Full walkthrough
Translated and prepared by YSY.
Directions
U — up, D — down, R — right, L — left.
“OUCH!!!” groaned Dizzy as he woke up and hit his shell against a rocky ledge.
“Damn it...” he swore. He pulled a pack of “Klubowe” cigarettes and some matches from his pocket, but quickly came to his senses. He had promised Daisy... He put the cigarettes away and tossed the matches into a dark corner.
He got up and walked over to the table in the middle of the cave. He picked up the jug on it, smelled what was inside, and immediately lost his thirst.
He went to the door and kicked it with all his might. He howled in pain, lost his balance, and fell into a pile of withered leaves on the ground. He was at his wits’ end...
What now...?
Get to work, dear reader!
(This little introduction has nothing to do with the game (sic!))
Take the jug, take the matches, take the leaves, drop the leaves under the door, light them with the matches, and put out the flames with water.
R2, take the pickaxe, R, onto the platform, R2, take the cage, jump R, jump R, take the tools, D, stand by the rock and use the pickaxe, L, U, leave the pickaxe, take the gold nugget, D, R2, take the boat to the other bank, give the gold nugget to the guard, R, drop the cage beside Fluf, U2, stand at the left edge of the platform and use the tools, now stand on the right side, jump R*2.
Take the harp, L2, U2, L2, give the harp to St. Peter, take the cheese, go down and give it to Fluf, take the cage, L onto the boat, L off the boat, L, U, L4, drop the caged Fluf.
L, onto the platform, R, take the engine, L2, U, R, take the key, L, D, R, off the platform, R2, onto the platform, R3, D, R, onto the boat, R, off the boat, talk to the guard and give him the engine, take the scythe, R, U2, stand at the right edge of the platform, jump R*3.
Stand by the bushes and use the scythe, R, onto the platform, L, U, R3, U, stand by the door and use the key, D, onto the platform, L3, take the pliers, R3, off the platform, L3, D, R, take the trumpet, off the platform, L4, onto the boat, L, off the boat, L, U, L3, talk to the trumpeter and give him the trumpet.
Onto the platform, R2, talk to the lion, use the pliers, take the spike, R, D, R, take the boat to the other bank, R, U2, stand at the right edge of the platform, jump R*3, R,
aonto the platform, L, U, R3, drop the spike, R, onto the platform, L, go left until Evil Dizzy dies. R, off the platform, L, take the wrench, L2, D, R, off the platform, L4, take the boat to the other side, L, U, L3, take the laughing box, L2, onto the platform, L2.
Use the wrench at the mechanism, R2, off the platform, L3, talk to the princess, give her the laughing box, take the flag, R*3, onto the platform, L, U, onto the platform, hoist the flag on the mast.
Talk to the trumpeter and the king.
Off the platform, R2, onto the platform, R2, D, R, take the boat to the other side, R, U2, stand at the right edge of the platform, jump R3, R, onto the platform, L, U, R*3, U, kiss Daisy and give her the 20 cherries you collected during your adventure.
Unfortunately, the last instruction is not easy to carry out: the cherries are well hidden. Here is a list of the rooms where you can find them:
- DOUBLE TROUBLE (behind the tools)
- A FEW TRIES
- TRAPPED
4–5. TOP OF THE HILL - HILLSIDE
7–8. THE ENCHANTED (behind Fluf, behind the fence) - ENCHANTED TREETOPS
- FLUFY CLOUD
11–12. CASTLE RAMPARTS - TONER BRAINBRIDGE
- EDGE OF THE TOWER
- THE DESERT TOWER
- FIRST LANDING (behind the tiles)
- CASTLE DRAWBRIDE (behind the grass)
19–20. THE CASTLE GARDENS (behind the grass, behind the mechanism)
All that remains is to wish you an enjoyable viewing of the game’s ending sequence.
Share your thoughts about the article