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║ GRAPHIC STATION ║
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(с) STELS/MIF
Обращение
История создания
Распространение
Комплект поставки
Отличия v1.21 от v1.2
Описание самого редактора
Системные требования
В каком направлении ведутся работы
A little about us
ATTENTION!!!
To everyone who, for some reason, had
it is inconvenient to use the key "SS"
in this version you can press instead
keys "M","N","B".
You can return to the previous paragraph
by clicking SS+Enter.
Treatment
First of all, I want to say that my
the editor is intended for people who
believe that:
-Graphics for Spectrumshould be done
on Spectrum. With the exception of a few
in some cases.
-Art Studio 128 is not the limit
Spectrum capabilities.
-Spectrum Rules.
At first, of course, somewhat unusual
work, but Art Studio is not
standard for graphic editors.
Some people puzzle me about this:
rosom:"when will the full version be released?",
so I answer: this editor with
from the very beginning was conceived as illegal -
the valuable system and me (and maybe not only)
I will fill the editor with new tools -
tools, for now, of course, any
reasons won't make me give it up
case.
And in general I think that Spectrum must
continue to live, because this is a machine on
which the coolness of the program does not depend on
from megabytes and megahertz, but depends
only from professionalism and skill
coder who wrote it.
This of course in no way means
that Spectrum'do not need more memory
or performance, but the development of these
parameters should be passed gradually,
and not spasmodically (like the PC).
After all, look at what is being done now at
software market PC .Whatever program,
this requires more and more MB and MHz. And everyone
times the new miracle is inoperable
the program turns out to be the user's fault -
a developer who did not have time or could not
carry out another upgrade of your PC.
And no PC will replace our Spectrum!
Spectrum - is a computer of developed techno-
logical, it may be small, but it is
software in its own way -
vitia was far ahead of iron, but
for PCs this process is reversed -
regulation.
Okay, enough on this topic, otherwise
no kilobytes are enough.
History of creation
And all this fuss with the editor began
at the end of summer 1998. About a month and a half
I didn't do anything on the Spectrum,
except for the passage of Black Raven,
and have not yet completed it on both
difficulty levels did not calm down. Then
started to come to my senses little by little and
feeling a surge of creative energy
(I spent almost the rest of the summer coding in
Spectrum for 12..15 hours per day)
took on writing some graphic designs
what effects that I was going for -
get to Art Studio inthen I already
Fiddled with the rotation procedure
screen to any degree, but unfortunately
faster than 2.5 seconds. at 3.5 MHz
the screen did not want to rotate. And then
I decided to switch this effect to
Art Studio 128 ,but having suffered with this
work for three days (spending about 20 hours)
I abandoned this disastrous business. Nevertheless
I still need to insert these effects somewhere
I wanted to and I started writing
shell from which it would be possible to burn -
Arrow and launch various effects.
After two weeks of continuous operation
such a shell was written, and so
as in Art Studio I don't care most
I liked the fact that the main menu is always
hangs on top and works with the entire screen -
it had to be turned up,
then down, then in my editor I decided
avoid this by placing it under menus
second screen. In connection with this, it is required -
It was possible to enter another key (Cancel),
for which I chose “SS”.
Another main difference from Art Studio,
this is a completely icon-based interface
(The idea was given by Stranger).
I then decided on the top part of the screen -
thread for many reasons:
I decided to move the stack and some there
system variables, in addition, having
the stack is literally right in front of
it was convenient to debug procedures with the eyes -
it, and also solved the problem of protection
from lamers (it was impossible to use
with the "Magic" key).
By this time (summer is over)
I have already decided to make a full-fledged edit -
tor, and I had to start writing
regular functions (Drawing primitives,
Setting attributes, etc.) because without this is not an editor. This is what I did
the rest of the year. Now that my
the editor has almost all possible features -
the same as Art Studio,I started work
above new ones that have not yet been implemented in
one editor (on Spectrum) effectively -
tami. Now the main principle of my editor is
TORA is an open architecture, which
again, it wasn’t in any I’ve seen
editor, and now any person,
those who fumble around in Asm can write their own
a tool for this editor, and besides
to connect the new bells and whistles to
the editor does not need to delve into
its internals and change something,
it is enough to simply add a new ins-
transfer to disk and you're done.
Distribution
This version is a Shareware product -
the volume is distributed freely, but
who wants to get a more advanced one
version on the issue of acquiring the image
join the creative group "MIF".
Delivery set
At the moment, the disk should have
the following files are present:
-GS_Help-this Help.
-Help-Loadable Help.
-Graphical shell.
