SOFT - review of ZX ZIP and ZX UNZIP.

RST #01
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* SOFT *
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 HELLO! As you probably already
you guessed it from the title, this one
                                
section of the magazine is dedicated to system-
ny programs. The first part
I prepared for you, that is
Rusty, and since my humble
                                
Pentagon128 does not have such a use
privileges like working with a tape recorder
no, I'll have to talk about
disk programs.            
 So, what awaits you:           
1."ZX ZIP" and "ZX UNZIP" -archive-
tor and unarchiver.             
2. I don’t know, but Ruslanych threatened -
I want to write something for TAPERs.
                                
--------------------------------
      ZX ZIP and ZXUNZIP       
 by Michael Yu. Kondratyew    
 tel. (812) 299-39-12       
 Copyright 1994 MI&DI Ltd.    
--------------------------------
 Let's start with what arch-
ration and why it is needed.     
 Archiving is the compression of programs.
It works like this: let's say the disk
-this is a trash can, and the files are mu-
rubbish When the bucket overflows
You're just stepping on trash
foot and another half bucket free.
It’s the same with the disk, but not
you have to step on it with your foot, for
The program ZXZIP will do this for you.
But work with compressed files
impossible, so at first
                                
you need to unpack them, this is de-
The program barks ZX UNZIP (Attention
nie! Juice used in the text
rotation of the word "key" - further
"cl.").                         
 And now in more detail.  Archiver
ZX ZIP v.1.02s. The program screen is divided into
two parts, each of them has
There are several windows:            
 right side.                  
> File window, index below
number of marked files
(move the cursor with the keys
"6", "7". Mark - "Enter").     
 left part (enumeration of drill-
xy down).                       
1. Zip file name: --------      
Output file name (key "Z");  
2. work Mode: --------          
                                
Operating mode (cl. "M").   Here
includes three modes:              
> add files - archiving;         
> delete files - deletion;       
> view .ZIPs - in this mode you can
but get additional information
formation about ZIP file (length,pro-
cent compression, etc.).            
3. Compression method: -------- 
Archiving method (cl. "C").B ZIP
there are 4 methods:                  
> normal- normal;           
> fast- fast;                
> slow - slow;              
> grouping files into
one without compression.                
4. There are three options in this window.
First:                         
 Source drive: [A:B:C:D]- disco
water from which they will read -
                                
files for archiving (cl. "S").
Second:                         
 dEstination drive: [A:B:C:D] -
disk drive on which they will be saved
archived files are damaged
(cl. "E"). For those who have one
disk drive, inboth options must
be specifieddrive [A:].         
Third:                         
 a very useful function for
bots with two disks on one
disk drive. Files are read from
one disk, and are archived on
another. To do this you need
press the "D" key and program
will inform you herself,
which disk should be installed:    
Source- readable;            
Destination- receiving.       
5. Reread source catalog. Re-
                                
read directory (cl. "R").       
6. View output device: -------- 
Output of information about the process
bots on screen or print
ter (printer). Switching switch
"V".                            
7. seLect all files.  Mark
all files (cl. "L").            
 uNselect all files.  Cancel
marking all files ("N" box).  
8. Quit. Выход (кл. "Q").       
9. Go.  3anyck archiving (cl.
"G").                           
                            
How to work with ZIP'om.     
  Допустим, на Вашем игровом ди-
ске  не  хватает  места, значит,
need to archive several
old toys. Your actions:  
1. 3anyckaete ZX ZIP.           
                                
2. Mark the required files
with the "Enter" key.               
3. Press the "Z" key to
give the file name.                 
4. Select the compression method (cl.
"C").                           
5. Press key. "G" (Go) and process
will do.                         
 When archiving is finished, you
you will have a file with the specified Wa-
with the name and extension "Z".    
 If the output data volume is
exceed 256 sectors, then
the program creates an additional
file: ********.Z                
                                
 Well, it looks like it’s been archived.
Now your compressed program
won't work, but make it
working (unpack) can be with
                                
using the utility "ZX UNZIP", o
This is what we will talk about now.       
                                
 ATTENTION! This description is
written with the reader in mind
read the description of the utility
ZX ZIP.                         
 So youhad a good time climbing in
ZIPe, archived a couple of games
shek, drank tea, rested and so on
further.  And this means - it’s time to learn
to ask you to unpack the archive
formatted files.                 
 In general, ZIP and UNZIP are similar in
interface and control, therefore
there is no need to write a description
nieUNZIP'a completely, but I
I will do it and tell you only from them -
face.                          
 1. work Mode:-------- (cl. "M")
                                
Operating mode. appeared here
two new options:                
> extract files (unpacking);   
> test files (testing).    
 2. Output device:-------- (cl.
"O").  Day offdevice, then
there is a device for which
will be displayed unpacked
data:                         
> drive (disk drive);             
> screen (screen);               
> printer (well...).              
 3. oveRwrite files:--------   
File merging (cl. "R"):        
> with ask (merge with request);
> never (do not merge);           
> always (without request).         
 The remaining windows and options are similar
gienicZIP'ovskiy.               
How to work with the program.   
                                
