Selection from ZхNet - Help for the Sherwood game.

Plutonium #12
2. Help for the game Sherwood                    
                                          
From: Arseniy Astapenko (SOO:17/1)                              
That: All                                                       
Sub.: sherwood beta solution                                    
                                          
               +=============================================+                
               | report 2 about the passage of sherwood |                
               +=============================================+                
                                          
1. ThankS Giver`y. He spun the toy to the end. I can only do-
add to All sorts of little things and clarify it in some ways.                  
                                          
2. progress bar (almost like Giver’s)                    
                                          
days have passed what to do pts                                      
                                          
5 go to the tavern u find out the Rumor about the prisoner in the hotuhreme + 3 =OOZ
6 go to the sheriff u release will sCarlet +13 =O16          
7 robbers -> defeat Tuk in Shooting +13+number of knocked out
points                                                           
      (maximum +43) = O59                                    
9 find out in the tavern about the Contests in Nottingham + 3 = O62           
1Odefeat the sheriff and take the Arrow +13 =O75                  
(in the tavern they say that the Contest lasts 2 days, IF you fail by
to the sheriff on day 11 instead of 1O then Robin wins the Competition
but everything comes to a point because with the Arrow, Robin is not released and Soot-
go to jail)                                                    
13 find out in the tavern Rumor about the baron’s marriage + 3 = O78              
Next you can:                                                    
14 get into Nottingham u Free Marianne +13 =O91       
Or somewhere on the 18th day of the robbery in Meet the motorcade from 1OO military
transporting Marianna u free her, but in this case we
we only get +6...                                            
                                          
 Next:                                                         
 GaSim with the Baron's Arrow u defeat Azum +22 =113              
 Robber Xyra from the Abbey + 6 =119                
 We put the Arrow to kephy in the petsery +16 =135                     
Next, you can accumulate ZOO coins and kill the sheriff, thereby
after finishing the game we will receive +5O for killing u +1 for the land on which
We're standing. To score points you need to capture as many lands as possible 
 There are 29 lands in total.                                       
 3 castles (you can't capture even one person in condition           
 Defend the castle and there is only one person thereThere is always, Giver assumed
that you can seize locks armed, but again you can’t
walks even if you take several swords/tsuts/spears and at max-
mumu (999) Arrows for each of the six team members)             
 26 villages that can be captured                           
 By the time we have 135 points, 25 lands have not been captured
by us and only one is ours. If you dunk the sheriff immediately then like me u
Wrote above we will finish with 186 points.                                
 IF YOU TENSE SO MUCH and kill all the warriors on all the lands
i.e.  occupy everything except the castles then we will finish the game with 186+25=211 points
(I succeeded in this, but only in the case if I set myself
999 Arrows u did not waste time on robbery u buying weapons - otherwise
There is not enough time to capture all the lands)                   
 In short, in principle you get a maximum of 211 points. where is Etse 8???
who the hell knows where they are...                                            
                                          
3. Considerations:                                                 
                                          
 THERE ARE THOUGHTS INstead of capturing the abbot with money in the forest, catch him
right in the abbey u instead of +6 have +13 as in Case C marian-
Noah (after all, you can either steal her from the castle (+13) or recapture
y convoy(+6))                                                   
 But if so thenthere must be a background for the battle in the abbey u
Corresponding messages, Nottingham background may be used here
u message is the same Same as u when winning in the forest:( until I
I'm wondering how to catch him in Etse Abbey. There's one argument in favor of this -
go - the option in the main menu "go to the abbot" damn it more than once
NOT NEEDED!                                                
 Another option is to still capture the castles, although again such
There seems to be no saga, although the Event seems to be significant, right?       
 If option C abbot works, it will be 218 points. anyway
one point is missing :) what a joke :))))                
 Btw, the message about giving money to people arises if you loot
more than 999 coins :)) then the Counter is reset :))))))))       
 In total, of course, 60 days... then everyone dies from AIDS :)        
 They get caught in the tavern if you appear more than 3 times in a row             
 By the way, the game is still deterministic because in any scenario
There is an end :) But still the freedom of action is enormous. Rumors in the tavern
lasts 3 days. T e The rumor can be found out on any of the three days. Bla-
Due to this, Events are not fixed in time, and some Co-
existences can change places:) this is the whole highlight of the game.        
 Regarding the PLOT - it’s a MIXTURE of 2 films - English style -
th TV series and Hollywood action movie C KoCthepom. Events and heroes
mixed :)regarding the unfinished nature of the game - as Giver correctly noted swords   
quotes and spears don’t shoot anywhere at all, just like the presence of other
many heroes have the opportunity to share weapons with them. in
In all battles ONLY Robin's arrows are used.                      
 Why the hell do you need to overestimate other characters? In my opinion they can  
 use only as scouts to find out how many warriors are there   
stuck.                                                         
 It is also good that the number of opponents does not increase -
ChOO+CHOO+2OO for the entire game (though I don’t know if both con-
howl...)                                                         
 Damn the graphics are really cool :) I hope you have a splash screen   
Screenshot for her? If not, then I don't believe that DSA released the game without
statements!                                                        
                                          
