bye!
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