Selection from ZxNet - Solution to the game Last hero of The LightForCe.

Plutonium #12
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|           Solution for the game Last hero of The LightForCe |
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From: Artur Podtelkoff (SOO:812/8.99)                           
That: All                                                       
Sub.: From SOSG: A Last Of The Light ForCe                 
                                          
(C) UnCle MishaGolgen MAX                                      
                                          
                    How to pass Last hero...                    
                                          
                           HI, ALL!!!                           
                                          
   Well, have you played "LAST HERO..."? Did you get the horns? Zably-
DID u Die of hunger? Yes... The problem is serious, but not Cmep-
body  I'll try to help. First of all, I'll give you some useful information -
nyh Soviets.                                                    
   TIP NUMBER ONE (Most valuable): Don’t read this HELP, but go
up to EVERYTHING INDEPENDENTLY. 3anomhute main rule: EVERYTHING IS NEEDED-
E-SIMPLE, EVERYTHING COMPLEX IS NOT NEEDED!                                 
   ADVICE NUMBER TWO (for those who were not helped by the previous one):         
   FIRST: do not buy anything other than a two-handed weapon,MEDICINES,
food, elven rings. EVERYTHING ELSE IS SIMPLY NOT NEEDED!
Advance in battle is not a necessary thing (more on that below), but everything is necessary -
what you want - you will receive as the game progresses.                             
   SECOND: do not abuse medications or food. Superman
it won't work out of your hero (this is LAST HERO, not "tomagucho").
In any case, you will not rise above SO hits and ZOOOO energy
And it will be a shame for the aimlessly gobbled up snack and medicine; they
After all, they are not given for nothing, but are earned with sweat and blood (Your
u orcish).                                                      
   B-TPETbUX: some keys can be sold, because there are rooms,
in which we have nothing to do, or they may open differently.  
   FOURTH: Don't leave anything near the Doberman's shop; coming out of
shops you may not find them.                                    
   LAST: A little about how to punch any orc in the face.    
                                          
   To approach it with minimal losses, you must
contraction time Perform the following body movements: LEFT, LEFT,
STOP (you need to swing the sword), RIGHT LEFT, LEFT u BUTb GADA, PO-
KA WILL NOT DIE!!!!!!!!!!!                                        
   This sequence of moves will allow the orc to hit you twice.
yes (or u more) until you get close to it.                 
 A on the Account of all kinds of chain mail, coats and helmets - I personally use them
didn't use it. They only work when you choose
those option C "quote"; but the orc moves back at this time, receiving
pruumycetvo.    You don’t get a blessing, but
3.1415926...ZYULUNU.                                            
   About one thing. Don't hit the orc in the place where u is lying. Scary
the corpse of another orc stinks. The whole point is that if you don't go broke
lived and did not rob the Freshly killed goblin, then his Brother, when
will die, dump the corpse of the Companion with His own bodies. U you won't be able to
y to take something away.  (OPTSUU TUPA "TURN THE CORSE" IN UGPE
NO).                                                           
   ADVICE NUMBER LAST (For those who don’t enjoy racking their brains,
but I just want to reach the end of the game and see the RULESS most con-
tip).                                                       
   Especially for you I spent an hour playing and drew
map of the total game space. Here it is:                     
                                          
                ::::::::::::::::::::::::::::::::                 
                :5 | 4: |  : : : 29 :                 
                :-::: :3:::: : 3О | : : ::: :                 
 : : |    :2: : : : ::::6:::::::: ::::::::::::::-:::                 
                : | : |    |   : :26 :                 
                $ ::: : :-::: 36 : : :                 
                : : 9: 16 : 1*: :-: :                 
                :7:=: : ::-:::::::: :3: :                 
                : :a:-: : : 23 : :7: :                 
                : ::: ::::::12 ::::: :::-::: :                 
                : |8: : | |   26:                 
                : :-::::::::::::: ::::::-:::: :                 
                :-: : | |21 : : :                 
                :1: 18 : 19 : ::: : : :::                 
                :O: |     :2O : :22 : :2:                 
                :-: : :::::::::::: |     : :8:                 
                : : : : : : : :-:                 
                :1:::::: : :25 | :::::::::-: :                 
                :1: 24 | : : : : : |b:27 :                 
                : :::::::: ::::: : : ::::: :                 
                : |13|   : 21 : : : |  :                 
                :::::::: : :::::-:35 : : : :                 
 : 14: : : : : : 31:2:                 
                : ::-: ::: : : :::::-: : :7:                 
                :-: 1::-: : : :33| 32 ::-:: :                 
                :1::9: :^ : :-::::: |   : :                 
                :5: a: ::::::: : 34 ::::: : :                 
                : : |         : ::: *:+ :                 
                ::::::::::::::::::::::::::::::::                 
                                          
