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(C) A. Zaitsev
As I promised in the previous issue,
now you will see the continuation of the description
game "48 IRONS".
Level 2. On the approaches.
In the utility room, take a stone,
and in the store a chisel.
Take a thick caterpillar on a tree and
throw it into a mountain lake.
Place the stone on the ledge above the swing,
Leave a whistle here (like this one). Get up
get on the swing and detonate a grenade under
ledge.
On the enchanted hill, take the empty one
jar.
At the bazaar, activate Chatterbox (keyboard
sha "O") - get a mallet. In the underground
take cigarettes in the corridor, and in the drying room -
towel
You can get out of the dryer by placing
at the very top of the peg. Having jumped from the cloud,
ka, throw a towel over the goat's head and
milk it in a jar. Whip the milk
carcass - get cheese.
Give the cigarettes to the rocker. Taking it from him
chain, attach it to the sharpener in the mountain ma-
sterskoy.
Sharpen the chisel on the sharpener and give it to
her grandfather in a hat - he will give a crowbar.
Use a crowbar to open the entrance to the catacombs.
Find the gong inside and hit it
with a mallet. Climb up and go to
casino, where, using Chatterbox, you can
make money
Buy a bucket of paint from the store and...
give it to the grandfather in the hat in exchange for a wrench
new key.
Use the key to unscrew the chain from the sharpener and give it
give him a rocker - get a cap.Give the cap and cheese to the raven (who -
brave bird). He will give you a feather that
give DUMBO in exchange for a frog.Frog
eats mosquitoes at the door to a bright future -
general, that is, to the third level.
Bye, until the next issue, please wait
this part of the description.
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