 Yes, it is necessary to say that I saw all the messages that are in the game in
in the game process, i.e. nothing was left unexamined except apparently
Several subtleties due to which I did not get 8 points.          
                                          
+==============================================================================+
|           Solution for the game Last hero of The LightForCe |+==============================================================================+
                                          
From: Artur Podtelkoff (SOO:812/8.99)                           
That: All                                                       
Sub.: From SOSG: A Last Of The Light ForCe                 
                                          
(C) UnCle MishaGolgen MAX                                      
                                          
                    How to pass Last hero...                    
                                          
                           HI, ALL!!!                           
                                          
   Well, have you played "LAST HERO..."? Did you get the horns? Zably-
DID u Die of hunger? Yes... The problem is serious, but not Cmep-
body  I'll try to help. First of all, I'll give you some useful information -
nyh Soviets.                                                    
   TIP NUMBER ONE (Most valuable): Don’t read this HELP, but go
up to EVERYTHING INDEPENDENTLY. 3anomhute main rule: EVERYTHING IS NEEDED-
E-SIMPLE, EVERYTHING COMPLEX IS NOT NEEDED!                                 
   ADVICE NUMBER TWO (for those who were not helped by the previous one):         
   FIRST: do not buy anything other than two-handed medicines,
food, elven rings. EVERYTHING ELSE IS SIMPLY NOT NEEDED!
Advance in battle is not a thingmandatory (more on this below), and everything is necessary
what you want - you will receive as the game progresses.                             
   SECOND: do not abuse medications or food. Superman
it won't work out of your hero (this is LAST HERO, not "tomagucho").
In any case, you will not rise above SO hits and ZOOOO energy
And it will be a shame for the aimlessly gobbled up snack and medicine; they
After all, they are not given for nothing, but are earned with sweat and blood (Your
u orcish).                                                      
   B-TPETbUX: some keys can be sold, because there are rooms,
in which we have nothing to do, or they may open differently.  
   FOURTH: Don't leave anything near the Doberman's shop; coming out of
shops you may not find them.                                    
   LAST: A little about how to punch any orc in the face.    
                                          
   To approach it with minimal losses, you must
contraction time Perform the following body movements: LEFT, LEFT,
STOP (you need to swing the sword), RIGHT LEFT, LEFT u BUTb GADA, PO-
KA WILL NOT DIE!!!!!!!!!!!                                        
   This sequence of moves will allow the orc to hit you twice.
yes (or u more) until you get close to it.                 
 A on the Account of all kinds of chain mail, coats and helmets - I personally use them
didn't use it. They only work when youchoose in battle
those option C "quote"; but the orc moves back at this time, receiving
pruumycetvo.    You don’t get a blessing, but
3.1415926...ZYULUNU.                                            
   About one thing. Don't hit the orc in the place where u is lying. Scary
the corpse of another orc stinks. The whole point is that if you don't go broke
lived and did not rob the Freshly killed goblin, then his Brother, when
will die, dump the corpse of the Companion with His own bodies. U you won't be able to
y to take something away.  (OPTSUU TUPA "TURN THE CORSE" IN UGPE
NO).                                                           
   ADVICE NUMBER LAST (For those who don’t enjoy racking their brains,
but I just want to reach the end of the game and see the RULESS most con-
tip).                                                       
   Especially for you I spent an hour playing and drew
map of the total game space. Here it is:                     
                                          
                ::::::::::::::::::::::::::::::::                 
                :5 | 4: |  : : : 29 :                 
                :-::: :3:::: : 3О | : : ::: :                 
 : : |    :2: : : : :                 
                :::6:::::::: ::::::::::::::-:::                 
                : | : |    |   : :26 :                 
                $::: : :-::: 36 : : :                 
                : : 9: 16 : 1*: :-: :                 
                :7:=: : ::-:::::::: :3: :                 
                : :a:-: : : 23 : :7: :                 
                : ::: ::::::12 ::::: :::-::: :                 
                : |8: : | |   26:                 
                : :-::::::::::::: ::::::-:::: :                 
                :-: : | |21 : : :                 
                :1: 18 : 19 : ::: : : :::                 
                :O: |     :2O : :22 : :2:                 
                :-: : :::::::::::: |     : :8:                 
                : : : : : : : :-:                 
                :1:::::: : :25 | :::::::::-: :                 
                :1: 24 | : : : : : |b:27 :                 
                : :::::::: ::::: : : ::::: :                 
                : |13|   : 21 : : : |  :                 
                :::::::: : :::::-:35 : : : :                 
 : 14: : : : : : 31:2:                 
                : ::-: ::: : : :::::-: : :7:                 
                :-: 1: :-: : : :33| 32 ::-:: :                 
                :1::9: :^ : :-::::: |   : :                 
                :5: a:::::::: : 34 ::::: : :                 
                : : |         : ::: *:+ :                 
                ::::::::::::::::::::::::::::::::                 
                                          
