All kinds of nonsense - Review of packers: HRUSTv1.3, HRUMv3.5i, CCv3.11, CCv2.32, MS-PACKv1.096, DSQv4.12, TRUSHPACKv0.862, ASC(LZS)PACKv4.05.

                                          
               ALL BULLSHIT                
                                          
So the shell is made, to be honest, I’m in favor
@#$I wanted to do it, there were so many glitches at the beginning  
it happened, I forgot about it a thousand times, but again   
accepted and did, but to be honest, I didn’t 
still realized what I wanted, there are some
e ideas, but all this is in the future. I haven’t yet  
I will tell you exactly what will happen, because... himself
I haven’t understood everything yet, I mean, not everything,  
what I would like to do I can write on
Asme, I’m still not a super coder. It’s just- 
just my first experience in implementing a viewer
And I think it turned out pretty well
So, what awaits you in this issue from  
section of nonsense (or maybe not nonsense). And I expected-
Et you - review of packers and test            
respectively+objective opinion on the
do themselves prog                             
I will look at all code file packers, they 
will undergo a comprehensive check and will identify
it is determined which one is the most and for what purpose
suitable, there are not so many packers
Nya, but I have enough, okay let's start.           
                                          
Packs:HRUSTv1.3                       
          HRUMvЗ.5i                       
          CCvЗ.11                         
          CCv2.32                         
          MS-PACKv1.096                   
          DSQvPar.12TRUSHPACKv0.862                 
          ASC(LZS)PACKv4.05               
                                          
Block: a regular code block was taken from the game   
     the game is quite old, 1984, but block  
     taken fairly. I’ll explain everything further  
     a music file was also taken. After all, it’s not uncommon  
     we have to pack the music too.    
     And the last thing - screen, of course, you can  
     was to take a screen packer, they are all
     it's still a bit steeper, but I decided to check it out
     how the screen shrinks to the code of the packers.
     And which of them will be better.         
     Screensaver taken from ADV#12 (background)    
Results: I will talk about every pack
lew, to make it clearer, I won’t exceed
Read the table and everything will become clear to you.   
Let's start (or continue?) in order.        
************************************************
                                          
HRUSTv1.3                                 
                                          
Depacker length - 222 bytes                  
                                          
There is so much in this sound for the coder's heart  
merged, yes, at the moment it’s the most
the best packer, only ZX-ZIP is cooler, but
It's an archiver, so it's not really needed.  
That's it, I'll finish the lyrical digression and move on
let's get to the point.                                
He packs quickly, sodidn't have time to smoke
eat, but he is not a record holder (more on that later).  
Code file:                                
At first I packed it according to the standard, i.e.   
without depacker, packed by 53%, which is very  
cool with a file length of 41035 (i.e. the file is
my place is small from 24500 to 65535 (I am a specialist
I actually took this one). I got undressed quickly and   
that's right, gamez went free after that
but. Next came the moment of packing with depak
rum, packed, also unpacked freely.
But when I inserted autostart, HRUST complied 
completely incorrectly unzipped and reset
What I haven’t tried: I put a stack and a place
position of the depacker, but he doesn’t care. Yes, words 
no, just mats. With depacker - 50% (packed).
Music file:                               
There are no problems here at all. Everything is top-notch ( 
what a stupid word). It’s a pity you can’t do it in HRUST 
insert a mini-prog in ASMA so that the music itself
I played, otherwise how cool it would be. Only here
I decided to check with IM2 enabled, and  
Here a big bummer was waiting for me, unpacking. 
unpacked, but didn’t start playing, although  
I unzipped everything correctly, just like I couldn’t 
SCORP, so in the monitor I can block che-
ck there's no difference, what the hell am I
I don’t know. With depak.-64%; without depak.-60%       
File length - 11548 bytes                     
Screen file:                              
There’s nothing to say here. All o.c. Unless 
You can’t pack with autostart, well, ifget up
develop your own program for displaying images on the screen, 
then you can install autostart.     
File length is 6912 bytes.                     
With depacker-17%                           
Without depacker-20%                          
About HRUST - everything, all conclusions at the end.         
*************************************************
                                          
