Games - detailed description of the submarine simulator "Ocean Conqueror"

NEWSpectrum #1
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       ║ ║
       ║ OCEAN CONQUEROR ║
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       ╚════════════════════╝

        Digital Integration

   "Ocean Conqueror" is a simulator
water boat.
   You have to, while driving a submarine,
Come on, sink four oil convoys,
consisting of a tanker and its accompanying
two guards. It should be noted that the game
ra has beautiful three-dimensional graphics.

   After loading the menu will appear:

              Level of play
              Fog
              Joystick


            Level of play
           ───────────────

   By pressing the 'L' key you can change
game level from Captain - captain, to
Rear Admiral - rear admiral and Admiral -
admiral
   How soon it depends on the level of the game
when you approach, the guards will open
fire.

                 Fog
                ─────

   By pressing the 'F' key you can turn on
(Fog Yes) or turn off (Fog No) is possible
risk of fog occurring during the game.


                Joystick
               ──────────

   The 'J' key allows you to select the control
tion.


   By pressing 'Enter' you can go to the game.


      First, about the dashboard.
     ----------------------------

   BTTM - depth under the keel (xxx numbers).

   PA - periscope rotation angle.

   MAGN - magnification of the image in the peri-
          cop.

   BRG - azimuth.

   RDD - steering angle.

   VSI - dive or ascent speed
          Tia.

   Now in detail about the instruments and controls
NI.

                  BTTM
                 ------
shows the depth under the keel. This is something
like an echo sounder. The device is important when moving
at depth.

                   PA
                  ----
- angle of rotation of the periscope, although periscope
This can only be called a cop conditionally.
This periscope cannot be lowered or lowered.
nope.   Therefore you can use it
only at zero depth. Rotate the peri-
digging is carried out with keys 1 and 2.
1 - left; 2 - to the right.
   The periscope turns painfully
slowly.  To turn it around
360 degrees, requires holding the key
Shu for six minutes! Much faster
deploy the submarine itself.

                   MAGN
                  ------
- a very useful mode. It allows you to increase
Limit the image in the periscope to eight
times
   'P' - image magnification.
   'O' - zoom out the image.

                   BRG
                  -----
- azimuth of the ship - direction of the bow under-
water boat in degrees.

                   RDD
                  -----
- steering wheel rotation in degrees. Maximum -
30 degrees.  Arrow next to numbers
shows the direction of rotation. Rotate
carried out with the left and right keys.
If you release the key, the steering wheel will
return to the starting position. If
press the '4' key, a special
siThe light blue color is between RDD and VSI. He
means that the steering wheel will be fixed in
the position in which you release
rotation key.

                   VSI
                  -----
- shows at what speed the ascent
a submarine sinks or sinks.
The arrow next to the number shows the direction
floating (ascent or dive). Submersible
tion - 'forward' key. Ascent - key
sha 'back'.  In this case, it is necessary to have a certain
lenght speed. If you are moving backwards,
then the result of pressing the keys is the opposite
ny.

                  SONAR
                 -------
- the most important device. He shows what
what is at a certain distance
from you. Simulates the movement of a radar beam
around the circumference and highlighting the detected
objects.  Pressing the 'R' key translates
sonar into operating mode at a closer
distance. At the same time, it appears on the screen
special yellow symbol indicating
short range sonar mode. It should be noted that
the sonar shows only objects that it finds
at or above submarine level
her (everything below will not hurt you).

   Image of a submarine to the left of-
reflects the condition of your vessel.  When
collision with ships, the bottom, a dock, and
also when hit by enemy shells
damage is inevitable. Location of damage
changes color from white to red
(according to the Spectrum scale - white, yellow,
blue, etc.). When any part
will turn red, the submarine will
destroyed.

   The two boats below show the number
number of sunken ships.  Left co-
the right one is for patrol boats, the right one is for tankers.

   Strips with the inscriptions BTT, FUEL - quantity
quality of remaining battery charge
batteries and remaining diesel fuel.
Switching from one type of engine to
the other is the 'B' key. When working on di-
green engines automatically recharge
Batteries are getting tight.

                  DPT
                 -----
- immersion depth.

   Scale to the right of DPT - rotation angle
horizontal rudders (the larger the angle -
the greater the speed of descent or ascent
tiya).

                  BLST
                 ------
- amount of ballast (water) in ballast
tanks.

                  AIR
                 -----
- amount of compressed air.

   BLST and AIR are associated with emergency mode
long dive/ascent.

