Black Raven 2
COPPER FEET'99
Get Msg, All!
Interim report on the subject:
a) a large article was written for ZXF9 called
"Computer intelligence in real-time strategies" (with
pictures :). Actually, it talks about experience
programming CV1/2. The conditional division of AI into
four hierarchical levels and all that...
b) based on our own classification, today
two lower levels have been implemented. The remaining two (responsible for
strategy and tactics) are also implemented (or rather, taken from CV1),
but the availability of aviation, transport and
new set of magic
c) the capabilities of the “attack without leaving” function have been expanded
places." Now the unit can move several cells away to attack,
and after it they will return to their place (if they remain alive). Lazy people -
rejoice!! :)
d) the functions of indicators have been expanded. Now they are not only
signal about events, but also, when you click on them, move
screen to the scene of the event..
e) in general, game development is moving even faster than
I would like to :)) However, in any case, the game will not be released
before September 1st
[ I LOVE ZX ] Warm greetings, Slava!
p.s. We don’t need the sun - the party shines for us, we don’t need bread -
let's get to work!
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