CONTENTS OF ISSUE 7/96 (Summer Edition)
A: Editorial / News
Once again, some noteworthy facts around the demoscene and Scene+. Above all, I would like to bring everyone's attention to the news that Sintech will soon be receiving new software.
Let's skip points B and C and move on to:
D: Articles
Word seems to have gotten around that I review new software, so Cat's Eye jumped on the bandwagon and also tested several new programs. There is also an article discussing the issues and pitfalls of translations.
E: Galleries
This time, I spent several days capturing pictures from Star Trek: Voyager and a few other broadcasts, digitizing, editing, converting, compressing, and packaging them into slideshows. In total, there are a whopping ten galleries this time!
F: Games
This time there are only two games, but thanks to Illusion I managed to land a truly fantastic catch: Brutal Worms by NOP for up to four players. It features the well-known "worm eats and grows" gameplay mechanic, but the coding is simply top-notch. NOP managed to write this game in just three days! The second game is Mines by Scalman and others. This is the game that was reviewed in our previous issue.
G: Demos
Thanks to Illusion, I got hold of Sorry (by Ex-Exodus; be sure to read the demo text) and Satisfaction, coded by the same crew behind Doom Demo. Please only load Satisfaction when the computer (Spectrum 128) is in USR 0 mode (type USR 0 in 128 BASIC!), otherwise several parts will crash. In 48K mode, you won't see the Star Wars scroller, and several other effects are also missing. It's a top-tier demo that, knowing Xterminator, will likely be reviewed in the next SUC-SESSION.
H: SCENEX
Short for SCENe indEX. This section lists all the programs that were published across the first six issues once again.
As for what will be included in the next issue — I don't know yet, as I'm not a clairvoyant.
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