   * teleports.                                                 
   -,or |  doors.                                              
   =,or |  grates.                                            
   : Walls.                                                     
   $ Shop of private entrepreneur Aaron                      
                     Natanovich Doberman.                      
                                          
   For easier navigation in the labyrinth, I divided it
divided into rooms, which he numbered.                          
 Utak, let's begin.                                                  
   Your (our) path begins from room 1 (one).               
   Let's go to the second u We stand, turning to the grate in room 16.
Sooner or later a guest will appear who will be upset when he finds a solution
the grill is locked.  Let's leave him sad about this, and Sami
Let's go further, to the 3rd kennel. If you rummage around in this room, then
you can find a copper key. You can deliver it to a color collection point -
metals, but it’s better for them to open the door to room 4.            
   There is nothing in this room except a grate leading into the 5th room -
haty, wherewe u will go.                                         
   There is a door in this room leading to the 6th, but it is locked and
you can’t see the castle. This is because you are standing with your back to it. Expand
huteCb, “trample” your cursor into one of the pebbles in the Wall (it’s on-
walks closer to the upper left corner of the Wall, which you will
Destiny comes to Watch). You will hear a pleasant opening sound.
neck of the door.                                                    
   Then we go without incident to the shop of the respected AARON HATAHO-
VUCHA, to whom we send our clothes. Don't let it bother you
circumstance that you are very similar to the people resting on the
beCthom beach "Diana", in an equally famous place called
"Limanchik". A Doberman will not be frightened by your appearance (or maybe yes -
same, u vice versa), and the orcs themselves in their majority are well-
duStam (except for one or two perverts).                        
 We buy a two-handed weapon and go put things in order in this bastard
ke.  (Imagine yourself “naked” for a second, with a fierce face u
"two-handed" in hands. Is it really scary?).                        
   Let's go to the 8th, cut the bastard in the above described way. 3a tem-v
9th.  U C we do the same thing. We collect everything from them
The rest is u we sell, except for the key that is at the door to the 9th u hawks, which
I say so and it was not destined for one of our new acquaintances to taste
ours.I won't remind you every time that it's time for you to get treatment,
rest etc. But this time I will make an exception.              
   Let's go to the 1st place with the key, open the door at 11, but for now we'll be there
there is nothing to do, but therefore, having picked up the key in the 1st, we go to the 1st. There
unlock the door to the 12th u Skin the guy who imagined
He became a master of sports in boxing (idiot, it would be better if he taught him to run-
Xia).  In this room there is a cool elven red jacket, for
which Uncle AARON is ready to pay a good fee.              
   When leaving, do not forget to close the door from room 2 to room 3.   
   Next we will have to go to the 13th, where Etse will be waiting for us
one product Personally, I’ve known him for a long time and I recommend “killing” him.
because I myself have done this many times, and the results pleased me.
li. Having “trampled” this poor fellow, we go to the 15th, not forgetting the key to the 14th.
Feel free to sell this key. We can do without him (he opens the door)
ri to the 16th from the 9th, but “WE WILL GO ANOTHER WAY,” as I said here
one).  There is nothing interesting in the 15th, except for a funny pebble,
which must be pushed once with the cursor. He will open the door for us
16th from 2nd.                                                    
   We go to the 3rd, knowing that they are already waiting for us in the second. Having explained that--
why this unfortunate man, let's go to the 16th, where a lot of tasty food awaits us
th.  This is: firstly, the bag,who will serve us by faith u
true until the end of the game; secondly, a key, and thirdly, one of these
the same pebble that opens the door to chamber “a” (Why “a” ob-
I make it clear: actually, this is room “17”, but since the map doesn’t show
There is a place for its successful numbering; it is listed in the inventory under
number "a").                                                   
   Let's go to the shop, sell everything (except the key, sword, bag and food C
medications, if any).                                    
   Let's go to "a", take a sword there, which we also sell.             
   Let's go to 14th, open the door to "19th" (why "19th" - that's why
there were good reasons). This door opens by means of a mechanism.
human impact on one of the stones in room "14". IF you
it's hard to look for it, look at the map at the beginning of this text. He
under the number “14”, or more precisely, under the “four”.                     
   After killing this scoundrel, go to the door to 18th. There are two of them, therefore
Create the Next. So as not to fight 2 times in a row without treatment -
I (which can have a detrimental effect on your overall FEELING OF WELL-BE), Become a
door, open it, wait until one of these comes to you
drug addicts are losers, calmly kill him, close the door,
pick up the gifts that your new friend just gave you
whom, put them aside and leave them there for now. 3a so, by Step