   When you press the 'W' key the air, finding -
contained in ballast tanks is displaced
water that is collected in them. At the same time
the submarine begins to quickly submerge
huddle, but you need to keep an eye on the radar and deep-
binoy.  The fact is that the bottom has a very
sharp relief.  There are big and
small underwater rocks. Therefore, than
gluThe more you dive, the more
appears on the radar of these rocks.
   Maneuvering in such conditions is very difficult,
especially at high speed.
   In order to stop gaining points
flipper should press the key again
'W', but this does not mean that the boat is
will stop diving.
   For emergency ascent, use the key
sha 'S'.  When you press this key, the
fin tanks are purged with compressed air
the spirit that displaces water. Underwater
the boat begins to float quickly. If in
there are no more ballast tanks left
water, then it is better to turn off the blowing so that
don't waste air. Shutdown - again
Press the 'S' key firmly.

                THR
               -----
- engine thrust.

  'Q' - forward.
  'A' - back.

                SPD
               -----
- speed.
   There is a little unrealism here.
Diesel and electric motor have
same power and speed can be
develop the maximum, as in the surface,
and in a submerged position, both forward,
back and forth.
   This doesn't look like a company like
Digital Integration.

                 BTT FUEL
                ----------
- a device that tells you that there is little left
charging batteries or fuel.

               ELECTRIC,DISEL
              ----------------
- shows which engine is turned on -
electric or diesel.

                  AIRCOMPR
                 ----------
- changes color when compression is turned on
air (key 'V').  It's possible
only when running a diesel engine.  This mode
turns off automatically after
the maximum amount of compressed
air.

   Through the periscope window you can observe the surrounding
pressing environment (mountains, lighthouses, ships,
oil rigs). Observation range
depends on weather conditions.


           N A V I G A T I O N
          ═══════════════════

   When you press the 'M' key, the perisco screen
pa is replaced by a card (the same thing happens
also during immersion).
   A small-scale map is shown on the left.
The squares on it have sides of 16 miles.
This map shows the mountains, your docks,
oil rigs, convoys and the submarine itself
boat.
   On the right is a large-scale map.
The point in the center is your submarine -
ka.  This map is more accurate, you can use it
navigate within one square
ta.  The convoy on the large-scale map is not
depicted.
   Coordinates are given between these maps
all four convoys and two of your docks,
relative to the lower left corner (in mi-
Poles).
   I must admit that these coordinates
they don't help at all, except to fill it out
gap on the screen.
   Navigation in the game is very difficult
valid, since there is no indication anywhere
direction to the goal.  Bythis has to
determine "by eye" on the map, but you can
move a protractor across the screen. Experienced player
rock will be able to quite accurately determine the direction
alignment "by eye".



             COMBAT ACTIONS
            ═════════════════

   You have been given the task of destroying four con-
howl and return to one of your docks.
   The convoy consists of an oil tanker and
two accompanying anti-submarine
boats.
   The tanker is very slow and difficult to turn
lush.  Destroying it is not difficult
yes, but boats are a completely different matter.
   The patrol boats are very fast and maneuverable,
in addition, they can fire projectiles and
drop depth charges.
   Your submarine is pretty strong
armed with: 14 torpedoes, of which four
loaded and 7 missiles, of which loaded
alone.
   You can release up to four
three torpedoes and one missile.
   The torpedoes are uncontrollable and go in that direction.
direction in which they were released until
find an obstacle and explode, or when
disappear at a great distance.
   A rocket can, to some extent,
steer.
   After launching the rocket, use the up keys
and down you can change the altitude of its flight.
   Up - decrease, down - climb.
When controlling a rocket you need to be careful
care and not to “drop” it into the water or not
"jump" over the target. Rocket much
a more powerful weapon than a torpedo.
   The ocean also contains lighthouses and oil fields.
new towers that can be destroyed, although
It's a waste of a weapon.

   To destroy all convoys,
You are given 17 hours, but of course no one
won't sit at the computer that much
time.  That's why the game has a boost mode.
time.  To do this you need to click
Symbol Shift.  On the control panel under
the BATT and FUEL indicators will appear yellow
special symbol (looks like three lightning bolts)
i), symbolizing the accelerated mode
time.   The acceleration of time follows
use when driving for a long time
course.  This mode should not be enabled
critical situations, for example, when
docking with a dock, or attacking a con-
howl.

   It is very difficult to sink a convoy, and not
it’s surprising if all your attempts to windows-
chat unsuccessfully.
   You can win this game only by having
certain tactics.
   I'll leave it up to you to invent tactics
I'll give you some advice on your own, although I'll give you some advice.
   If, nevertheless, you were not able to immediately
watchmen drink and they open fire -
need to use an emergency dive
dive as deep as possible.
   When the boat reaches a certain
depths, the watchmen will stop bombing you
beat" and move on to their main task
-tanker escort.
   To attack a convoy, it is better to line up
get behind him and get as close as possible
closer, but, of course, so as not to replace you
til.


