Prohodilka - the fifth part of the description of "IRONS".

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             │ 4. PASSAGE │
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  Today in this column there are two correspondents
 Dent decided to publish their works.
 This is already not bad against the background of general indifference
 Shiya Tchaikovsky users "SPECCY"
 I hope that over time this will not be the case
 only descriptions for games, but also some
 articles on hardware, assembler, etc. -
 gim themes that concern Tchaikovsky's fields -
 callers.


    (C) A. Zaitsev

  Hello.Today you will finally see
 the last, fifth part of the description of "IRONS".

          Level 5. At the target.
  Remove the lightning rod from the antenna. Take
megaphone and give it to the demagogue. He will give
you are insanity. Take your insanity to the micro-grandfather,
he will turn him into senile insanity.
Take this valuable thing to the bureaucrat, he
will let you through. The king of scrap metal has
take a barrel of gunpowder and put it in
safe. Blow up the safe with a grenade and take out
from it cartridges.
  Take the cartridges to the king of scrap metal,
he will break through the wall. Take it to the bedroom
pillow and place it below the window.
(near the demagogue, on the second brick from
entrance).
  Take a pack of salt and pour it out
straight into the cloud above the antenna. will erupt
terrible thunderstorm, lightning hitting the antenna,
will break the player's TV, as a result
why would he throw his DENDY out the window, but
the console will not break because it falls
on the pillow. Take a spring from the sofa,
jumping on the sofas. Jump over to
springalarm (if from the first
If it doesn't work, exit this screen-
on and come back).
  Give the "fulugan" DENDY. The one like love
fight, a normal person will go crazy and you-
will throw her, breaking the window along the way. Come back
back, jump out of this window and take-
those from the ZX-SPECTRUM cloud. Now give it back
his "fulugan". He will be happy and run away
play. Take the cart and load it into
there are 48 irons.
  Open the refrigerator using the door handle.
  Pour 48 irons into the chimney.
  In place of the pathetic remains of the vile co-
Mara take the key and open the secret with it
secret door.
  Take your friends with you, start the air
spirit purifier, finally breathe in fresh
air and go forward to the Bright Future -
wow!!!!!

  Well, that's all. I finished this description and
I just have to say that I'm not a genius,
and did not complete this entire difficult game
myself, and took materials for it from ZX-Review
N9'96, reworking them and correcting errors.
  Soon you will see in this section descriptions of
knowledge of the game "WINNIE THE POOH", materials on the
I’ll also take the second one from the ZX-Review.
  Bye!

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