Contents 9/96

Scene+ #09

CONTENTS 9/96

Welcome to the contents of issue 9/96 of SCENE+. Let's get straight to the key points without wasting time on trivialities:

D: Articles
The second part of the +D Corner, as well as a review of Octopussy, the game based on the 007 secret agent thriller. Next time there will be a report on the meeting in Filderstadt, illustrated with digitized photos — assuming I don't forget the camcorder again.

E: Pictures
In the galleries this time, you will find mostly pictures from Star Wars. This time I finally managed to digitize them jitter-free by using a real-time 24-bit digitizer from SONY (built into a video printer), from which I then digitized the images into the Amiga. From Gallery 8 onwards, there are other themes. The Empire Strikes Back will follow in SCENE+ 10/96 (AT-ATs send their regards!).

F: Games
Tangram and the corresponding Tangmix are based on the Tangram puzzle block game; they were recommended to me by the friendly WoMo team. In addition, there is another classic (though not a classic for everyone!): Godzilla. I learned that it is still played quite enthusiastically in Poland — they obviously haven't read Thomas's review! Well, it was my biggest game so far, even if not necessarily the best. Controls: all types including Atari/Amiga mouse, no key redefining possible.

G: Demos
Deep Space 9 Animation: Once again, just like in SCENE+ 2/96, an animation where I left everything as it was. If I make another animation, I will use a faster decompressor. What do you mean "if"? Why else would I have built the paper models of the spaceships for Legacy? However, these animations probably won't appear in SCENE+, at most in the Legacy Demo.

Ecstasy part two is, of course, included as promised; don't forget to load it in USR 0 mode, otherwise Uncle Clive's greeting will appear!

Unit 5, yet another demo from Russia (thanks to WoMo! You guys have probably received more demos than I have by now?), shows a chessboard effect — not bad at all, even if you know how the effect is created. You can change direction using the Q and A keys.

Hey, Ya! (Hey, you!) is the next demo from Russia, which I included because of the cool GFX. Anyone launching it on a 48K machine, however, will immediately notice that it runs at a snail's pace there.

I: Shadow Nemesis
I finally decided to type up one of my stories in Tasword and publish it this way. This time it's Shadow Nemesis, my first major story and the predecessor to Lords of Zer (feedback is welcome). Part 1 is certainly somewhat exciting, but don't miss the upcoming parts — it will get even more thrilling and action-packed!

Well, that's all for now, until next time,
Tiger's Claw.

By the way, this section has turned out to be almost completely redundant. Therefore, starting from issue 10/96, the contents will be merged together with the editorial and news, freeing up some space for EXTRAS again.

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