Description published in ZX-FORMATe
music editor under "GS" for this
times expanded and supplemented. Not described
only management, but also the principles of creation
creating various effects on samples.
(c) STS/Volga Soft
Documentation for RIFF TRACKER v 2.9
To avoid misunderstandings and
news, you need to read this text from
start to finish. If, nevertheless, something bu-
If it’s not clear, then call the number given.
nomu at the very end of the text phone.
The editor can be divided into 3 parts.
Part one. Smooth menu.
What will you see on the screens? You will see
a kind of mess consisting of buttons and
windows intop of the screen. Like with
can this be managed? Very simple!
The Q, A, O and P keys move the arrow to
any parties. SPACE button on the keyboard -
re stands for FIRE. Also supported
KEMPSON MOUSE and KEMPSTON JOYSTICK.
Purposes of the windows:
The leftmost window (don't worry,
it's just on the left) represents
is an indicator of positions and patterns.
The window with the inscription LENGTH indicates
length of music in positions, that is, how much
positions involved.
The window with the title REPEAT indicates
position from which Mu-
language after playing the last position
tions.
The STEP window will be described below.
The longest window was entered simply
yes, it sometimes shows something.Now about the buttons on the main menu:
Buttons "<" and ">" change the pattern number
in the current position, "/" and "/" change
position number.
INS - inserts a path into the current position
turn
DEL - deletes a pattern from a position
EDIT
This mode allows you to edit
module notes. After clicking the EDIT button
after a pause should appear
cursor in the line highlighted in blue
color.
Operating buttons for this mode:TRUE VIDEO - scrolling text by 16 lines
up
INV. VIDEO - scrolling text by 16 lines
down
O - setting the volume to 0 in this
channel
L - erasing notes
ENTER - play the current line
together withSymbol Shift:
Z - erasing the current pattern
X - erasing all patterns
M - start of block (.)
N - end of block (,)
C - copying the block to the cursor position
V - exchange between channels, uses
STEP box value.
K - удалить маркировку
A - уменьшить STEP
S - увеличить STEP
I - insert pattern (INS)
D - delete pattern (DEL)
Q - position down
W - position ир
R - pattern down
Т - pattern ир
Y - отмеченный блок опустить на 1
полутон
U - отмеченный блок поднять на 1
полутон
Е - стереть помеченный блок
Р - проиграть текущий паттерн с
начала (")
Формат музыкальногоtext is the same as
and in Sound Tracker.
First comes the note, then the instrument number
ment (00-1F), then effect (0-F) and
effect argument.
List of effects:
0 - arpeggio XX YY (ornament,
in short)
1 - slide ir XX XX (sliding
tones up)
2 - slide down XX XX (sliding
tones down)
3 - tone portamento XX XX (transition from
one note
to another)
4 - vibrato XX YY
5 - tone portamento + slide volume XX YY6 - vibrato + volume slide XX YY
7 - tremolo XX YY
8 - ------- not implemented
9 - set sample offset XX XX (play
sample retreating
nth quantity
byte * 2)
A - volume slide XX YY (sliding
volume)
B - position jump XX XX (jump to
position in the module)
C - volume XX XX (volume)
D - pattern break XX XX * (break
pattern and start the next one)
E - EXTENT EFFECTS (additional
effects)
F - speed XX XX ** (speed)
XX - value increases
XX XX - constant value
YY - value decreases
* values are entered in the DECIMAL system
meh, in other cases everything is HEX.
** From 00 to 1F the usual speed is set
growth, measured in INTs (interrupts,
FRAME'ah).If it stands from 20 to FF,
then the distance between INT' will change
ami (in General Sound interrupt frequency
not 50 Hz, but a little more).
