News - Graphic station.

Ultimathum #01

╔════════════════════════════════════════╗
║           GRAPHIC STATION              ║
╚════════════════════════════════════════╝
                                          
(с) STELS/MIF                             
                                          
             Обращение                    
          История создания                
           Распространение                
          Комплект поставки               
        Отличия v1.21 от v1.2             
      Описание самого редактора           
        Системные требования              
  В каком направлении ведутся работы      
  A little about us                
                                          
  ATTENTION!!!                   
To everyone who, for some reason, had    
it is inconvenient to use the key "SS"       
in this version you can press instead    
keys "M","N","B".                        
                                          
You can return to the previous paragraph      
by clicking SS+Enter.                           
                                          
Treatment First of all, I want to say that my the editor is intended for people who believe that: -Graphics for Spectrumshould be done on Spectrum. With the exception of a few in some cases. -Art Studio 128 is not the limit Spectrum capabilities. -Spectrum Rules. At first, of course, somewhat unusual work, but Art Studio is not standard for graphic editors. Some people puzzle me about this: rosom:"when will the full version be released?", so I answer: this editor with from the very beginning was conceived as illegal - the valuable system and me (and maybe not only) I will fill the editor with new tools - tools, for now, of course, any reasons won't make me give it up case. And in general I think that Spectrum
must continue to live, because this is a machine on which the coolness of the program does not depend on from megabytes and megahertz, but depends only from professionalism and skill coder who wrote it. This of course in no way means that Spectrum'do not need more memory or performance, but the development of these parameters should be passed gradually, and not spasmodically (like the PC). After all, look at what is being done now at software market PC .Whatever program, this requires more and more MB and MHz. And everyone times the new miracle is inoperable the program turns out to be the user's fault - a developer who did not have time or could not carry out another upgrade of your PC. And no PC will replace our Spectrum! Spectrum - is a computer of developed techno- logical, it may be small, but it is software in its own way - vitia was far ahead of iron, but for PCs this process is reversed - regulation. Okay, enough on this topic, otherwise no kilobytes are enough. History of creation And all this fuss with the editor began at the end of summer 1998. About a month and a half I didn't do anything on the Spectrum, except for the passage of Black Raven, and have not yet completed it on both difficulty levels did not calm down. Then started to come to my senses little by little and feeling a surge of creative energy (I spent almost the rest of the summer coding in Spectrum for 12..15 hours per day) took on writing some graphic designs what effects that I was going for - get to Art Studio inthen I already Fiddled with the rotation procedure screen to any degree, but unfortunately faster than 2.5 seconds. at 3.5 MHz the screen did not want to rotate. And then I decided to switch this effect to Art Studio 128 ,but having suffered with this work for three days (spending about 20 hours) I abandoned this disastrous business. Nevertheless I still need to insert these effects somewhere I wanted to and I started writing shell from which it would be possible to burn - Arrow and launch various effects. After two weeks of continuous operation such a shell was written, and so as in Art Studio I don't care most I liked the fact that the main menu is always hangs on top and works with the entire screen - it had to be turned up, then down, then in my editor I decided avoid this by placing it under menus second screen. In connection with this, it is required - It was possible to enter another key (Cancel), for which I chose “SS”. Another main difference from Art Studio, this is a completely icon-based interface (The idea was given by Stranger). I then decided on the top part of the screen - thread for many reasons: I decided to move the stack and some there system variables, in addition, having the stack is literally right in front of it was convenient to debug procedures with the eyes - it, and also solved the problem of protection from lamers (it was impossible to use with the "Magic" key). By this time (summer is over) I have already decided to make a full-fledged edit - tor, and I had to start writing regular functions (Drawing primitives, Setting attributes, etc.) because without this is not an editor. This is what I did the rest of the year. Now that my the editor has almost all possible features - the same as Art Studio,I started work above new ones that have not yet been implemented in one editor (on Spectrum) effectively - tami. Now the main principle of my editor is TORA is an open architecture, which again, it wasn’t in any I’ve seen editor, and now any person, those who fumble around in Asm can write their own a tool for this editor, and besides to connect the new bells and whistles to the editor does not need to delve into its internals and change something, it is