HRUMvЗ.5i                                 
                                          
Depacker length - 119 bytes                   
                                          
The design is no different from HRUSTv1.3  
What did you think, the author is the same. But here 
there are many more possibilities than HRUST 
I mean that you can pack a block almost 
It's 500OObytes, which I say is cool.           
In the very first issues (NUT#0;1), I did  
newspaper in SPECTRUM GUIDEv2.0, of course I 
then I packed the whole thing, but now I get... 
there was bad luck, HRUST packed the music, but
SG could not process it, i.e. unpacked and
the text was messed up, but HRUM did everything perfectly.  
The same garbage with the text...And now the test
Code file:                                
Passed all the tests perfectly, got worse,  
than HRUST, but works better with interruptions
but, no problem, but I feel sorry for these extra- 
them sectors, because I had such a case 
when packing the block with HRUM, it turned out to be the same length  
one sector more than is not necessary, at the same time 
oheverything was falling apart for me, it was just not enough  
places in memory, I also don’t like it when...
let's say, packing the file, you see (let's say we do  
loader), which ultimately, when combined,
Nii, the length will be >2SScekob. After all, this is funny
but it will look if the game is small and
there are a lot of sieves, that’s why you have to pervert
and pack all the time with different packers. 
With depacker-48%                           
I didn’t check without a depacker, I’m too lazy to separate 
the army depacker from the block, and they want to know   
length without depacker, just subtract 119 bytes
and that’s all. But the length without a depacker is not always 
children are smaller than with a depacker.               
Music file:                               
I don’t even know what to write, because there are no  
there were no problems with it. I already wrote above
that in the first issues I packed music for them, so
that comments are unnecessary.                  
With depacker-57                            
Screen file:                              
One thing I can say is why I took it for packing
ki pictures code packers (one reason for
I have already given above), but because when
packaging on the screen you can get quite  
good output of pictures, but not here. Pictures-
ka is displayed in the same way as in HRUST, i.e.   
first the attributes, and then the picture itself.   
With depacker - 17% (that's what one author means)
Let's move on to the next one.                    
*************************************************CCvЗ.11                                   
                                          
Depacker length - 127 bytes                   
                                          
Well, this subject deserves a certain 
attention on the one hand, and on the other    
It’s better not to pack at all. Well, he doesn’t know how   
pack in some cases, and now the fact is
you're from Tets.                              
Code file:                                
You pack and pack, but then you find out in vain 
all this. At first I packed the file without auto-
tarta - everything is ok, but when I activated the car
tostart, the file has shrunk, but can’t be unpacked   
I wanted to. And in general about CC oddities, I’ll tell you
called in the second issue (NUT#1), in the article   
review of glitches.                             
With depacker-43%                           
Music file:                               
What can I say, this is the first time I’ve seen a pack-
A guy who can't unpack music. 
I mean, we pack and unpack
I don't want to and I don't intend to.                   
With depacker-35%                           
Screen file                               
In the experiment carried out, CC was unable to store
forge a picture, he couldn’t squeeze the last one 
byte, so the test was carried out on another  
picture and result.                     
With depacker-44%                           
Let's continue.........*************************************************
                                          
CCv2.32                                   
                                          
Depacker length - 101 bytes                   
                                          
Don't be surprised that I took the old version 
packer, it may just be old 
better than new.                   
Code file:                                
Yes, no glitch with autostart was found here, 
what can I say, it only appeared in the version  
3.11 (adding a new glitch). It got worse, but
not much than the larger version, but much   
worse than HRUM and HRUST, no brainer (or maybe 
and he doesn’t understand???)                      
With depacker-42%                           
Music file:                               
Here I can immediately report a sensation, CCv2.32, 
squeezed the music cooler than CCvZ.11. Which is quite
strange to tell the truth, but at the same time he   
I was able to unpack it easily, nothing happened 
without spoiling. Miracles and that's all.           
With depacker - 48%(!!!)                      
Screen file:                              
Thinking that the same success awaits me with  
picture, I happily sat down to pack, but...
what was my disappointment after the numbers.
It's a disaster, it's bad, gentlemen, even very bad.
the same, although in principle this should have been expected 
give (what do you want from the old version)With depacker-15 (packed cards from ADV#12)   
Onwards to the long journey.                  
*************************************************
                                          