             JOINTS
            ═════════════════

   During sailing and fighting, it is inevitable that
will run out of weapons, fuel and
electricity.  And talk about damage
There's nothing to lose.
   For repairs and refueling, use refills
docks
   There are only two of them. The docks are depicted in chalk
coscale map.
   The dock entrance is directed at 270 degrees,
that is, docking is carried out in the direction
below 90 degrees.
   When approaching the dock, a
your coordinates are relatively unknown
th.  The letter indicates the direction in which
leniya doc.  S - south; N - north; E -
to the east; W - to the west.

   The cardinal directions correspond to degrees:
   N - 0; S - 180; W - 270; E - 90.

   The numbers indicate how much dock
removed in this direction. Before joints-
Who needs to first reduce the deletion to zero
to the north or south. If you now turn around
in the direction of 90 degrees, then the bow of the boat
will be pointed exactly in the direction of the entrance
in doc. Now moving towards 90
degrees you can go to dock with the dock.
   Deviation to the north or south should
be minimal. At the moment of docking the speed
growth should be minimal and directional
strictly 90 degrees.
   You can follow the arrow to
hand-drawn on the dock wall. The arrow should
be strictly in the middle of the screen. Deviations
to the north or south cannot exceed 1-2
units.
   Actually, docking with the dock is very difficult.
maneuver and it is impossible to fully describe it
possible. It’s best before you start
drinking to attack ships, trained
to dock with the dock. It's a shame
sink the convoy and survive, but die from
inept docking.  Leave the dock -
only in reverse.
   I don’t recommend shooting at your docks!

   And one more thing.  Focus is impossible in this game
which is in the game TOMAHAWK. If you come -
tee to the edge of the map, then the submarine will not
will appear from the opposite end of the map,
but will run into an invisible wall.


           CONTROL KEYS
          ════════════════════

1,2 - rotation of the periscope.

4 - fixing the steering wheel.

9 - fire with a torpedo.

0,FIRE on the joystick - fire with a rocket.

LEFT - turn the steering wheel to the left.

RIGHT - turn the steering wheel to the right.

UP - turn the horizontal rudders
         down.

DOWN - turn the horizontal rudders
         up.

Q - increase forward thrust or decrease
     traction back.

A - increase back thrust or decrease -
     forward thrust.

W - emergency dive. Repeated
     pressing - stopping extflash-
     lytiya.

S - emergency ascent. Press again
     tion - termination of emergency ascent
     Tia.

P,O - increase or decrease the image
     periscope.

H - pause.

R - switching sleep range modes -
     ra.

V - enable/disable air compression
     spirit.

B - switching engines (during immersion)
     marriage occurs automatically).

N - mute sound.

M - output to the map screen and back.

Symbol Shift - turn on/off acceleration
     time change.

Break or Caps + Space - self-destruct
     submarine.


*****************************************
      Sergey Sorochenko, Norilsk
          ZX-REVIEW No.2 1994
            kiSSSoft 1995
*****************************************

         ADDENDUM TO DESCRIPTION!
        ════════════════════════

   Firstly, for a rough (quick)
periscope gate combinations are used
keys CS+1 or CS+2, and only for smooth
To adjust the sight, use keys 1 and
2.

   Secondly, the periscope is much more
useful thing than it might seem. Voz-
maybe it has the following design: on the roof
Above the wheelhouse there is a rotating launcher
installation, a periscope is attached to it
a hundredth is about 4 meters. With a smooth transition
gunning to depth XXXX-4, underwater
hiding cabin, launcher, os-
Only the tip of the periscope is hidden. (XXXX -
sea level, i.e.  surface depth
position.) It should be noted that the length
air intake hose - 5 meters, po-
then you can go (don't tell the sailor,
incl. submariner, swim - he will be offended!)
diesel engine at a depth of XXXX-5, although already at
map, because The periscope will hide under water.

   On this you can build an interesting and effective
effective battle tactics.  Immersed in
depth XXXX-4, approach the con-
howl.  When you destroy one guard
Vic, the second one will rush to you without seeing you,
guided only by the foam trail of the peris-
cop without shooting. Smoothly and slowly
aim and destroy it with a rocket.

   This way you can approach the convoy
very close (to the point of being rammed by a boat
watchdog) and remain unnoticed.

   One BUT: in the heat of battle, watch your steering wheels
depths - while controlling the rocket, they are easy
"pull off", the boat is very imperceptible (in
believe!) will pop up, and they will start firing at you -
vat.


*****************************************
Mazhnikov D.V.           ZX-REVIEW No.6 1994
            kiSSSoft 1995
*****************************************

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