-Ten tools (that's how many
they are written at the moment).
- and there may also be several fonts,
both 16x16 and 8x8.
Differences between v1.21 and v1.2
Now about some improvements,
in which version 1.21 differs from
version 1.2:
-Through the "Glitch" icon you can now
emulate "Reset". I advise you
try it (looks impressive).
-Now when browsing the catalog
it is loaded completely, as well as
eCrane files (27 sec. long)
inare distinguished by increased brightness,
hthis is very convenient.
-By popular request, the user-
inexit from any tool.
is carried out not only with the key
"SS", classes perform the same role
inishi: "B","N","M".I also bring
syour apologies for not having done so earlier
sdid this because keyboard at
menya is 40-key, then use
kkeys "SS" did not cause any
difficulties, which cannot be said about
other computers.
-Debug functions removed, without
which, in my opinion, has become convenient -
to work with it and, in addition, it is free -
there was a small piece of memory in
which I transferred some processes to
stupid tools, for what reason
their length has decreased.
-"Cleaning RAM-Disk"
-"Tool loading"
-The length of the editor itself has been reduced
for the optimization carried out.
-And of course there are a lot of glitches
less.
Description of the editor itself
Immediately after launching the editor, turn on -
autoloading of tools is read, and
if the tool name begins with
capital letter - then it is loaded,
otherwise the tool is ignored.
At the top of the screen are
eight very useful functions, they are
are always in memory and you do not
you can change their composition and location
on the working screen.
1."Help"
If you are reading this now, then you
know how to use this function.
For normal operation of this function
must be present on the disk
file "Help.C".
2."?" (Tool help)
To read Help for a specific
the tool needs to select this function
section and the appeared pointer
indicate the instrument you are interested in
trument.
3.The function is used for
fast loading into the tool memory
cops. In this case, you should pay
special attention to the fact that
only those tools are loaded
whose names begin with
capital letters. This is very convenient,
because if some tools you
If you don't want to load, then you only need
only with the help of any commander
change the first bulls in the names
tools.
4. "Trash bin" (Undo).
Allows you to go back one step -
back. (for example, if you don't...
clearly ruined the picture), and
works in contrast to Art Studio
always.
5."saving and loading a picture" You can also look at the dis- directory
ka, in which files are 27 seconds long.
are highlighted higher for clarity -
brightness. Can upload files
less than 6912 bytes long. When writing
file that already exists on
disk, the file is automatically copied -
falls back to its old place.
There is also a small, but very
useful function "Merge Screen",
allows you to combine the picture
with a picture on disk.
6.Allows you to view the list of tools.
tools available on the disk.
7."Eye"
The most harmless, but very useful,
function. Allows you to see the picture -
ku.
8."Glitch"
Now this is certainly not a glitch, but
but wear will be much reduced
"Reset" buttons.
System requirements
For normal operation you need:
- 128K RAM
- Z80(3.5)MHz
- At least one 5.25" drive
- Information display device (Monitor)
- Presence of at least six buttons
- The desire to draw something
Some more complain about the small
RAM-Disk (25bsectors),but I think
that I will not add the ability to store
picture memory (and all tools
ocas only take up half of the RAM), then
a larger RAM-Disk is not needed yet. *Address to users of 48K machines.
The editor will no longer launch -
exit from this mode, because some
Users with a 48K computer have declared -
they say that there is almost nothing in the editor
doesn't work, although I won't warn you at all -
I looked at his work in this mode.
In what direction are the works being carried out
-Further improving usability.
In the near future it is planned to release
such tools:
-For working with sprites
-Memory manager for loading pictures
in RAM
-Lens (plane deformation), etc.
The demand for printed printers is being investigated
boards (if there is a sufficient number for -
maybe I'll take care of Kazov)
The idea of one toy is also being considered,
Which one - I won't say until I release the demo,
I'll suddenly fail.
A little about us
Most likely you hear about the group "MIF"
for the first time.
This group was formed 04/20/1999
this group included all members of the former
"New Line"
Stels,Stranger,Scooter ,
and also Doom Star
There are four of us in total.
The author of the program and this Help
I am -
Kucher Alexander Vasilievich (Stels)
Birthday: April 28, 1981
Unfortunately, I don’t have a phone yet
so, your thoughts, objections, wishes, comments, etc.
It is advisable to send in writing
form at:
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║ 320075 ║
║ Dnepropetrovsk ║
║ 170 Pryanishnikova str. ║
║ Kucheru A.V. ║
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Many thanks to all those who have already
wrote. Write to everyone who is not too lazy.
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