MS-PACKv1.096                             
                                          
Depacker length - 192 bytes                  
                                          
Before the advent of HRUST and HRUM, it was the most 
my best packer. Yes, he is still better  
everyone is pressed by text files. But it’s a pity that it’s time
My compression is too big, but in comparison 
with DSQ-fast. The design is pretty good, but  
it could have been better, yes, of course on the 96th  
year is good. And now the numbers and comments   
Code file:                                
I figured it out pretty quickly, of course... 
but after some confusion, I understood everything.
It could have been done simpler.... The lu-
better than all the described packers, except natural-
essentially HRUST and HRUM, undressed on o.k.  
without a single mistake, but the whole point is that  
on the fast method it shrunk by 1% better.     
With depacker-46%                           
Music file                                
I wish HRUST could pack the text in a cool way too
this, that...you understand.                 
No words, everything is ok. No hassles or errors      
With depacker-38%                           
Screen file                               
Well, obviously MS-RASK is not intended for painting
nok, becausepinched pretty bad, rather he    
more intended for code, not for scr 
I see that I am repeating myself, in future it will be necessary 
take into account... It’s a pity, of course, that it’s not possible
recordings without a depacker, otherwise it would have remained with
me on the disk along with HRUST.          
With depacker-16%                           
The packers are either worse or better, it’s not clear
************************************************
                                          
DSQvPar.12                                  
                                          
Depacker length - 156 bytes                   
                                          
It is written that 176 bytes, but I write what you see
I’m in the file, not official data, although   
they are fairer. Paco is completely incomprehensible
a nerd at first, but if you look into it,
then it is very simple.                        
Code file:                                
In the first issue, I wrote about DSQ, namely  
about strange windows. So now I won’t
I'll repeat myself. But you know, it's buggy  
takes first place. I packed the file with two
windows - the first time a window that MUST    
to be with him, and the second time with a smaller window-4. 
Packing time (first time), took about 2  
hours, okay, don’t care about the time, but when the file
didn’t unpack, that was something. Such 
I have never seen perversions. In the place of the authors, I
I would have tested the program a thousand times before
release it to whitelight.               
The second time the file shrunk worse by 2%, and that’s it
still not unpacked, it already looks like  
idiotic bastard who does not achieve
possible, but the fact is that when I pack
shaft its intro, everything is ok, but here.3.1Chzdets. 
But when checking without a depacker, everything went well
lo great, no problem, except that I'm #
I tried to adjust it to fit the depacker. The most important thing 
don’t say anything, you can or can’t write down 
Put the depacker separately on the disk. Okay, results.
With depacker-47%                           
I won’t give data about without a depacker - 
new, because it takes too long to bring in  
feeling depacker for normal operation
bnosti.                                   
Music file:                               
Here things are no better. Music unpacked
it was wrong, but for some reason  
autostart it went freely, strange things
I'll say cabbage soup with this packer.             
With depacker - 38% (sting at MS-RASK level) 
Screen file:                              
Screens are also not his environment, he packs 
quite a long time, but it unpacks simply 
fairy tale. It all depends on the file, i.e. he once
Nomu can display a picture on the screen, sometimes
yes it turns out pretty good. Good, but 
slow depacker, it is this that gives such re-
result.                                  
With depacker-17% (MS-RASK rests)         
Let's move on......*************************************************
                                          
