Games - description of the game FIGHTER PILOT (Fighter Pilot).

MSD #11
FIGHTER PILOT
Fighter pilot

       Digital integration 1983



      The program simulates the flight of an airplane
ta. It is possible to perform higher figures
aerobatics, air combat training.
The F-15 combat aircraft is piloted by
indications of instruments located on-
boron board. Can be called up on screen
map to find your bearings
aircraft relative to the designated
points on the ground. Depending on the choice
early version of the flight, it may end up
make it easier or more difficult.


           Flight options:


 1. LANDING PRACTICE (landing).
 2. FLYING TRAINING (training flight).
 3. AIR TO AIR COMBAT PRACTICE (training
air combat maneuver).
 4. AIR TO AIR COMBAT (air combat).
 5. BLIND LANDING (blind landing).
 6. CROSSWIND AND TURBULENTS (wind).
 7. PILOT PATING (training against -
nickname).


           Dashboard:


 1. In the upper right corner there is
FUEL - fuel level indicator;
 2. To the left of it there is a device located
ILS cages or on-board computer (optional)
depending on the situation);
 3. To the left of it are two rectangles:
first ALTITUDE - altitude indicator
flight in feet, another VSI - pointer
vertical speed in ft/sec;
 4. In the center of the table there are two indicators
la:ROLL - shows positionairplane
relative to the ground, in a rectangle
aircraft tilt figures appear in
degrees. The letters L appear nearby -
left, R - right. Second pointer
PITCH - angle of attack (nose tilt/lift)
in degrees (darker - up, lighter -
down);
 5. to the right of these signs is located
female rectangle SPEED - speed indicator
growth in knots (1 knot = 1.85 km/h), under
FLAP opening indicator or
closing the flaps;
 6. In the upper left corner of the dashboard
ki five pointers:
  in a rectangle - flight direction
in degrees;
 flashing dot - radio station position
or enemy aircraft in relation to
airplane;
 near the arrow - the call sign of the veil-
humming radio station;
 direction to a radio station or self-
years of the enemy in degrees;
 mileage.
 7. At the bottom of the dashboard there is
The following signs are provided:
 THRUST - engine thrust;
 AMMO - amount of ammunition.
 There is also an arrow and three rum-
ba showing the position of the landing gear:
 * down arrow or green -
released;
 * up arrow or red -
removed.


         Management:

 6  - handle towards you (lift);
 7  - push handle (release);
 8  - turn to the right (tilt to the right);
 9  - turn left (tilt left);
 C.Shift - pedal to the left (turn left);
 Z  - pedal to the right (turn right);
 Q  - increase gas (increase thrust);
 A  - reduce gas (reduce traction);
 S  - open the flaps;
 W  - close the flaps;
 U  - remove or extend the landing gear;
 N  - selection of direction-finding radio station;
 M  - switch to map;
 B  - brakes;
 S.Shift - device switch
   on-board computer;
 C  - switch to combat flight;
 O  - fire during combat flight;
 H  - pause;
 J  - restart the program.

 Based on materials: Peter1993, "600 games for ZX SPECTRUM"


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