 After loading, the program outputs
дит на экран Ваши ZIP-файлы. Va-
shi actions:                    
1. Select the desired file.       
2. Click "Enter" go into it.  
3. Mark files that are not
need to unpack and finally
Press the button "G" (Go).              
4. Admire the work done
that.                            
5. And if it didn’t work out, come
child at SinclairClub, ask
Rusty - he will tell you. Or write
sew.                           
 This is where I finish, I’ll add
I just scribbled the text,
Rusty, and in the next issue you
expects a full description of the file
NORTON COMMANDER shell, exactly
the same as on IBM.  By the way,
                                
it will be in the application, sowhat
wait for the second number -=RST=-.   
Bye!                         
                            
                                
 computer studio         
 "E.C.SOFTWARE"           
 represents            
--------------------------------
       " B A L T U H + "        
version 2.2            
--------------------------------
We present to your attention new
new version of the audio digitizer
"BALTUH+".                      
The idea of this program was born
back in 1995, when on the market
The software was widely distributed
logical program "SPEAKEASY".
But our predecessor did not have
                                
opportunities such as "BAL-
TYH+":* sound recording and playback
                                
 up to 30 kilobytes;               
* recording speed control and    
 playback;              
* archiving "fast" zeros     
* compilation of a digitized block
  for further use
  in your own programs
  max;                          
* control of curb interference.     
                                
We hope that this description of the program
frames will help you master
digitizer.                    
                                
** INTRODUCTION **                  
Software package "BALTUH+" so-
consists of 3 files:               
BALTUN +.B                      
BALTUN +.CBALT.HLP.C                      
After loading, the
The splash screen and main menu are displayed:  
1. RECORD                       
2. PLAYBACK              
3. EDITING                 
4. ABOUT ME                     
5. SAVE                    
6. OUTPUT B TR-DOS               
Selecting options from the menu is carried out
is possible by pressing keys 1 to 6,
the rest are ignored by the program
mine.  For all your requests, the program
ramma gives a short hint about
format of the input data, advice -
Let's stick to these limits,
otherwise for the consequences of actions
We do not guarantee the program.       
                                
                                
** RECORD ***                   
After selecting this option, you will
asked to start the tape recorder and
press any key. Let us remind you that
that the output from the tape recorder should
be connected to the computer input
ra.                             
Within 20-40 seconds there will be
sound is recorded and
then you will be returned to the main me-
nude.                             
This should be taken into account and noted
originality of the program
archiving "quick" zeros - pro-
gram itself will archive the large one
sequence of zeros in two
bit format, which allows
write and reproduce many
th more information. Practical
                                
you can, using only 30
Kb of memory, write information into them
data up to 40-60 kilobytes!!!      
                                
** PLAYBACK **           
This option reproduces
writing carried out by the previous
point. Playback addresses
and speed you can edit
go to the next option. "Res-
work" also uses
method of unzipping "quick" well-
lei, this allows you not to lose
that pause insound that was created
there are zeros.                        
                                
** EDITING **              
"Editing" allows you to adjust
adjust addresses and speed
playback and recording of sounds.
                                
After selecting this option, you
will ask what exactly you
want to edit: post
(1) or playback (2), yes-
You will then be prompted to change the ad-
res from which it will be produced
record/play sound,
recording/playback length
dim sound and its speed.    
After completing data entry, you
will return to the main menu.         
When entering data, carefully
but follow the program prompts
frames, this will allow you to avoid
many errors.                  
                                
** ABOUT ME **                  
A short intro about the program and its
author, more about copyright
for this package, read below.    
                                
** SAVE **                 
If you wish, you can also dry
write the created block to disk.
After selecting this item you
will ask you which address to start with
unloading, what length is stored
block, file name and in what form -
those download the block: in compiled
bath (EXE) or raw. B
depending on your choice
further progress in maintaining costs
occurs if the program request
"save file as .exe" you from-
answer negatively, then produce
"raw" is being downloaded to disk
data block unsuitable for
use in your own pro-
grams If the response to the request
was positive, it will happen
                                
compilation of the block, it will be
a player is attached, and
then a window will appear on the screen with
data about the compiled file
le:                             
-file name;                     
-address of the beginning of the data block;     
-block length;                   
-playback start address;  
-change addressspeed       
 (speed while maintaining set- 
 filled with standard = 10),
after which you should press
any key to save
exe block. You can already use such a block
You can use it for your own purposes.
                                
** OUTPUT B TR-DOS **            
Logging in
TR-DOS, launch boot if available
                                
disk in the drive.              
                                
** CREDIT **                    
Author, graphics: Ruslan GARIPOV  
Program test: Marat ZIGANSHIN  
Archiving idea: Sergey BELOV    
                                
Special thanks to:        
-Slava KRAVCHUK for providing-
 disk drive, patience and many
 other.-rock band "New Version" for
 good "plywood" for testing
 niya.                           
-Neftekamsk TU OOC for excellent
 time spent during the
 writings of this help.         
                                
 All Rights Reserved by     
 E.C.SOFTWARE          
                                
 (C)opyright 1995-97,      
                                
Our address: 452950, Neftekamsk,
          GP, PO Box 227 Ruslanych.
Phone: (213) 5-26-81          
                                
                                
------------ATTENTION!!!--------
"BALTUH+" version 2.2 is
studio software product
"E.C.SOFTWARE"!                 
All distribution rights
of this package belong to the students
diies, illegal distribution
production, replication, copying
will be prosecuted by law!!
                                
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