Debut - description of adventure and quest games: Spellbound Dizzy (Dizzy 5).

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 In this section we will describe
get big. complex games
ditch: ADVENtURE.  QUESt(ARCADE+
ADVENtURE.RPG(if possible).
MANAGEMENT. etc.              
 Today we will look at the fifth
part from the series about Dizzy. a
This is by no means the simplest. a
maybe even the most difficult. alone
There are only 105 rooms here.        
 First we will give a description
items.                      
                                
                                
                                
                                
                                
                                
SPELLBOUND DIZZY (DIZZY 5)   
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(C) CODE MASTERS. 1991          
                                
tRAMPEttE - trampoline used is used to rise from the depression
HEAVY ROCK - cobblestone. without you will not go down into the wind
dry mine. You can't leave it everywhere...
BRAKE SHOE - brake shoe you need to insert it into the cart IRON HAMMER - you need a hammer hit the rails. and also
by the traffic jam on the pipe in the secret room.
GOLD SHAMROCK - golden tri- leaf should be given to blue
head
WEIRD tALISMAN - magical the power of the talisman will protect you
from the snake monster
AQUALANG - scuba will allow you can swim underwater
SOGGY LOG - a wet branch is needed but light it from the fire
SMOKING LOG - smoking wind why do you need to smoke bees out of
their hive
UMBRELA - an umbrella will be required for this purpose. to pass
in the rain. and to rise over the mine to the clouds
GLASS JAR - empty jar you will need to catch light
lyakov. and also for collecting honey
JAR OF HONEY - jar of honey place it on some dis-
standing away from the bear
POP OF PEPPER - salt shaker needed but pepper onwhale (on
both screens)
SOME FLIPPERS - flippers let you swim underwater. a
not just walking
PILE OF BONES - bones let you swallow the color-
cannibal (or egg-eater?)
WALL OF PANEL - behind the stone cloth is stored in a panel. B
one of the secret rooms
FISHING NEt - fishing net needs to be cast on POGIE
CERAMIC LID - cover needed slam the can (not hao-
bort!) when there is a passage nearby thief firefly
CLOWING JAR - jar with light will light up dark rooms with a splash
tAStY SEAWEED - algae from- will scare away bats
MEGAPHONE - through a megaphone you need but talk to DYLAN
EAR tRUMPET - through the auditory you canhear what
will respond to DYLAN
DYLAN'S VIBER - convulsions Dylan needs to be shown tHEO
ZX81 - must be included in the ro- socket. a also show tHEO
GLASS SLIPPER - a shoe is needed but show tHEO
COMPHY PILLOW - a pillow is needed but show tHEO
DIAMOND RING - a ring is needed show tHEO
FLUFLE COLLAR - POGIE collar show tHEO
tHIN StICKS - sticks used are built for the construction of air-
nogo snake
StICKY TARE - adhesive tape is used for construction
kite
PREttY CLOtH - cloth used is created for the construction of an air
nogo snake
KNOttED StRING - rope used is used to build a
stuffy serpent
DRILL BIt - the drill needs to be installed into the drilling rig
ONE FAB KItE - on the fly the snake needs to climb under the arch
caves with a drilling rig
Well, that’s probably all the items which you will meet in the game. a now we will give a debut. or start lo. in general, the first few ho- dov. First you need to understand one thing - but: to go down into the mine. you need to have stones with you. and with what more stones. the further you can go down. Initially it contained Dizzy has 2 pockets meta. but for now that's itenough. 3atem. when you're on the cart fly across the lake on the rails. you will find a bag - it will give you opportunity to expand your car- mana up to 4 items. But we are dumb We got distracted. So: first we go left and take the stone. back to starting place. let's jump in with the power of a mushroom on a cloud. leave there is a stone (more stones left- You can't lie anywhere. although no. yet maybe on the scales. but no more We drag a couple more stones. to then climb less. let's go back to the left. up the mushroom. according to ob- varnishes and left onto the rock. there on kute we swim to the left screen and take the brake pad. return Let's talk back. leaving the block I eat. take two stones. let's go down into the mine. and on the second branch turn left there. One stone can be thrown away. we jump on (what should we call it?) railing? Yes, probably the railing. let's go to the left. jump up.to the left. there we will see Dylan. fire. and a hammer - that's what we need. be- pem it. we'll talk to Dylan later. we climb into the mine lifting Let's go one screen up and pabo. we repair it with a hammer rails. throw away the last one stone. and we go back up. to the starting place. take it on the cloud stone (we put it there, after all)is it?!). brake pad. and we go down to the cart again. insert the block there. emissions - we sculpt a stone. and get into the cart ku. One trick: if you choose played the immortal game (with un- existing energy). then the brakes you won't need it. believe me me!). This will be enough for the debut for now. Another little secret - but only for owners of 128k ma- shin: in the title screen you need type the word:IWANtANOMLEttE. the border blinks. and then in the game press the "C key. and there once- take it. I hope to start this for you that's enough. it is important to understand the principle. If you still have problems questions. write to us.

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