Seymour at the Movies Walkthrough

ZX Land #04

Description

After its series of Dizzy games, Code Masters decided to launch a new computer-game star. That character is Seymour. Following the short promotional game Seymour Take One, a truly intricate puzzle appeared. The game was released in two separate versions: 48K and 128K. The 128K version includes advertisements, AY music and a few extras, but its gameplay is no different from the more basic 48K version.

Abbreviations

  • R — right
  • L — left
  • U — up
  • D — down
  • Mid. — middle
  • Take — pick up
  • Drop — leave an item

Walkthrough

From the limousine, take the glasses (SUN-GLASSES) and hand (HAND). Go right until you reach the first room in the studio maze (STUDIO MAZE) — the “base”. Leave the items you are carrying here. Go left and take the mallet (MALLET), then left again and take the dictionary (DICTIONARY). Go right, to the middle, and drop the mallet. From the middle, go left to the girl sitting behind the desk. Give her the dictionary. Go right to the base, then right twice. Enter the houses at the top and take the jacket (JACKET), ball (BALL), leg (LEG), spanner (SPANNER) and key (KEY) from them. Bring everything back to the base. Arrange the keys there so you know the order in which you found them. Take only the spanner and return to the office rooms. Go left to the broken lift and repair it with the spanner (the lift controls are K and M).

From the upper floors, take the head (HEAD), pompom (POMPOM), potion (POTION), hand (HAND), key (KEY) and balloon (BALLOON), and bring them to the base.

Open door “H”. Take the jacket and pompom, then go through the open door. Give the jacket to the cyclist and take the pump. Give the pompom to SINDY; take the snack (SNACK) and key (KEY). Go left to the exit. At the base, drop the items you are carrying. Take the key for door “C”, go there, unlock it and enter. Go down, avoid the smiling creatures, go up twice, then left. Avoid the bat and take the key. Go down and outside with the key you have just found. Take it to door “E”, unlock the door, then return to the base and take the key for door “A”. Go there, unlock the door and enter. Avoid the obstacles, jump up and take the heart (HEART). Make your way back to the exit.

Go to the base and drop the heart. Take the cake, balloon and pump. Go down, right twice, and drop the pump and balloon between the house and the footbridge. Use the cake to lure the parrot out of the house at the very top. From the upper level of the hut, take the dagger (DAGGER) and key (KEY). Bring these items to the base, then return to where you left the pump and balloon. Pick them up and use them at the very edge of the river. On the other bank, take the gloves (GLOVES), key (KEY), flowers (FLOWERS) and arm (ARM) from the two rooms. Bring these items to the base.

Take only the gloves and go to the previously opened door “E”. Use the gloves to pick up the cards (CARDS) and dollar (DOLLAR). Carry these items to the base, then go back for the other two dollars and leave them at the base. Now take the keys for rooms “G” and “B”. Go and open both doors. Enter “B”.

Take the arrest warrant (WARRANT), ride the lift down, and take the body (BODY). Go up, left and outside. Head to the base, leave the body there, and use the gloves to pick up the warrant, cards and dollar. Go to “G”, to the saloon, and arrest the cowboy. Take the evidence to Rick in “B”. Pick up the gunpowder (GUNPOWDER). Go to the saloon in “G” and take the stairs through the middle door. Take the love letter (LOVE LETTER) from the girl, and on the way back pick up the leg (LEG). Take the love letter to Rick; he will give you a lollipop (LOLLIPOP). Make your way back to the base and take the lollipop and dollar.

Go to the studio rooms, left, via the main street (MAIN STREET). A foot (FOOT) is lying in front of the shop: pick it up and enter the shop. Use the coin to buy a sandwich (BUTTIE) and pick up the key (KEY). Use the lollipop to carry these items to the other side of the street. Drop the lollipop and take the items to the base. There, take the ball and the key you just found.

Go to door “D”, unlock it and enter Einstein’s laboratory. Give the ball to the dog. Go left, up, left, down, take the key and return to the exit. Now go and open door “F”. Return to the base and take the mallet, sandwich and dagger.

Go through door “F”. Go up until you reach King Kong, then give him the sandwich. Free the girl with the dagger. Take the medal and return to the base.

Bring all the body parts, the dollar and the gloves to Einstein’s room. Leave the body parts under the table and put the dollar into the device beside it. Use the gloves to move both levers. When Frank comes to life, move the levers back again. Go right and take the brain, then go right to the base. Take the brain, heart and medal. Go to “C” and give all of them to the girl. Take the mattress, go to the base and take the potion.

Go through door “A”. Leave the mattress by the teleport machine, then switch the lever in the terminal. Wait for the mattress to teleport. Now teleport yourself. Go right and take the lift upstairs. Go left. Pass MING, the wizard, without stopping, so he does not notice you. Take the detonator, go down, teleport, and leave the room.

Return to the base. Take the detonator, flowers and gunpowder. Go to the office. Give the flowers to the girl, take the key and ride the lift to the highest floor. Go left and open the door. Leave the gunpowder by the safe, go outside and use the detonator. Go back in and take the script (SCRIPT).

That’s all. All that remains is to find the hidden OSCARS (I found only fifteen) and give them to all the characters you meet.

YSY

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