   * teleports.                                                 
   -,or |  doors.                                              
   =,or |  grates.                                            
   : Walls.                                                     
   $ Shop of private entrepreneur Aaron                      
                     Natanovich Doberman.                      
                                          
   For easier navigation in the labyrinth, I divided it
divided into rooms, which he numbered.                          
 Utak, let's begin.                                                  
   Your (our) path begins from room 1 (one).               
   Let's go to the second u We stand, turning to the grate in room 16.
Sooner or later a guest will appear who will be upset when he finds a solution
the grill is locked.  Let's leave him sad about this, and Sami
Let's go further, to the 3rd kennel. If you rummage around in this room, then
you can find a copper key. You can deliver it to a color collection point -
nykhmetals, but it is better for them to open the door to room 4.            
   There is nothing in this room except a grate leading into the 5th room -
haty, where will we go.                                         
   There is a door in this room leading to the 6th, but it is locked and
you can’t see the castle. This is because you are standing with your back to it. Expand
huteCb, “trample” your cursor into one of the pebbles in the Wall (it’s on-
walks closer to the upper left corner of the Wall, which you will
Destiny comes to Watch). You will hear a pleasant opening sound.
neck of the door.                                                    
   Then we go without incident to the shop of the respected AARON HATAHO-
VUCHA, to whom we send our clothes. Don't let it bother you
circumstance that you are very similar to the people resting on the
beCthom beach "Diana", in an equally famous place called
"Limanchik". A Doberman will not be frightened by your appearance (or maybe yes -
same, u vice versa), and the orcs themselves in their majority are well-
duStam (except for one or two perverts).                        
 We buy a two-handed weapon and go put things in order in this bastard
ke.  (Imagine yourself “naked” for a second, with a fierce face u
"two-handed" in hands. Is it really scary?).                        
   Let's go to the 8th, cut the bastard in the above described way. 3a tem-v
9th.  U C we do the same thing. We collect everything from them
REMAINING uwe are selling, except for the key that is at the door to the 9th u hawks, which is
I say so and it was not destined for one of our new acquaintances to taste
ours.                                                            
   I won’t remind you every time that it’s time for you to get treatment,
rest etc. But this time I will make an exception.              
   Let's go to the 1st place with the key, open the door at 11, but for now we'll be there
there is nothing to do, but therefore, having picked up the key in the 1st, we go to the 1st. There
unlock the door to the 12th u Skin the guy who imagined
He became a master of sports in boxing (idiot, it would be better if he taught him to run-
Xia).  In this room there is a cool elven red jacket, for
which Uncle AARON is ready to pay a good fee.              
   When leaving, do not forget to close the door from room 2 to room 3.   
   Next we will have to go to the 13th, where Etse will be waiting for us
one product Personally, I’ve known him for a long time and I recommend “killing” him.
because I myself have done this many times, and the results pleased me.
li. Having “trampled” this poor fellow, we go to the 15th, not forgetting the key to the 14th.
Feel free to sell this key. We can do without him (he opens the door)
ri to the 16th from the 9th, but “WE WILL GO ANOTHER WAY,” as I said here
one).  There is nothing interesting in the 15th, except for a funny pebble,
which must be pushed once with the cursor. He will open the door for us
16th from 2nd.                                                    
   Let's go to the 3rd,knowing that in the second they are already waiting for us. Having explained that--
why this unfortunate man, let's go to the 16th, where a lot of tasty food awaits us
th.  This is: firstly, a bag that will serve us with faith
true until the end of the game; secondly, a key, and thirdly, one of these
the same pebble that opens the door to chamber “a” (Why “a” ob-
I make it clear: actually, this is room “17”, but since the map doesn’t show
There is a place for its successful numbering; it is listed in the inventory under
number "a").                                                   
   Let's go to the shop, sell everything (except the key, sword, bag and food C
medications, if any).                                    
   Let's go to "a", take a sword there, which we also sell.             
   Let's go to 14th, open the door to "19th" (why "19th" - that's why
there were good reasons). This door opens by means of a mechanism.
human impact on one of the stones in room "14". IF you
it's hard to look for it, look at the map at the beginning of this text. He
under the number “14”, or more precisely, under the “four”.                     
   After killing this scoundrel, go to the door to 18th. There are two of them, therefore
Create the Next. So as not to fight 2 times in a row without treatment -
I (which can have a detrimental effect on your overall FEELING OF WELL-BE), Become a
door, open it, wait until one of these comes to you
