HERO QUEST
Part Two — Scenarios
In the previous issue I described the game options. Now it’s time for the scenarios. Without further ado, let’s get down to business:
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THE MAZE (the maze) — You must find your way out of the maze. The first hero to reach the exit receives 100 coins.
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THE RESCUE OF SIR RAGNAR (rescuing Ragnar) — Sir Ragnar has been kidnapped by the Dread Knight and imprisoned in the castle of Ulaga, Lord of the Orcs. You must find Sir Ragnar and lead him to the exit. Prince Magnus has promised 200 coins for his rescue. A reward of 100 coins awaits whoever kills Ulaga, the Orc Warlord.
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LAIR OF THE ORC WARLORD (the hunt for the Orc Warlord) — Prince Magnus has ordered Ulaga killed for kidnapping Sir Ragnar again and murdering him. A reward of 100 coins has been set for finding and killing Ulaga.
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PRINCE MAGNUS GOLD (Prince Magnus’s gold) — Three chests containing Prince Magnus’s treasure have been stolen. You can receive 200 coins for each chest. The chests were stolen by a Chaos Warrior, Cultlior. There is a reward of 100 coins for killing him.
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MELAR'S MAZE (Melar’s maze) — Long ago, the powerful wizard Melar created a talisman that could give its wearer knowledge of magic. He guarded it constantly, afraid that its power might be stolen and used by Morcar. The talisman is hidden in Melar’s laboratory, deep in the heart of the maze. The way to it is strewn with various traps and magical monsters. Rumour has it that those who went into the maze looking for the talisman lost their lives there…
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LEGACY OF THE ORC WARLORD (the Orc Warlord’s legacy) — Ulaga’s son, Grak, swore revenge on the one who killed his father. After searching for many months, he finally lured you into a trap and captured you. He imprisoned you in the dungeons and is devising a punishment for you. Now the guards have fallen asleep, and you have managed to escape your cell. You must find your equipment and get out.
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THE STONE HUNTER (the bounty hunter) — Karlen, the Emperor’s personal wizard, has disappeared. The Emperor suspects that he was either murdered or lost in the Chaos of Magic. You must find Karlen and, if he is alive, free him. A reward of 100 coins is promised for his return.
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THE FIRE MAGE (Fire Magic) — The Orcs of the Black Mountains use Fire Magic in their raids. Balur, the thief of this magic, is responsible for the damage they have caused. Without Fire Magic, the Emperor of the Black Sorcerers can only count down his spells, as he has very few left. You have been chosen to travel through the land beneath which the Black Fire lies. The Emperor promises 150 coins for killing Balur.
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RACE AGAINST TIME (a race against time) — A guide led you underground. Rumour has it that Great Secrets are hidden there. You followed the dark corridors to a room with three doors. Suddenly the guide put out the torch, and in the darkness you heard laughter. He abandoned our heroes and cunningly escaped. You realised that you had fallen into a terrible trap. You must get out or die in this forgotten hole.
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CASTLE OF MYSTERY (the castle of mystery) — Long ago, a mad wizard named Ollar discovered the entrance to a gold mine. He used immense powers to build a Magic Castle above the mine. His aim was to protect the vast gold deposits in the mine. The fortress has many magical portals and hosts of monsters caught in time. Can you find the way out? Others have failed, even though the exit has been there all along.
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BASTION OF CHAOS (the Bastion of Chaos) — The eastern lands are crawling with Orcs and Goblins who destroy everything. The Emperor ordered a group of trusted heroes to destroy them. The Orcs have taken refuge in a strong underground fortress called the Bastion of Chaos. They are led by a small group of Chaos Warriors. You must kill every monster you encounter along the way. You receive the following for killing them:
- GOBLIN — 10 coins
- ORC — 20 coins
- FIMIR — 30 coins
- WARRIOR — 30 coins
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BARAK TOR, HOME OF THE WITCHLORD (Barak Tor, home of the Witchlord) — War with the eastern Orcs is drawing inexorably closer, and the Emperor needs allies from the Lesser Kingdom for the coming conflict. Your task is to find the ANCIENT STAR OF THE WEST, once worn by the legendary King Rogar, who lost it in battle against Morcar. Whoever finds it is promised a reward of 200 coins. The jewel is in Barak Tor, where the Witchlord lost it. The Witchlord also knows about Rogar, the power that served him, and the fact that the king was killed by the SPIRIT BLADE. It is the only weapon that can destroy him.
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QUEST FOR SPIRIT BLADE (the quest for the SPIRIT BLADE) — You have alerted the Witchlord. He has begun serious preparations for the coming war with the Emperor. The Witchlord must be destroyed before he creates the Army of the Undead, which is to attack the Emperor’s forces. First you must find the SPIRIT BLADE, since it is the only weapon that can kill the Witchlord. The SPIRIT BLADE was abandoned by the Dwarves in the Sharp Mountains and frozen in the Fountain of the Elves. The sword now lies in a historic, ruined temple. You must find it.
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RETURN TO BARAK TOR (return to Barak Tor) — You now have the SPIRIT BLADE you found, and must return to Barak Tor Castle to kill the Witchlord. The Emperor has set out to confront the Eastern Orcs by the Black Fire. If you fail, the Witchlord will lead the Army of the Undead and attack the Emperor’s forces from behind. Then nothing will stop the Forces of Chaos from roaming the world…
As you have probably noticed, the scenarios form one coherent story. However, it is very difficult to play through them all in order.
There are also additional scenarios (EXPANSION); I’ll describe them in the next issue.
PYZA
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