TRUSHPACKv0.862                           
                                          
Depacker length - 206 bytes                   
                                          
There’s just one thing I don’t understand, why he reserves
allocates as many as 300(!!!) bytes for the depacker, because
this is idiocy, well, if a person wants, then  
necessary. Lack of interface (normal)   
is not covered by the packer's capability.    
It simply takes the start of the file, reduces it by  
300 bytes and writes a file. No understanding - 
Tia where to place the depacker, idiocy.     
And I still can’t understand where people got it from
Version 3.862 has been released. Trush, another version has been released
Style or not, but here are the numbers 862. After all, it’s the same  
version, except that I have it 0.862. A  
Doesn't this look like it's the same thing?  
the same thing, someone just renamed it somewhere 
the prog just went and went. Or am I wrong?
I'm afraid??.                                  
Code file:                                
Well, there’s nothing to talk about here. I packed the beam-
higher than CC, but worse than everything else. Yes, and  
decomposes quite quickly compared to  
DSQ. But one thing is bad, there is no auto start. Plus one more thing 
The depacker takes up too much, and this is not   
there is good.                                
With depacker-45%                           
Music file:Music, it’s like a regular file, except that it’s
For all installations you can listen to this file
And so there’s really nothing to report.         
With depacker-36%                           
Screen file:                              
I want to say right away that the file is a packager 
go to the address found in the catalog
dits, so that when loading the screen saver,
The box hangs itself, it’s a no brainer.           
And in general, TRUSHPACK cannot be specified
parameters for the packed block, so
you will have to transfer the rate yourself to the ek-
wound                                      
With depacker - 14% (yes, he doesn’t like screensavers)  
Well, let's finish the review with the last program.     
*************************************************
                                          
ASC(LZS)PACKv4.05                         
                                          
Depacker length - 100 bytes                   
                                          
The smallest depacker ever
I have met, and the fastest speed of packs is
ki, as well as the lowest compression ratio
data. Hmm, it’s a very cool packer, it’s a pain 
he has special requirements, but they don’t meet 
meet its level. And besides, why the hell
he is asked for a 7-jar to store the
I write the inscription, well, if only for this purpose, then
he's even worse than I thought.                  
Code file:                                
Yes, he hasthere are many disadvantages, but no less -
neck number of advantages, how he can do 
everything except recording a block without a depacker, which is a pity
BUT these incomprehensible messages do not attract
but on the contrary they repel the user. Packs over
quickly, maximum 1.5-2 minutes, but here’s the level. 
as I already said, not tall. Folds up
chatting that the author wrote the packer in a hurry -
ah (what a word). And he only needed
packing speed, well, he’s a record holder.     
Autostart is a trifle for him, he unpacks it
fight file. There is one glitch, even in 48k  
he's trying to turn on the 7th bank, well... 
Ren him, if I have 48k, I need to do the test. A
do not use memory.                          
With depacker-30%                           
Music file:                               
There will be no comments, just numbers.       
With depacker - 20% (ugh, shame)              
Screen file:                              
Yes, what can I say. Perhaps only one thing. He eats
the national one didn’t squeeze the screensaver, that’s the kind of smoke 
I didn't expect it, to be honest.           
With depacker-0%                            
                                          
So a review of packers has been made, and now 
comments about what to pack. Yes, please
lady packer amazed me with its “coolness”
noah,” there’s nothing to say. But I won’t say all of them 
I'm HRUSTv1.3, the best packer. He  
the only one worthy of ice's attention.  
Simplicity inhandling + flexibility in handling 
with files, what else is needed, and it’s even cooler    
everything that I described. And HRUMvZ.5i will be needed
for packing large files is its element.
Of course, I could include it with the packing
kami and archivers (ZIP and HRIP), but why    
after all, archivers speak from their name
that they are intended only for archiving
vania, and not for packaging. Yes, ZIP would be superior 
HRUST and everyone else, not much, but happy
but noticeably. I gave a review and said my opinion - 
hall, and it’s up to you to choose. Of course it’s a pity,  
that people who exhibit 4kintro, after all  
they pack something, so it’s a pity that they don’t distribute 
distribute their packers, or could
write a packer, since you wrote it once, like this
They could have stuck on the interface, etc.     
                                          
Well, I guess I’ll finish issue 6 with this
which, according to a strange tradition, is the anniversary
Leiny, and the fifth issue was also an anniversary -
nom. Now I’ll explain, the fifth was an anniversary, because
fifth in a row, and 6th, because NUT #5.  
That's it.                           
The next issue will have a complete walkthrough 
version of MOONWIND(demo version) from ADV#12.     
Also a couple of pokes that will help you  
go through this gamez and not only for him.    
Also from the 7th number the assault on  
BARD'S TALES, I think many people are tired of playing
without finding anything. In this really  
big game.Soread NUT#7       

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