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║ ─── ARCHIVE ─── ║
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Today in ARCHIVEwe have two
good toys. The first one
strategic, and the second is Russian-
what version of the game "TNE MASTER OF
MAGIC", the genre of which I will name
I find it difficult. Ee, I copied it from
our editor-in-chief, who
ry, in turn, rewrote
one Volgograd friend, who
which... I don’t know where she came from
I hung around with him, but that doesn’t matter.
She was found out of work
condition, as it was a cassette
noah, and then already diskette and
infinitized by me, Sharmano-
you Alexey. Well, let's begin...
(C) Mikhail Kravchenko, 1996
FALKLANDS'82
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(C) PSS, 1987
(C) John Bethell
The plot of the game refers to the English
aprehtuhckomy to the crisis of 1982.
You are invited to conduct combat
actions on the side of England. Goal
games to capture as many as possible
settlements.
Set the difficulty level
games (from 1 to 5).
After this, the program point-
It is unclear which of the 16 military
ships will cover you with
seas. (I do not recommend prescribing
too many ships for this
goals because then aprehtuh-
they attack your lead fleet and
you will lose air support
sea-based.)
Finally, here is a map of the part
Falkland Islands.
Now you will need to decide
to plant or not intelligence
body group and in which (or in
what) places will she land? On
on the map these places are marked digitally
ramie from 1 to 4.
1.Use the RECCE option to select the location
landings for this detachment. (On
question, enter a number from 1 to 4). 2.Use the LAND option to land the main
landing
Now forward to victory!
Your combat units are shown in
in the form of square black symbols
colors with logo inside:

- infantry

- tank units

- artillery
Each part has displays
Tel:
AF - combat strength of the unit
DF - protection; MV - movement speed;
RG - range of action;
Affects defense and movement
terrain.
Range:
artillery - from 1 to 6 cells;
tank troops - from 1 to 2
cells;
infantry - 1 cell.
Possible actions are shown below.
actions with the part:
LAND - plant the part in the indicated
nom place;
ATTACK - enemy attack;
MOVE - movement of the part;
RECCE - designate the landing site;
PASS - pass the move to anothersquad.
When selecting the option AttACK you need
choose an opponent according to
betctbuu with range
parts. And to the question AttACK tHIS
UNIt?(Atakyem this part?) Click
y/n (yes/no). When negative
in the answer another pro-
Tivnik
others may also appear
questions AIRStRIKE WANtED ON tHIS
UNIt - that is, you need to carry out
air strike on this part.
NAVAL GUNFIRE ON tHIS UNIt -
open fire from ships
guns against the enemy. To these questions
should answer Y/N.
I don't translate other messages
I quote them because they are very simple
ty, and many explain the visual
al effects on the screen.
Sea and air support for
depends on the weather. Which became
It's getting worse and worse. And maybe
turn out to beso that the weather is not
flight and support from the sea is not
is foreseen. You can get support
call instead of your move. Attack
from the sea it can be several
times more powerful than an attack from land, but can-
may not be able to deliver the desired
result.
ATTENTION! On each square
there can be no playing field
more than one part, so because
run away from traffic jams.
Well, that's all.
Р.S. Controls: Bottom of the screen
the line will appear:
NORtH SOUtH EASt WEStРASS
Click the first letter in a word and
your unit will carry out the order.
(C) Sharmanov Alexey, 1996
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