Editorial: Scene+ #33

Scene+ #33

SCENE+ Publisher and responsible for content:
L. C. D., Prager Str. 92/11/12, A-1210 Vienna, Austria
Tel/Fax: +43 1 2723463 / Mobile: +43 676 5022551 / Email: lcd.one@aon.at

Distributed together with SUC-Session:
Thomas Eberle & Fred Dürkes, Rainäckerstr. 4, D-70794, Germany. Tel/Fax: (+49/711) 77 50 33

Spectrum and SAM related advertisements as well as classifieds are free of charge and can take any format: text, image, demo.

Hello SCENE+ readers! Welcome to the club meeting in Mönchengladbach, one of the highlights of the year (the other highlights being: the SUC Club meeting, Doxycon, and Zlincon, to name just the European ones).

Fatality has a new homepage at: fatality.8m.com (wow, their own server!), and they have also revealed some news regarding PUSSY. PUSSY THE TITANIC PUZZLE is supposed to be modeled after the famous movie and will take up around 640 KB—that is, a full TR-DOS disk.

In the latest SUC-SESSION, the results of the reader poll were published, and much to my surprise, I found that I was voted one of the best programmers of all time, and my Indian Patience was ranked among the best games. Well, that's not where things will stop: I currently have a 3DCK game in the works, and next year might see a successor to my worst game, Godzilla – The Atomic Nightmare, only this time everything should be made as good as possible. There are other projects too, but they have been put on hold due to lack of time.

Any interest in a 3DCK workshop? It wouldn't make much sense if nobody ends up making games with it, so drop me an email or a letter with your thoughts.

If you haven't noticed already, the S+ logo at the beginning is now running significantly faster: 50 FPS! It was resampled using my Delta Compressor and is meant to demonstrate what the Delta Player is capable of when used properly. On the disk, I've also included a few demos featuring Delta animations. Utilizing the full 128K memory, I could have made even longer animations, but after the 100th frame it really ceases to be fun adjusting every single detail in the raytracing program. The latest rendering programs I am currently using are Bryce 4 for landscapes and Poser 3 for living creatures (both unfortunately only on the PC).

Another new feature in the intro is a faster fade-out routine and a new fade-in routine (implemented on the Spectrum for the first time).

We have all been eagerly awaiting the 5th Element demo for quite a while, as its 3D effects outclass anything seen before by a mile. The 3D Lame intro is also not bad and runs properly on an emulator or a Pentagon (no idea why it locks memory bank switching, just like Walker!).

For the next issue, I already have several PC pictures converted by BLOOD that were sent in by Nele Abels via Thomas, plus some by Nele herself. Game screens will return one more time, and after that only upon request; sound samples are also included in this issue for the last time. I am still pondering whether to give the next issue of SCENE+ a brand-new outfit. Chances are I probably will.

And now, a few project ideas for all you coders out there:

  • Alien Remix 128 (Alien, the original will appear on the next S+; I'd polish up quite a few things there, especially the graphics).
  • SUC Adventure (In the style of Zak McKracken, featuring well-known scene characters: Thomas, Fred, LCD, X-Terminator, Ritschie(?), or similar).

If anyone dares to tackle these projects, please contact me (hey X-Terminator, wouldn't that be something for you?).

I won't bore you any longer, so have fun with this issue (and its contents!).

— Tige

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