enough to simply add a new ins- transfer to disk and you're done. Distribution This version is a Shareware product - the volume is distributed freely, but who wants to get a more advanced one version on the issue of acquiring the image join the creative group "MIF". Delivery set At the moment, the disk should have the following files are present: -GS_Help-this Help. -Help-Loadable Help. -Graphical shell. -Ten tools (that's how many they are written at the moment). - and there may also be several fonts, both 16x16 and 8x8. Differences between v1.21 and v1.2 Now about some improvements, in which version 1.21 differs from version 1.2: -Through the "Glitch" icon you can now emulate "Reset". I advise you try it (looks impressive). -Now when browsing the catalog it is loaded completely, as well as eCrane files (27 sec. long) inare distinguished by increased brightness, hthis is very convenient. -By popular request, the user- inexit from any tool. is carried out not only with the key "SS", classes perform the same role inishi: "B","N","M".I also bring syour apologies for not having done so earlier sdid this because keyboard at menya is 40-key, then use kkeys "SS" did not cause any difficulties, which cannot be said about other computers. -Debug functions removed, without which, in my opinion, has become convenient - to work with it and, in addition, it is free - there was a small piece of memory in which I transferred some processes to stupid tools, for what reason their length has decreased. -"Cleaning RAM-Disk" -"Tool loading" -The length of the editor itself has been reduced for the optimization carried out. -And of course there are a lot of glitches less. Description of the editor itself Immediately after launching the editor, turn on - autoloading of tools is read, and if the tool name begins with capital letter - then it is loaded, otherwise the tool is ignored. At the top of the screen are eight very useful functions, they are are always in memory and you do not you can change their composition and location on the working screen. 1."Help" If you are reading this now, then you know how to use this function. For normal operation of this function must be present on the disk file "Help.C". 2."?" (Tool help) To read Help for a specific the tool needs to select this function section and the appeared pointer indicate the instrument you are interested in trument. 3.The function is used for fast loading into the tool memory cops. In this case, you should pay special attention to the fact that only those tools are loaded whose names begin with capital letters. This is very convenient, because if some tools you If you don't want to load, then you only need only with the help of any commander change the first bulls in the names tools. 4. "Trash bin" (Undo). Allows you to go back one step - back. (for example, if you don't... clearly ruined the picture), and works in contrast to Art Studio always. 5."saving and loading a picture" You can also look at the dis- directory ka, in which files are 27 seconds long. are highlighted higher for clarity - brightness. Can upload files less than 6912 bytes long. When writing file that already exists on disk, the file is automatically copied - falls back to its old place. There is also a small, but very useful function "Merge Screen", allows you to combine the picture with a picture on disk. 6.Allows you to view the list of tools. tools available on the disk. 7."Eye" The most harmless, but very useful, function. Allows you to see the picture - ku. 8."Glitch" Now this is certainly not a glitch, but but wear will be much reduced "Reset" buttons. System requirements For normal operation you need: - 128K RAM - Z80(3.5)MHz - At least one 5.25" drive - Information display device (Monitor) - Presence of at least six buttons - The desire to draw something Some more complain about the small RAM-Disk (25bsectors),but I think that I will not add the ability to store picture memory (and all tools ocas only take up half of the RAM), then a larger RAM-Disk is not needed yet. *Address to users of 48K machines. The editor will no longer launch - exit from this mode, because some Users with a 48K computer have declared - they say that there is almost nothing in the editor doesn't work, although I won't warn you at all - I looked at his work in this mode. In what direction are the works being carried out -Further improving usability. In the near future it is planned to release such tools: -For working with sprites -Memory manager for loading pictures in RAM -Lens (plane deformation), etc. The demand for printed printers is being investigated boards (if there is a sufficient number for - maybe I'll take care of Kazov) The idea of one toy is also being considered, Which one - I won't say until I release the demo, I'll suddenly fail. A little about us Most likely you hear about the group "MIF" for the first time. This group was formed 04/20/1999 this group included all members of the former "New Line" Stels,Stranger,Scooter , and also Doom Star There are four of us in total. The author of the program and this Help I am - Kucher Alexander Vasilievich (Stels) Birthday: April 28, 1981 Unfortunately, I don’t have a phone yet so, your thoughts, objections, wishes, comments, etc. It is advisable to send in writing form at: ══════════════════════════╗ 320075 Dnepropetrovsk 170 Pryanishnikova str. Kucheru A.V. ══════════════════════════╝ Many thanks to all those who have already wrote. Write to everyone who is not too lazy.

Share your thoughts about the article