also affectionately with the rest of the residentsthis kennel, without forgetting
time to heal.                                               
   After killing both in the 18th, go to the 19th, opening the door with the key. In it there is something
there is a key. Feel free to sell it. He's from the door to 25th, but not there
nothing but SheStopper;  which is less profitable to sell than
Silver key.                                               
   In 2O there is a guy waiting for us who simply has to give his ALL
intelligence, because the dead have no use for it. TRY AS POSSIBLE
The news is not to sell the belt, because it is a very valuable item, and it is worth
touhCtba You will appreciate it for yourself soon.                                 
   Let's go to the 22nd, where there is a GOLDEN key that can be sold,
same as the one in the 23rd. One of them is from the door at 19a, where
we have already visited; and the second is from the door between 14th and 21st, which
which is of no use to us.                                            
   Let's go to the depths of the 21st, where we will have to fight again. AfterAfter the fight
we find in this room one golden key, which we take care of,
like my own mother. On the 24th we take OIL to the lantern, which is not
Selling slowly. Let's go to the 26th, where we will also have to remove some...
what rubbish.                                                    
   Using the key, open the door at 27, cut, go to 28,
we select the key and go to the 29th, the door to which we open with this Sa-
we use the key.In the 29th we again cut the bastard, and we go to ZO-yu, where we take a copper key
chick, which, again, we feel free to sell, inasmuch as he
opens the doors only to room 31, and we will go there through
lattice from the 27th.  It doesn’t matter that it’s locked, but there’s no lock again
apparently. Stand with your back to this very grid and press the "x" key. You
you will see, as usual, closer to the upper left corner a stone that
is clearly different from others. This, as you already understand, is a queue
noah Secret lock.                                          
   Having opened it, you will again have to commit murder; after
what, go to 31st and find an AMULET and a key there. Neither one nor the other
sell!!! Hang the amulet around your neck, and put the key in the bag (if
you didn’t “stick around” for him).                                     
   Go to the very bottom (on the map) 27th, there is a funny pebble that-
which opens the doors to the 32nd (indicated on the map with a “+” sign)    
   In the 32nd there is a casemate numbered "b". There's definitely nothing there.
   Let's run to the 33rd!!! There you will receive a letter that will sharply raise
meth is in your mood.                                            
   In the 34th you will meet a personality who needs to be taught
body to love.  Have a good rummage around this room, maybe something u
you will find it.                                                        
   Now go to the door to 35th. Bebe careful!!! There them
three. Wet them all one by one, as I taught you.                 
   One of them will have a RED KPUSTALL piece no less important,
than an amulet.                                                     
   There remains kennel number 36. How to get there? Very proS-
then.  Go to 37th. Press on the pebble, go to the doors of the 36th (inside
don't come in!!!).Got out for the Asshole? -HIT! Killed? -RUN TO 37th. Close
the door with the same stone that u opened. Heal. U Back in
36th.  This is the last guy you'll have to talk to here.
 Find the tsit in the room. He will help you save money.        
   By this moment you should have at least 1SOO in your pocket
shekels. (sell everything except the amulet and crystal). With this money
you should buy 3(TPU) ELFUYSKUX RINGS. Don't you dare buy
identical!!!                                                   
   Stand with both feet on the teleport to 34th. YOU MUST KNOW UMETb PPU
FOR YOURSELF: RED KUSTAL, AMULET (ON NECK) U TPU ELBUDSKUX
RINGS (ON THE FINGERS).  ONLY IN THIS CASE CAN YOU COME BACK
HOME TO MOMMY!!!                                              
   UTAK, HAVING STARTED ON THIS TELEPORT, TRY USING KPUSTALL.
THE RESULTS WILL PLEASURE YOU.                                       
                                          
                                          
   P.S. It remains unclearpurpose of the lock in room 21 (it is for
the door indicated by the "^") icon.                         
                                          
   P.P.S.  HUGE THANKS TO "EXCESS TEAM", 3A KILLER "UGRUSHKA",
AND ALSO TO UNCLE VAVA AND TO EVERYONE WHO SUPPORTS THE PLATFORM
"ZXSPECTRUM" IN ROSTOV-ON-DON AND IN OTHER CITIES!!!            
+==============================================================================+
+=====================================================================================+
|                         Fast 3D gfx.                         |
+==============================================================================+
 Employer/AllianCe team.                                        
                                          
   In the application you will find Strictly Flat's sources, turning
figures around the x, y, z axes and a few more useful procedures...   
                                          
==================================================================================
                       Infotek HG (C)1999                       
==================================================================================

Share your thoughts about the article