Here, it seems, the author is somewhat mistaken,
referring to the speed countdown timer
playing the module. Indeed, on the Amiga
(ancestor of MODs) speed of play-
jerking is tied to the frame rate
scans (the same can be attributed toSpect-
Rumovsky AY8910). In General Sound
this timer is emulated in software, but
Apparently the conversion factor
when forming a reference frequency of 50 Hz
was taken not quite accurately. Result - GS
plays music a little faster,
what is needed (although who knows how to do it? After all
Amiga has speed in PAL and NTSC modes
playing modules is completely different,
because reference frequencies - 50 and 60 Hz respectively
responsible). A frequency INTa in GS here
has absolutely nothing to do with it - it is equal
37500 Pts. - approx. ed.
Example:
В-4 12 602
this is a note, octave 4, sample #12, vibrato +
volume slide, and the volume decreases over
each INT is worth 2 units.
В-4 12 650
this is a note, octave 4, sample #12, vibrato +
volume slide and the volume increases
for each INT by 5 units.
Extenteffects:
1 - fine slide ir X (smooth
tone slide)
2 - fine slide down X
3 - glissando control X (if X=0, then in
effect tone portamento
sliding will be
be carried out smoothly
semitones, and if 1, then
sliding produces
according to tones, that is
stepwise.)
4 - set vibrato wave form X
where X takes the values:
0 - //
1 - ||
_ _
2 - /_/
3 - random combinations
or 4,5,6,7, which is equivalent to 0,1,2,3, but
with loop setting.
5 - set finetune X
6 - set/jump then loop X (set to -
starting block and quantity
replays
block)
7 - set tremolo wave form (see E4)
8 - ---- no effect
9 - retryng sweat X (you'll figure it out yourself)
A - fine volume slide ir X
B - fine volume slide down XC - sweat cut X (bite off a piece
instrument)
D - delay X (pause before
by playing a sample)
E - pattern delay X (pause before
playing the pattern)
X - argument
Example
D-5 .4 E5X
this means:
some note, fifth octave, instrument
4, Ext effect 5, extended argument
effect X.
Part two.
DISK OPTIONS
--------------
Buttons LOAD MOD & LOAD SONG load
either a standard mod, or music written by
sledding in RIFF TRACKER.
Buttons with SAVE ... do the same thing,
just don't download, but record to
disk.
D.S. MOD - converter of modules from DIGITAL
STUDIO.
D.S. SONG - music converter from DIGITAL
STUDIO, but then it’s necessary
will select the instru-
ruments.
ABOUT
-------
You can press as much as you want.
This option doesn't do anything good.
SETUP
-------
Here you can select a working disk drive,
disable (enable) the mouse or KEMPSTON
JOYSTICK. If KEMPSTON JOYSTICK is not suitable
even if it turns on, it means you have it
no.
Part three.
SMP. EDIT
-----------
This menu allows you to download, unload
press, loop, set the volume
bone and erase samples that will
play in the edited Music.
LOAD - returns a sample directory.
Buttons Q, A - move the cursor around the
log.
SPACE - loads the sample into the buffer.
Bottom rowbuttons plays the sample.
1,2,3 - octave switching
Enter - loads information about the tool
mente.
Pay more attention to the lower right
lower corner of the screen. It shows your
poor memory.
CLR - deletes a sample
SAVE - unloads a sample
REL - reload all tools
Warning!!!
If you experience such a bummer:
some sample starts to glitch, or
instead some kind of porridge is played, then
press the REL (RELOAD) button.
Authoreditor - STS of Volga Soft,
Saint Petersburg
phone: (812) 535-30-65
Vladimir
And in general...
I heard a rumor that someone didn't
liked the editor RIFF TRACKER 2.9
Who is not so happy here??? What,
is there a cooler editor? A? I'm not doing something
met. Well, if you don’t like something,
curls, then there is no need to hatch, but it is necessary
pick up the phone and call the author, say
say what and why you didn’t like it and
leave your wishes for the future version
editor.
I'll tell you a little secret:
WORK ON AN EDITOR IS UNDERWAY
RIFF TRACKER 4.0!!!
Will work with MS-DOS floppies
mata, support for formats 800 kb, 720 kb,
360 kb, two-way floppers only
and, of course, tR-DOS support!!!
Call and leave your best wishes
wishes and ideas for RIFF TRACKER 4.0!!!
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