drug addicts are losers, calmly kill him, close the door,
choose gifts thatyour new friend just gave you a gift
whom, put them aside and leave them there for now. 3a so, by Step
also affectionately with the rest of the residents of this kennel, not forgetting
time to heal.                                               
   After killing both in the 18th, go to the 19th, opening the door with the key. In it there is something
there is a key. Feel free to sell it. He's from the door to 25th, but not there
nothing but SheStopper;  which is less profitable to sell than
Silver key.                                               
   In 2O there is a guy waiting for us who simply has to give his ALL
intelligence, because the dead have no use for it. TRY AS POSSIBLE
The news is not to sell the belt, because it is a very valuable item, and it is worth
touhCtba You will appreciate it for yourself soon.                                 
   Let's go to the 22nd, where there is a GOLDEN key that can be sold,
same as the one in the 23rd. One of them is from the door at 19a, where
we have already visited; and the second is from the door between 14th and 21st, which
which is of no use to us.                                            
   Let's go to the depths of the 21st, where we will have to fight again. AfterAfter the fight
we find in this room one golden key, which we take care of,
like my own mother. On the 24th we take OIL to the lantern, which is not
Selling slowly. Let's go to the 26th, where we will also have to remove some...
what rubbish.                                                    
   With the help of the key, we opendoor at 27, cut it, go to 28,
we select the key and go to the 29th, the door to which we open with this Sa-
we use the key.                                                     
   In the 29th we again cut the bastard, and we go to ZO-yu, where we take a copper key
chick, which, again, we feel free to sell, inasmuch as he
opens the doors only to room 31, and we will go there through
lattice from the 27th.  It doesn’t matter that it’s locked, but there’s no lock again
apparently. Stand with your back to this very grid and press the "x" key. You
you will see, as usual, closer to the upper left corner a stone that
is clearly different from others. This, as you already understand, is a queue
noah Secret lock.                                          
   Having opened it, you will again have to commit murder; after
what, go to 31st and find an AMULET and a key there. Neither one nor the other
sell!!! Hang the amulet around your neck, and put the key in the bag (if
you didn’t “stick around” for him).                                     
   Go to the very bottom (on the map) 27th, there is a funny pebble that-
which opens the doors to the 32nd (indicated on the map with a "+" sign)    
   In the 32nd there is a casemate numbered "b". There's definitely nothing there.
   Let's run to the 33rd!!! There you will receive a letter that will sharply raise
meth is in your mood.                                            
   In the 34th you will meet a personality who needs to be taught
body to love.  Have a good rummage inthis room, maybe something u
you will find it.                                                        
   Now go to the door to 35th. Be careful!!! There them
three. Wet them all one by one, as I taught you.                 
   One of them will have a RED KPUSTALL piece no less important,
than an amulet.                                                     
   There remains kennel number 36. How to get there? Very proS-
then.  Go to 37th. Press on the pebble, go to the doors of the 36th (inside
don't come in!!!).Got out for the Asshole? -HIT! Killed? -RUN TO 37th. Close
the door with the same stone that u opened. Heal. U Back in
36th.  This is the last guy you'll have to talk to here.
 Find the tsit in the room. He will help you save money.        
   By this moment you should have at least 1SOO in your pocket
shekels. (sell everything except the amulet and crystal). With this money
you should buy 3(TPU) ELFUYSKUX RINGS. Don't you dare buy
identical!!!                                                   
   Stand with both feet on the teleport to 34th. YOU MUST KNOW UMETb PPU
FOR YOURSELF: RED KUSTAL, AMULET (ON NECK) U TPU ELBUDSKUX
RINGS (ON THE FINGERS).  ONLY IN THIS CASE CAN YOU COME BACK
HOME TO MOMMY!!!                                              
   UTAK, HAVING STARTED ON THIS TELEPORT, TRY USING KPUSTALL.
THE RESULTS WILL PLEASURE YOU.P.S. The purpose of the lock in room 21 remains unclear (it is for
the door indicated by the "^") icon.                         
                                          
   P.P.S.  HUGE THANKS TO "EXCESS TEAM", 3A KILLER "UGRUSHKA",
AND ALSO TO UNCLE VAVA AND TO EVERYONE WHO SUPPORTS THE PLATFORM
"ZXSPECTRUM" IN ROSTOV-ON-DON AND IN OTHER CITIES!!!            
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|                         Fast 3D gfx.                         |
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 Employer/AllianCe team.                                        
                                          
   In the application you will find Strictly Flat's sources, turning
figures around the x, y, z axes and a few more useful procedures...   
                                          
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                       Infotek HG (C)1999                       
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